182 lines
6 KiB
C++
182 lines
6 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: JSBSim.cpp
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Author: Jon S. Berndt
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Date started: 08/17/99
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Purpose: Standalone version of JSBSim.
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Called by: The USER.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class Handles calling JSBSim standalone. It is set up for compilation under
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Borland C+Builder or other compiler.
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HISTORY
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--------------------------------------------------------------------------------
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08/17/99 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGFDMExec.h"
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#include "FGRotation.h"
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#include "FGAtmosphere.h"
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#include "FGState.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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#include "FGConfigFile.h"
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#ifdef FGFS
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#include <simgear/compiler.h>
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#include STL_IOSTREAM
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# ifdef SG_HAVE_STD_INCLUDES
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# include <ctime>
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# else
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# include <time.h>
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# endif
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#else
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# if defined(sgi) && !defined(__GNUC__)
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# include <iostream.h>
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# include <time.h>
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# else
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# include <iostream>
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# include <ctime>
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# endif
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#endif
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DATA
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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static const char *IdSrc = "$Id$";
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Standalone JSBSim main program
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This is the wrapper program used to instantiate the JSBSim system and control
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it. Use this program to build a version of JSBSim that can be run from the
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command line. To get any use out of this, you will have to create a script
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to run a test case and specify what kind of output you would like.
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@author Jon S. Berndt
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@version $Id$
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@see -
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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int main(int argc, char** argv)
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{
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FGFDMExec* FDMExec;
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float cmd = 0.0;
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bool result = false;
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bool scripted = false;
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if (argc == 2) {
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FGConfigFile testFile(argv[1]);
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if (!testFile.IsOpen()) {
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cout << "Script file not opened" << endl;
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exit(-1);
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}
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testFile.GetNextConfigLine();
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if (testFile.GetValue("runscript").length() <= 0) {
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cout << "File: " << argv[1] << " is not a script file" << endl;
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exit(-1);
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}
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scripted = true;
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} else if (argc != 3) {
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cout << endl
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<< " You must enter the name of a registered aircraft and reset point:"
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<< endl << endl << " FDM <aircraft name> <reset file>" << endl;
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cout << endl << " Alternatively, you may specify only the name of a script file:"
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<< endl << endl << " FDM <script file>" << endl << endl;
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exit(0);
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}
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FDMExec = new FGFDMExec();
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if (scripted) { // form jsbsim <scriptfile>
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result = FDMExec->LoadScript(argv[1]);
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if (!result) {
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cerr << "Script file " << argv[1] << " was not successfully loaded" << endl;
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exit(-1);
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}
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} else { // form jsbsim <acname> <resetfile>
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if ( ! FDMExec->LoadModel("aircraft", "engine", string(argv[1]))) {
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cerr << " JSBSim could not be started" << endl << endl;
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exit(-1);
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}
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FGInitialCondition IC(FDMExec);
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if ( ! IC.Load("aircraft",string(argv[1]),string(argv[2]))) {
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cerr << "Initialization unsuccessful" << endl;
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exit(-1);
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}
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}
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FGJSBBase::Message* msg;
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while (FDMExec->Run()) {
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while (FDMExec->ReadMessage()) {
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msg = FDMExec->ProcessMessage();
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switch (msg->type) {
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case FGJSBBase::Message::eText:
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cout << msg->messageId << ": " << msg->text << endl;
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break;
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case FGJSBBase::Message::eBool:
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cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
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break;
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case FGJSBBase::Message::eInteger:
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cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
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break;
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case FGJSBBase::Message::eDouble:
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cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
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break;
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default:
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cerr << "Unrecognized message type." << endl;
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break;
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}
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}
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}
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delete FDMExec;
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return 0;
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}
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