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flightgear/Lib/XGL/xgl.c
2009-09-14 13:34:43 +02:00

3034 lines
108 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "xgl.h"
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef XGL_TRACE
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
GLboolean xglIsEnabled ( GLenum cap )
{
if ( xglTraceIsEnabled("glIsEnabled") )
fprintf ( xglTraceFd, " /* glIsEnabled ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
return glIsEnabled ( cap ) ;
}
GLboolean xglIsList ( GLuint list )
{
if ( xglTraceIsEnabled("glIsList") )
fprintf ( xglTraceFd, " /* glIsList ( (GLuint)%u ) ; */\n" , list ) ;
return glIsList ( list ) ;
}
GLenum xglGetError ( )
{
if ( xglTraceIsEnabled("glGetError") )
fprintf ( xglTraceFd, " /* glGetError ( ) ; */\n" ) ;
return glGetError ( ) ;
}
GLint xglRenderMode ( GLenum mode )
{
if ( xglTraceIsEnabled("glRenderMode") )
fprintf ( xglTraceFd, " glRenderMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
return glRenderMode ( mode ) ;
}
GLuint xglGenLists ( GLsizei range )
{
if ( xglTraceIsEnabled("glGenLists") )
fprintf ( xglTraceFd, " glGenLists ( (GLsizei)%d ) ;\n" , range ) ;
return glGenLists ( range ) ;
}
const GLubyte* xglGetString ( GLenum name )
{
if ( xglTraceIsEnabled("glGetString") )
fprintf ( xglTraceFd, " /* glGetString ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) name ) ) ;
return glGetString ( name ) ;
}
void xglAccum ( GLenum op, GLfloat value )
{
if ( xglTraceIsEnabled("glAccum") )
fprintf ( xglTraceFd, " glAccum ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) op ), value ) ;
if ( xglExecuteIsEnabled("glAccum") )
glAccum ( op, value ) ;
}
void xglAlphaFunc ( GLenum func, GLclampf ref )
{
if ( xglTraceIsEnabled("glAlphaFunc") )
fprintf ( xglTraceFd, " glAlphaFunc ( (GLenum)%s, (GLclampf)%ff ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref ) ;
if ( xglExecuteIsEnabled("glAlphaFunc") )
glAlphaFunc ( func, ref ) ;
}
void xglArrayElementEXT ( GLint i )
{
if ( xglTraceIsEnabled("glArrayElementEXT") )
fprintf ( xglTraceFd, " glArrayElementEXT ( (GLint)%d ) ;\n" , i ) ;
#ifdef GL_VERSION_1_1
glArrayElement ( i ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glArrayElementEXT") )
glArrayElementEXT ( i ) ;
#else
fprintf ( xglTraceFd, " glArrayElementEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglBegin ( GLenum mode )
{
if ( xglTraceIsEnabled("glBegin") )
fprintf ( xglTraceFd, " glBegin ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glBegin") )
glBegin ( mode ) ;
}
void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
{
if ( xglTraceIsEnabled("glBitmap") )
fprintf ( xglTraceFd, " glBitmap ( (GLsizei)%d, (GLsizei)%d, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLubyte *)0x%08x ) ;\n" , width, height, xorig, yorig, xmove, ymove, bitmap ) ;
if ( xglExecuteIsEnabled("glBitmap") )
glBitmap ( width, height, xorig, yorig, xmove, ymove, bitmap ) ;
}
void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
if ( xglTraceIsEnabled("glBlendColorEXT") )
fprintf ( xglTraceFd, " glBlendColorEXT ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
#ifdef GL_EXT_blend_color
if ( xglExecuteIsEnabled("glBlendColorEXT") )
glBlendColorEXT ( red, green, blue, alpha ) ;
#else
fprintf ( xglTraceFd, " glBlendColorEXT isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglBlendEquationEXT ( GLenum mode )
{
if ( xglTraceIsEnabled("glBlendEquationEXT") )
fprintf ( xglTraceFd, " glBlendEquationEXT ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
#ifdef GL_EXT_blend_minmax
if ( xglExecuteIsEnabled("glBlendEquationEXT") )
glBlendEquationEXT ( mode ) ;
#else
fprintf ( xglTraceFd, " glBlendEquationEXT isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglBlendFunc ( GLenum sfactor, GLenum dfactor )
{
if ( xglTraceIsEnabled("glBlendFunc") )
fprintf ( xglTraceFd, " glBlendFunc ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) sfactor ), xglExpandGLenum ( (GLenum) dfactor ) ) ;
if ( xglExecuteIsEnabled("glBlendFunc") )
glBlendFunc ( sfactor, dfactor ) ;
}
void xglCallList ( GLuint list )
{
if ( xglTraceIsEnabled("glCallList") )
fprintf ( xglTraceFd, " glCallList ( (GLuint)%u ) ;\n" , list ) ;
if ( xglExecuteIsEnabled("glCallList") )
glCallList ( list ) ;
}
void xglCallLists ( GLsizei n, GLenum type, GLvoid* lists )
{
if ( xglTraceIsEnabled("glCallLists") )
fprintf ( xglTraceFd, " glCallLists ( (GLsizei)%d, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , n, xglExpandGLenum ( (GLenum) type ), lists ) ;
if ( xglExecuteIsEnabled("glCallLists") )
glCallLists ( n, type, lists ) ;
}
void xglClear ( GLbitfield mask )
{
if ( xglTraceIsEnabled("glClear") )
switch ( mask )
{
case GL_COLOR_BUFFER_BIT :
fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT ) ;\n" ) ;
break ;
case GL_DEPTH_BUFFER_BIT :
fprintf ( xglTraceFd, " glClear ( GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
break ;
case GL_ACCUM_BUFFER_BIT :
fprintf ( xglTraceFd, " glClear ( GL_ACCUM_BUFFER_BIT ) ;\n" ) ;
break ;
case GL_STENCIL_BUFFER_BIT :
fprintf ( xglTraceFd, " glClear ( GL_STENCIL_BUFFER_BIT ) ;\n" ) ;
break ;
case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) :
fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
break ;
default :
fprintf ( xglTraceFd, " glClear ( (GLbitfield)0x%08x ) ;\n" , mask ) ; break ;
}
if ( xglExecuteIsEnabled("glClear") )
glClear ( mask ) ;
}
void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
if ( xglTraceIsEnabled("glClearAccum") )
fprintf ( xglTraceFd, " glClearAccum ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glClearAccum") )
glClearAccum ( red, green, blue, alpha ) ;
}
void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
if ( xglTraceIsEnabled("glClearColor") )
fprintf ( xglTraceFd, " glClearColor ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glClearColor") )
glClearColor ( red, green, blue, alpha ) ;
}
void xglClearDepth ( GLclampd depth )
{
if ( xglTraceIsEnabled("glClearDepth") )
fprintf ( xglTraceFd, " glClearDepth ( (GLclampd)%f ) ;\n" , depth ) ;
if ( xglExecuteIsEnabled("glClearDepth") )
glClearDepth ( depth ) ;
}
void xglClearIndex ( GLfloat c )
{
if ( xglTraceIsEnabled("glClearIndex") )
fprintf ( xglTraceFd, " glClearIndex ( (GLfloat)%ff ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glClearIndex") )
glClearIndex ( c ) ;
}
void xglClearStencil ( GLint s )
{
if ( xglTraceIsEnabled("glClearStencil") )
fprintf ( xglTraceFd, " glClearStencil ( (GLint)%d ) ;\n" , s ) ;
if ( xglExecuteIsEnabled("glClearStencil") )
glClearStencil ( s ) ;
}
void xglClipPlane ( GLenum plane, GLdouble* equation )
{
if ( xglTraceIsEnabled("glClipPlane") )
fprintf ( xglTraceFd, " glClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
if ( xglExecuteIsEnabled("glClipPlane") )
glClipPlane ( plane, equation ) ;
}
void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue )
{
if ( xglTraceIsEnabled("glColor3b") )
fprintf ( xglTraceFd, " glColor3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3b") )
glColor3b ( red, green, blue ) ;
}
void xglColor3bv ( GLbyte* v )
{
if ( xglTraceIsEnabled("glColor3bv") )
fprintf ( xglTraceFd, " glColor3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3bv") )
glColor3bv ( v ) ;
}
void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue )
{
if ( xglTraceIsEnabled("glColor3d") )
fprintf ( xglTraceFd, " glColor3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3d") )
glColor3d ( red, green, blue ) ;
}
void xglColor3dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glColor3dv") )
fprintf ( xglTraceFd, " glColor3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3dv") )
glColor3dv ( v ) ;
}
void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue )
{
if ( xglTraceIsEnabled("glColor3f") )
fprintf ( xglTraceFd, " glColor3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3f") )
glColor3f ( red, green, blue ) ;
}
void xglColor3fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glColor3fv") )
fprintf ( xglTraceFd, " glColor3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3fv") )
glColor3fv ( v ) ;
}
void xglColor3i ( GLint red, GLint green, GLint blue )
{
if ( xglTraceIsEnabled("glColor3i") )
fprintf ( xglTraceFd, " glColor3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3i") )
glColor3i ( red, green, blue ) ;
}
void xglColor3iv ( GLint* v )
{
if ( xglTraceIsEnabled("glColor3iv") )
fprintf ( xglTraceFd, " glColor3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3iv") )
glColor3iv ( v ) ;
}
void xglColor3s ( GLshort red, GLshort green, GLshort blue )
{
if ( xglTraceIsEnabled("glColor3s") )
fprintf ( xglTraceFd, " glColor3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3s") )
glColor3s ( red, green, blue ) ;
}
void xglColor3sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glColor3sv") )
fprintf ( xglTraceFd, " glColor3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3sv") )
glColor3sv ( v ) ;
}
void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
{
if ( xglTraceIsEnabled("glColor3ub") )
fprintf ( xglTraceFd, " glColor3ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3ub") )
glColor3ub ( red, green, blue ) ;
}
void xglColor3ubv ( GLubyte* v )
{
if ( xglTraceIsEnabled("glColor3ubv") )
fprintf ( xglTraceFd, " glColor3ubv ( xglBuild3ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3ubv") )
glColor3ubv ( v ) ;
}
void xglColor3ui ( GLuint red, GLuint green, GLuint blue )
{
if ( xglTraceIsEnabled("glColor3ui") )
fprintf ( xglTraceFd, " glColor3ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3ui") )
glColor3ui ( red, green, blue ) ;
}
void xglColor3uiv ( GLuint* v )
{
if ( xglTraceIsEnabled("glColor3uiv") )
fprintf ( xglTraceFd, " glColor3uiv ( xglBuild3uiv((GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3uiv") )
glColor3uiv ( v ) ;
}
void xglColor3us ( GLushort red, GLushort green, GLushort blue )
{
if ( xglTraceIsEnabled("glColor3us") )
fprintf ( xglTraceFd, " glColor3us ( (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue ) ;
if ( xglExecuteIsEnabled("glColor3us") )
glColor3us ( red, green, blue ) ;
}
void xglColor3usv ( GLushort* v )
{
if ( xglTraceIsEnabled("glColor3usv") )
fprintf ( xglTraceFd, " glColor3usv ( xglBuild3usv((GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glColor3usv") )
glColor3usv ( v ) ;
}
void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
{
if ( xglTraceIsEnabled("glColor4b") )
fprintf ( xglTraceFd, " glColor4b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4b") )
glColor4b ( red, green, blue, alpha ) ;
}
void xglColor4bv ( GLbyte* v )
{
if ( xglTraceIsEnabled("glColor4bv") )
fprintf ( xglTraceFd, " glColor4bv ( xglBuild4bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4bv") )
glColor4bv ( v ) ;
}
void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
{
if ( xglTraceIsEnabled("glColor4d") )
fprintf ( xglTraceFd, " glColor4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4d") )
glColor4d ( red, green, blue, alpha ) ;
}
void xglColor4dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glColor4dv") )
fprintf ( xglTraceFd, " glColor4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4dv") )
glColor4dv ( v ) ;
}
void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
if ( xglTraceIsEnabled("glColor4f") )
fprintf ( xglTraceFd, " glColor4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4f") )
glColor4f ( red, green, blue, alpha ) ;
}
void xglColor4fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glColor4fv") )
fprintf ( xglTraceFd, " glColor4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4fv") )
glColor4fv ( v ) ;
}
void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
{
if ( xglTraceIsEnabled("glColor4i") )
fprintf ( xglTraceFd, " glColor4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4i") )
glColor4i ( red, green, blue, alpha ) ;
}
void xglColor4iv ( GLint* v )
{
if ( xglTraceIsEnabled("glColor4iv") )
fprintf ( xglTraceFd, " glColor4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4iv") )
glColor4iv ( v ) ;
}
void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
{
if ( xglTraceIsEnabled("glColor4s") )
fprintf ( xglTraceFd, " glColor4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4s") )
glColor4s ( red, green, blue, alpha ) ;
}
void xglColor4sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glColor4sv") )
fprintf ( xglTraceFd, " glColor4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4sv") )
glColor4sv ( v ) ;
}
void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
if ( xglTraceIsEnabled("glColor4ub") )
fprintf ( xglTraceFd, " glColor4ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4ub") )
glColor4ub ( red, green, blue, alpha ) ;
}
void xglColor4ubv ( GLubyte* v )
{
if ( xglTraceIsEnabled("glColor4ubv") )
fprintf ( xglTraceFd, " glColor4ubv ( xglBuild4ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4ubv") )
glColor4ubv ( v ) ;
}
void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
{
if ( xglTraceIsEnabled("glColor4ui") )
fprintf ( xglTraceFd, " glColor4ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4ui") )
glColor4ui ( red, green, blue, alpha ) ;
}
void xglColor4uiv ( GLuint* v )
{
if ( xglTraceIsEnabled("glColor4uiv") )
fprintf ( xglTraceFd, " glColor4uiv ( xglBuild4uiv((GLuint)%d,(GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4uiv") )
glColor4uiv ( v ) ;
}
void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
{
if ( xglTraceIsEnabled("glColor4us") )
fprintf ( xglTraceFd, " glColor4us ( (GLushort)%u, (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColor4us") )
glColor4us ( red, green, blue, alpha ) ;
}
void xglColor4usv ( GLushort* v )
{
if ( xglTraceIsEnabled("glColor4usv") )
fprintf ( xglTraceFd, " glColor4usv ( xglBuild4usv((GLushort)%d,(GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glColor4usv") )
glColor4usv ( v ) ;
}
void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
{
if ( xglTraceIsEnabled("glColorMask") )
fprintf ( xglTraceFd, " glColorMask ( (GLboolean)%d, (GLboolean)%d, (GLboolean)%d, (GLboolean)%d ) ;\n" , red, green, blue, alpha ) ;
if ( xglExecuteIsEnabled("glColorMask") )
glColorMask ( red, green, blue, alpha ) ;
}
void xglColorMaterial ( GLenum face, GLenum mode )
{
if ( xglTraceIsEnabled("glColorMaterial") )
fprintf ( xglTraceFd, " glColorMaterial ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glColorMaterial") )
glColorMaterial ( face, mode ) ;
}
void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
{
if ( xglTraceIsEnabled("glColorPointerEXT") )
fprintf ( xglTraceFd, " glColorPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glColorPointer ( size, type, stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glColorPointerEXT") )
glColorPointerEXT ( size, type, stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glColorPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
{
if ( xglTraceIsEnabled("glCopyPixels") )
fprintf ( xglTraceFd, " glCopyPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) type ) ) ;
if ( xglExecuteIsEnabled("glCopyPixels") )
glCopyPixels ( x, y, width, height, type ) ;
}
void xglCullFace ( GLenum mode )
{
if ( xglTraceIsEnabled("glCullFace") )
fprintf ( xglTraceFd, " glCullFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glCullFace") )
glCullFace ( mode ) ;
}
void xglDeleteLists ( GLuint list, GLsizei range )
{
if ( xglTraceIsEnabled("glDeleteLists") )
fprintf ( xglTraceFd, " glDeleteLists ( (GLuint)%u, (GLsizei)%d ) ;\n" , list, range ) ;
if ( xglExecuteIsEnabled("glDeleteLists") )
glDeleteLists ( list, range ) ;
}
void xglDepthFunc ( GLenum func )
{
if ( xglTraceIsEnabled("glDepthFunc") )
fprintf ( xglTraceFd, " glDepthFunc ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) func ) ) ;
if ( xglExecuteIsEnabled("glDepthFunc") )
glDepthFunc ( func ) ;
}
void xglDepthMask ( GLboolean flag )
{
if ( xglTraceIsEnabled("glDepthMask") )
fprintf ( xglTraceFd, " glDepthMask ( (GLboolean)%d ) ;\n" , flag ) ;
if ( xglExecuteIsEnabled("glDepthMask") )
glDepthMask ( flag ) ;
}
void xglDepthRange ( GLclampd near_val, GLclampd far_val )
{
if ( xglTraceIsEnabled("glDepthRange") )
fprintf ( xglTraceFd, " glDepthRange ( (GLclampd)%f, (GLclampd)%f ) ;\n" , near_val, far_val ) ;
if ( xglExecuteIsEnabled("glDepthRange") )
glDepthRange ( near_val, far_val ) ;
}
void xglDisable ( GLenum cap )
{
if ( xglTraceIsEnabled("glDisable") )
fprintf ( xglTraceFd, " glDisable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
if ( xglExecuteIsEnabled("glDisable") )
glDisable ( cap ) ;
}
void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count )
{
if ( xglTraceIsEnabled("glDrawArraysEXT") )
fprintf ( xglTraceFd, " glDrawArraysEXT ( (GLenum)%s, (GLint)%d, (GLsizei)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), first, count ) ;
#ifdef GL_VERSION_1_1
glDrawArrays ( mode, first, count ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glDrawArraysEXT") )
glDrawArraysEXT ( mode, first, count ) ;
#else
fprintf ( xglTraceFd, " glDrawArraysEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglDrawBuffer ( GLenum mode )
{
if ( xglTraceIsEnabled("glDrawBuffer") )
fprintf ( xglTraceFd, " glDrawBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glDrawBuffer") )
glDrawBuffer ( mode ) ;
}
void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
{
if ( xglTraceIsEnabled("glDrawPixels") )
fprintf ( xglTraceFd, " glDrawPixels ( (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
if ( xglExecuteIsEnabled("glDrawPixels") )
glDrawPixels ( width, height, format, type, pixels ) ;
}
void xglEdgeFlag ( GLboolean flag )
{
if ( xglTraceIsEnabled("glEdgeFlag") )
fprintf ( xglTraceFd, " glEdgeFlag ( (GLboolean)%d ) ;\n" , flag ) ;
if ( xglExecuteIsEnabled("glEdgeFlag") )
glEdgeFlag ( flag ) ;
}
void xglEdgeFlagPointerEXT ( GLsizei stride, GLsizei count, GLboolean* ptr )
{
if ( xglTraceIsEnabled("glEdgeFlagPointerEXT") )
fprintf ( xglTraceFd, " glEdgeFlagPointerEXT ( (GLsizei)%d, (GLsizei)%d, (GLboolean *)0x%08x ) ;\n" , stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glEdgeFlagPointer ( stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glEdgeFlagPointerEXT") )
glEdgeFlagPointerEXT ( stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glEdgeFlagPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglEdgeFlagv ( GLboolean* flag )
{
if ( xglTraceIsEnabled("glEdgeFlagv") )
fprintf ( xglTraceFd, " glEdgeFlagv ( (GLboolean *)0x%08x ) ;\n" , flag ) ;
if ( xglExecuteIsEnabled("glEdgeFlagv") )
glEdgeFlagv ( flag ) ;
}
void xglEnable ( GLenum cap )
{
if ( xglTraceIsEnabled("glEnable") )
fprintf ( xglTraceFd, " glEnable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
if ( xglExecuteIsEnabled("glEnable") )
glEnable ( cap ) ;
}
void xglEnd ( )
{
if ( xglTraceIsEnabled("glEnd") )
fprintf ( xglTraceFd, " glEnd ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glEnd") )
glEnd ( ) ;
}
void xglEndList ( )
{
if ( xglTraceIsEnabled("glEndList") )
fprintf ( xglTraceFd, " glEndList ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glEndList") )
glEndList ( ) ;
}
void xglEvalCoord1d ( GLdouble u )
{
if ( xglTraceIsEnabled("glEvalCoord1d") )
fprintf ( xglTraceFd, " glEvalCoord1d ( (GLdouble)%f ) ;\n" , u ) ;
if ( xglExecuteIsEnabled("glEvalCoord1d") )
glEvalCoord1d ( u ) ;
}
void xglEvalCoord1dv ( GLdouble* u )
{
if ( xglTraceIsEnabled("glEvalCoord1dv") )
fprintf ( xglTraceFd, " glEvalCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , u[0] ) ;
if ( xglExecuteIsEnabled("glEvalCoord1dv") )
glEvalCoord1dv ( u ) ;
}
void xglEvalCoord1f ( GLfloat u )
{
if ( xglTraceIsEnabled("glEvalCoord1f") )
fprintf ( xglTraceFd, " glEvalCoord1f ( (GLfloat)%ff ) ;\n" , u ) ;
if ( xglExecuteIsEnabled("glEvalCoord1f") )
glEvalCoord1f ( u ) ;
}
void xglEvalCoord1fv ( GLfloat* u )
{
if ( xglTraceIsEnabled("glEvalCoord1fv") )
fprintf ( xglTraceFd, " glEvalCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , u[0] ) ;
if ( xglExecuteIsEnabled("glEvalCoord1fv") )
glEvalCoord1fv ( u ) ;
}
void xglEvalCoord2d ( GLdouble u, GLdouble v )
{
if ( xglTraceIsEnabled("glEvalCoord2d") )
fprintf ( xglTraceFd, " glEvalCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , u, v ) ;
if ( xglExecuteIsEnabled("glEvalCoord2d") )
glEvalCoord2d ( u, v ) ;
}
void xglEvalCoord2dv ( GLdouble* u )
{
if ( xglTraceIsEnabled("glEvalCoord2dv") )
fprintf ( xglTraceFd, " glEvalCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , u[0], u[1] ) ;
if ( xglExecuteIsEnabled("glEvalCoord2dv") )
glEvalCoord2dv ( u ) ;
}
void xglEvalCoord2f ( GLfloat u, GLfloat v )
{
if ( xglTraceIsEnabled("glEvalCoord2f") )
fprintf ( xglTraceFd, " glEvalCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , u, v ) ;
if ( xglExecuteIsEnabled("glEvalCoord2f") )
glEvalCoord2f ( u, v ) ;
}
void xglEvalCoord2fv ( GLfloat* u )
{
if ( xglTraceIsEnabled("glEvalCoord2fv") )
fprintf ( xglTraceFd, " glEvalCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , u[0], u[1] ) ;
if ( xglExecuteIsEnabled("glEvalCoord2fv") )
glEvalCoord2fv ( u ) ;
}
void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
{
if ( xglTraceIsEnabled("glEvalMesh1") )
fprintf ( xglTraceFd, " glEvalMesh1 ( (GLenum)%s, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2 ) ;
if ( xglExecuteIsEnabled("glEvalMesh1") )
glEvalMesh1 ( mode, i1, i2 ) ;
}
void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
if ( xglTraceIsEnabled("glEvalMesh2") )
fprintf ( xglTraceFd, " glEvalMesh2 ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2, j1, j2 ) ;
if ( xglExecuteIsEnabled("glEvalMesh2") )
glEvalMesh2 ( mode, i1, i2, j1, j2 ) ;
}
void xglEvalPoint1 ( GLint i )
{
if ( xglTraceIsEnabled("glEvalPoint1") )
fprintf ( xglTraceFd, " glEvalPoint1 ( (GLint)%d ) ;\n" , i ) ;
if ( xglExecuteIsEnabled("glEvalPoint1") )
glEvalPoint1 ( i ) ;
}
void xglEvalPoint2 ( GLint i, GLint j )
{
if ( xglTraceIsEnabled("glEvalPoint2") )
fprintf ( xglTraceFd, " glEvalPoint2 ( (GLint)%d, (GLint)%d ) ;\n" , i, j ) ;
if ( xglExecuteIsEnabled("glEvalPoint2") )
glEvalPoint2 ( i, j ) ;
}
void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
{
if ( xglTraceIsEnabled("glFeedbackBuffer") )
fprintf ( xglTraceFd, " glFeedbackBuffer ( (GLsizei)%d, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), buffer ) ;
if ( xglExecuteIsEnabled("glFeedbackBuffer") )
glFeedbackBuffer ( size, type, buffer ) ;
}
void xglFinish ( )
{
if ( xglTraceIsEnabled("glFinish") )
fprintf ( xglTraceFd, " glFinish ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glFinish") )
glFinish ( ) ;
}
void xglFlush ( )
{
if ( xglTraceIsEnabled("glFlush") )
fprintf ( xglTraceFd, " glFlush ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glFlush") )
glFlush ( ) ;
}
void xglFogf ( GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glFogf") )
fprintf ( xglTraceFd, " glFogf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glFogf") )
glFogf ( pname, param ) ;
}
void xglFogfv ( GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glFogfv") )
fprintf ( xglTraceFd, " glFogfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glFogfv") )
glFogfv ( pname, params ) ;
}
void xglFogi ( GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glFogi") )
fprintf ( xglTraceFd, " glFogi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glFogi") )
glFogi ( pname, param ) ;
}
void xglFogiv ( GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glFogiv") )
fprintf ( xglTraceFd, " glFogiv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glFogiv") )
glFogiv ( pname, params ) ;
}
void xglFrontFace ( GLenum mode )
{
if ( xglTraceIsEnabled("glFrontFace") )
fprintf ( xglTraceFd, " glFrontFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glFrontFace") )
glFrontFace ( mode ) ;
}
void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
{
if ( xglTraceIsEnabled("glFrustum") )
fprintf ( xglTraceFd, " glFrustum ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
if ( xglExecuteIsEnabled("glFrustum") )
glFrustum ( left, right, bottom, top, near_val, far_val ) ;
}
void xglGetBooleanv ( GLenum pname, GLboolean* params )
{
if ( xglTraceIsEnabled("glGetBooleanv") )
fprintf ( xglTraceFd, " /* glGetBooleanv ( (GLenum)%s, (GLboolean *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetBooleanv") )
glGetBooleanv ( pname, params ) ;
}
void xglGetClipPlane ( GLenum plane, GLdouble* equation )
{
if ( xglTraceIsEnabled("glGetClipPlane") )
fprintf ( xglTraceFd, " /* glGetClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
if ( xglExecuteIsEnabled("glGetClipPlane") )
glGetClipPlane ( plane, equation ) ;
}
void xglGetDoublev ( GLenum pname, GLdouble* params )
{
if ( xglTraceIsEnabled("glGetDoublev") )
fprintf ( xglTraceFd, " /* glGetDoublev ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetDoublev") )
glGetDoublev ( pname, params ) ;
}
void xglGetFloatv ( GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetFloatv") )
fprintf ( xglTraceFd, " /* glGetFloatv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetFloatv") )
glGetFloatv ( pname, params ) ;
}
void xglGetIntegerv ( GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetIntegerv") )
fprintf ( xglTraceFd, " /* glGetIntegerv ( (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetIntegerv") )
glGetIntegerv ( pname, params ) ;
}
void xglGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetLightfv") )
fprintf ( xglTraceFd, " /* glGetLightfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetLightfv") )
glGetLightfv ( light, pname, params ) ;
}
void xglGetLightiv ( GLenum light, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetLightiv") )
fprintf ( xglTraceFd, " /* glGetLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetLightiv") )
glGetLightiv ( light, pname, params ) ;
}
void xglGetMapdv ( GLenum target, GLenum query, GLdouble* v )
{
if ( xglTraceIsEnabled("glGetMapdv") )
fprintf ( xglTraceFd, " /* glGetMapdv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
if ( xglExecuteIsEnabled("glGetMapdv") )
glGetMapdv ( target, query, v ) ;
}
void xglGetMapfv ( GLenum target, GLenum query, GLfloat* v )
{
if ( xglTraceIsEnabled("glGetMapfv") )
fprintf ( xglTraceFd, " /* glGetMapfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
if ( xglExecuteIsEnabled("glGetMapfv") )
glGetMapfv ( target, query, v ) ;
}
void xglGetMapiv ( GLenum target, GLenum query, GLint* v )
{
if ( xglTraceIsEnabled("glGetMapiv") )
fprintf ( xglTraceFd, " /* glGetMapiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
if ( xglExecuteIsEnabled("glGetMapiv") )
glGetMapiv ( target, query, v ) ;
}
void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetMaterialfv") )
fprintf ( xglTraceFd, " /* glGetMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetMaterialfv") )
glGetMaterialfv ( face, pname, params ) ;
}
void xglGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetMaterialiv") )
fprintf ( xglTraceFd, " /* glGetMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetMaterialiv") )
glGetMaterialiv ( face, pname, params ) ;
}
void xglGetPixelMapfv ( GLenum map, GLfloat* values )
{
if ( xglTraceIsEnabled("glGetPixelMapfv") )
fprintf ( xglTraceFd, " /* glGetPixelMapfv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
if ( xglExecuteIsEnabled("glGetPixelMapfv") )
glGetPixelMapfv ( map, values ) ;
}
void xglGetPixelMapuiv ( GLenum map, GLuint* values )
{
if ( xglTraceIsEnabled("glGetPixelMapuiv") )
fprintf ( xglTraceFd, " /* glGetPixelMapuiv ( (GLenum)%s, (GLuint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
if ( xglExecuteIsEnabled("glGetPixelMapuiv") )
glGetPixelMapuiv ( map, values ) ;
}
void xglGetPixelMapusv ( GLenum map, GLushort* values )
{
if ( xglTraceIsEnabled("glGetPixelMapusv") )
fprintf ( xglTraceFd, " /* glGetPixelMapusv ( (GLenum)%s, (GLushort *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
if ( xglExecuteIsEnabled("glGetPixelMapusv") )
glGetPixelMapusv ( map, values ) ;
}
void xglGetPointervEXT ( GLenum pname, void** params )
{
if ( xglTraceIsEnabled("glGetPointervEXT") )
fprintf ( xglTraceFd, " /* glGetPointervEXT ( (GLenum)%s, (void **)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
#ifdef GL_VERSION_1_1
glGetPointerv ( pname, params ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glGetPointervEXT") )
glGetPointervEXT ( pname, params ) ;
#else
fprintf ( xglTraceFd, " glGetPointervEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglGetPolygonStipple ( GLubyte* mask )
{
if ( xglTraceIsEnabled("glGetPolygonStipple") )
fprintf ( xglTraceFd, " /* glGetPolygonStipple ( (GLubyte *)0x%08x ) ; */\n" , mask ) ;
if ( xglExecuteIsEnabled("glGetPolygonStipple") )
glGetPolygonStipple ( mask ) ;
}
void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetTexEnvfv") )
fprintf ( xglTraceFd, " /* glGetTexEnvfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexEnvfv") )
glGetTexEnvfv ( target, pname, params ) ;
}
void xglGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetTexEnviv") )
fprintf ( xglTraceFd, " /* glGetTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexEnviv") )
glGetTexEnviv ( target, pname, params ) ;
}
void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
{
if ( xglTraceIsEnabled("glGetTexGendv") )
fprintf ( xglTraceFd, " /* glGetTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexGendv") )
glGetTexGendv ( coord, pname, params ) ;
}
void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetTexGenfv") )
fprintf ( xglTraceFd, " /* glGetTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexGenfv") )
glGetTexGenfv ( coord, pname, params ) ;
}
void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetTexGeniv") )
fprintf ( xglTraceFd, " /* glGetTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexGeniv") )
glGetTexGeniv ( coord, pname, params ) ;
}
void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels )
{
if ( xglTraceIsEnabled("glGetTexImage") )
fprintf ( xglTraceFd, " /* glGetTexImage ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
if ( xglExecuteIsEnabled("glGetTexImage") )
glGetTexImage ( target, level, format, type, pixels ) ;
}
void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetTexLevelParameterfv") )
fprintf ( xglTraceFd, " /* glGetTexLevelParameterfv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexLevelParameterfv") )
glGetTexLevelParameterfv ( target, level, pname, params ) ;
}
void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetTexLevelParameteriv") )
fprintf ( xglTraceFd, " /* glGetTexLevelParameteriv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexLevelParameteriv") )
glGetTexLevelParameteriv ( target, level, pname, params ) ;
}
void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glGetTexParameterfv") )
fprintf ( xglTraceFd, " /* glGetTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexParameterfv") )
glGetTexParameterfv ( target, pname, params ) ;
}
void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glGetTexParameteriv") )
fprintf ( xglTraceFd, " /* glGetTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glGetTexParameteriv") )
glGetTexParameteriv ( target, pname, params ) ;
}
void xglHint ( GLenum target, GLenum mode )
{
if ( xglTraceIsEnabled("glHint") )
fprintf ( xglTraceFd, " glHint ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glHint") )
glHint ( target, mode ) ;
}
void xglIndexMask ( GLuint mask )
{
if ( xglTraceIsEnabled("glIndexMask") )
fprintf ( xglTraceFd, " glIndexMask ( (GLuint)%u ) ;\n" , mask ) ;
if ( xglExecuteIsEnabled("glIndexMask") )
glIndexMask ( mask ) ;
}
void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
{
if ( xglTraceIsEnabled("glIndexPointerEXT") )
fprintf ( xglTraceFd, " glIndexPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glIndexPointer ( type, stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glIndexPointerEXT") )
glIndexPointerEXT ( type, stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glIndexPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglIndexd ( GLdouble c )
{
if ( xglTraceIsEnabled("glIndexd") )
fprintf ( xglTraceFd, " glIndexd ( (GLdouble)%f ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexd") )
glIndexd ( c ) ;
}
void xglIndexdv ( GLdouble* c )
{
if ( xglTraceIsEnabled("glIndexdv") )
fprintf ( xglTraceFd, " glIndexdv ( (GLdouble *)0x%08x ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexdv") )
glIndexdv ( c ) ;
}
void xglIndexf ( GLfloat c )
{
if ( xglTraceIsEnabled("glIndexf") )
fprintf ( xglTraceFd, " glIndexf ( (GLfloat)%ff ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexf") )
glIndexf ( c ) ;
}
void xglIndexfv ( GLfloat* c )
{
if ( xglTraceIsEnabled("glIndexfv") )
fprintf ( xglTraceFd, " glIndexfv ( (GLfloat *)0x%08x ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexfv") )
glIndexfv ( c ) ;
}
void xglIndexi ( GLint c )
{
if ( xglTraceIsEnabled("glIndexi") )
fprintf ( xglTraceFd, " glIndexi ( (GLint)%d ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexi") )
glIndexi ( c ) ;
}
void xglIndexiv ( GLint* c )
{
if ( xglTraceIsEnabled("glIndexiv") )
fprintf ( xglTraceFd, " glIndexiv ( (GLint *)0x%08x ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexiv") )
glIndexiv ( c ) ;
}
void xglIndexs ( GLshort c )
{
if ( xglTraceIsEnabled("glIndexs") )
fprintf ( xglTraceFd, " glIndexs ( (GLshort)%d ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexs") )
glIndexs ( c ) ;
}
void xglIndexsv ( GLshort* c )
{
if ( xglTraceIsEnabled("glIndexsv") )
fprintf ( xglTraceFd, " glIndexsv ( (GLshort *)0x%08x ) ;\n" , c ) ;
if ( xglExecuteIsEnabled("glIndexsv") )
glIndexsv ( c ) ;
}
void xglInitNames ( )
{
if ( xglTraceIsEnabled("glInitNames") )
fprintf ( xglTraceFd, " glInitNames ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glInitNames") )
glInitNames ( ) ;
}
void xglLightModelf ( GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glLightModelf") )
fprintf ( xglTraceFd, " glLightModelf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glLightModelf") )
glLightModelf ( pname, param ) ;
}
void xglLightModelfv ( GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glLightModelfv") )
fprintf ( xglTraceFd, " glLightModelfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glLightModelfv") )
glLightModelfv ( pname, params ) ;
}
void xglLightModeli ( GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glLightModeli") )
fprintf ( xglTraceFd, " glLightModeli ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glLightModeli") )
glLightModeli ( pname, param ) ;
}
void xglLightModeliv ( GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glLightModeliv") )
fprintf ( xglTraceFd, " glLightModeliv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glLightModeliv") )
glLightModeliv ( pname, params ) ;
}
void xglLightf ( GLenum light, GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glLightf") )
fprintf ( xglTraceFd, " glLightf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glLightf") )
glLightf ( light, pname, param ) ;
}
void xglLightfv ( GLenum light, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glLightfv") )
fprintf ( xglTraceFd, " glLightfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n",
xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
if ( xglExecuteIsEnabled("glLightfv") )
glLightfv ( light, pname, params ) ;
}
void xglLighti ( GLenum light, GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glLighti") )
fprintf ( xglTraceFd, " glLighti ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glLighti") )
glLighti ( light, pname, param ) ;
}
void xglLightiv ( GLenum light, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glLightiv") )
fprintf ( xglTraceFd, " glLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glLightiv") )
glLightiv ( light, pname, params ) ;
}
void xglLineStipple ( GLint factor, GLushort pattern )
{
if ( xglTraceIsEnabled("glLineStipple") )
fprintf ( xglTraceFd, " glLineStipple ( (GLint)%d, (GLushort)%u ) ;\n" , factor, pattern ) ;
if ( xglExecuteIsEnabled("glLineStipple") )
glLineStipple ( factor, pattern ) ;
}
void xglLineWidth ( GLfloat width )
{
if ( xglTraceIsEnabled("glLineWidth") )
fprintf ( xglTraceFd, " glLineWidth ( (GLfloat)%ff ) ;\n" , width ) ;
if ( xglExecuteIsEnabled("glLineWidth") )
glLineWidth ( width ) ;
}
void xglListBase ( GLuint base )
{
if ( xglTraceIsEnabled("glListBase") )
fprintf ( xglTraceFd, " glListBase ( (GLuint)%u ) ;\n" , base ) ;
if ( xglExecuteIsEnabled("glListBase") )
glListBase ( base ) ;
}
void xglLoadIdentity ( )
{
if ( xglTraceIsEnabled("glLoadIdentity") )
fprintf ( xglTraceFd, " glLoadIdentity ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glLoadIdentity") )
glLoadIdentity ( ) ;
}
void xglLoadMatrixd ( GLdouble* m )
{
if ( xglTraceIsEnabled("glLoadMatrixd") )
{
fprintf ( xglTraceFd, " glLoadMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
}
if ( xglExecuteIsEnabled("glLoadMatrixd") )
glLoadMatrixd ( m ) ;
}
void xglLoadMatrixf ( GLfloat* m )
{
if ( xglTraceIsEnabled("glLoadMatrixf") )
{
fprintf ( xglTraceFd, " glLoadMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
}
if ( xglExecuteIsEnabled("glLoadMatrixf") )
glLoadMatrixf ( m ) ;
}
void xglLoadName ( GLuint name )
{
if ( xglTraceIsEnabled("glLoadName") )
fprintf ( xglTraceFd, " glLoadName ( (GLuint)%u ) ;\n" , name ) ;
if ( xglExecuteIsEnabled("glLoadName") )
glLoadName ( name ) ;
}
void xglLogicOp ( GLenum opcode )
{
if ( xglTraceIsEnabled("glLogicOp") )
fprintf ( xglTraceFd, " glLogicOp ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) opcode ) ) ;
if ( xglExecuteIsEnabled("glLogicOp") )
glLogicOp ( opcode ) ;
}
void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points )
{
if ( xglTraceIsEnabled("glMap1d") )
fprintf ( xglTraceFd, " glMap1d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
if ( xglExecuteIsEnabled("glMap1d") )
glMap1d ( target, u1, u2, stride, order, points ) ;
}
void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points )
{
if ( xglTraceIsEnabled("glMap1f") )
fprintf ( xglTraceFd, " glMap1f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
if ( xglExecuteIsEnabled("glMap1f") )
glMap1f ( target, u1, u2, stride, order, points ) ;
}
void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points )
{
if ( xglTraceIsEnabled("glMap2d") )
fprintf ( xglTraceFd, " glMap2d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
if ( xglExecuteIsEnabled("glMap2d") )
glMap2d ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
}
void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points )
{
if ( xglTraceIsEnabled("glMap2f") )
fprintf ( xglTraceFd, " glMap2f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
if ( xglExecuteIsEnabled("glMap2f") )
glMap2f ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
}
void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
{
if ( xglTraceIsEnabled("glMapGrid1d") )
fprintf ( xglTraceFd, " glMapGrid1d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2 ) ;
if ( xglExecuteIsEnabled("glMapGrid1d") )
glMapGrid1d ( un, u1, u2 ) ;
}
void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
{
if ( xglTraceIsEnabled("glMapGrid1f") )
fprintf ( xglTraceFd, " glMapGrid1f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2 ) ;
if ( xglExecuteIsEnabled("glMapGrid1f") )
glMapGrid1f ( un, u1, u2 ) ;
}
void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
{
if ( xglTraceIsEnabled("glMapGrid2d") )
fprintf ( xglTraceFd, " glMapGrid2d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
if ( xglExecuteIsEnabled("glMapGrid2d") )
glMapGrid2d ( un, u1, u2, vn, v1, v2 ) ;
}
void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
{
if ( xglTraceIsEnabled("glMapGrid2f") )
fprintf ( xglTraceFd, " glMapGrid2f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
if ( xglExecuteIsEnabled("glMapGrid2f") )
glMapGrid2f ( un, u1, u2, vn, v1, v2 ) ;
}
void xglMaterialf ( GLenum face, GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glMaterialf") )
fprintf ( xglTraceFd, " glMaterialf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glMaterialf") )
glMaterialf ( face, pname, param ) ;
}
void xglMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glMaterialfv") )
fprintf ( xglTraceFd, " glMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glMaterialfv") )
glMaterialfv ( face, pname, params ) ;
}
void xglMateriali ( GLenum face, GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glMateriali") )
fprintf ( xglTraceFd, " glMateriali ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glMateriali") )
glMateriali ( face, pname, param ) ;
}
void xglMaterialiv ( GLenum face, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glMaterialiv") )
fprintf ( xglTraceFd, " glMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glMaterialiv") )
glMaterialiv ( face, pname, params ) ;
}
void xglMatrixMode ( GLenum mode )
{
if ( xglTraceIsEnabled("glMatrixMode") )
fprintf ( xglTraceFd, " glMatrixMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glMatrixMode") )
glMatrixMode ( mode ) ;
}
void xglMultMatrixd ( GLdouble* m )
{
if ( xglTraceIsEnabled("glMultMatrixd") )
{
fprintf ( xglTraceFd, " glMultMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
}
if ( xglExecuteIsEnabled("glMultMatrixd") )
glMultMatrixd ( m ) ;
}
void xglMultMatrixf ( GLfloat* m )
{
if ( xglTraceIsEnabled("glMultMatrixf") )
{
fprintf ( xglTraceFd, " glMultMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
}
if ( xglExecuteIsEnabled("glMultMatrixf") )
glMultMatrixf ( m ) ;
}
void xglNewList ( GLuint list, GLenum mode )
{
if ( xglTraceIsEnabled("glNewList") )
fprintf ( xglTraceFd, " glNewList ( (GLuint)%u, (GLenum)%s ) ;\n" , list, xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glNewList") )
glNewList ( list, mode ) ;
}
void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
{
if ( xglTraceIsEnabled("glNormal3b") )
fprintf ( xglTraceFd, " glNormal3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , nx, ny, nz ) ;
if ( xglExecuteIsEnabled("glNormal3b") )
glNormal3b ( nx, ny, nz ) ;
}
void xglNormal3bv ( GLbyte* v )
{
if ( xglTraceIsEnabled("glNormal3bv") )
fprintf ( xglTraceFd, " glNormal3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glNormal3bv") )
glNormal3bv ( v ) ;
}
void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
{
if ( xglTraceIsEnabled("glNormal3d") )
fprintf ( xglTraceFd, " glNormal3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , nx, ny, nz ) ;
if ( xglExecuteIsEnabled("glNormal3d") )
glNormal3d ( nx, ny, nz ) ;
}
void xglNormal3dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glNormal3dv") )
fprintf ( xglTraceFd, " glNormal3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glNormal3dv") )
glNormal3dv ( v ) ;
}
void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
{
if ( xglTraceIsEnabled("glNormal3f") )
fprintf ( xglTraceFd, " glNormal3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , nx, ny, nz ) ;
if ( xglExecuteIsEnabled("glNormal3f") )
glNormal3f ( nx, ny, nz ) ;
}
void xglNormal3fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glNormal3fv") )
fprintf ( xglTraceFd, " glNormal3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glNormal3fv") )
glNormal3fv ( v ) ;
}
void xglNormal3i ( GLint nx, GLint ny, GLint nz )
{
if ( xglTraceIsEnabled("glNormal3i") )
fprintf ( xglTraceFd, " glNormal3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , nx, ny, nz ) ;
if ( xglExecuteIsEnabled("glNormal3i") )
glNormal3i ( nx, ny, nz ) ;
}
void xglNormal3iv ( GLint* v )
{
if ( xglTraceIsEnabled("glNormal3iv") )
fprintf ( xglTraceFd, " glNormal3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glNormal3iv") )
glNormal3iv ( v ) ;
}
void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz )
{
if ( xglTraceIsEnabled("glNormal3s") )
fprintf ( xglTraceFd, " glNormal3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , nx, ny, nz ) ;
if ( xglExecuteIsEnabled("glNormal3s") )
glNormal3s ( nx, ny, nz ) ;
}
void xglNormal3sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glNormal3sv") )
fprintf ( xglTraceFd, " glNormal3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glNormal3sv") )
glNormal3sv ( v ) ;
}
void xglNormalPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
{
if ( xglTraceIsEnabled("glNormalPointerEXT") )
fprintf ( xglTraceFd, " glNormalPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glNormalPointer ( type, stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glNormalPointerEXT") )
glNormalPointerEXT ( type, stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glNormalPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
{
if ( xglTraceIsEnabled("glOrtho") )
fprintf ( xglTraceFd, " glOrtho ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
if ( xglExecuteIsEnabled("glOrtho") )
glOrtho ( left, right, bottom, top, near_val, far_val ) ;
}
void xglPassThrough ( GLfloat token )
{
if ( xglTraceIsEnabled("glPassThrough") )
fprintf ( xglTraceFd, " glPassThrough ( (GLfloat)%ff ) ;\n" , token ) ;
if ( xglExecuteIsEnabled("glPassThrough") )
glPassThrough ( token ) ;
}
void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat* values )
{
if ( xglTraceIsEnabled("glPixelMapfv") )
fprintf ( xglTraceFd, " glPixelMapfv ( (GLenum)%s, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
if ( xglExecuteIsEnabled("glPixelMapfv") )
glPixelMapfv ( map, mapsize, values ) ;
}
void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint* values )
{
if ( xglTraceIsEnabled("glPixelMapuiv") )
fprintf ( xglTraceFd, " glPixelMapuiv ( (GLenum)%s, (GLint)%d, (GLuint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
if ( xglExecuteIsEnabled("glPixelMapuiv") )
glPixelMapuiv ( map, mapsize, values ) ;
}
void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort* values )
{
if ( xglTraceIsEnabled("glPixelMapusv") )
fprintf ( xglTraceFd, " glPixelMapusv ( (GLenum)%s, (GLint)%d, (GLushort *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
if ( xglExecuteIsEnabled("glPixelMapusv") )
glPixelMapusv ( map, mapsize, values ) ;
}
void xglPixelStoref ( GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glPixelStoref") )
fprintf ( xglTraceFd, " glPixelStoref ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glPixelStoref") )
glPixelStoref ( pname, param ) ;
}
void xglPixelStorei ( GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glPixelStorei") )
fprintf ( xglTraceFd, " glPixelStorei ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glPixelStorei") )
glPixelStorei ( pname, param ) ;
}
void xglPixelTransferf ( GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glPixelTransferf") )
fprintf ( xglTraceFd, " glPixelTransferf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glPixelTransferf") )
glPixelTransferf ( pname, param ) ;
}
void xglPixelTransferi ( GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glPixelTransferi") )
fprintf ( xglTraceFd, " glPixelTransferi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glPixelTransferi") )
glPixelTransferi ( pname, param ) ;
}
void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor )
{
if ( xglTraceIsEnabled("glPixelZoom") )
fprintf ( xglTraceFd, " glPixelZoom ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , xfactor, yfactor ) ;
if ( xglExecuteIsEnabled("glPixelZoom") )
glPixelZoom ( xfactor, yfactor ) ;
}
void xglPointSize ( GLfloat size )
{
if ( xglTraceIsEnabled("glPointSize") )
fprintf ( xglTraceFd, " glPointSize ( (GLfloat)%ff ) ;\n" , size ) ;
if ( xglExecuteIsEnabled("glPointSize") )
glPointSize ( size ) ;
}
void xglPolygonMode ( GLenum face, GLenum mode )
{
if ( xglTraceIsEnabled("glPolygonMode") )
fprintf ( xglTraceFd, " glPolygonMode ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glPolygonMode") )
glPolygonMode ( face, mode ) ;
}
void xglPolygonOffsetEXT ( GLfloat factor, GLfloat bias )
{
if ( xglTraceIsEnabled("glPolygonOffsetEXT") )
fprintf ( xglTraceFd, " glPolygonOffsetEXT ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
glPolygonOffset ( factor, bias ) ;
#else
#ifdef GL_EXT_polygon_offset
if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
glPolygonOffsetEXT ( factor, bias ) ;
#else
fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglPolygonOffset ( GLfloat factor, GLfloat bias )
{
if ( xglTraceIsEnabled("glPolygonOffset") )
fprintf ( xglTraceFd, " glPolygonOffset ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glPolygonOffset") )
glPolygonOffset ( factor, bias ) ;
#else
#ifdef GL_EXT_polygon_offset
if ( xglExecuteIsEnabled("glPolygonOffset") )
glPolygonOffsetEXT ( factor, bias ) ;
#else
fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglPolygonStipple ( GLubyte* mask )
{
if ( xglTraceIsEnabled("glPolygonStipple") )
fprintf ( xglTraceFd, " glPolygonStipple ( (GLubyte *)0x%08x ) ;\n" , mask ) ;
if ( xglExecuteIsEnabled("glPolygonStipple") )
glPolygonStipple ( mask ) ;
}
void xglPopAttrib ( )
{
if ( xglTraceIsEnabled("glPopAttrib") )
fprintf ( xglTraceFd, " glPopAttrib ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glPopAttrib") )
glPopAttrib ( ) ;
}
void xglPopMatrix ( )
{
if ( xglTraceIsEnabled("glPopMatrix") )
fprintf ( xglTraceFd, " glPopMatrix ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glPopMatrix") )
glPopMatrix ( ) ;
}
void xglPopName ( )
{
if ( xglTraceIsEnabled("glPopName") )
fprintf ( xglTraceFd, " glPopName ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glPopName") )
glPopName ( ) ;
}
void xglPushAttrib ( GLbitfield mask )
{
if ( xglTraceIsEnabled("glPushAttrib") )
fprintf ( xglTraceFd, " glPushAttrib ( (GLbitfield)0x%08x ) ;\n" , mask ) ;
if ( xglExecuteIsEnabled("glPushAttrib") )
glPushAttrib ( mask ) ;
}
void xglPushMatrix ( )
{
if ( xglTraceIsEnabled("glPushMatrix") )
fprintf ( xglTraceFd, " glPushMatrix ( ) ;\n" ) ;
if ( xglExecuteIsEnabled("glPushMatrix") )
glPushMatrix ( ) ;
}
void xglPushName ( GLuint name )
{
if ( xglTraceIsEnabled("glPushName") )
fprintf ( xglTraceFd, " glPushName ( (GLuint)%u ) ;\n" , name ) ;
if ( xglExecuteIsEnabled("glPushName") )
glPushName ( name ) ;
}
void xglRasterPos2d ( GLdouble x, GLdouble y )
{
if ( xglTraceIsEnabled("glRasterPos2d") )
fprintf ( xglTraceFd, " glRasterPos2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glRasterPos2d") )
glRasterPos2d ( x, y ) ;
}
void xglRasterPos2dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glRasterPos2dv") )
fprintf ( xglTraceFd, " glRasterPos2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glRasterPos2dv") )
glRasterPos2dv ( v ) ;
}
void xglRasterPos2f ( GLfloat x, GLfloat y )
{
if ( xglTraceIsEnabled("glRasterPos2f") )
fprintf ( xglTraceFd, " glRasterPos2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glRasterPos2f") )
glRasterPos2f ( x, y ) ;
}
void xglRasterPos2fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glRasterPos2fv") )
fprintf ( xglTraceFd, " glRasterPos2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glRasterPos2fv") )
glRasterPos2fv ( v ) ;
}
void xglRasterPos2i ( GLint x, GLint y )
{
if ( xglTraceIsEnabled("glRasterPos2i") )
fprintf ( xglTraceFd, " glRasterPos2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glRasterPos2i") )
glRasterPos2i ( x, y ) ;
}
void xglRasterPos2iv ( GLint* v )
{
if ( xglTraceIsEnabled("glRasterPos2iv") )
fprintf ( xglTraceFd, " glRasterPos2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glRasterPos2iv") )
glRasterPos2iv ( v ) ;
}
void xglRasterPos2s ( GLshort x, GLshort y )
{
if ( xglTraceIsEnabled("glRasterPos2s") )
fprintf ( xglTraceFd, " glRasterPos2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glRasterPos2s") )
glRasterPos2s ( x, y ) ;
}
void xglRasterPos2sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glRasterPos2sv") )
fprintf ( xglTraceFd, " glRasterPos2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glRasterPos2sv") )
glRasterPos2sv ( v ) ;
}
void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
{
if ( xglTraceIsEnabled("glRasterPos3d") )
fprintf ( xglTraceFd, " glRasterPos3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glRasterPos3d") )
glRasterPos3d ( x, y, z ) ;
}
void xglRasterPos3dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glRasterPos3dv") )
fprintf ( xglTraceFd, " glRasterPos3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glRasterPos3dv") )
glRasterPos3dv ( v ) ;
}
void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
{
if ( xglTraceIsEnabled("glRasterPos3f") )
fprintf ( xglTraceFd, " glRasterPos3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glRasterPos3f") )
glRasterPos3f ( x, y, z ) ;
}
void xglRasterPos3fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glRasterPos3fv") )
fprintf ( xglTraceFd, " glRasterPos3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glRasterPos3fv") )
glRasterPos3fv ( v ) ;
}
void xglRasterPos3i ( GLint x, GLint y, GLint z )
{
if ( xglTraceIsEnabled("glRasterPos3i") )
fprintf ( xglTraceFd, " glRasterPos3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glRasterPos3i") )
glRasterPos3i ( x, y, z ) ;
}
void xglRasterPos3iv ( GLint* v )
{
if ( xglTraceIsEnabled("glRasterPos3iv") )
fprintf ( xglTraceFd, " glRasterPos3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glRasterPos3iv") )
glRasterPos3iv ( v ) ;
}
void xglRasterPos3s ( GLshort x, GLshort y, GLshort z )
{
if ( xglTraceIsEnabled("glRasterPos3s") )
fprintf ( xglTraceFd, " glRasterPos3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glRasterPos3s") )
glRasterPos3s ( x, y, z ) ;
}
void xglRasterPos3sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glRasterPos3sv") )
fprintf ( xglTraceFd, " glRasterPos3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glRasterPos3sv") )
glRasterPos3sv ( v ) ;
}
void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
if ( xglTraceIsEnabled("glRasterPos4d") )
fprintf ( xglTraceFd, " glRasterPos4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glRasterPos4d") )
glRasterPos4d ( x, y, z, w ) ;
}
void xglRasterPos4dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glRasterPos4dv") )
fprintf ( xglTraceFd, " glRasterPos4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glRasterPos4dv") )
glRasterPos4dv ( v ) ;
}
void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
if ( xglTraceIsEnabled("glRasterPos4f") )
fprintf ( xglTraceFd, " glRasterPos4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glRasterPos4f") )
glRasterPos4f ( x, y, z, w ) ;
}
void xglRasterPos4fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glRasterPos4fv") )
fprintf ( xglTraceFd, " glRasterPos4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glRasterPos4fv") )
glRasterPos4fv ( v ) ;
}
void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
{
if ( xglTraceIsEnabled("glRasterPos4i") )
fprintf ( xglTraceFd, " glRasterPos4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glRasterPos4i") )
glRasterPos4i ( x, y, z, w ) ;
}
void xglRasterPos4iv ( GLint* v )
{
if ( xglTraceIsEnabled("glRasterPos4iv") )
fprintf ( xglTraceFd, " glRasterPos4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glRasterPos4iv") )
glRasterPos4iv ( v ) ;
}
void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
{
if ( xglTraceIsEnabled("glRasterPos4s") )
fprintf ( xglTraceFd, " glRasterPos4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glRasterPos4s") )
glRasterPos4s ( x, y, z, w ) ;
}
void xglRasterPos4sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glRasterPos4sv") )
fprintf ( xglTraceFd, " glRasterPos4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glRasterPos4sv") )
glRasterPos4sv ( v ) ;
}
void xglReadBuffer ( GLenum mode )
{
if ( xglTraceIsEnabled("glReadBuffer") )
fprintf ( xglTraceFd, " glReadBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glReadBuffer") )
glReadBuffer ( mode ) ;
}
void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
{
if ( xglTraceIsEnabled("glReadPixels") )
fprintf ( xglTraceFd, " glReadPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
if ( xglExecuteIsEnabled("glReadPixels") )
glReadPixels ( x, y, width, height, format, type, pixels ) ;
}
void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
{
if ( xglTraceIsEnabled("glRectd") )
fprintf ( xglTraceFd, " glRectd ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x1, y1, x2, y2 ) ;
if ( xglExecuteIsEnabled("glRectd") )
glRectd ( x1, y1, x2, y2 ) ;
}
void xglRectdv ( GLdouble* v1, GLdouble* v2 )
{
if ( xglTraceIsEnabled("glRectdv") )
fprintf ( xglTraceFd, " glRectdv ( (GLdouble *)0x%08x, (GLdouble *)0x%08x ) ;\n" , v1, v2 ) ;
if ( xglExecuteIsEnabled("glRectdv") )
glRectdv ( v1, v2 ) ;
}
void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
if ( xglTraceIsEnabled("glRectf") )
fprintf ( xglTraceFd, " glRectf ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x1, y1, x2, y2 ) ;
if ( xglExecuteIsEnabled("glRectf") )
glRectf ( x1, y1, x2, y2 ) ;
}
void xglRectfv ( GLfloat* v1, GLfloat* v2 )
{
if ( xglTraceIsEnabled("glRectfv") )
fprintf ( xglTraceFd, " glRectfv ( (GLfloat *)0x%08x, (GLfloat *)0x%08x ) ;\n" , v1, v2 ) ;
if ( xglExecuteIsEnabled("glRectfv") )
glRectfv ( v1, v2 ) ;
}
void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
{
if ( xglTraceIsEnabled("glRecti") )
fprintf ( xglTraceFd, " glRecti ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x1, y1, x2, y2 ) ;
if ( xglExecuteIsEnabled("glRecti") )
glRecti ( x1, y1, x2, y2 ) ;
}
void xglRectiv ( GLint* v1, GLint* v2 )
{
if ( xglTraceIsEnabled("glRectiv") )
fprintf ( xglTraceFd, " glRectiv ( (GLint *)0x%08x, (GLint *)0x%08x ) ;\n" , v1, v2 ) ;
if ( xglExecuteIsEnabled("glRectiv") )
glRectiv ( v1, v2 ) ;
}
void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
{
if ( xglTraceIsEnabled("glRects") )
fprintf ( xglTraceFd, " glRects ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x1, y1, x2, y2 ) ;
if ( xglExecuteIsEnabled("glRects") )
glRects ( x1, y1, x2, y2 ) ;
}
void xglRectsv ( GLshort* v1, GLshort* v2 )
{
if ( xglTraceIsEnabled("glRectsv") )
fprintf ( xglTraceFd, " glRectsv ( (GLshort *)0x%08x, (GLshort *)0x%08x ) ;\n" , v1, v2 ) ;
if ( xglExecuteIsEnabled("glRectsv") )
glRectsv ( v1, v2 ) ;
}
void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
if ( xglTraceIsEnabled("glRotated") )
fprintf ( xglTraceFd, " glRotated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , angle, x, y, z ) ;
if ( xglExecuteIsEnabled("glRotated") )
glRotated ( angle, x, y, z ) ;
}
void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
if ( xglTraceIsEnabled("glRotatef") )
fprintf ( xglTraceFd, " glRotatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , angle, x, y, z ) ;
if ( xglExecuteIsEnabled("glRotatef") )
glRotatef ( angle, x, y, z ) ;
}
void xglScaled ( GLdouble x, GLdouble y, GLdouble z )
{
if ( xglTraceIsEnabled("glScaled") )
fprintf ( xglTraceFd, " glScaled ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glScaled") )
glScaled ( x, y, z ) ;
}
void xglScalef ( GLfloat x, GLfloat y, GLfloat z )
{
if ( xglTraceIsEnabled("glScalef") )
fprintf ( xglTraceFd, " glScalef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glScalef") )
glScalef ( x, y, z ) ;
}
void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
{
if ( xglTraceIsEnabled("glScissor") )
fprintf ( xglTraceFd, " glScissor ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
if ( xglExecuteIsEnabled("glScissor") )
glScissor ( x, y, width, height ) ;
}
void xglSelectBuffer ( GLsizei size, GLuint* buffer )
{
if ( xglTraceIsEnabled("glSelectBuffer") )
fprintf ( xglTraceFd, " glSelectBuffer ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , size, buffer ) ;
if ( xglExecuteIsEnabled("glSelectBuffer") )
glSelectBuffer ( size, buffer ) ;
}
void xglShadeModel ( GLenum mode )
{
if ( xglTraceIsEnabled("glShadeModel") )
fprintf ( xglTraceFd, " glShadeModel ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
if ( xglExecuteIsEnabled("glShadeModel") )
glShadeModel ( mode ) ;
}
void xglStencilFunc ( GLenum func, GLint ref, GLuint mask )
{
if ( xglTraceIsEnabled("glStencilFunc") )
fprintf ( xglTraceFd, " glStencilFunc ( (GLenum)%s, (GLint)%d, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref, mask ) ;
if ( xglExecuteIsEnabled("glStencilFunc") )
glStencilFunc ( func, ref, mask ) ;
}
void xglStencilMask ( GLuint mask )
{
if ( xglTraceIsEnabled("glStencilMask") )
fprintf ( xglTraceFd, " glStencilMask ( (GLuint)%u ) ;\n" , mask ) ;
if ( xglExecuteIsEnabled("glStencilMask") )
glStencilMask ( mask ) ;
}
void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
{
if ( xglTraceIsEnabled("glStencilOp") )
fprintf ( xglTraceFd, " glStencilOp ( (GLenum)%s, (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) fail ), xglExpandGLenum ( (GLenum) zfail ), xglExpandGLenum ( (GLenum) zpass ) ) ;
if ( xglExecuteIsEnabled("glStencilOp") )
glStencilOp ( fail, zfail, zpass ) ;
}
void xglTexCoord1d ( GLdouble s )
{
if ( xglTraceIsEnabled("glTexCoord1d") )
fprintf ( xglTraceFd, " glTexCoord1d ( (GLdouble)%f ) ;\n" , s ) ;
if ( xglExecuteIsEnabled("glTexCoord1d") )
glTexCoord1d ( s ) ;
}
void xglTexCoord1dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glTexCoord1dv") )
fprintf ( xglTraceFd, " glTexCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , v[0] ) ;
if ( xglExecuteIsEnabled("glTexCoord1dv") )
glTexCoord1dv ( v ) ;
}
void xglTexCoord1f ( GLfloat s )
{
if ( xglTraceIsEnabled("glTexCoord1f") )
fprintf ( xglTraceFd, " glTexCoord1f ( (GLfloat)%ff ) ;\n" , s ) ;
if ( xglExecuteIsEnabled("glTexCoord1f") )
glTexCoord1f ( s ) ;
}
void xglTexCoord1fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glTexCoord1fv") )
fprintf ( xglTraceFd, " glTexCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , v[0] ) ;
if ( xglExecuteIsEnabled("glTexCoord1fv") )
glTexCoord1fv ( v ) ;
}
void xglTexCoord1i ( GLint s )
{
if ( xglTraceIsEnabled("glTexCoord1i") )
fprintf ( xglTraceFd, " glTexCoord1i ( (GLint)%d ) ;\n" , s ) ;
if ( xglExecuteIsEnabled("glTexCoord1i") )
glTexCoord1i ( s ) ;
}
void xglTexCoord1iv ( GLint* v )
{
if ( xglTraceIsEnabled("glTexCoord1iv") )
fprintf ( xglTraceFd, " glTexCoord1iv ( xglBuild1iv((GLint)%d) ) ;\n" , v[0] ) ;
if ( xglExecuteIsEnabled("glTexCoord1iv") )
glTexCoord1iv ( v ) ;
}
void xglTexCoord1s ( GLshort s )
{
if ( xglTraceIsEnabled("glTexCoord1s") )
fprintf ( xglTraceFd, " glTexCoord1s ( (GLshort)%d ) ;\n" , s ) ;
if ( xglExecuteIsEnabled("glTexCoord1s") )
glTexCoord1s ( s ) ;
}
void xglTexCoord1sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glTexCoord1sv") )
fprintf ( xglTraceFd, " glTexCoord1sv ( xglBuild1sv((GLshort)%d) ) ;\n" , v[0] ) ;
if ( xglExecuteIsEnabled("glTexCoord1sv") )
glTexCoord1sv ( v ) ;
}
void xglTexCoord2d ( GLdouble s, GLdouble t )
{
if ( xglTraceIsEnabled("glTexCoord2d") )
fprintf ( xglTraceFd, " glTexCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t ) ;
if ( xglExecuteIsEnabled("glTexCoord2d") )
glTexCoord2d ( s, t ) ;
}
void xglTexCoord2dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glTexCoord2dv") )
fprintf ( xglTraceFd, " glTexCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glTexCoord2dv") )
glTexCoord2dv ( v ) ;
}
void xglTexCoord2f ( GLfloat s, GLfloat t )
{
if ( xglTraceIsEnabled("glTexCoord2f") )
fprintf ( xglTraceFd, " glTexCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t ) ;
if ( xglExecuteIsEnabled("glTexCoord2f") )
glTexCoord2f ( s, t ) ;
}
void xglTexCoord2fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glTexCoord2fv") )
fprintf ( xglTraceFd, " glTexCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glTexCoord2fv") )
glTexCoord2fv ( v ) ;
}
void xglTexCoord2i ( GLint s, GLint t )
{
if ( xglTraceIsEnabled("glTexCoord2i") )
fprintf ( xglTraceFd, " glTexCoord2i ( (GLint)%d, (GLint)%d ) ;\n" , s, t ) ;
if ( xglExecuteIsEnabled("glTexCoord2i") )
glTexCoord2i ( s, t ) ;
}
void xglTexCoord2iv ( GLint* v )
{
if ( xglTraceIsEnabled("glTexCoord2iv") )
fprintf ( xglTraceFd, " glTexCoord2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glTexCoord2iv") )
glTexCoord2iv ( v ) ;
}
void xglTexCoord2s ( GLshort s, GLshort t )
{
if ( xglTraceIsEnabled("glTexCoord2s") )
fprintf ( xglTraceFd, " glTexCoord2s ( (GLshort)%d, (GLshort)%d ) ;\n" , s, t ) ;
if ( xglExecuteIsEnabled("glTexCoord2s") )
glTexCoord2s ( s, t ) ;
}
void xglTexCoord2sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glTexCoord2sv") )
fprintf ( xglTraceFd, " glTexCoord2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glTexCoord2sv") )
glTexCoord2sv ( v ) ;
}
void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
{
if ( xglTraceIsEnabled("glTexCoord3d") )
fprintf ( xglTraceFd, " glTexCoord3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r ) ;
if ( xglExecuteIsEnabled("glTexCoord3d") )
glTexCoord3d ( s, t, r ) ;
}
void xglTexCoord3dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glTexCoord3dv") )
fprintf ( xglTraceFd, " glTexCoord3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glTexCoord3dv") )
glTexCoord3dv ( v ) ;
}
void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
{
if ( xglTraceIsEnabled("glTexCoord3f") )
fprintf ( xglTraceFd, " glTexCoord3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r ) ;
if ( xglExecuteIsEnabled("glTexCoord3f") )
glTexCoord3f ( s, t, r ) ;
}
void xglTexCoord3fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glTexCoord3fv") )
fprintf ( xglTraceFd, " glTexCoord3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glTexCoord3fv") )
glTexCoord3fv ( v ) ;
}
void xglTexCoord3i ( GLint s, GLint t, GLint r )
{
if ( xglTraceIsEnabled("glTexCoord3i") )
fprintf ( xglTraceFd, " glTexCoord3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r ) ;
if ( xglExecuteIsEnabled("glTexCoord3i") )
glTexCoord3i ( s, t, r ) ;
}
void xglTexCoord3iv ( GLint* v )
{
if ( xglTraceIsEnabled("glTexCoord3iv") )
fprintf ( xglTraceFd, " glTexCoord3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glTexCoord3iv") )
glTexCoord3iv ( v ) ;
}
void xglTexCoord3s ( GLshort s, GLshort t, GLshort r )
{
if ( xglTraceIsEnabled("glTexCoord3s") )
fprintf ( xglTraceFd, " glTexCoord3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r ) ;
if ( xglExecuteIsEnabled("glTexCoord3s") )
glTexCoord3s ( s, t, r ) ;
}
void xglTexCoord3sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glTexCoord3sv") )
fprintf ( xglTraceFd, " glTexCoord3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glTexCoord3sv") )
glTexCoord3sv ( v ) ;
}
void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
if ( xglTraceIsEnabled("glTexCoord4d") )
fprintf ( xglTraceFd, " glTexCoord4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r, q ) ;
if ( xglExecuteIsEnabled("glTexCoord4d") )
glTexCoord4d ( s, t, r, q ) ;
}
void xglTexCoord4dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glTexCoord4dv") )
fprintf ( xglTraceFd, " glTexCoord4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glTexCoord4dv") )
glTexCoord4dv ( v ) ;
}
void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
if ( xglTraceIsEnabled("glTexCoord4f") )
fprintf ( xglTraceFd, " glTexCoord4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r, q ) ;
if ( xglExecuteIsEnabled("glTexCoord4f") )
glTexCoord4f ( s, t, r, q ) ;
}
void xglTexCoord4fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glTexCoord4fv") )
fprintf ( xglTraceFd, " glTexCoord4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glTexCoord4fv") )
glTexCoord4fv ( v ) ;
}
void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
{
if ( xglTraceIsEnabled("glTexCoord4i") )
fprintf ( xglTraceFd, " glTexCoord4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r, q ) ;
if ( xglExecuteIsEnabled("glTexCoord4i") )
glTexCoord4i ( s, t, r, q ) ;
}
void xglTexCoord4iv ( GLint* v )
{
if ( xglTraceIsEnabled("glTexCoord4iv") )
fprintf ( xglTraceFd, " glTexCoord4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glTexCoord4iv") )
glTexCoord4iv ( v ) ;
}
void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
{
if ( xglTraceIsEnabled("glTexCoord4s") )
fprintf ( xglTraceFd, " glTexCoord4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r, q ) ;
if ( xglExecuteIsEnabled("glTexCoord4s") )
glTexCoord4s ( s, t, r, q ) ;
}
void xglTexCoord4sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glTexCoord4sv") )
fprintf ( xglTraceFd, " glTexCoord4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glTexCoord4sv") )
glTexCoord4sv ( v ) ;
}
void xglTexCoordPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
{
if ( xglTraceIsEnabled("glTexCoordPointerEXT") )
fprintf ( xglTraceFd, " glTexCoordPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glTexCoordPointer ( size, type, stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glTexCoordPointerEXT") )
glTexCoordPointerEXT ( size, type, stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glTexCoordPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glTexEnvf") )
fprintf ( xglTraceFd, " glTexEnvf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexEnvf") )
glTexEnvf ( target, pname, param ) ;
}
void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glTexEnvfv") )
fprintf ( xglTraceFd, " glTexEnvfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv(%ff,%ff,%ff,%ff) ) ;\n",
xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
if ( xglExecuteIsEnabled("glTexEnvfv") )
glTexEnvfv ( target, pname, params ) ;
}
void xglTexEnvi ( GLenum target, GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glTexEnvi") )
fprintf ( xglTraceFd, " glTexEnvi ( (GLenum)%s, (GLenum)%s, (GLint)%s ) ;\n",
xglExpandGLenum ( (GLenum) target ),
xglExpandGLenum ( (GLenum) pname ),
xglExpandGLenum ( (GLenum) param ) ) ;
if ( xglExecuteIsEnabled("glTexEnvi") )
glTexEnvi ( target, pname, param ) ;
}
void xglTexEnviv ( GLenum target, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glTexEnviv") )
fprintf ( xglTraceFd, " glTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexEnviv") )
glTexEnviv ( target, pname, params ) ;
}
void xglTexGend ( GLenum coord, GLenum pname, GLdouble param )
{
if ( xglTraceIsEnabled("glTexGend") )
fprintf ( xglTraceFd, " glTexGend ( (GLenum)%s, (GLenum)%s, (GLdouble)%f ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexGend") )
glTexGend ( coord, pname, param ) ;
}
void xglTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
{
if ( xglTraceIsEnabled("glTexGendv") )
fprintf ( xglTraceFd, " glTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexGendv") )
glTexGendv ( coord, pname, params ) ;
}
void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glTexGenf") )
fprintf ( xglTraceFd, " glTexGenf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexGenf") )
glTexGenf ( coord, pname, param ) ;
}
void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glTexGenfv") )
fprintf ( xglTraceFd, " glTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexGenfv") )
glTexGenfv ( coord, pname, params ) ;
}
void xglTexGeni ( GLenum coord, GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glTexGeni") )
fprintf ( xglTraceFd, " glTexGeni ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexGeni") )
glTexGeni ( coord, pname, param ) ;
}
void xglTexGeniv ( GLenum coord, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glTexGeniv") )
fprintf ( xglTraceFd, " glTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexGeniv") )
glTexGeniv ( coord, pname, params ) ;
}
void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels )
{
if ( xglTraceIsEnabled("glTexImage1D") )
fprintf ( xglTraceFd, " glTexImage1D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
if ( xglExecuteIsEnabled("glTexImage1D") )
glTexImage1D ( target, level, components, width, border, format, type, pixels ) ;
}
void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels )
{
if ( xglTraceIsEnabled("glTexImage2D") )
fprintf ( xglTraceFd, " glTexImage2D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, height, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
if ( xglExecuteIsEnabled("glTexImage2D") )
glTexImage2D ( target, level, components, width, height, border, format, type, pixels ) ;
}
void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param )
{
if ( xglTraceIsEnabled("glTexParameterf") )
fprintf ( xglTraceFd, " glTexParameterf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexParameterf") )
glTexParameterf ( target, pname, param ) ;
}
void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
{
if ( xglTraceIsEnabled("glTexParameterfv") )
fprintf ( xglTraceFd, " glTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexParameterfv") )
glTexParameterfv ( target, pname, params ) ;
}
void xglTexParameteri ( GLenum target, GLenum pname, GLint param )
{
if ( xglTraceIsEnabled("glTexParameteri") )
fprintf ( xglTraceFd, " glTexParameteri ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
if ( xglExecuteIsEnabled("glTexParameteri") )
glTexParameteri ( target, pname, param ) ;
}
void xglTexParameteriv ( GLenum target, GLenum pname, GLint* params )
{
if ( xglTraceIsEnabled("glTexParameteriv") )
fprintf ( xglTraceFd, " glTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
if ( xglExecuteIsEnabled("glTexParameteriv") )
glTexParameteriv ( target, pname, params ) ;
}
void xglTranslated ( GLdouble x, GLdouble y, GLdouble z )
{
if ( xglTraceIsEnabled("glTranslated") )
fprintf ( xglTraceFd, " glTranslated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glTranslated") )
glTranslated ( x, y, z ) ;
}
void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z )
{
if ( xglTraceIsEnabled("glTranslatef") )
fprintf ( xglTraceFd, " glTranslatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glTranslatef") )
glTranslatef ( x, y, z ) ;
}
void xglVertex2d ( GLdouble x, GLdouble y )
{
if ( xglTraceIsEnabled("glVertex2d") )
fprintf ( xglTraceFd, " glVertex2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glVertex2d") )
glVertex2d ( x, y ) ;
}
void xglVertex2dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glVertex2dv") )
fprintf ( xglTraceFd, " glVertex2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glVertex2dv") )
glVertex2dv ( v ) ;
}
void xglVertex2f ( GLfloat x, GLfloat y )
{
if ( xglTraceIsEnabled("glVertex2f") )
fprintf ( xglTraceFd, " glVertex2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glVertex2f") )
glVertex2f ( x, y ) ;
}
void xglVertex2fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glVertex2fv") )
fprintf ( xglTraceFd, " glVertex2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glVertex2fv") )
glVertex2fv ( v ) ;
}
void xglVertex2i ( GLint x, GLint y )
{
if ( xglTraceIsEnabled("glVertex2i") )
fprintf ( xglTraceFd, " glVertex2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glVertex2i") )
glVertex2i ( x, y ) ;
}
void xglVertex2iv ( GLint* v )
{
if ( xglTraceIsEnabled("glVertex2iv") )
fprintf ( xglTraceFd, " glVertex2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glVertex2iv") )
glVertex2iv ( v ) ;
}
void xglVertex2s ( GLshort x, GLshort y )
{
if ( xglTraceIsEnabled("glVertex2s") )
fprintf ( xglTraceFd, " glVertex2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
if ( xglExecuteIsEnabled("glVertex2s") )
glVertex2s ( x, y ) ;
}
void xglVertex2sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glVertex2sv") )
fprintf ( xglTraceFd, " glVertex2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
if ( xglExecuteIsEnabled("glVertex2sv") )
glVertex2sv ( v ) ;
}
void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z )
{
if ( xglTraceIsEnabled("glVertex3d") )
fprintf ( xglTraceFd, " glVertex3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glVertex3d") )
glVertex3d ( x, y, z ) ;
}
void xglVertex3dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glVertex3dv") )
fprintf ( xglTraceFd, " glVertex3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glVertex3dv") )
glVertex3dv ( v ) ;
}
void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z )
{
if ( xglTraceIsEnabled("glVertex3f") )
fprintf ( xglTraceFd, " glVertex3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glVertex3f") )
glVertex3f ( x, y, z ) ;
}
void xglVertex3fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glVertex3fv") )
fprintf ( xglTraceFd, " glVertex3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glVertex3fv") )
glVertex3fv ( v ) ;
}
void xglVertex3i ( GLint x, GLint y, GLint z )
{
if ( xglTraceIsEnabled("glVertex3i") )
fprintf ( xglTraceFd, " glVertex3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glVertex3i") )
glVertex3i ( x, y, z ) ;
}
void xglVertex3iv ( GLint* v )
{
if ( xglTraceIsEnabled("glVertex3iv") )
fprintf ( xglTraceFd, " glVertex3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glVertex3iv") )
glVertex3iv ( v ) ;
}
void xglVertex3s ( GLshort x, GLshort y, GLshort z )
{
if ( xglTraceIsEnabled("glVertex3s") )
fprintf ( xglTraceFd, " glVertex3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
if ( xglExecuteIsEnabled("glVertex3s") )
glVertex3s ( x, y, z ) ;
}
void xglVertex3sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glVertex3sv") )
fprintf ( xglTraceFd, " glVertex3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
if ( xglExecuteIsEnabled("glVertex3sv") )
glVertex3sv ( v ) ;
}
void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
if ( xglTraceIsEnabled("glVertex4d") )
fprintf ( xglTraceFd, " glVertex4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glVertex4d") )
glVertex4d ( x, y, z, w ) ;
}
void xglVertex4dv ( GLdouble* v )
{
if ( xglTraceIsEnabled("glVertex4dv") )
fprintf ( xglTraceFd, " glVertex4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glVertex4dv") )
glVertex4dv ( v ) ;
}
void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
if ( xglTraceIsEnabled("glVertex4f") )
fprintf ( xglTraceFd, " glVertex4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glVertex4f") )
glVertex4f ( x, y, z, w ) ;
}
void xglVertex4fv ( GLfloat* v )
{
if ( xglTraceIsEnabled("glVertex4fv") )
fprintf ( xglTraceFd, " glVertex4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glVertex4fv") )
glVertex4fv ( v ) ;
}
void xglVertex4i ( GLint x, GLint y, GLint z, GLint w )
{
if ( xglTraceIsEnabled("glVertex4i") )
fprintf ( xglTraceFd, " glVertex4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glVertex4i") )
glVertex4i ( x, y, z, w ) ;
}
void xglVertex4iv ( GLint* v )
{
if ( xglTraceIsEnabled("glVertex4iv") )
fprintf ( xglTraceFd, " glVertex4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glVertex4iv") )
glVertex4iv ( v ) ;
}
void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
{
if ( xglTraceIsEnabled("glVertex4s") )
fprintf ( xglTraceFd, " glVertex4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
if ( xglExecuteIsEnabled("glVertex4s") )
glVertex4s ( x, y, z, w ) ;
}
void xglVertex4sv ( GLshort* v )
{
if ( xglTraceIsEnabled("glVertex4sv") )
fprintf ( xglTraceFd, " glVertex4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
if ( xglExecuteIsEnabled("glVertex4sv") )
glVertex4sv ( v ) ;
}
void xglVertexPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
{
if ( xglTraceIsEnabled("glVertexPointerEXT") )
fprintf ( xglTraceFd, " glVertexPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
#ifdef GL_VERSION_1_1
glVertexPointer ( size, type, stride, ptr ) ;
#else
#ifdef GL_EXT_vertex_array
if ( xglExecuteIsEnabled("glVertexPointerEXT") )
glVertexPointerEXT ( size, type, stride, count, ptr ) ;
#else
fprintf ( xglTraceFd, " glVertexPointerEXT isn't supported on this OpenGL!\n" ) ;
#endif
#endif
}
void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
{
if ( xglTraceIsEnabled("glViewport") )
fprintf ( xglTraceFd, " glViewport ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
if ( xglExecuteIsEnabled("glViewport") )
glViewport ( x, y, width, height ) ;
}
void xglutAddMenuEntry ( char* label, int value )
{
if ( xglTraceIsEnabled("glutAddMenuEntry") )
fprintf ( xglTraceFd, " /* glutAddMenuEntry ( \"%s\", %d ) ; */\n" , label, value ) ;
if ( xglExecuteIsEnabled("glutAddMenuEntry") )
glutAddMenuEntry ( label, value ) ;
}
void xglutAttachMenu ( int button )
{
if ( xglTraceIsEnabled("glutAttachMenu") )
fprintf ( xglTraceFd, " /* glutAttachMenu ( %d ) ; */\n" , button ) ;
if ( xglExecuteIsEnabled("glutAttachMenu") )
glutAttachMenu ( button ) ;
}
int xglutCreateMenu ( void (*func)(int) )
{
if ( xglTraceIsEnabled("glutCreateMenu") )
fprintf ( xglTraceFd, " /* glutCreateMenu ( 0x%08x ) ; */\n" , func ) ;
return glutCreateMenu ( func ) ;
}
int xglutCreateWindow ( char* title )
{
if ( xglTraceIsEnabled("glutCreateWindow") )
fprintf ( xglTraceFd, " /* glutCreateWindow ( \"%s\" ) ; */\n" , title ) ;
return glutCreateWindow ( title ) ;
}
void xglutDisplayFunc ( void (*func)(void) )
{
if ( xglTraceIsEnabled("glutDisplayFunc") )
fprintf ( xglTraceFd, " /* glutDisplayFunc ( 0x%08x ) ; */\n" , func ) ;
if ( xglExecuteIsEnabled("glutDisplayFunc") )
glutDisplayFunc ( func ) ;
}
void xglutIdleFunc ( void (*func)(void) )
{
if ( xglTraceIsEnabled("glutIdleFunc") )
fprintf ( xglTraceFd, " /* glutIdleFunc ( 0x%08x ) ; */\n" , func ) ;
if ( xglExecuteIsEnabled("glutIdleFunc") )
glutIdleFunc ( func ) ;
}
void xglutInit ( int* argcp, char** argv )
{
if(!xglTraceFd ) { // Not defined by any other means, must be here
xglTraceFd = stdout; // avoid a crash from a NULL ptr.
}
if ( xglTraceIsEnabled("glutInit") )
fprintf ( xglTraceFd,
" /* glutInit ( (int *)0x%08x, (char **)0x%08x ) ; */\n" ,
argcp, argv ) ;
if ( xglExecuteIsEnabled("glutInit") )
glutInit ( argcp, argv ) ;
}
void xglutInitDisplayMode ( unsigned int mode )
{
if ( xglTraceIsEnabled("glutInitDisplayMode") )
fprintf ( xglTraceFd, " /* glutInitDisplayMode ( %u ) ; */\n" , mode ) ;
if ( xglExecuteIsEnabled("glutInitDisplayMode") )
glutInitDisplayMode ( mode ) ;
}
void xglutInitWindowPosition ( int x, int y )
{
if ( xglTraceIsEnabled("glutInitWindowPosition") )
fprintf ( xglTraceFd, " /* glutInitWindowPosition ( %d, %d ) ; */\n" , x, y ) ;
if ( xglExecuteIsEnabled("glutInitWindowPosition") )
glutInitWindowPosition ( x, y ) ;
}
void xglutInitWindowSize ( int width, int height )
{
if ( xglTraceIsEnabled("glutInitWindowSize") )
fprintf ( xglTraceFd, " /* glutInitWindowSize ( %d, %d ) ; */\n" , width, height ) ;
if ( xglExecuteIsEnabled("glutInitWindowSize") )
glutInitWindowSize ( width, height ) ;
}
void xglutKeyboardFunc ( void (*func)(unsigned char key, int x, int y) )
{
if ( xglTraceIsEnabled("glutKeyboardFunc") )
fprintf ( xglTraceFd, " /* glutKeyboardFunc ( 0x%08x ) ; */\n" , func ) ;
if ( xglExecuteIsEnabled("glutKeyboardFunc") )
glutKeyboardFunc ( func ) ;
}
void xglutMainLoopUpdate ( )
{
if ( xglTraceIsEnabled("glutMainLoopUpdate") )
fprintf ( xglTraceFd, " /* glutMainLoopUpdate ( ) ; */\n" ) ;
if ( xglExecuteIsEnabled("glutMainLoopUpdate") )
/* glutMainLoopUpdate ( ) ; */
printf("Steves glutMainLoopUpdate() hack not executed!!!!\n");
}
void xglutPostRedisplay ( )
{
if ( xglTraceIsEnabled("glutPostRedisplay") )
fprintf ( xglTraceFd, " /* glutPostRedisplay ( ) ; */\n" ) ;
if ( xglExecuteIsEnabled("glutPostRedisplay") )
glutPostRedisplay ( ) ;
}
void xglutPreMainLoop ( )
{
if ( xglTraceIsEnabled("glutPreMainLoop") )
fprintf ( xglTraceFd, " /* glutPreMainLoop ( ) ; */\n" ) ;
if ( xglExecuteIsEnabled("glutPreMainLoop") )
/* glutPreMainLoop ( ) ; */
printf("Steves glutPreLoopUpdate() hack not executed!!!!\n");
}
void xglutReshapeFunc ( void (*func)(int width, int height) )
{
if ( xglTraceIsEnabled("glutReshapeFunc") )
fprintf ( xglTraceFd, " /* glutReshapeFunc ( 0x%08x ) ; */\n" , func ) ;
if ( xglExecuteIsEnabled("glutReshapeFunc") )
glutReshapeFunc ( func ) ;
}
void xglutSwapBuffers ()
{
if ( xglTraceIsEnabled("glutSwapBuffers") )
fprintf ( xglTraceFd, " /* glutSwapBuffers ( ) ; */\n" ) ;
if ( xglExecuteIsEnabled("glutSwapBuffers") )
glutSwapBuffers () ;
}
GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint* textures, GLboolean* residences )
{
if ( xglTraceIsEnabled("glAreTexturesResidentEXT") )
fprintf ( xglTraceFd, " /* glAreTexturesResidentEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glAreTexturesResidentEXT") )
return glAreTexturesResidentEXT ( n, textures, residences ) ;
#else
fprintf ( xglTraceFd, " glAreTexturesResidentEXT isn't supported on this OpenGL!\n" ) ;
#endif
return TRUE ;
}
GLboolean xglIsTextureEXT ( GLuint texture )
{
if ( xglTraceIsEnabled("glIsTextureEXT") )
fprintf ( xglTraceFd, " /* glIsTextureEXT ( (GLuint)%u ) ; */\n" , texture ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glIsTextureEXT") )
return glIsTextureEXT ( texture ) ;
#else
fprintf ( xglTraceFd, " glIsTextureEXT isn't supported on this OpenGL!\n" ) ;
#endif
return TRUE ;
}
void xglBindTextureEXT ( GLenum target, GLuint texture )
{
if ( xglTraceIsEnabled("glBindTextureEXT") )
fprintf ( xglTraceFd, " glBindTextureEXT ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glBindTextureEXT") )
glBindTextureEXT ( target, texture ) ;
#else
fprintf ( xglTraceFd, " glBindTextureEXT isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglDeleteTexturesEXT ( GLsizei n, GLuint* textures )
{
if ( xglTraceIsEnabled("glDeleteTexturesEXT") )
fprintf ( xglTraceFd, " glDeleteTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glDeleteTexturesEXT") )
glDeleteTexturesEXT ( n, textures ) ;
#else
fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglGenTexturesEXT ( GLsizei n, GLuint* textures )
{
if ( xglTraceIsEnabled("glGenTexturesEXT") )
fprintf ( xglTraceFd, " glGenTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glGenTexturesEXT") )
glGenTexturesEXT ( n, textures ) ;
#else
fprintf ( xglTraceFd, " glDeleteTexturesEXT isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglPrioritizeTexturesEXT ( GLsizei n, GLuint* textures, GLclampf* priorities )
{
if ( xglTraceIsEnabled("glPrioritizeTexturesEXT") )
fprintf ( xglTraceFd, " glPrioritizeTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
#ifdef GL_TEXTURE_2D_BINDING_EXT
if ( xglExecuteIsEnabled("glPrioritizeTexturesEXT") )
glPrioritizeTexturesEXT ( n, textures, priorities ) ;
#else
fprintf ( xglTraceFd, " glPrioritizeTexturesEXT isn't supported on this OpenGL!\n" ) ;
#endif
}
GLboolean xglAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
{
if ( xglTraceIsEnabled("glAreTexturesResident") )
fprintf ( xglTraceFd, " /* glAreTexturesResident ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glAreTexturesResident") )
return glAreTexturesResident ( n, textures, residences ) ;
#else
fprintf ( xglTraceFd, " glAreTexturesResident isn't supported on this OpenGL!\n" ) ;
#endif
return TRUE ;
}
GLboolean xglIsTexture ( GLuint texture )
{
if ( xglTraceIsEnabled("glIsTexture") )
fprintf ( xglTraceFd, " /* glIsTexture ( (GLuint)%u ) ; */\n" , texture ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glIsTexture") )
return glIsTexture ( texture ) ;
#else
fprintf ( xglTraceFd, " glIsTexture isn't supported on this OpenGL!\n" ) ;
#endif
return TRUE ;
}
void xglBindTexture ( GLenum target, GLuint texture )
{
if ( xglTraceIsEnabled("glBindTexture") )
fprintf ( xglTraceFd, " glBindTexture ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glBindTexture") )
glBindTexture ( target, texture ) ;
#else
fprintf ( xglTraceFd, " glBindTexture isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglDeleteTextures ( GLsizei n, GLuint* textures )
{
if ( xglTraceIsEnabled("glDeleteTextures") )
fprintf ( xglTraceFd, " glDeleteTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glDeleteTextures") )
glDeleteTextures ( n, textures ) ;
#else
fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglGenTextures ( GLsizei n, GLuint* textures )
{
if ( xglTraceIsEnabled("glGenTextures") )
fprintf ( xglTraceFd, " glGenTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glGenTextures") )
glGenTextures ( n, textures ) ;
#else
fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
#endif
}
void xglPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
{
if ( xglTraceIsEnabled("glPrioritizeTextures") )
fprintf ( xglTraceFd, " glPrioritizeTextures ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
#ifdef GL_VERSION_1_1
if ( xglExecuteIsEnabled("glPrioritizeTextures") )
glPrioritizeTextures ( n, textures, priorities ) ;
#else
fprintf ( xglTraceFd, " glPrioritizeTextures isn't supported on this OpenGL!\n" ) ;
#endif
}
#endif