/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGfdmSocket.cpp Author: Jon S. Berndt Date started: 11/08/99 Purpose: Encapsulates a socket Called by: FGOutput, et. al. ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class excapsulates a socket for simple data writing HISTORY -------------------------------------------------------------------------------- 11/08/99 JSB Created 11/08/07 HDW Added Generic Socket Send %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include <iostream> #include <iomanip> #include <cstring> #include <cstdio> #include "FGfdmSocket.h" #include "string_utilities.h" using std::cout; using std::cerr; using std::endl; using std::string; namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_FDMSOCKET; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGfdmSocket::FGfdmSocket(const string& address, int port, int protocol) { sckt = sckt_in = 0; connected = false; #if defined(_MSC_VER) || defined(__MINGW32__) WSADATA wsaData; int wsaReturnCode; wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData); if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl; else cout << "Winsock DLL not initialized ..." << endl; #endif if (!is_number(address)) { if ((host = gethostbyname(address.c_str())) == NULL) { cout << "Could not get host net address by name..." << endl; } } else { if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) { cout << "Could not get host net address by number..." << endl; } } if (host != NULL) { if (protocol == ptUDP) { //use udp protocol sckt = socket(AF_INET, SOCK_DGRAM, 0); cout << "Creating UDP socket on port " << port << endl; } else { //use tcp protocol sckt = socket(AF_INET, SOCK_STREAM, 0); cout << "Creating TCP socket on port " << port << endl; } if (sckt >= 0) { // successful memset(&scktName, 0, sizeof(struct sockaddr_in)); scktName.sin_family = AF_INET; scktName.sin_port = htons(port); memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length); int len = sizeof(struct sockaddr_in); if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful cout << "Successfully connected to socket for output ..." << endl; connected = true; } else { // unsuccessful cout << "Could not connect to socket for output ..." << endl; } } else { // unsuccessful cout << "Could not create socket for FDM output, error = " << errno << endl; } } Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGfdmSocket::FGfdmSocket(const string& address, int port) { sckt = sckt_in = 0; connected = false; #if defined(_MSC_VER) || defined(__MINGW32__) WSADATA wsaData; int wsaReturnCode; wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData); if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl; else cout << "Winsock DLL not initialized ..." << endl; #endif cout << "... Socket Configuration Sanity Check ..." << endl; cout << "Host name... " << address << ", Port... " << port << "." << endl; cout << "Host name... (char) " << address.c_str() << "." << endl; if (!is_number(address)) { if ((host = gethostbyname(address.c_str())) == NULL) { cout << "Could not get host net address by name..." << endl; } } else { if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) { cout << "Could not get host net address by number..." << endl; } } if (host != NULL) { cout << "Got host net address..." << endl; sckt = socket(AF_INET, SOCK_STREAM, 0); if (sckt >= 0) { // successful memset(&scktName, 0, sizeof(struct sockaddr_in)); scktName.sin_family = AF_INET; scktName.sin_port = htons(port); memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length); int len = sizeof(struct sockaddr_in); if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful cout << "Successfully connected to socket for output ..." << endl; connected = true; } else { // unsuccessful cout << "Could not connect to socket for output ..." << endl; } } else { // unsuccessful cout << "Could not create socket for FDM output, error = " << errno << endl; } } Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGfdmSocket::FGfdmSocket(int port) { connected = false; unsigned long NoBlock = true; #if defined(_MSC_VER) || defined(__MINGW32__) WSADATA wsaData; int wsaReturnCode; wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData); if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl; else cerr << "Winsock DLL not initialized ..." << endl; #endif sckt = socket(AF_INET, SOCK_STREAM, 0); if (sckt >= 0) { // successful memset(&scktName, 0, sizeof(struct sockaddr_in)); scktName.sin_family = AF_INET; scktName.sin_port = htons(port); int len = sizeof(struct sockaddr_in); if (bind(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful cout << "Successfully bound to socket for input on port " << port << endl; if (listen(sckt, 5) >= 0) { // successful listen() #if defined(_MSC_VER) || defined(__MINGW32__) ioctlsocket(sckt, FIONBIO, &NoBlock); sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len); #else ioctl(sckt, FIONBIO, &NoBlock); sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len); #endif } else { cerr << "Could not listen ..." << endl; } connected = true; } else { // unsuccessful cerr << "Could not bind to socket for input ..." << endl; } } else { // unsuccessful cerr << "Could not create socket for FDM input, error = " << errno << endl; } Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGfdmSocket::~FGfdmSocket() { if (sckt) shutdown(sckt,2); if (sckt_in) shutdown(sckt_in,2); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGfdmSocket::Receive(void) { char buf[1024]; int len = sizeof(struct sockaddr_in); int num_chars=0; unsigned long NoBlock = true; string data; // todo: should allocate this with a standard size as a // class attribute and pass as a reference? if (sckt_in <= 0) { #if defined(_MSC_VER) || defined(__MINGW32__) sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len); #else sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len); #endif if (sckt_in > 0) { #if defined(_MSC_VER) || defined(__MINGW32__) ioctlsocket(sckt_in, FIONBIO,&NoBlock); #else ioctl(sckt_in, FIONBIO, &NoBlock); #endif send(sckt_in, "Connected to JSBSim server\nJSBSim> ", 35, 0); } } if (sckt_in > 0) { while ((num_chars = recv(sckt_in, buf, sizeof buf, 0)) > 0) { data.append(buf, num_chars); } #if defined(_MSC_VER) // when nothing received and the error isn't "would block" // then assume that the client has closed the socket. if (num_chars == 0) { DWORD err = WSAGetLastError (); if (err != WSAEWOULDBLOCK) { printf ("Socket Closed. back to listening\n"); closesocket (sckt_in); sckt_in = -1; } } #endif } return data; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% int FGfdmSocket::Reply(const string& text) { int num_chars_sent=0; if (sckt_in >= 0) { num_chars_sent = send(sckt_in, text.c_str(), text.size(), 0); send(sckt_in, "JSBSim> ", 8, 0); } else { cerr << "Socket reply must be to a valid socket" << endl; return -1; } return num_chars_sent; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Close(void) { close(sckt_in); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Clear(void) { buffer.str(string()); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Clear(const string& s) { Clear(); buffer << s << ' '; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Append(const char* item) { if (buffer.tellp() > 0) buffer << ','; buffer << item; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Append(double item) { if (buffer.tellp() > 0) buffer << ','; buffer << std::setw(12) << std::setprecision(7) << item; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Append(long item) { if (buffer.tellp() > 0) buffer << ','; buffer << std::setw(12) << item; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Send(void) { buffer << '\n'; string str = buffer.str(); if ((send(sckt,str.c_str(),str.size(),0)) <= 0) { perror("send"); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGfdmSocket::Send(const char *data, int length) { if ((send(sckt,data,length,0)) <= 0) { perror("send"); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGfdmSocket::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGfdmSocket" << endl; if (from == 1) cout << "Destroyed: FGfdmSocket" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }