#include "Atmosphere.hpp" #include "Thruster.hpp" #include "Math.hpp" #include "RigidBody.hpp" #include "Integrator.hpp" #include "Propeller.hpp" #include "PistonEngine.hpp" #include "Gear.hpp" #include "Hook.hpp" #include "Launchbar.hpp" #include "Surface.hpp" #include "Rotor.hpp" #include "Rotorpart.hpp" #include "Hitch.hpp" #include "Glue.hpp" #include "Ground.hpp" #include "Model.hpp" namespace yasim { #if 0 void printState(State* s) { State tmp = *s; Math::vmul33(tmp.orient, tmp.v, tmp.v); Math::vmul33(tmp.orient, tmp.acc, tmp.acc); Math::vmul33(tmp.orient, tmp.rot, tmp.rot); Math::vmul33(tmp.orient, tmp.racc, tmp.racc); printf("\nNEW STATE (LOCAL COORDS)\n"); printf("pos: %10.2f %10.2f %10.2f\n", tmp.pos[0], tmp.pos[1], tmp.pos[2]); printf("o: "); int i; for(i=0; i<3; i++) { if(i != 0) printf(" "); printf("%6.2f %6.2f %6.2f\n", tmp.orient[3*i+0], tmp.orient[3*i+1], tmp.orient[3*i+2]); } printf("v: %6.2f %6.2f %6.2f\n", tmp.v[0], tmp.v[1], tmp.v[2]); printf("acc: %6.2f %6.2f %6.2f\n", tmp.acc[0], tmp.acc[1], tmp.acc[2]); printf("rot: %6.2f %6.2f %6.2f\n", tmp.rot[0], tmp.rot[1], tmp.rot[2]); printf("rac: %6.2f %6.2f %6.2f\n", tmp.racc[0], tmp.racc[1], tmp.racc[2]); } #endif Model::Model() { int i; for(i=0; i<3; i++) _wind[i] = 0; _integrator.setBody(&_body); _integrator.setEnvironment(this); // Default value of 30 Hz _integrator.setInterval(1.0f/30.0f); _agl = 0; _crashed = false; _turb = 0; _ground_cb = new Ground(); _hook = 0; _launchbar = 0; _groundEffectSpan = 0; _groundEffect = 0; for(i=0; i<3; i++) _wingCenter[i] = 0; _global_ground[0] = 0; _global_ground[1] = 0; _global_ground[2] = 1; _global_ground[3] = -100000; } Model::~Model() { // FIXME: who owns these things? Need a policy delete _ground_cb; delete _hook; delete _launchbar; for(int i=0; i<_hitches.size();i++) delete (Hitch*)_hitches.get(i); } void Model::getThrust(float* out) { float tmp[3]; out[0] = out[1] = out[2] = 0; int i; for(i=0; i<_thrusters.size(); i++) { Thruster* t = (Thruster*)_thrusters.get(i); t->getThrust(tmp); Math::add3(tmp, out, out); } } void Model::initIteration() { // Precompute torque and angular momentum for the thrusters int i; for(i=0; i<3; i++) _gyro[i] = _torque[i] = 0; // Need a local altitude for the wind calculation float lground[4]; _s->planeGlobalToLocal(_global_ground, lground); float alt = Math::abs(lground[3]); for(i=0; i<_thrusters.size(); i++) { Thruster* t = (Thruster*)_thrusters.get(i); // Get the wind velocity at the thruster location float pos[3], v[3]; t->getPosition(pos); localWind(pos, _s, v, alt); t->setWind(v); t->setAir(_pressure, _temp, _rho); t->integrate(_integrator.getInterval()); t->getTorque(v); Math::add3(v, _torque, _torque); t->getGyro(v); Math::add3(v, _gyro, _gyro); } // Displace the turbulence coordinates according to the local wind. if(_turb) { float toff[3]; Math::mul3(_integrator.getInterval(), _wind, toff); _turb->offset(toff); } for(i=0; i<_hitches.size(); i++) { Hitch* h = (Hitch*)_hitches.get(i); h->integrate(_integrator.getInterval()); } } // This function initializes some variables for the rotor calculation // Furthermore it integrates in "void Rotorpart::inititeration // (float dt,float *rot)" the "rotor orientation" by omega*dt for the // 3D-visualization of the heli only. and it compensates the rotation // of the fuselage. The rotor does not follow the rotation of the fuselage. // Therefore its rotation must be subtracted from the orientation of the // rotor. // Maik void Model::initRotorIteration() { float dt = _integrator.getInterval(); float lrot[3]; if (!_rotorgear.isInUse()) return; Math::vmul33(_s->orient, _s->rot, lrot); Math::mul3(dt,lrot,lrot); _rotorgear.initRotorIteration(lrot,dt); } void Model::iterate() { initIteration(); initRotorIteration(); _body.recalc(); // FIXME: amortize this, somehow _integrator.calcNewInterval(); } bool Model::isCrashed() { return _crashed; } void Model::setCrashed(bool crashed) { _crashed = crashed; } float Model::getAGL() { return _agl; } State* Model::getState() { return _s; } void Model::setState(State* s) { _integrator.setState(s); _s = _integrator.getState(); } RigidBody* Model::getBody() { return &_body; } Integrator* Model::getIntegrator() { return &_integrator; } Surface* Model::getSurface(int handle) { return (Surface*)_surfaces.get(handle); } Rotorgear* Model::getRotorgear(void) { return &_rotorgear; } int Model::addThruster(Thruster* t) { return _thrusters.add(t); } Hook* Model::getHook(void) { return _hook; } Launchbar* Model::getLaunchbar(void) { return _launchbar; } int Model::numThrusters() { return _thrusters.size(); } Thruster* Model::getThruster(int handle) { return (Thruster*)_thrusters.get(handle); } void Model::setThruster(int handle, Thruster* t) { _thrusters.set(handle, t); } int Model::addSurface(Surface* surf) { return _surfaces.add(surf); } int Model::addGear(Gear* gear) { return _gears.add(gear); } void Model::addHook(Hook* hook) { _hook = hook; } void Model::addLaunchbar(Launchbar* launchbar) { _launchbar = launchbar; } int Model::addHitch(Hitch* hitch) { return _hitches.add(hitch); } void Model::setGroundCallback(Ground* ground_cb) { delete _ground_cb; _ground_cb = ground_cb; } Ground* Model::getGroundCallback(void) { return _ground_cb; } void Model::setGroundEffect(float* pos, float span, float mul) { Math::set3(pos, _wingCenter); _groundEffectSpan = span; _groundEffect = mul; } void Model::setAir(float pressure, float temp, float density) { _pressure = pressure; _temp = temp; _rho = density; } void Model::setWind(float* wind) { Math::set3(wind, _wind); } void Model::updateGround(State* s) { float dummy[3]; _ground_cb->getGroundPlane(s->pos, _global_ground, dummy); int i; // The landing gear for(i=0; i<_gears.size(); i++) { Gear* g = (Gear*)_gears.get(i); // Get the point of ground contact float pos[3], cmpr[3]; g->getPosition(pos); g->getCompression(cmpr); Math::mul3(g->getCompressFraction(), cmpr, cmpr); Math::add3(cmpr, pos, pos); // Transform the local coordinates of the contact point to // global coordinates. double pt[3]; s->posLocalToGlobal(pos, pt); // Ask for the ground plane in the global coordinate system double global_ground[4]; float global_vel[3]; const SGMaterial* material; _ground_cb->getGroundPlane(pt, global_ground, global_vel, &material); g->setGlobalGround(global_ground, global_vel, pt[0], pt[1], material); } for(i=0; i<_hitches.size(); i++) { Hitch* h = (Hitch*)_hitches.get(i); // Get the point of interest float pos[3]; h->getPosition(pos); // Transform the local coordinates of the contact point to // global coordinates. double pt[3]; s->posLocalToGlobal(pos, pt); // Ask for the ground plane in the global coordinate system double global_ground[4]; float global_vel[3]; _ground_cb->getGroundPlane(pt, global_ground, global_vel); h->setGlobalGround(global_ground, global_vel); } for(i=0; i<_rotorgear.getRotors()->size(); i++) { Rotor* r = (Rotor*)_rotorgear.getRotors()->get(i); r->findGroundEffectAltitude(_ground_cb,s); } // The arrester hook if(_hook) { double pt[3]; _hook->getTipGlobalPosition(s, pt); double global_ground[4]; _ground_cb->getGroundPlane(pt, global_ground, dummy); _hook->setGlobalGround(global_ground); } // The launchbar/holdback if(_launchbar) { double pt[3]; _launchbar->getTipGlobalPosition(s, pt); double global_ground[4]; _ground_cb->getGroundPlane(pt, global_ground, dummy); _launchbar->setGlobalGround(global_ground); } } void Model::calcForces(State* s) { // Add in the pre-computed stuff. These values aren't part of the // Runge-Kutta integration (they don't depend on position or // velocity), and are therefore constant across the four calls to // calcForces. They get computed before we begin the integration // step. _body.setGyro(_gyro); _body.addTorque(_torque); int i,j; for(i=0; i<_thrusters.size(); i++) { Thruster* t = (Thruster*)_thrusters.get(i); float thrust[3], pos[3]; t->getThrust(thrust); t->getPosition(pos); _body.addForce(pos, thrust); } // Get a ground plane in local coordinates. The first three // elements are the normal vector, the final one is the distance // from the local origin along that vector to the ground plane // (negative for objects "above" the ground) float ground[4]; s->planeGlobalToLocal(_global_ground, ground); float alt = Math::abs(ground[3]); // Gravity, convert to a force, then to local coordinates float grav[3]; Glue::geodUp(s->pos, grav); Math::mul3(-9.8f * _body.getTotalMass(), grav, grav); Math::vmul33(s->orient, grav, grav); _body.addForce(grav); // Do each surface, remembering that the local velocity at each // point is different due to rotation. float faero[3]; faero[0] = faero[1] = faero[2] = 0; for(i=0; i<_surfaces.size(); i++) { Surface* sf = (Surface*)_surfaces.get(i); // Vsurf = wind - velocity + (rot cross (cg - pos)) float vs[3], pos[3]; sf->getPosition(pos); localWind(pos, s, vs, alt); float force[3], torque[3]; sf->calcForce(vs, _rho, force, torque); Math::add3(faero, force, faero); _body.addForce(pos, force); _body.addTorque(torque); } for (j=0; j<_rotorgear.getRotors()->size();j++) { Rotor* r = (Rotor *)_rotorgear.getRotors()->get(j); float vs[3], pos[3]; r->getPosition(pos); localWind(pos, s, vs, alt); r->calcLiftFactor(vs, _rho,s); float tq=0; // total torque of rotor (scalar) for calculating new rotor rpm for(i=0; i_rotorparts.size(); i++) { float torque_scalar=0; Rotorpart* rp = (Rotorpart*)r->_rotorparts.get(i); // Vsurf = wind - velocity + (rot cross (cg - pos)) float vs[3], pos[3]; rp->getPosition(pos); localWind(pos, s, vs, alt,true); float force[3], torque[3]; rp->calcForce(vs, _rho, force, torque, &torque_scalar); tq+=torque_scalar; rp->getPositionForceAttac(pos); _body.addForce(pos, force); _body.addTorque(torque); } r->setTorque(tq); } if (_rotorgear.isInUse()) { float torque[3]; _rotorgear.calcForces(torque); _body.addTorque(torque); } // Account for ground effect by multiplying the vertical force // component by an amount linear with the fraction of the wingspan // above the ground. if ((_groundEffectSpan != 0) && (_groundEffect != 0 )) { float dist = ground[3] - Math::dot3(ground, _wingCenter); if(dist > 0 && dist < _groundEffectSpan) { float fz = Math::dot3(faero, ground); fz *= (_groundEffectSpan - dist) / _groundEffectSpan; fz *= _groundEffect; Math::mul3(fz, ground, faero); _body.addForce(faero); } } // Convert the velocity and rotation vectors to local coordinates float lrot[3], lv[3]; Math::vmul33(s->orient, s->rot, lrot); Math::vmul33(s->orient, s->v, lv); // The landing gear for(i=0; i<_gears.size(); i++) { float force[3], contact[3]; Gear* g = (Gear*)_gears.get(i); g->calcForce(&_body, s, lv, lrot); g->getForce(force, contact); _body.addForce(contact, force); } // The arrester hook if(_hook) { _hook->calcForce(_ground_cb, &_body, s, lv, lrot); float force[3], contact[3]; _hook->getForce(force, contact); _body.addForce(contact, force); } // The launchbar/holdback if(_launchbar) { _launchbar->calcForce(_ground_cb, &_body, s, lv, lrot); float forcelb[3], contactlb[3], forcehb[3], contacthb[3]; _launchbar->getForce(forcelb, contactlb, forcehb, contacthb); _body.addForce(contactlb, forcelb); _body.addForce(contacthb, forcehb); } // The hitches for(i=0; i<_hitches.size(); i++) { float force[3], contact[3]; Hitch* h = (Hitch*)_hitches.get(i); h->calcForce(_ground_cb,&_body, s); h->getForce(force, contact); _body.addForce(contact, force); } } void Model::newState(State* s) { _s = s; // Some simple collision detection float min = 1e8; int i; for(i=0; i<_gears.size(); i++) { Gear* g = (Gear*)_gears.get(i); if (!g->getSubmergable()) { // Get the point of ground contact float pos[3], cmpr[3]; g->getPosition(pos); g->getCompression(cmpr); Math::mul3(g->getCompressFraction(), cmpr, cmpr); Math::add3(cmpr, pos, pos); // The plane transformed to local coordinates. double global_ground[4]; g->getGlobalGround(global_ground); float ground[4]; s->planeGlobalToLocal(global_ground, ground); float dist = ground[3] - Math::dot3(pos, ground); // Find the lowest one if(dist < min) min = dist; } } _agl = min; if(_agl < -1) // Allow for some integration slop _crashed = true; } // Calculates the airflow direction at the given point and for the // specified aircraft velocity. void Model::localWind(float* pos, State* s, float* out, float alt, bool is_rotor) { float tmp[3], lwind[3], lrot[3], lv[3]; // Get a global coordinate for our local position, and calculate // turbulence. if(_turb) { double gpos[3]; float up[3]; Math::tmul33(s->orient, pos, tmp); for(int i=0; i<3; i++) { gpos[i] = s->pos[i] + tmp[i]; } Glue::geodUp(gpos, up); _turb->getTurbulence(gpos, alt, up, lwind); Math::add3(_wind, lwind, lwind); } else { Math::set3(_wind, lwind); } // Convert to local coordinates Math::vmul33(s->orient, lwind, lwind); Math::vmul33(s->orient, s->rot, lrot); Math::vmul33(s->orient, s->v, lv); _body.pointVelocity(pos, lrot, out); // rotational velocity Math::mul3(-1, out, out); // (negated) Math::add3(lwind, out, out); // + wind Math::sub3(out, lv, out); // - velocity //add the downwash of the rotors if it is not self a rotor if (_rotorgear.isInUse()&&!is_rotor) { _rotorgear.getDownWash(pos,lv,tmp); Math::add3(out,tmp, out); // + downwash } } }; // namespace yasim