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Florent Rougon c0e1f29a75 terrasync.py: add and use a VirtualPath class; also add MutableVirtualPath
Add classes VirtualPath and MutableVirtualPath (the latter derived from
the former) to manipulate slash-separated paths where the root '/'
represents the TerraScenery root. This makes it clear what a function
expects when you see that one of its arguments is a VirtualPath
instance: you don't have to ask yourself whether it can start or end
with a slash, how to interpret it, etc. Operating on these paths is also
easy[1], be it to assemble URLs in order to retrieve files or to join
their relative part with a local directory path in order to obtain a
real (deeper) local path.

VirtualPath and MutableVirtualPath are essentially the same; the former
is hashable and therefore has to be immutable, whereas the latter can be
modified in-place with the /= operator (used to append path components),
and therefore can't be hashable. As a consequence, MutableVirtualPath
instances can't be used as dictionary keys, elements of a set or
frozenset, etc.

VirtualPath and MutableVirtualPath use the pathlib.PurePath API where
applicable (part of this API has been implemented in
[Mutable]VirtualPath; more can be added, of course). These classes have
no assumptions related to TerraSync and thus should be fit for use in
other projects.

To convert a [Mutable]VirtualPath instance to a string, just use str()
on it. The result is guaranteed to start with a '/' and not to end with
a '/', except for the virtual root '/'. Upon construction, the given
string is interpreted relatively to the virtual root, i.e.:

  VirtualPath("") == VirtualPath("/")
  VirtualPath("abc/def/ghi") == VirtualPath("/abc/def/ghi")
  etc.

VirtualPath and MutableVirtualPath instances sort like the respective
strings str() converts them too. The __hash__() method of VirtualPath is
based on the type and this string representation, too. Such objects can
only compare equal (using ==) if they have the same type. If you want to
compare the underlying virtual paths inside a VirtualPath and a
MutableVirtualPath, use the samePath() method of either class.

For more info, see scripts/python/TerraSync/terrasync/virtual_path.py
and unit tests in scripts/python/TerraSync/tests/test_virtual_path.py.

[1] Most useful is the / operator, which works as for SGPath:

      VirtualPath("/abc/def/ghi") == VirtualPath("/abc") / "def" / "ghi"
      VirtualPath("/abc/def/ghi") == VirtualPath("/abc") / "def/ghi"
2018-02-07 11:38:41 +01:00
3rdparty Linux fixes for HID-input 2017-12-20 04:04:17 -08:00
CMakeModules Update to AeonWave version 3.0+ 2017-10-31 10:53:34 +01:00
docs-mini Bugfix: remove the (totally broken) skyblend option 2013-12-19 14:53:39 +00:00
examples/netfdm Add an example implementation for the NetFDM structure. 2004-04-27 08:55:04 +00:00
icons Add CMake Linux install directives for the icons and the .desktop file 2017-05-24 22:47:01 +02:00
man Translate man pages to Italian 2017-06-25 22:20:58 +02:00
package Add CMake Linux install directives for the icons and the .desktop file 2017-05-24 22:47:01 +02:00
scripts terrasync.py: add and use a VirtualPath class; also add MutableVirtualPath 2018-02-07 11:38:41 +01:00
src fix windows compile error 2018-02-04 19:16:09 +01:00
tests Add-ons: add a simgear::ResourceProvider for add-on-specific lookup 2018-01-10 01:25:36 +01:00
utils Orderly destruction of canvas elements 2017-11-28 22:54:12 +00:00
.gitignore Enhanced git-ignore 2017-11-05 13:49:45 +00:00
AUTHORS Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
CMakeLists.txt Event input layer based on HID-Api 2017-12-18 17:15:55 +00:00
COPYING Fix minor compiler and checker warnings. 2011-12-19 21:35:50 +01:00
INSTALL Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
NEWS Update the NEWS file to reflect v2.0.0 changes. 2010-02-25 23:22:47 +01:00
README README typo 2007-07-24 05:35:31 +00:00
README.cmake Use CMAKE_INSTALL_BINDIR 2016-07-09 18:52:58 -04:00
README.msvc Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
README.OpenAL KIll off ALUT now it's gone from SimGear 2012-08-22 00:10:00 +01:00
README.OSG Update README.OSG 2012-06-26 23:04:44 +02:00
README.plib Minor documentation update. 2007-11-18 14:22:40 +00:00
README.SimGear Documentation fixes: Updated the contents of README.plib and README.OpenAL. 2007-09-01 10:06:56 +00:00
Thanks Old address abandoned. 2015-08-26 08:05:30 -07:00
version new version: 2017.4.0 2017-09-17 12:14:03 +02:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files needed by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
http://www.flightgear.org/~curt

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!