1999-03-17 23:51:59 +00:00
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// trinodes.hxx -- "Triangle" nodes management class
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _TRINODES_HXX
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#define _TRINODES_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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#include <vector>
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#include <Math/point3d.hxx>
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FG_USING_STD(vector);
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#define FG_PROXIMITY_EPSILON 0.000001
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1999-03-20 02:21:51 +00:00
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typedef vector < Point3D > trinode_list;
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typedef trinode_list::iterator trinode_list_iterator;
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typedef trinode_list::const_iterator const_trinode_list_iterator;
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1999-03-17 23:51:59 +00:00
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class FGTriNodes {
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private:
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1999-03-20 02:21:51 +00:00
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trinode_list node_list;
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1999-03-17 23:51:59 +00:00
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// return true of the two points are "close enough" as defined by
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// FG_PROXIMITY_EPSILON
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bool close_enough( const Point3D& p, const Point3D& p );
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public:
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// Constructor and destructor
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FGTriNodes( void );
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~FGTriNodes( void );
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// Add a point to the point list if it doesn't already exist.
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// Returns the index (starting at zero) of the point in the list.
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int unique_add( const Point3D& p );
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1999-03-19 22:29:04 +00:00
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// return the master node list
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1999-03-20 02:21:51 +00:00
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inline trinode_list get_node_list() const { return node_list; }
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// return the ith point
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inline Point3D get_node( int i ) const { return node_list[i]; }
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1999-03-17 23:51:59 +00:00
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};
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#endif // _TRINODES_HXX
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// $Log$
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1999-03-20 02:21:51 +00:00
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// Revision 1.3 1999/03/20 02:21:55 curt
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// Continue shaping the code towards triangulation bliss. Added code to
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// calculate some point guaranteed to be inside a polygon.
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//
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1999-03-19 22:29:04 +00:00
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// Revision 1.2 1999/03/19 22:29:06 curt
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// Working on preparationsn for triangulation.
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//
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1999-03-17 23:51:59 +00:00
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// Revision 1.1 1999/03/17 23:52:00 curt
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// Initial revision.
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//
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