5308916996
needs to be passed back and forth during the scenery assembly.
163 lines
5 KiB
C++
163 lines
5 KiB
C++
// construct.hxx -- Class to manage the primary data used in the
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// construction process
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//
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// Written by Curtis Olson, started May 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _CONSTRUCT_HXX
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#define _CONSTRUCT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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#include STL_STRING
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#include <Bucket/newbucket.hxx>
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#include <Clipper/clipper.hxx>
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#include <Triangulate/trieles.hxx>
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#include <Triangulate/trinodes.hxx>
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#include <Triangulate/trisegs.hxx>
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FG_USING_STD(string);
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typedef vector < int_list > belongs_to_list;
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typedef belongs_to_list::iterator belongs_to_list_iterator;
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typedef belongs_to_list::const_iterator belongs_to_list_tripoly_iterator;
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class FGConstruct {
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private:
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// paths
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string work_base;
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string output_base;
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// detail level constraints
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int min_nodes;
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int max_nodes;
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// this bucket
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FGBucket bucket;
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// clipped polygons (gpc format)
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FGgpcPolyList clipped_polys;
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// raw node list (after triangulation)
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FGTriNodes tri_nodes;
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// node list in geodetic coords (with fixed elevation)
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point_list geod_nodes;
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// node list in cartesian coords (wgs84 model)
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point_list wgs84_nodes;
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// triangle elements (after triangulation)
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triele_list tri_elements;
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// edge segments (after triangulation)
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FGTriSegments tri_segs;
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// for each node, a list of triangle indices that contain this node
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belongs_to_list reverse_ele_lookup;
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// face normal list (for flat shading)
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point_list face_normals;
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// normal list (for each point) in cart coords (for smooth
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// shading)
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point_list point_normals;
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public:
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// Constructor
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FGConstruct();
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// Destructor
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~FGConstruct();
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// paths
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inline string get_work_base() const { return work_base; }
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inline void set_work_base( const string s ) { work_base = s; }
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inline string get_output_base() const { return output_base; }
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inline void set_output_base( const string s ) { output_base = s; }
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// detail level constraints
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inline int get_min_nodes() const { return min_nodes; }
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inline void set_min_nodes( const int n ) { min_nodes = n; }
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inline int get_max_nodes() const { return max_nodes; }
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inline void set_max_nodes( const int n ) { max_nodes = n; }
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// this bucket
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inline FGBucket get_bucket() const { return bucket; }
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inline void set_bucket( const FGBucket b ) { bucket = b; }
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// clipped polygons
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inline FGgpcPolyList get_clipped_polys() const { return clipped_polys; }
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inline void set_clipped_polys( FGgpcPolyList p ) { clipped_polys = p; }
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// node list (after triangulation)
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inline FGTriNodes get_tri_nodes() const { return tri_nodes; }
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inline void set_tri_nodes( FGTriNodes n ) { tri_nodes = n; }
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// triangle elements (after triangulation)
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inline triele_list get_tri_elements() const { return tri_elements; }
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inline void set_tri_elements( triele_list e ) { tri_elements = e; }
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// edge segments (after triangulation)
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inline FGTriSegments get_tri_segs() const { return tri_segs; }
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inline void set_tri_segs( FGTriSegments s ) { tri_segs = s; }
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// node list in geodetic coords (with fixed elevation)
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inline point_list get_geod_nodes() const { return geod_nodes; }
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inline void set_geod_nodes( point_list n ) { geod_nodes = n; }
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// node list in cartesian coords (wgs84 model)
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inline point_list get_wgs84_nodes() const { return wgs84_nodes; }
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inline void set_wgs84_nodes( point_list n ) { wgs84_nodes = n; }
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// for each node, a list of triangle indices that contain this node
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inline belongs_to_list get_reverse_ele_lookup() const {
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return reverse_ele_lookup;
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}
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inline void set_reverse_ele_lookup( belongs_to_list r ) {
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reverse_ele_lookup = r;
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}
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// face normal list (for flat shading)
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inline point_list get_face_normals() const { return face_normals; }
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inline void set_face_normals( point_list n ) { face_normals = n; }
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// normal list (for each point) in cart coords (for smooth
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// shading)
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inline point_list get_point_normals() const { return point_normals; }
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inline void set_point_normals( point_list n ) { point_normals = n; }
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};
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#endif // _CONSTRUCT_HXX
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