55a978f2a8
Make leaner interfaces to the groundcache. Remove legacy interfaces. Update users of them. Add new query routines for 'nearest point' and 'body with given id'. Modified Files: src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/FDM/JSBSim/JSBSim.cxx src/FDM/JSBSim/JSBSim.hxx src/FDM/YASim/FGGround.cpp src/FDM/YASim/FGGround.hpp src/FDM/YASim/Gear.cpp src/FDM/YASim/Gear.hpp src/FDM/YASim/Ground.cpp src/FDM/YASim/Ground.hpp src/FDM/YASim/Model.cpp
593 lines
15 KiB
C++
593 lines
15 KiB
C++
#include "Atmosphere.hpp"
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#include "Thruster.hpp"
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#include "Math.hpp"
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#include "RigidBody.hpp"
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#include "Integrator.hpp"
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#include "Propeller.hpp"
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#include "PistonEngine.hpp"
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#include "Gear.hpp"
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#include "Hook.hpp"
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#include "Launchbar.hpp"
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#include "Surface.hpp"
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#include "Rotor.hpp"
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#include "Rotorpart.hpp"
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#include "Hitch.hpp"
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#include "Glue.hpp"
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#include "Ground.hpp"
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#include "Model.hpp"
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namespace yasim {
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#if 0
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void printState(State* s)
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{
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State tmp = *s;
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Math::vmul33(tmp.orient, tmp.v, tmp.v);
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Math::vmul33(tmp.orient, tmp.acc, tmp.acc);
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Math::vmul33(tmp.orient, tmp.rot, tmp.rot);
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Math::vmul33(tmp.orient, tmp.racc, tmp.racc);
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printf("\nNEW STATE (LOCAL COORDS)\n");
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printf("pos: %10.2f %10.2f %10.2f\n", tmp.pos[0], tmp.pos[1], tmp.pos[2]);
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printf("o: ");
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int i;
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for(i=0; i<3; i++) {
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if(i != 0) printf(" ");
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printf("%6.2f %6.2f %6.2f\n",
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tmp.orient[3*i+0], tmp.orient[3*i+1], tmp.orient[3*i+2]);
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}
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printf("v: %6.2f %6.2f %6.2f\n", tmp.v[0], tmp.v[1], tmp.v[2]);
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printf("acc: %6.2f %6.2f %6.2f\n", tmp.acc[0], tmp.acc[1], tmp.acc[2]);
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printf("rot: %6.2f %6.2f %6.2f\n", tmp.rot[0], tmp.rot[1], tmp.rot[2]);
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printf("rac: %6.2f %6.2f %6.2f\n", tmp.racc[0], tmp.racc[1], tmp.racc[2]);
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}
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#endif
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Model::Model()
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{
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int i;
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for(i=0; i<3; i++) _wind[i] = 0;
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_integrator.setBody(&_body);
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_integrator.setEnvironment(this);
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// Default value of 30 Hz
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_integrator.setInterval(1.0f/30.0f);
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_agl = 0;
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_crashed = false;
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_turb = 0;
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_ground_cb = new Ground();
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_hook = 0;
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_launchbar = 0;
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_groundEffectSpan = 0;
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_groundEffect = 0;
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for(i=0; i<3; i++) _wingCenter[i] = 0;
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_global_ground[0] = 0; _global_ground[1] = 0; _global_ground[2] = 1;
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_global_ground[3] = -100000;
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}
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Model::~Model()
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{
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// FIXME: who owns these things? Need a policy
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delete _ground_cb;
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delete _hook;
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delete _launchbar;
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for(int i=0; i<_hitches.size();i++)
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delete (Hitch*)_hitches.get(i);
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}
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void Model::getThrust(float* out)
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{
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float tmp[3];
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out[0] = out[1] = out[2] = 0;
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int i;
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for(i=0; i<_thrusters.size(); i++) {
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Thruster* t = (Thruster*)_thrusters.get(i);
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t->getThrust(tmp);
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Math::add3(tmp, out, out);
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}
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}
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void Model::initIteration()
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{
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// Precompute torque and angular momentum for the thrusters
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int i;
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for(i=0; i<3; i++)
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_gyro[i] = _torque[i] = 0;
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// Need a local altitude for the wind calculation
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float lground[4];
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_s->planeGlobalToLocal(_global_ground, lground);
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float alt = Math::abs(lground[3]);
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for(i=0; i<_thrusters.size(); i++) {
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Thruster* t = (Thruster*)_thrusters.get(i);
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// Get the wind velocity at the thruster location
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float pos[3], v[3];
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t->getPosition(pos);
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localWind(pos, _s, v, alt);
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t->setWind(v);
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t->setAir(_pressure, _temp, _rho);
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t->integrate(_integrator.getInterval());
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t->getTorque(v);
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Math::add3(v, _torque, _torque);
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t->getGyro(v);
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Math::add3(v, _gyro, _gyro);
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}
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// Displace the turbulence coordinates according to the local wind.
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if(_turb) {
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float toff[3];
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Math::mul3(_integrator.getInterval(), _wind, toff);
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_turb->offset(toff);
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}
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for(i=0; i<_hitches.size(); i++) {
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Hitch* h = (Hitch*)_hitches.get(i);
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h->integrate(_integrator.getInterval());
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}
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}
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// This function initializes some variables for the rotor calculation
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// Furthermore it integrates in "void Rotorpart::inititeration
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// (float dt,float *rot)" the "rotor orientation" by omega*dt for the
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// 3D-visualization of the heli only. and it compensates the rotation
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// of the fuselage. The rotor does not follow the rotation of the fuselage.
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// Therefore its rotation must be subtracted from the orientation of the
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// rotor.
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// Maik
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void Model::initRotorIteration()
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{
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float dt = _integrator.getInterval();
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float lrot[3];
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if (!_rotorgear.isInUse()) return;
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Math::vmul33(_s->orient, _s->rot, lrot);
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Math::mul3(dt,lrot,lrot);
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_rotorgear.initRotorIteration(lrot,dt);
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}
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void Model::iterate()
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{
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initIteration();
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initRotorIteration();
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_body.recalc(); // FIXME: amortize this, somehow
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_integrator.calcNewInterval();
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}
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bool Model::isCrashed()
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{
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return _crashed;
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}
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void Model::setCrashed(bool crashed)
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{
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_crashed = crashed;
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}
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float Model::getAGL()
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{
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return _agl;
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}
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State* Model::getState()
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{
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return _s;
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}
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void Model::setState(State* s)
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{
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_integrator.setState(s);
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_s = _integrator.getState();
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}
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RigidBody* Model::getBody()
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{
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return &_body;
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}
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Integrator* Model::getIntegrator()
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{
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return &_integrator;
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}
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Surface* Model::getSurface(int handle)
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{
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return (Surface*)_surfaces.get(handle);
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}
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Rotorgear* Model::getRotorgear(void)
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{
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return &_rotorgear;
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}
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int Model::addThruster(Thruster* t)
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{
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return _thrusters.add(t);
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}
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Hook* Model::getHook(void)
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{
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return _hook;
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}
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Launchbar* Model::getLaunchbar(void)
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{
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return _launchbar;
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}
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int Model::numThrusters()
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{
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return _thrusters.size();
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}
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Thruster* Model::getThruster(int handle)
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{
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return (Thruster*)_thrusters.get(handle);
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}
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void Model::setThruster(int handle, Thruster* t)
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{
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_thrusters.set(handle, t);
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}
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int Model::addSurface(Surface* surf)
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{
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return _surfaces.add(surf);
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}
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int Model::addGear(Gear* gear)
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{
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return _gears.add(gear);
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}
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void Model::addHook(Hook* hook)
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{
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_hook = hook;
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}
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void Model::addLaunchbar(Launchbar* launchbar)
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{
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_launchbar = launchbar;
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}
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int Model::addHitch(Hitch* hitch)
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{
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return _hitches.add(hitch);
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}
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void Model::setGroundCallback(Ground* ground_cb)
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{
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delete _ground_cb;
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_ground_cb = ground_cb;
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}
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Ground* Model::getGroundCallback(void)
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{
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return _ground_cb;
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}
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void Model::setGroundEffect(float* pos, float span, float mul)
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{
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Math::set3(pos, _wingCenter);
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_groundEffectSpan = span;
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_groundEffect = mul;
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}
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void Model::setAir(float pressure, float temp, float density)
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{
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_pressure = pressure;
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_temp = temp;
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_rho = density;
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}
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void Model::setWind(float* wind)
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{
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Math::set3(wind, _wind);
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}
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void Model::updateGround(State* s)
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{
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float dummy[3];
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_ground_cb->getGroundPlane(s->pos, _global_ground, dummy);
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int i;
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// The landing gear
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for(i=0; i<_gears.size(); i++) {
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Gear* g = (Gear*)_gears.get(i);
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// Get the point of ground contact
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float pos[3], cmpr[3];
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g->getPosition(pos);
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g->getCompression(cmpr);
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Math::mul3(g->getCompressFraction(), cmpr, cmpr);
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Math::add3(cmpr, pos, pos);
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// Transform the local coordinates of the contact point to
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// global coordinates.
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double pt[3];
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s->posLocalToGlobal(pos, pt);
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// Ask for the ground plane in the global coordinate system
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double global_ground[4];
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float global_vel[3];
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const SGMaterial* material;
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_ground_cb->getGroundPlane(pt, global_ground, global_vel, &material);
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g->setGlobalGround(global_ground, global_vel, pt[0], pt[1], material);
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}
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for(i=0; i<_hitches.size(); i++) {
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Hitch* h = (Hitch*)_hitches.get(i);
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// Get the point of interest
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float pos[3];
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h->getPosition(pos);
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// Transform the local coordinates of the contact point to
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// global coordinates.
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double pt[3];
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s->posLocalToGlobal(pos, pt);
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// Ask for the ground plane in the global coordinate system
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double global_ground[4];
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float global_vel[3];
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_ground_cb->getGroundPlane(pt, global_ground, global_vel);
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h->setGlobalGround(global_ground, global_vel);
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}
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for(i=0; i<_rotorgear.getRotors()->size(); i++) {
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Rotor* r = (Rotor*)_rotorgear.getRotors()->get(i);
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r->findGroundEffectAltitude(_ground_cb,s);
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}
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// The arrester hook
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if(_hook) {
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double pt[3];
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_hook->getTipGlobalPosition(s, pt);
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double global_ground[4];
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_ground_cb->getGroundPlane(pt, global_ground, dummy);
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_hook->setGlobalGround(global_ground);
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}
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// The launchbar/holdback
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if(_launchbar) {
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double pt[3];
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_launchbar->getTipGlobalPosition(s, pt);
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double global_ground[4];
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_ground_cb->getGroundPlane(pt, global_ground, dummy);
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_launchbar->setGlobalGround(global_ground);
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}
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}
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void Model::calcForces(State* s)
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{
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// Add in the pre-computed stuff. These values aren't part of the
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// Runge-Kutta integration (they don't depend on position or
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// velocity), and are therefore constant across the four calls to
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// calcForces. They get computed before we begin the integration
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// step.
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_body.setGyro(_gyro);
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_body.addTorque(_torque);
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int i,j;
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for(i=0; i<_thrusters.size(); i++) {
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Thruster* t = (Thruster*)_thrusters.get(i);
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float thrust[3], pos[3];
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t->getThrust(thrust);
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t->getPosition(pos);
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_body.addForce(pos, thrust);
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}
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// Get a ground plane in local coordinates. The first three
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// elements are the normal vector, the final one is the distance
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// from the local origin along that vector to the ground plane
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// (negative for objects "above" the ground)
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float ground[4];
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s->planeGlobalToLocal(_global_ground, ground);
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float alt = Math::abs(ground[3]);
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// Gravity, convert to a force, then to local coordinates
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float grav[3];
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Glue::geodUp(s->pos, grav);
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Math::mul3(-9.8f * _body.getTotalMass(), grav, grav);
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Math::vmul33(s->orient, grav, grav);
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_body.addForce(grav);
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// Do each surface, remembering that the local velocity at each
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// point is different due to rotation.
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float faero[3];
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faero[0] = faero[1] = faero[2] = 0;
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for(i=0; i<_surfaces.size(); i++) {
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Surface* sf = (Surface*)_surfaces.get(i);
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// Vsurf = wind - velocity + (rot cross (cg - pos))
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float vs[3], pos[3];
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sf->getPosition(pos);
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localWind(pos, s, vs, alt);
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float force[3], torque[3];
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sf->calcForce(vs, _rho, force, torque);
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Math::add3(faero, force, faero);
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_body.addForce(pos, force);
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_body.addTorque(torque);
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}
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for (j=0; j<_rotorgear.getRotors()->size();j++)
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{
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Rotor* r = (Rotor *)_rotorgear.getRotors()->get(j);
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float vs[3], pos[3];
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r->getPosition(pos);
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localWind(pos, s, vs, alt);
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r->calcLiftFactor(vs, _rho,s);
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float tq=0;
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// total torque of rotor (scalar) for calculating new rotor rpm
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for(i=0; i<r->_rotorparts.size(); i++) {
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float torque_scalar=0;
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Rotorpart* rp = (Rotorpart*)r->_rotorparts.get(i);
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// Vsurf = wind - velocity + (rot cross (cg - pos))
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float vs[3], pos[3];
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rp->getPosition(pos);
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localWind(pos, s, vs, alt,true);
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float force[3], torque[3];
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rp->calcForce(vs, _rho, force, torque, &torque_scalar);
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tq+=torque_scalar;
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rp->getPositionForceAttac(pos);
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_body.addForce(pos, force);
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_body.addTorque(torque);
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}
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r->setTorque(tq);
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}
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if (_rotorgear.isInUse())
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{
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float torque[3];
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_rotorgear.calcForces(torque);
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_body.addTorque(torque);
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}
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// Account for ground effect by multiplying the vertical force
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// component by an amount linear with the fraction of the wingspan
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// above the ground.
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if ((_groundEffectSpan != 0) && (_groundEffect != 0 ))
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{
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float dist = ground[3] - Math::dot3(ground, _wingCenter);
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if(dist > 0 && dist < _groundEffectSpan) {
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float fz = Math::dot3(faero, ground);
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fz *= (_groundEffectSpan - dist) / _groundEffectSpan;
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fz *= _groundEffect;
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Math::mul3(fz, ground, faero);
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_body.addForce(faero);
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}
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}
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// Convert the velocity and rotation vectors to local coordinates
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float lrot[3], lv[3];
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Math::vmul33(s->orient, s->rot, lrot);
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Math::vmul33(s->orient, s->v, lv);
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// The landing gear
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for(i=0; i<_gears.size(); i++) {
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float force[3], contact[3];
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Gear* g = (Gear*)_gears.get(i);
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g->calcForce(&_body, s, lv, lrot);
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g->getForce(force, contact);
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_body.addForce(contact, force);
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}
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// The arrester hook
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if(_hook) {
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_hook->calcForce(_ground_cb, &_body, s, lv, lrot);
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float force[3], contact[3];
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_hook->getForce(force, contact);
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_body.addForce(contact, force);
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}
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// The launchbar/holdback
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if(_launchbar) {
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_launchbar->calcForce(_ground_cb, &_body, s, lv, lrot);
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float forcelb[3], contactlb[3], forcehb[3], contacthb[3];
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_launchbar->getForce(forcelb, contactlb, forcehb, contacthb);
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_body.addForce(contactlb, forcelb);
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_body.addForce(contacthb, forcehb);
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}
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// The hitches
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for(i=0; i<_hitches.size(); i++) {
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float force[3], contact[3];
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Hitch* h = (Hitch*)_hitches.get(i);
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h->calcForce(_ground_cb,&_body, s);
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h->getForce(force, contact);
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_body.addForce(contact, force);
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}
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}
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void Model::newState(State* s)
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{
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_s = s;
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// Some simple collision detection
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float min = 1e8;
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int i;
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for(i=0; i<_gears.size(); i++) {
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Gear* g = (Gear*)_gears.get(i);
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if (!g->getSubmergable())
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{
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// Get the point of ground contact
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|
float pos[3], cmpr[3];
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g->getPosition(pos);
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g->getCompression(cmpr);
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Math::mul3(g->getCompressFraction(), cmpr, cmpr);
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Math::add3(cmpr, pos, pos);
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|
|
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// The plane transformed to local coordinates.
|
|
double global_ground[4];
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g->getGlobalGround(global_ground);
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float ground[4];
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s->planeGlobalToLocal(global_ground, ground);
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float dist = ground[3] - Math::dot3(pos, ground);
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|
|
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// Find the lowest one
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|
if(dist < min)
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|
min = dist;
|
|
}
|
|
}
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_agl = min;
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if(_agl < -1) // Allow for some integration slop
|
|
_crashed = true;
|
|
}
|
|
|
|
// Calculates the airflow direction at the given point and for the
|
|
// specified aircraft velocity.
|
|
void Model::localWind(float* pos, State* s, float* out, float alt, bool is_rotor)
|
|
{
|
|
float tmp[3], lwind[3], lrot[3], lv[3];
|
|
|
|
// Get a global coordinate for our local position, and calculate
|
|
// turbulence.
|
|
if(_turb) {
|
|
double gpos[3]; float up[3];
|
|
Math::tmul33(s->orient, pos, tmp);
|
|
for(int i=0; i<3; i++) {
|
|
gpos[i] = s->pos[i] + tmp[i];
|
|
}
|
|
Glue::geodUp(gpos, up);
|
|
_turb->getTurbulence(gpos, alt, up, lwind);
|
|
Math::add3(_wind, lwind, lwind);
|
|
} else {
|
|
Math::set3(_wind, lwind);
|
|
}
|
|
|
|
// Convert to local coordinates
|
|
Math::vmul33(s->orient, lwind, lwind);
|
|
Math::vmul33(s->orient, s->rot, lrot);
|
|
Math::vmul33(s->orient, s->v, lv);
|
|
|
|
_body.pointVelocity(pos, lrot, out); // rotational velocity
|
|
Math::mul3(-1, out, out); // (negated)
|
|
Math::add3(lwind, out, out); // + wind
|
|
Math::sub3(out, lv, out); // - velocity
|
|
|
|
//add the downwash of the rotors if it is not self a rotor
|
|
if (_rotorgear.isInUse()&&!is_rotor)
|
|
{
|
|
_rotorgear.getDownWash(pos,lv,tmp);
|
|
Math::add3(out,tmp, out); // + downwash
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}; // namespace yasim
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