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flightgear/src/FDM/JSBSim/input_output/FGfdmSocket.cpp
2009-10-26 22:11:58 +01:00

396 lines
12 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGfdmSocket.cpp
Author: Jon S. Berndt
Date started: 11/08/99
Purpose: Encapsulates a socket
Called by: FGOutput, et. al.
------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class excapsulates a socket for simple data writing
HISTORY
--------------------------------------------------------------------------------
11/08/99 JSB Created
11/08/07 HDW Added Generic Socket Send
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include <iostream>
#include <iomanip>
#include <cstring>
#include <cstdio>
#include "FGfdmSocket.h"
#include "string_utilities.h"
using std::cout;
using std::cerr;
using std::endl;
using std::string;
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FDMSOCKET;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGfdmSocket::FGfdmSocket(const string& address, int port, int protocol)
{
sckt = sckt_in = 0;
connected = false;
#if defined(_MSC_VER) || defined(__MINGW32__)
WSADATA wsaData;
int wsaReturnCode;
wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);
if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;
else cout << "Winsock DLL not initialized ..." << endl;
#endif
if (!is_number(address)) {
if ((host = gethostbyname(address.c_str())) == NULL) {
cout << "Could not get host net address by name..." << endl;
}
} else {
if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) {
cout << "Could not get host net address by number..." << endl;
}
}
if (host != NULL) {
if (protocol == ptUDP) { //use udp protocol
sckt = socket(AF_INET, SOCK_DGRAM, 0);
cout << "Creating UDP socket on port " << port << endl;
}
else { //use tcp protocol
sckt = socket(AF_INET, SOCK_STREAM, 0);
cout << "Creating TCP socket on port " << port << endl;
}
if (sckt >= 0) { // successful
memset(&scktName, 0, sizeof(struct sockaddr_in));
scktName.sin_family = AF_INET;
scktName.sin_port = htons(port);
memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length);
int len = sizeof(struct sockaddr_in);
if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful
cout << "Successfully connected to socket for output ..." << endl;
connected = true;
} else { // unsuccessful
cout << "Could not connect to socket for output ..." << endl;
}
} else { // unsuccessful
cout << "Could not create socket for FDM output, error = " << errno << endl;
}
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGfdmSocket::FGfdmSocket(const string& address, int port)
{
sckt = sckt_in = 0;
connected = false;
#if defined(_MSC_VER) || defined(__MINGW32__)
WSADATA wsaData;
int wsaReturnCode;
wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);
if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;
else cout << "Winsock DLL not initialized ..." << endl;
#endif
cout << "... Socket Configuration Sanity Check ..." << endl;
cout << "Host name... " << address << ", Port... " << port << "." << endl;
cout << "Host name... (char) " << address.c_str() << "." << endl;
if (!is_number(address)) {
if ((host = gethostbyname(address.c_str())) == NULL) {
cout << "Could not get host net address by name..." << endl;
}
} else {
if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) {
cout << "Could not get host net address by number..." << endl;
}
}
if (host != NULL) {
cout << "Got host net address..." << endl;
sckt = socket(AF_INET, SOCK_STREAM, 0);
if (sckt >= 0) { // successful
memset(&scktName, 0, sizeof(struct sockaddr_in));
scktName.sin_family = AF_INET;
scktName.sin_port = htons(port);
memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length);
int len = sizeof(struct sockaddr_in);
if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful
cout << "Successfully connected to socket for output ..." << endl;
connected = true;
} else { // unsuccessful
cout << "Could not connect to socket for output ..." << endl;
}
} else { // unsuccessful
cout << "Could not create socket for FDM output, error = " << errno << endl;
}
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGfdmSocket::FGfdmSocket(int port)
{
connected = false;
unsigned long NoBlock = true;
#if defined(_MSC_VER) || defined(__MINGW32__)
WSADATA wsaData;
int wsaReturnCode;
wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);
if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;
else cerr << "Winsock DLL not initialized ..." << endl;
#endif
sckt = socket(AF_INET, SOCK_STREAM, 0);
if (sckt >= 0) { // successful
memset(&scktName, 0, sizeof(struct sockaddr_in));
scktName.sin_family = AF_INET;
scktName.sin_port = htons(port);
int len = sizeof(struct sockaddr_in);
if (bind(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful
cout << "Successfully bound to socket for input on port " << port << endl;
if (listen(sckt, 5) >= 0) { // successful listen()
#if defined(_MSC_VER) || defined(__MINGW32__)
ioctlsocket(sckt, FIONBIO, &NoBlock);
sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len);
#else
ioctl(sckt, FIONBIO, &NoBlock);
sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len);
#endif
} else {
cerr << "Could not listen ..." << endl;
}
connected = true;
} else { // unsuccessful
cerr << "Could not bind to socket for input ..." << endl;
}
} else { // unsuccessful
cerr << "Could not create socket for FDM input, error = " << errno << endl;
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGfdmSocket::~FGfdmSocket()
{
if (sckt) shutdown(sckt,2);
if (sckt_in) shutdown(sckt_in,2);
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGfdmSocket::Receive(void)
{
char buf[1024];
int len = sizeof(struct sockaddr_in);
int num_chars=0;
unsigned long NoBlock = true;
string data; // todo: should allocate this with a standard size as a
// class attribute and pass as a reference?
if (sckt_in <= 0) {
#if defined(_MSC_VER) || defined(__MINGW32__)
sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len);
#else
sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len);
#endif
if (sckt_in > 0) {
#if defined(_MSC_VER) || defined(__MINGW32__)
ioctlsocket(sckt_in, FIONBIO,&NoBlock);
#else
ioctl(sckt_in, FIONBIO, &NoBlock);
#endif
send(sckt_in, "Connected to JSBSim server\nJSBSim> ", 35, 0);
}
}
if (sckt_in > 0) {
while ((num_chars = recv(sckt_in, buf, sizeof buf, 0)) > 0) {
data.append(buf, num_chars);
}
#if defined(_MSC_VER)
// when nothing received and the error isn't "would block"
// then assume that the client has closed the socket.
if (num_chars == 0) {
DWORD err = WSAGetLastError ();
if (err != WSAEWOULDBLOCK) {
printf ("Socket Closed. back to listening\n");
closesocket (sckt_in);
sckt_in = -1;
}
}
#endif
}
return data;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
int FGfdmSocket::Reply(const string& text)
{
int num_chars_sent=0;
if (sckt_in >= 0) {
num_chars_sent = send(sckt_in, text.c_str(), text.size(), 0);
send(sckt_in, "JSBSim> ", 8, 0);
} else {
cerr << "Socket reply must be to a valid socket" << endl;
return -1;
}
return num_chars_sent;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Close(void)
{
close(sckt_in);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Clear(void)
{
buffer.str(string());
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Clear(const string& s)
{
Clear();
buffer << s << ' ';
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(const char* item)
{
if (buffer.tellp() > 0) buffer << ',';
buffer << item;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(double item)
{
if (buffer.tellp() > 0) buffer << ',';
buffer << std::setw(12) << std::setprecision(7) << item;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(long item)
{
if (buffer.tellp() > 0) buffer << ',';
buffer << std::setw(12) << item;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Send(void)
{
buffer << '\n';
string str = buffer.str();
if ((send(sckt,str.c_str(),str.size(),0)) <= 0) {
perror("send");
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Send(const char *data, int length)
{
if ((send(sckt,data,length,0)) <= 0) {
perror("send");
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGfdmSocket::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGfdmSocket" << endl;
if (from == 1) cout << "Destroyed: FGfdmSocket" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}