1
0
Fork 0
flightgear/src/FDM/JSBSim/FGSimTurbine.h
2003-10-19 09:48:44 +00:00

166 lines
6.6 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGSimTurbine.h
Author: David Culp
Date started: 03/11/2003
------------- Copyright (C) 2003 David Culp (davidculp2@comcast.net)----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
03/11/2003 DPC Created, based on FGTurbine
09/22/2003 DPC Added starting, stopping, new framework
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGSIMTURBINE_H
#define FGSIMTURBINE_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include <vector>
#include "FGEngine.h"
#include "FGConfigFile.h"
#include "FGCoefficient.h"
#define ID_SIMTURBINE "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
namespace JSBSim {
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** This class models a turbine engine. Based on Jon Berndt's FGTurbine module.
Here the term "phase" signifies the engine's mode of operation. At any given
time the engine is in only one phase. At simulator startup the engine will be
placed in the Trim phase in order to provide a simplified thrust value without
throttle lag. When trimming is complete the engine will go to the Off phase,
unless the value FGEngine::Running has been previously set to true, in which
case the engine will go to the Run phase. Once an engine is in the Off phase
the full starting procedure (or airstart) must be used to get it running.
<P>
-STARTING (on ground):
-# Set the control FGEngine::Starter to true. The engine will spin up to
a maximum of about %25 N2 (%5.2 N1). This simulates the action of a
pneumatic starter.
-# After reaching %15 N2 set the control FGEngine::Cutoff to false. If fuel
is available the engine will now accelerate to idle. The starter will
automatically be set to false after the start cycle.
<P>
-STARTING (in air):
-# Increase speed to obtain a minimum of %15 N2. If this is not possible,
the starter may be used to assist.
-# Place the control FGEngine::Cutoff to false.
<P>
Ignition is assumed to be on anytime the Cutoff control is set to false,
therefore a seperate ignition system is not modeled.
@author David P. Culp
@version $Id$
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGSimTurbine : public FGEngine
{
public:
/** Constructor
@param exec pointer to executive structure
@param Eng_Cfg pointer to engine config file instance */
FGSimTurbine(FGFDMExec* exec, FGConfigFile* Eng_cfg);
/// Destructor
~FGSimTurbine();
enum phaseType { tpOff, tpRun, tpSpinUp, tpStart, tpStall, tpSeize, tpTrim };
double Calculate(double);
double CalcFuelNeed(void);
double GetPowerAvailable(void);
double Seek(double* var, double target, double accel, double decel);
virtual phaseType GetPhase(void) { return phase; }
virtual void SetPhase( phaseType p ) { phase = p; }
virtual bool GetOvertemp(void) { return Overtemp; }
virtual bool GetFire(void) { return Fire; }
private:
typedef vector<FGCoefficient*> CoeffArray;
CoeffArray ThrustTables;
phaseType phase; ///< Operating mode, or "phase"
double MilThrust; ///< Maximum Unaugmented Thrust, static @ S.L. (lbf)
double MaxThrust; ///< Maximum Augmented Thrust, static @ S.L. (lbf)
double BypassRatio; ///< Bypass Ratio
double TSFC; ///< Thrust Specific Fuel Consumption (lbm/hr/lbf)
double ATSFC; ///< Augmented TSFC (lbm/hr/lbf)
double IdleN1; ///< Idle N1
double IdleN2; ///< Idle N2
double MaxN1; ///< N1 at 100% throttle
double MaxN2; ///< N2 at 100% throttle
double IdleFF; ///< Idle Fuel Flow (lbm/hr)
double delay; ///< Inverse spool-up time from idle to 100% (seconds)
double dt; ///< Simulator time slice
double N1_factor; ///< factor to tie N1 and throttle
double N2_factor; ///< factor to tie N2 and throttle
double ThrottleCmd; ///< FCS-supplied throttle position
double TAT; ///< total air temperature (deg C)
bool Stalled; ///< true if engine is compressor-stalled
bool Seized; ///< true if inner spool is seized
bool Overtemp; ///< true if EGT exceeds limits
bool Fire; ///< true if engine fire detected
int Augmented; ///< = 1 if augmentation installed
int Injected; ///< = 1 if water injection installed
int AugMethod; ///< = 0 if using property /engine[n]/augmentation
///< = 1 if using last 1% of throttle movement
double Off(void);
double Run(void);
double SpinUp(void);
double Start(void);
double Stall(void);
double Seize(void);
double Trim(void);
void SetDefaults(void);
bool Load(FGConfigFile *ENG_cfg);
void Debug(int from);
};
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif