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Author SHA1 Message Date
Julian Smith
70647ffd35 src/Aircraft/replay.*: use getMPProtocolClockSec if /sim/time/simple-time/enabled is set.
Also, when moving MP packets around, medium_term buffer can become empty. Have
added checks for empty short, medium and long term buffers when moving packets.
2021-04-15 17:23:58 +01:00
Julian Smith
5c76f41743 Added support for analysing raw speed values when replaying.
Setting sim/replay/log-raw-speed logs raw speed to
/sim/replay/log-raw-speed-values/value[].

'scripts/python/recordreplay.py --test-motion' uses this to test for a bug
where the user aircraft simtime and signals information don't quite match in
continuous recordings.
2021-03-27 22:37:54 +00:00
Julian Smith
0ff0cc30fd src/Aircraft/replay.hxx: removed unused class member. 2021-03-27 21:55:35 +00:00
Julian Smith
d7b889a74a src/Aircraft/replay.*: Be able to exclude user aircraft's signals from Continuous recording.
Controlled by /sim/replay/record-signals.

E.g. one can now record only multiplayer aircraft.
2021-03-06 08:52:20 +00:00
Julian Smith
4553d813b1 Various fixes and improvements to replaying of Continuous recordings.
FGFlightRecorder::replay():
    Fixed behaviour when going back in time while replaying - we were not
    replaying initial property changes correctly because we deliberately
    don't load signals data for some frames when we are only interested in
    multiplayer or extra properties.

    Removed incorrect code that tried to avoid replaying the same frame twice
    in succession.

FGReplay::update(double dt):
    Improved how we figure out which frames we need to replay just for multiplayer
    or extra property changes.

FGReplay::makeTapePath():
    New fn containing the code for converting tape name into path by prepending
    tape dir and appending .fgtape as necessary. Called when loading tape at
    startup or at runtime.

Cached some more property nodes in SGPropertyNode_ptr's.

Don't recordCHAT_MSG_ID messages; unfortunately it looks like most (all?)
chat message text is received as part of POS_DATA_ID messages tied to
sim/multiplay/chat, so this doesn't actually avoid recording chat messages.
2021-02-26 22:29:33 +00:00
Julian Smith
32a066f810 Fixed replay-from-url bug.
Need to use simgear::HTTP::FileRequestRef shared pointer, otherwise
HTTPFileRequest will delete it after the transfer.

Also changed callback to a lambda to match reinstated simgear API.
2021-02-20 13:54:04 +00:00
Scott Giese
86ff18e0e6 Replay: Resolve missing mutex header 2021-02-18 23:12:31 -06:00
Julian Smith
5a70245ba9 src/Aircraft/replay.*: modified to match change to simgear::HTTP::FileRequest::setCallback().
We now use a function pointer instead of a lambda.
2021-02-18 23:21:01 +00:00
Julian Smith
f3679f121d Allow replay of Continuous recordings if --load-tape is given a URL.
E.g. for --load-tape=http[s]://foo.com/foo/bar/wibble.fgtape, we download in
the background to a file called foo.com_[MD5]_wibble.fgtape, where [MD5] is an
8-character hash of /foo/bar.

We assume any existing file contains valid data and only download any remaining
data (by specifying an http Range header).

Also, when loading/downloading and replaying continuous recordings at startup,
we set the aircraft and airport from the recording.

src/Aircraft/replay.cxx
src/Aircraft/replay.hxx
    FGReplay::loadContinuousHeader()
        Loads properties from Continuous recording's header, distinguishing
        between failure due to incorrect header, or due to a truncated file.
    FGReplay::indexContinuousRecording()
        Contains Continuous recording indexing code, in a form that can be used
        in background while we are downloading.
    Added a mutex to protect m_continuous_in_time_to_frameinfo, which can now
    be modified in background as Continuous recording is downloaded.
src/Main/fg_init.cxx
src/Main/options.cxx
    fgOptLoadTape():
        Modified to handle --load-tape=<url>. We start download, and read
        the header before returning, so that we can force the FDM to use the
        recording's aircraft instead of the user's default. Limit recording
        download rate if /sim/replay/download-max-bytes-per-sec is set, by
        calling new filerequest->setMaxBytesPerSec().
2021-02-18 09:32:15 +00:00
Julian Smith
31ec727872 Added record/replay of extra properties, with specific support for window size/position and view settings.
Recording of extra properties is only supported in Continuous recordings.

Modified Continuous recording format to allow future forwards
compatibility. See docs-mini/README-recordings.md for details. This breaks
compatibility with previously-generated Continuous recordings, but this only
affects next.

To reduce overhead we record all extra property values in the first frame and
then later frames contain only extra property changes. When replaying, if the
user jumps backwards we replay all extra property changes since the start of
the recording. Similarly if the user jumps forwards, we replay any intervening
extra property changes.

Recording extra properties:
    This is enabled by:
        /sim/replay/record-extra-properties

    The extra properties that are recorded are identified by the property
    paths in the values of /sim/replay/record-extra-properties-paths/path[]
    properties. We record the entire tree for each specified path.

Recording of main window position size:
    We have specific support for record and replay of main window position/size.

    This is enabled by:
        /sim/replay/record-main-window

Recording of main window view:
    We have specific support for recording the view type and direction/zoom
    settings.

    This is enabled by:
        /sim/replay/record-main-view

    We record the /sim/current-view/ property tree, excluding some subtrees
    that continuously vary but are not required for replaying of the view.

When replaying, we allow separate control of what extra property changes are
replayed, with:

    /sim/replay/replay-extra-property-changes
    /sim/replay/replay-extra-property-removal
    /sim/replay/replay-main-window-position
    /sim/replay/replay-main-window-size
    /sim/replay/replay-main-view

We work around some problems caused by the use of tied properties when
replaying changes to view-number.

Window position issue:

    When replaying window position and size changes, things get a little tricky
    because osgViewer::GraphicsWindow::setWindowRectangle() takes a position
    for the entire window, but osgGA::GUIEventAdapter::RESIZE events contain
    the position of the interior of the window; for example the y values will
    differ by the height of the window's titlebar. This can cause windows to
    move progressively further down each time they are positioned or resized.

    There doesn't seem to be a way of finding the size of a window's
    furniture directly. So instead this commit adds a new method
    osgGA::GUIEventAdapter::setWindowRectangleInteriorWithCorrection() which
    wraps osgViewer::GraphicsWindow::setWindowRectangle(). We listen for the
    following osgGA::GUIEventAdapter::RESIZE event and calculate corrections
    for x and y position that are used for subsequent calls.

docs-mini/README-recordings.md:
    Updated to document new Continuous format.

scripts/python/recordreplay.py:
    New script to test various aspects of record/replay.

Other:

    We now create convenience softlink to most recent continuous recording, using
    SGPath::makeLink(). Note that SGPath::makeLink() currently does nothing on
    Windows.

    Changed format of Continuous recordings to contain a single property tree
    in header. This is much simpler than having separate Config and Meta trees.
2021-02-13 11:38:52 +00:00
Julian Smith
0506a72b30 Improved handling of continuous replay and added recovery system.
Continuous replay:
    If the user replays a continuous recording from file and then end replay
    with the 'My controls' or 'End replay' buttons, we now forget about the
    continuous recording. This enables the usual in-memory record/replay to be
    used subsequently. Also added a '-continuous' suffix to continuous fgtape
    filenames.

New recovery system:
    If /sim/replay/recovery-period is set and greater than zero, we
    periodically save a single-item continuous recording to a recovery file
    called <aircraft-type>-recovery.fgtape (with no date or time in the name),
    doing so in such a way as to ensure that there is always a valid recovery
    file even if flightgear crashes. One can then resume the flight from the
    most recently-saved point by loading this from within flightgear or with
    the --load-tape=... option.

Also did a fair amount of refactoring and tried to clarify the different
property nodes that we embed within recordings.
2020-06-19 20:44:26 +01:00
Julian Smith
001c1d231d If multiplayer record is enabled, carry on recording while replaying.
This background recording keeps the user aircraft stationary while recording
all movements of multiplayer aircraft. Allows one to look at replay without,
for example, disturbing continuous record to file.
2020-06-17 21:10:33 +01:00
Julian Smith
15915b5a79 Added support for continuous uncompressed save to file.
This allows full-fidelity recordings of arbitrary length (limited only by disc
space) to be created and replayed. These recordings always contain multiplayer
information, regardless of /sim/replay/multiplayer.

When an uncompressed recording is loaded, it is not copied into memory. Instead
we extract individual frame information as required when replaying.

Recording to file is activated by setting /sim/replay/record-continuous to
true. We use the same filename pattern as ordinary fgtapes. The file format
is similar except for being uncompressed (so that replaying can seek within
the recording; gzip etc don't seem to support seeking within the uncompressed
stream.)
2020-06-17 21:10:33 +01:00
Julian Smith
edb5be38ee Multiplayer replay: add support to fgtape recordings. improved replay behaviour.
Fgtape:

    If multipayer replay is active we write multiplayer packet information to
    fgtape files. We also add /sim/replay/multiplayer to the properties written
    to fgtape file so at load time we knows whether to expect multiplayer
    packets.

    New builds of fg can load and replay old recordings.

    It is expected (but has not been tested) that old builds of fg will be able
    to read new fgtape recordings where /sim/replay/multiplayer was unset or
    false (currently the default).

    Old builds of fg will not be able to load fgtape recordings that include
    multiplayer data.

Avoid incorrect removal of multiplayer aircraft when replaying:

    We now clear multiplayer motion history when we jump forwards or backwards
    during replay. This ensures that multiplayer code doesn't remove
    multiplayer aircraft because of inconsistent-looking time stamps.

    We preserve some multiplay information when purging recorded information
    to save space. This ensures that when replaying we get frequent enough
    packets to avoid the multiplayer code thinking that multiplayer aircraft
    have disappeared.
2020-06-05 21:21:14 +01:00
Julian Smith
4de00657c9 Multiplayer replay: added properties showing memory usage info. 2020-06-05 21:21:14 +01:00
Julian Smith
e7b1f3f52e Multiplayer replay: new, support for replaying multiplayer aircraft as well as the user's aircraft.
At the moment this only works for live replays - we don't (yet) write the
multiplayer information to fgtape files.

Enable with:
    --prop:bool:/sim/replay/multiplayer=true

This works by copying all raw multiplayer packets into a buffer in
FGMultiplayMgr. Each time it is called, FGFlightRecorder::capture() moves all
the available packet from this buffer into its FGReplayData. Thus we store
roughly syncronised multiplayer packets along with the user aircraft's detailed
replay properties.

When replaying, FGFlightRecorder pushes packets into a buffer in
FGMultiplayMgr, which are used instead of live multiplayer packets. [Actually
when replaying FGMultiplayMgr still reads live packets in order to handle live
chat messages, and ignores chat messages from FGFlightRecorder.]
2020-06-05 21:21:14 +01:00
Lars Toenning
d4b1e42b83
Fix playback duration during replay
Fixes #1856
Playback starts at endTime - duration if checkbox is set to active. Duration and checkbox status will be saved for umcoming sessions.
2020-03-25 17:21:14 +01:00
Edward d'Auvergne
fb5c36fc82 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 14:27:30 +02:00
Edward d'Auvergne
7a6e63ddb9 SGSubsystem classes: Subsystem and subsystem group API declaration standardisation.
This is a cleanup commit.
2019-07-01 14:27:30 +02:00
Edward d'Auvergne
60a2444766 SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-07-01 14:27:28 +02:00
James Turner
ec0b515864 Whoops, fix a bad typo. 2018-09-15 10:57:02 +01:00
James Turner
72239c9a52 Code cleanups while checking reposition performance
Some C++11 fixes and give FDMShell, Reply a subsystem-name
2018-09-09 13:42:51 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
ThorstenB
fdb64a02a8 Extended replay and flight recording system
Save/restore replay sessions.
Replay system message support, so recorded flights can be turned into
flight tutorials.
2012-11-10 21:26:08 +01:00
ThorstenB
ab84ff5904 Replay upgrade, part II: Integrate flight recorder, update replay system.
Drop hard-coded replay property logic, cut ties to net_ctrls, net_fdm.
Improve replay system controls and status information.
2011-10-01 22:58:40 +02:00
ThorstenB
6c3cd27a57 Looped replay feature
New option for continuously repeated replay
(LinuxTag FlightGear demo mode :) )
2011-05-14 09:17:51 +02:00
ThorstenB
991beb0b5e replay/FDM shell subsystem refactoring
Move final bits of replay code to where it belongs.
Use subsystem suspend/resume for FDM shell during instant replay.
2011-03-21 23:07:05 +01:00
ThorstenB
b6d70d2c71 Replay improvements
Clear replay buffers on sim reset.
Allow instant replay to be activated properly when sim is paused.
2011-03-20 15:03:47 +01:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
durk
78aaa1ce7a Forward port from CVS/PLIB: Use a more memory allocation efficient replay
system.
2008-04-02 18:55:39 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
Renamed from src/Replay/replay.hxx (Browse further)