1
0
Fork 0
flightgear/Triangulate/tripoly.hxx
curt b4a9bde0e9 First mostly successful tile triangulation works. There's plenty of tweaking
to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00

87 lines
2.3 KiB
C++

// tripoly.hxx -- "Triangle" polygon management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TRIPOLY_HXX
#define _TRIPOLY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <vector>
#include "trinodes.hxx"
FG_USING_STD(vector);
typedef vector < int > tripoly;
typedef tripoly::iterator tripoly_iterator;
typedef tripoly::const_iterator const_tripoly_iterator;
class FGTriPoly {
private:
tripoly poly;
Point3D inside;
public:
// Constructor and destructor
FGTriPoly( void );
~FGTriPoly( void );
// Add the specified node (index) to the polygon
inline void add_node( int index ) { poly.push_back( index ); }
// return size
inline int size() const { return poly.size(); }
// return the ith polygon point index
inline int get_pt_index( int i ) const { return poly[i]; }
// calculate an "arbitrary" point inside this polygon for
// assigning attribute areas
void calc_point_inside( const FGTriNodes& trinodes );
inline Point3D get_point_inside() const { return inside; }
};
#endif // _TRIPOLY_HXX
// $Log$
// Revision 1.2 1999/03/20 20:32:58 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.
//
// Revision 1.1 1999/03/20 13:21:36 curt
// Initial revision.
//