// scenery.hxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _SCENERY_HXX #define _SCENERY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include #include #include SG_USING_STD(list); class ssgRoot; class ssgBranch; class ssgPlacementTransform; // Define a structure containing global scenery parameters class FGScenery : public SGSubsystem { // center of current scenery chunk Point3D center; // next center of current scenery chunk Point3D next_center; // FIXME this should be a views property // angle of sun relative to current local horizontal double sun_angle; // SSG scene graph ssgRoot *scene_graph; ssgBranch *terrain_branch; ssgRoot *gnd_lights_root; ssgRoot *vasi_lights_root; ssgRoot *rwy_lights_root; ssgRoot *taxi_lights_root; ssgBranch *models_branch; ssgBranch *aircraft_branch; // list of all placement transform, used to move the scenery center on the fly. typedef list placement_list_type; placement_list_type _placement_list; public: FGScenery(); ~FGScenery(); // Implementation of SGSubsystem. void init (); void bind (); void unbind (); void update (double dt); /// Compute the elevation of the scenery at geodetic latitude lat, /// geodetic longitude lon and not higher than max_alt. /// If the exact flag is set to true, the scenery center is moved to /// gain a higher accuracy of that query. The center is restored past /// that to the original value. /// The altitude hit is returned in the alt argument. /// The method returns true if the scenery is available for the given /// lat/lon pair. If there is no scenery for that point, the altitude /// value is undefined. /// All values are meant to be in meters or degrees. bool get_elevation_m(double lat, double lon, double max_alt, double& alt, bool exact = false); /// Compute the elevation of the scenery beow the cartesian point pos. /// you the returned scenery altitude is not higher than the position /// pos plus an ofset given with max_altoff. /// If the exact flag is set to true, the scenery center is moved to /// gain a higher accuracy of that query. The center is restored past /// that to the original value. /// The altitude hit is returned in the alt argument. /// The method returns true if the scenery is available for the given /// lat/lon pair. If there is no scenery for that point, the altitude /// value is undefined. /// All values are meant to be in meters. bool get_cart_elevation_m(const sgdVec3& pos, double max_altoff, double& radius, bool exact = false); /// Compute the nearest intersection point of the line starting from /// start going in direction dir with the terrain. /// The input and output values should be in cartesian coordinates in the /// usual earth centered wgs84 coordiante system. Units are meters. /// On success, true is returned. bool get_cart_ground_intersection(const sgdVec3& start, const sgdVec3& dir, sgdVec3& nearestHit, bool exact = false); inline const Point3D& get_center() const { return center; } void set_center( const Point3D& p ); inline const Point3D& get_next_center() const { return next_center; } inline void set_next_center( const Point3D& p ) { next_center = p; } inline ssgRoot *get_scene_graph () const { return scene_graph; } inline void set_scene_graph (ssgRoot * s) { scene_graph = s; } inline ssgBranch *get_terrain_branch () const { return terrain_branch; } inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; } inline ssgRoot *get_gnd_lights_root () const { return gnd_lights_root; } inline void set_gnd_lights_root (ssgRoot *r) { gnd_lights_root = r; } inline ssgRoot *get_vasi_lights_root () const { return vasi_lights_root; } inline void set_vasi_lights_root (ssgRoot *r) { vasi_lights_root = r; } inline ssgRoot *get_rwy_lights_root () const { return rwy_lights_root; } inline void set_rwy_lights_root (ssgRoot *r) { rwy_lights_root = r; } inline ssgRoot *get_taxi_lights_root () const { return taxi_lights_root; } inline void set_taxi_lights_root (ssgRoot *r) { taxi_lights_root = r; } inline ssgBranch *get_models_branch () const { return models_branch; } inline void set_models_branch (ssgBranch *t) { models_branch = t; } inline ssgBranch *get_aircraft_branch () const { return aircraft_branch; } inline void set_aircraft_branch (ssgBranch *t) { aircraft_branch = t; } void register_placement_transform(ssgPlacementTransform *trans); void unregister_placement_transform(ssgPlacementTransform *trans); }; #endif // _SCENERY_HXX