70647ffd35
Also, when moving MP packets around, medium_term buffer can become empty. Have added checks for empty short, medium and long term buffers when moving packets.
281 lines
9 KiB
C++
281 lines
9 KiB
C++
// replay.hxx - a system to record and replay FlightGear flights
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//
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// Written by Curtis Olson, started July 2003.
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//
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// Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _FG_REPLAY_HXX
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#define _FG_REPLAY_HXX 1
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <mutex>
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#include <simgear/compiler.h>
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#include <simgear/math/sg_types.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/io/iostreams/gzcontainerfile.hxx>
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#include <simgear/io/HTTPFileRequest.hxx>
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#include <MultiPlayer/multiplaymgr.hxx>
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#include <deque>
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#include <vector>
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class FGFlightRecorder;
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struct FGReplayData {
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double sim_time;
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// Our aircraft state.
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std::vector<char> raw_data;
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// Incoming multiplayer messages.
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std::vector<std::shared_ptr<std::vector<char>>> multiplayer_messages;
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std::vector<char> extra_properties;
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std::map<std::string, std::string> replay_extra_property_changes;
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std::vector<std::string> replay_extra_property_removals;
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// Updates static statistics defined below.
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void UpdateStats();
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// Resets out static property nodes; to be called by fgStartNewReset().
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static void resetStatisticsProperties();
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FGReplayData();
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~FGReplayData();
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size_t m_bytes_raw_data = 0;
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size_t m_bytes_multiplayer_messages = 0;
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size_t m_num_multiplayer_messages = 0;
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// Statistics about replay data, also properties /sim/replay/datastats_*.
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static size_t s_num;
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static size_t s_bytes_raw_data;
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static size_t s_bytes_multiplayer_messages;
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static size_t s_num_multiplayer_messages;
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static SGPropertyNode_ptr s_prop_num;
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static SGPropertyNode_ptr s_prop_bytes_raw_data;
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static SGPropertyNode_ptr s_prop_bytes_multiplayer_messages;
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static SGPropertyNode_ptr s_prop_num_multiplayer_messages;
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};
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typedef struct {
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double sim_time;
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std::string message;
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std::string speaker;
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} FGReplayMessages;
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enum FGTapeType
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{
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FGTapeType_NORMAL,
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FGTapeType_CONTINUOUS,
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FGTapeType_RECOVERY,
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};
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struct FGFrameInfo;
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typedef std::deque < FGReplayData *> replay_list_type;
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typedef std::vector < FGReplayMessages > replay_messages_type;
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/**
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* A recording/replay module for FlightGear flights
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*
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*/
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class FGReplay : public SGSubsystem, SGPropertyChangeListener
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{
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public:
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FGReplay ();
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virtual ~FGReplay();
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// Subsystem API.
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void bind() override;
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void init() override;
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void reinit() override;
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void unbind() override;
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void update(double dt) override;
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "replay"; }
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bool start(bool NewTape=false);
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bool saveTape(const SGPropertyNode* ConfigData);
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bool loadTape(const SGPropertyNode* ConfigData);
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// If filerequest is set, the local file is a Continuous recording and
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// it might increase in size as downloading progresses, so we need to
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// incrementally index the file until the file request has finished the
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// download.
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//
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bool loadTape(
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const SGPath& Filename,
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bool Preview,
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SGPropertyNode& MetaMeta,
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simgear::HTTP::FileRequestRef filerequest=nullptr
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);
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// Attempts to load Continuous recording header properties into
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// <properties>. If in is null we use internal std::fstream, otherwise we
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// use *in.
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//
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// Returns 0 on success, +1 if we may succeed after further download, or -1
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// if recording is not a Continuous recording.
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//
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static int loadContinuousHeader(const std::string& path, std::istream* in, SGPropertyNode* properties);
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// Prepends /sim/replay/tape-directory and/or appends .fgtape etc.
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//
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static std::string makeTapePath(const std::string& tape_name);
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private:
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void clear();
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FGReplayData* record(double time);
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void interpolate(double time, const replay_list_type &list);
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void replay(
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double time,
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size_t offset,
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size_t offset_old,
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bool replay_signals,
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bool replay_multiplayer,
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bool replay_extra_properties,
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int* xpos=nullptr,
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int* ypos=nullptr,
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int* xsize=nullptr,
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int* ysize=nullptr
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);
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void replay(
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double time,
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FGReplayData* pCurrentFrame,
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FGReplayData* pOldFrame=nullptr,
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int* xpos=nullptr,
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int* ypos=nullptr,
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int* xsize=nullptr,
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int* ysize=nullptr
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);
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void guiMessage(const char* message);
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void loadMessages();
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void fillRecycler();
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bool replay( double time );
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void replayMessage( double time );
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double get_start_time();
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double get_end_time();
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bool listTapes(bool SameAircraftFilter, const SGPath& tapeDirectory);
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bool saveTape(const SGPath& Filename, SGPropertyNode_ptr MetaData);
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// Build up in-memory cache of simulator time to file offset, so we can
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// handle random access.
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//
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// We also cache any frames that modify extra-properties.
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//
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// Can be called multiple times, e.g. if recording is being downlaoded.
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//
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void indexContinuousRecording(const void* data, size_t numbytes);
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// Callback for use with simgear::HTTP::FileRequest::setCallback().
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//
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static void call_indexContinuousRecording(void* ref, const void* data, size_t numbytes);
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SGPropertyNode_ptr continuousWriteHeader(
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std::ofstream& out,
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const SGPath& path,
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FGTapeType tape_type
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);
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bool continuousWriteFrame(FGReplayData* r, std::ostream& out, SGPropertyNode_ptr meta);
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double sim_time;
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double last_mt_time;
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double last_lt_time;
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double last_msg_time;
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replay_messages_type::iterator current_msg;
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int last_replay_state;
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bool was_finished_already;
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replay_list_type short_term;
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replay_list_type medium_term;
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replay_list_type long_term;
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replay_list_type recycler;
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replay_messages_type replay_messages;
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SGPropertyNode_ptr disable_replay;
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SGPropertyNode_ptr replay_master;
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SGPropertyNode_ptr replay_master_eof;
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SGPropertyNode_ptr replay_time;
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SGPropertyNode_ptr replay_time_str;
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SGPropertyNode_ptr replay_looped;
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SGPropertyNode_ptr replay_duration_act;
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SGPropertyNode_ptr speed_up;
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SGPropertyNode_ptr replay_multiplayer;
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SGPropertyNode_ptr recovery_period;
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SGPropertyNode_ptr m_sim_startup_xpos;
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SGPropertyNode_ptr m_sim_startup_ypos;
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SGPropertyNode_ptr m_sim_startup_xsize;
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SGPropertyNode_ptr m_sim_startup_ysize;
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double replay_time_prev; // Used to detect jumps while replaying.
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double m_high_res_time; // default: 60 secs of high res data
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double m_medium_res_time; // default: 10 mins of 1 fps data
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double m_low_res_time; // default: 1 hr of 10 spf data
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// short term sample rate is as every frame
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double m_medium_sample_rate; // medium term sample rate (sec)
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double m_long_sample_rate; // long term sample rate (sec)
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FGFlightRecorder* m_pRecorder;
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FGMultiplayMgr* m_MultiplayMgr;
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void valueChanged(SGPropertyNode * node);
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// Things for replaying from uncompressed fgtape file.
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std::ifstream m_continuous_in;
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bool m_continuous_in_multiplayer;
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bool m_continuous_in_extra_properties;
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std::mutex m_continuous_in_time_to_frameinfo_lock;
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std::map<double, FGFrameInfo> m_continuous_in_time_to_frameinfo;
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SGPropertyNode_ptr m_continuous_in_config;
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double m_continuous_in_time_last;
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double m_continuous_in_frame_time_last;
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std::ifstream m_continuous_indexing_in;
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std::streampos m_continuous_indexing_pos;
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// Only used for gathering statistics that are then written into
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// properties.
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//
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int m_num_frames_extra_properties = 0;
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int m_num_frames_multiplayer = 0;
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// For writing uncompressed fgtape file.
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SGPropertyNode_ptr m_continuous_out_config;
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std::ofstream m_continuous_out;
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SGPropertyNode_ptr m_simple_time_enabled;
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};
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#endif // _FG_REPLAY_HXX
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