b06049219e
Take any arbitrary vector (not necessarily vertical) and intersect it with the current set of loaded terrain tiles. Returns lon, lat, elev. This could have a multitude of useful applications such as testing line of sight between two objects, faking a terrain following lookahead radar system, virtual georeferencing, etc.
180 lines
6 KiB
C++
180 lines
6 KiB
C++
// scenery.hxx -- data structures and routines for managing scenery.
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _SCENERY_HXX
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#define _SCENERY_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <list>
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#include <plib/sg.h>
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#include <simgear/compiler.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/math/point3d.hxx>
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SG_USING_STD(list);
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class ssgRoot;
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class ssgBranch;
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class ssgPlacementTransform;
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// Define a structure containing global scenery parameters
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class FGScenery : public SGSubsystem {
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// center of current scenery chunk
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Point3D center;
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// next center of current scenery chunk
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Point3D next_center;
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// FIXME this should be a views property
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// angle of sun relative to current local horizontal
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double sun_angle;
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// SSG scene graph
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ssgRoot *scene_graph;
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ssgBranch *terrain_branch;
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ssgRoot *gnd_lights_root;
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ssgRoot *vasi_lights_root;
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ssgRoot *rwy_lights_root;
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ssgRoot *taxi_lights_root;
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ssgBranch *models_branch;
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ssgBranch *aircraft_branch;
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// list of all placement transform, used to move the scenery center on the fly.
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typedef list<ssgPlacementTransform*> placement_list_type;
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placement_list_type _placement_list;
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public:
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FGScenery();
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~FGScenery();
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// Implementation of SGSubsystem.
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void init ();
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void bind ();
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void unbind ();
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void update (double dt);
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/// Compute the elevation of the scenery at geodetic latitude lat,
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/// geodetic longitude lon and not higher than max_alt.
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/// If the exact flag is set to true, the scenery center is moved to
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/// gain a higher accuracy of that query. The center is restored past
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/// that to the original value.
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/// The altitude hit is returned in the alt argument.
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/// The method returns true if the scenery is available for the given
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/// lat/lon pair. If there is no scenery for that point, the altitude
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/// value is undefined.
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/// All values are meant to be in meters or degrees.
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bool get_elevation_m(double lat, double lon, double max_alt,
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double& alt, bool exact = false);
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/// Compute the elevation of the scenery beow the cartesian point pos.
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/// you the returned scenery altitude is not higher than the position
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/// pos plus an ofset given with max_altoff.
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/// If the exact flag is set to true, the scenery center is moved to
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/// gain a higher accuracy of that query. The center is restored past
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/// that to the original value.
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/// The altitude hit is returned in the alt argument.
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/// The method returns true if the scenery is available for the given
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/// lat/lon pair. If there is no scenery for that point, the altitude
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/// value is undefined.
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/// All values are meant to be in meters.
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bool get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
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double& radius, bool exact = false);
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/// Compute the nearest intersection point of the line starting from
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/// start going in direction dir with the terrain.
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/// The input and output values should be in cartesian coordinates in the
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/// usual earth centered wgs84 coordiante system. Units are meters.
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/// On success, true is returned.
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bool get_cart_ground_intersection(const sgdVec3& start, const sgdVec3& dir,
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sgdVec3& nearestHit, bool exact = false);
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inline const Point3D& get_center() const { return center; }
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void set_center( const Point3D& p );
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inline const Point3D& get_next_center() const { return next_center; }
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inline void set_next_center( const Point3D& p ) { next_center = p; }
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inline ssgRoot *get_scene_graph () const { return scene_graph; }
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inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
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inline ssgBranch *get_terrain_branch () const { return terrain_branch; }
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inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
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inline ssgRoot *get_gnd_lights_root () const {
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return gnd_lights_root;
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}
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inline void set_gnd_lights_root (ssgRoot *r) {
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gnd_lights_root = r;
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}
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inline ssgRoot *get_vasi_lights_root () const {
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return vasi_lights_root;
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}
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inline void set_vasi_lights_root (ssgRoot *r) {
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vasi_lights_root = r;
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}
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inline ssgRoot *get_rwy_lights_root () const {
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return rwy_lights_root;
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}
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inline void set_rwy_lights_root (ssgRoot *r) {
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rwy_lights_root = r;
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}
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inline ssgRoot *get_taxi_lights_root () const {
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return taxi_lights_root;
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}
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inline void set_taxi_lights_root (ssgRoot *r) {
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taxi_lights_root = r;
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}
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inline ssgBranch *get_models_branch () const {
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return models_branch;
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}
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inline void set_models_branch (ssgBranch *t) {
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models_branch = t;
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}
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inline ssgBranch *get_aircraft_branch () const {
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return aircraft_branch;
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}
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inline void set_aircraft_branch (ssgBranch *t) {
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aircraft_branch = t;
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}
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void register_placement_transform(ssgPlacementTransform *trans);
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void unregister_placement_transform(ssgPlacementTransform *trans);
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};
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#endif // _SCENERY_HXX
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