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flightgear/Triangulate/trinodes.hxx
curt 45da0562fb Continue shaping the code towards triangulation bliss. Added code to
calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00

92 lines
2.4 KiB
C++

// trinodes.hxx -- "Triangle" nodes management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TRINODES_HXX
#define _TRINODES_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <vector>
#include <Math/point3d.hxx>
FG_USING_STD(vector);
#define FG_PROXIMITY_EPSILON 0.000001
typedef vector < Point3D > trinode_list;
typedef trinode_list::iterator trinode_list_iterator;
typedef trinode_list::const_iterator const_trinode_list_iterator;
class FGTriNodes {
private:
trinode_list node_list;
// return true of the two points are "close enough" as defined by
// FG_PROXIMITY_EPSILON
bool close_enough( const Point3D& p, const Point3D& p );
public:
// Constructor and destructor
FGTriNodes( void );
~FGTriNodes( void );
// Add a point to the point list if it doesn't already exist.
// Returns the index (starting at zero) of the point in the list.
int unique_add( const Point3D& p );
// return the master node list
inline trinode_list get_node_list() const { return node_list; }
// return the ith point
inline Point3D get_node( int i ) const { return node_list[i]; }
};
#endif // _TRINODES_HXX
// $Log$
// Revision 1.3 1999/03/20 02:21:55 curt
// Continue shaping the code towards triangulation bliss. Added code to
// calculate some point guaranteed to be inside a polygon.
//
// Revision 1.2 1999/03/19 22:29:06 curt
// Working on preparationsn for triangulation.
//
// Revision 1.1 1999/03/17 23:52:00 curt
// Initial revision.
//