446 lines
13 KiB
C++
446 lines
13 KiB
C++
// HUD.cxx -- Head Up Display
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
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// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include STL_STRING
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#include STL_FSTREAM
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include SG_GLU_H
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#include <simgear/constants.h>
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#include <simgear/misc/sg_path.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewmgr.hxx>
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#include "HUD.hxx"
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static float clamp(float f)
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{
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return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
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}
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HUD::HUD() :
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_current(fgGetNode("/sim/hud/current-color", true)),
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_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
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_3DenabledN(fgGetNode("/sim/hud/enable3d[1]", true)),
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_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
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_transparency(fgGetNode("/sim/hud/color/transparent", true)),
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_red(fgGetNode("/sim/hud/color/red", true)),
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_green(fgGetNode("/sim/hud/color/green", true)),
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_blue(fgGetNode("/sim/hud/color/blue", true)),
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_alpha(fgGetNode("/sim/hud/color/alpha", true)),
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_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
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_brightness(fgGetNode("/sim/hud/color/brightness", true)),
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_visible(false),
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_antialiased(false),
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_transparent(false),
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_a(0.67), // FIXME better names
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_cl(0.01),
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//
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_scr_widthN(fgGetNode("/sim/startup/xsize", true)),
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_scr_heightN(fgGetNode("/sim/startup/ysize", true)),
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_unitsN(fgGetNode("/sim/startup/units", true)),
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_timer(0.0),
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//
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_font_renderer(new fntRenderer()),
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_font(0),
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_font_size(0.0),
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_style(0)
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{
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SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
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_visibility->addChangeListener(this);
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_3DenabledN->addChangeListener(this);
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_antialiasing->addChangeListener(this);
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_transparency->addChangeListener(this);
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_red->addChangeListener(this);
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_green->addChangeListener(this);
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_blue->addChangeListener(this);
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_alpha->addChangeListener(this);
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_alpha_clamp->addChangeListener(this);
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_brightness->addChangeListener(this);
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_current->addChangeListener(this);
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_scr_widthN->addChangeListener(this);
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_scr_heightN->addChangeListener(this);
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_unitsN->addChangeListener(this, true);
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}
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HUD::~HUD()
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{
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_visibility->removeChangeListener(this);
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_3DenabledN->removeChangeListener(this);
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_antialiasing->removeChangeListener(this);
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_transparency->removeChangeListener(this);
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_red->removeChangeListener(this);
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_green->removeChangeListener(this);
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_blue->removeChangeListener(this);
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_alpha->removeChangeListener(this);
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_alpha_clamp->removeChangeListener(this);
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_brightness->removeChangeListener(this);
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_current->removeChangeListener(this);
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_scr_widthN->removeChangeListener(this);
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_scr_heightN->removeChangeListener(this);
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_unitsN->removeChangeListener(this);
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delete _font_renderer;
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deque<Item *>::const_iterator it, end = _items.end();
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for (it = _items.begin(); it != end; ++it)
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delete *it;
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}
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void HUD::init()
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{
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_font_cache = globals->get_fontcache();
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if (!_font)
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_font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
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if (!_font)
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throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
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_font_size = fgGetFloat("/sim/hud/font/size", 10);
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_font_renderer->setFont(_font);
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_font_renderer->setPointSize(_font_size);
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_text_list.setFont(_font_renderer);
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load(fgGetString("/sim/hud/path[1]", "Huds/default.xml"));
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}
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void HUD::update(double dt)
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{
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_timer += dt;
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}
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void HUD::draw()
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{
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if (!isVisible())
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return;
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if (!_items.size())
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return;
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if (is3D()) {
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draw3D();
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return;
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}
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const float normal_aspect = 640.0f / 480.0f;
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// note: aspect_ratio is Y/X
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float current_aspect = 1.0f / globals->get_current_view()->get_aspect_ratio();
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if (current_aspect > normal_aspect) {
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float aspect_adjust = current_aspect / normal_aspect;
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float adjust = 320.0f * aspect_adjust - 320.0f;
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draw2D(-adjust, 0.0f, 640.0f + adjust, 480.0f);
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} else {
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float aspect_adjust = normal_aspect / current_aspect;
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float adjust = 240.0f * aspect_adjust - 240.0f;
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draw2D(0.0f, -adjust, 640.0f, 480.0f + adjust);
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}
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glViewport(0, 0, _scr_width, _scr_height);
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}
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void HUD::draw3D()
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{
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FGViewer* view = globals->get_current_view();
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// Standard fgfs projection, with essentially meaningless clip
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// planes (we'll map the whole HUD plane to z=-1)
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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// Standard fgfs view direction computation
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float lookat[3];
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lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
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lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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if (fabs(lookat[1]) > 9999)
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lookat[1] = 9999; // FPU sanity
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gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
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// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
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// This is the default fgfs field of view, which the HUD files are
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// written to assume.
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float dx = 0.52056705; // tan(55/2)
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float dy = dx * 0.75; // assumes 4:3 aspect ratio
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float m[16];
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m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
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m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
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m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
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m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
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glMultMatrixf(m);
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// Convert the 640x480 "HUD standard" coordinate space to a square
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// about the origin in the range [-1:1] at depth of -1
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glScalef(1.0 / 320, 1.0 / 240, 1);
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glTranslatef(-320, -240, -1);
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common_draw();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void HUD::draw2D(GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end)
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{
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(x_start, x_end, y_start, y_end);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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common_draw();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void HUD::common_draw()
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{
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_text_list.erase();
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_line_list.erase();
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_stipple_line_list.erase();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glEnable(GL_BLEND);
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if (isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (isAntialiased()) {
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glEnable(GL_LINE_SMOOTH);
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glAlphaFunc(GL_GREATER, alphaClamp());
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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//glLineWidth(1.5);
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} else {
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//glLineWidth(1.0);
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}
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setColor();
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deque<Item *>::const_iterator it, end = _items.end();
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for (it = _items.begin(); it != end; ++it)
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if ((*it)->isEnabled())
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(*it)->draw();
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_text_list.draw();
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_line_list.draw();
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if (_stipple_line_list.size()) {
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(1, 0x00FF);
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_stipple_line_list.draw();
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glDisable(GL_LINE_STIPPLE);
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}
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if (isAntialiased()) {
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_LINE_SMOOTH);
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//glLineWidth(1.0);
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}
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if (isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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}
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int HUD::load(const char *file, float x, float y, int level, const string& indent)
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{
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const sgDebugPriority TREE = SG_INFO;
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const int MAXNEST = 10;
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SGPath path(globals->get_fg_root());
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path.append(file);
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if (!level) {
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SG_LOG(SG_INPUT, TREE, endl << "load " << file);
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_items.erase(_items.begin(), _items.end());
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} else if (level > MAXNEST) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
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return 0x1;
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} else if (!file || !file[0]) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid filename ");
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return 0x2;
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}
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int ret = 0;
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ifstream input(path.c_str());
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if (!input.good()) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str());
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return 0x4;
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}
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SGPropertyNode root;
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try {
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readProperties(input, &root);
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} catch (const sg_exception &e) {
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input.close();
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guiErrorMessage("HUD: Error ", e);
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return 0x8;
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}
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for (int i = 0; i < root.nChildren(); i++) {
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SGPropertyNode *n = root.getChild(i);
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const char *d = n->getStringValue("name", 0);
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string desc;
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if (d)
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desc = string(": \"") + d + '"';
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const char *name = n->getName();
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if (!strcmp(name, "name")) {
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continue;
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} else if (!strcmp(name, "enable3d")) {
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// set in the tree so that valueChanged() picks it up
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_3DenabledN->setBoolValue(n->getBoolValue());
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continue;
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} else if (!strcmp(name, "import")) {
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const char *fn = n->getStringValue("path", "");
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float xoffs = n->getFloatValue("x-offset", 0.0f);
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float yoffs = n->getFloatValue("y-offset", 0.0f);
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SG_LOG(SG_INPUT, TREE, indent << "|__import " << fn << desc);
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string ind = indent + string(i + 1 < root.nChildren() ? "| " : " ");
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ret |= load(fn, x + xoffs, y + yoffs, level + 1, ind);
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continue;
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}
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SG_LOG(SG_INPUT, TREE, indent << "|__" << name << desc);
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Item *item;
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if (!strcmp(name, "label")) {
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item = static_cast<Item *>(new Label(this, n, x, y));
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} else if (!strcmp(name, "gauge")) {
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item = static_cast<Item *>(new Gauge(this, n, x, y));
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} else if (!strcmp(name, "tape")) {
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item = static_cast<Item *>(new Tape(this, n, x, y));
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} else if (!strcmp(name, "dial")) {
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item = static_cast<Item *>(new Dial(this, n, x, y));
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} else if (!strcmp(name, "turn-bank-indicator")) {
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item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
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} else if (!strcmp(name, "ladder")) {
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item = static_cast<Item *>(new Ladder(this, n, x, y));
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} else if (!strcmp(name, "runway")) {
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item = static_cast<Item *>(new Runway(this, n, x, y));
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} else {
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SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!");
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continue;
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}
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_items.insert(_items.begin(), item);
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}
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input.close();
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SG_LOG(SG_INPUT, TREE, indent);
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return ret;
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}
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void HUD::valueChanged(SGPropertyNode *node)
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{
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if (!strcmp(node->getName(), "current-color")) {
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int i = node->getIntValue();
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if (i < 0)
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i = 0;
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SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
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if ((n = n->getChild("color", i, false))) {
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if (n->hasValue("red"))
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_red->setFloatValue(n->getFloatValue("red", 1.0));
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if (n->hasValue("green"))
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_green->setFloatValue(n->getFloatValue("green", 1.0));
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if (n->hasValue("blue"))
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_blue->setFloatValue(n->getFloatValue("blue", 1.0));
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if (n->hasValue("alpha"))
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_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
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if (n->hasValue("alpha-clamp"))
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_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
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if (n->hasValue("brightness"))
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_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
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if (n->hasValue("antialiased"))
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_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
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if (n->hasValue("transparent"))
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_transparency->setBoolValue(n->getBoolValue("transparent", false));
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}
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}
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_scr_width = _scr_widthN->getIntValue();
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_scr_height = _scr_heightN->getIntValue();
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_visible = _visibility->getBoolValue();
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_3Denabled = _3DenabledN->getBoolValue();
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_transparent = _transparency->getBoolValue();
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_antialiased = _antialiasing->getBoolValue();
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float brt = _brightness->getFloatValue();
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_r = clamp(brt * _red->getFloatValue());
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_g = clamp(brt * _green->getFloatValue());
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_b = clamp(brt * _blue->getFloatValue());
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_a = clamp(_alpha->getFloatValue());
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_cl = clamp(_alpha_clamp->getFloatValue());
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_units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET;
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}
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void HUD::setColor() const
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{
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if (_antialiased)
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glColor4f(_r, _g, _b, _a);
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else
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glColor3f(_r, _g, _b);
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}
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