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flightgear/src/Scenery/scenery.hxx
curt b06049219e Mathias Fröhlich:
Take any arbitrary vector (not necessarily vertical) and intersect it with
the current set of loaded terrain tiles.  Returns lon, lat, elev.  This
could have a multitude of useful applications such as testing line of sight
between two objects, faking a terrain following lookahead radar system,
virtual georeferencing, etc.
2005-11-09 17:08:04 +00:00

180 lines
6 KiB
C++

// scenery.hxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SCENERY_HXX
#define _SCENERY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <list>
#include <plib/sg.h>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/point3d.hxx>
SG_USING_STD(list);
class ssgRoot;
class ssgBranch;
class ssgPlacementTransform;
// Define a structure containing global scenery parameters
class FGScenery : public SGSubsystem {
// center of current scenery chunk
Point3D center;
// next center of current scenery chunk
Point3D next_center;
// FIXME this should be a views property
// angle of sun relative to current local horizontal
double sun_angle;
// SSG scene graph
ssgRoot *scene_graph;
ssgBranch *terrain_branch;
ssgRoot *gnd_lights_root;
ssgRoot *vasi_lights_root;
ssgRoot *rwy_lights_root;
ssgRoot *taxi_lights_root;
ssgBranch *models_branch;
ssgBranch *aircraft_branch;
// list of all placement transform, used to move the scenery center on the fly.
typedef list<ssgPlacementTransform*> placement_list_type;
placement_list_type _placement_list;
public:
FGScenery();
~FGScenery();
// Implementation of SGSubsystem.
void init ();
void bind ();
void unbind ();
void update (double dt);
/// Compute the elevation of the scenery at geodetic latitude lat,
/// geodetic longitude lon and not higher than max_alt.
/// If the exact flag is set to true, the scenery center is moved to
/// gain a higher accuracy of that query. The center is restored past
/// that to the original value.
/// The altitude hit is returned in the alt argument.
/// The method returns true if the scenery is available for the given
/// lat/lon pair. If there is no scenery for that point, the altitude
/// value is undefined.
/// All values are meant to be in meters or degrees.
bool get_elevation_m(double lat, double lon, double max_alt,
double& alt, bool exact = false);
/// Compute the elevation of the scenery beow the cartesian point pos.
/// you the returned scenery altitude is not higher than the position
/// pos plus an ofset given with max_altoff.
/// If the exact flag is set to true, the scenery center is moved to
/// gain a higher accuracy of that query. The center is restored past
/// that to the original value.
/// The altitude hit is returned in the alt argument.
/// The method returns true if the scenery is available for the given
/// lat/lon pair. If there is no scenery for that point, the altitude
/// value is undefined.
/// All values are meant to be in meters.
bool get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
double& radius, bool exact = false);
/// Compute the nearest intersection point of the line starting from
/// start going in direction dir with the terrain.
/// The input and output values should be in cartesian coordinates in the
/// usual earth centered wgs84 coordiante system. Units are meters.
/// On success, true is returned.
bool get_cart_ground_intersection(const sgdVec3& start, const sgdVec3& dir,
sgdVec3& nearestHit, bool exact = false);
inline const Point3D& get_center() const { return center; }
void set_center( const Point3D& p );
inline const Point3D& get_next_center() const { return next_center; }
inline void set_next_center( const Point3D& p ) { next_center = p; }
inline ssgRoot *get_scene_graph () const { return scene_graph; }
inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
inline ssgBranch *get_terrain_branch () const { return terrain_branch; }
inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
inline ssgRoot *get_gnd_lights_root () const {
return gnd_lights_root;
}
inline void set_gnd_lights_root (ssgRoot *r) {
gnd_lights_root = r;
}
inline ssgRoot *get_vasi_lights_root () const {
return vasi_lights_root;
}
inline void set_vasi_lights_root (ssgRoot *r) {
vasi_lights_root = r;
}
inline ssgRoot *get_rwy_lights_root () const {
return rwy_lights_root;
}
inline void set_rwy_lights_root (ssgRoot *r) {
rwy_lights_root = r;
}
inline ssgRoot *get_taxi_lights_root () const {
return taxi_lights_root;
}
inline void set_taxi_lights_root (ssgRoot *r) {
taxi_lights_root = r;
}
inline ssgBranch *get_models_branch () const {
return models_branch;
}
inline void set_models_branch (ssgBranch *t) {
models_branch = t;
}
inline ssgBranch *get_aircraft_branch () const {
return aircraft_branch;
}
inline void set_aircraft_branch (ssgBranch *t) {
aircraft_branch = t;
}
void register_placement_transform(ssgPlacementTransform *trans);
void unregister_placement_transform(ssgPlacementTransform *trans);
};
#endif // _SCENERY_HXX