774 lines
23 KiB
C++
774 lines
23 KiB
C++
// hud.hxx -- hud defines and prototypes (initial draft)
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _HUD_HXX
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#define _HUD_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_VALUES_H
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# include <values.h> // for MAXINT
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#endif
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#include <vector> // STL vector
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#include <deque> // STL double ended queue
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#include <fg_typedefs.h>
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#include <fg_constants.h>
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#include <Aircraft/aircraft.hxx>
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#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
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//#include "glfont.h"
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//extern GLFONT *myFont;
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FG_USING_STD(deque);
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FG_USING_STD(vector);
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#ifndef WIN32
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typedef struct {
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int x, y;
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} POINT;
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typedef struct {
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int top, bottom, left, right;
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} RECT;
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#endif
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// View mode definitions
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enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
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// DAY, NIGHT and brightness levels need to be visible where dialogs and
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// controls can be used to set intensity and appropriate color. This will
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// be moved.
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// Hud general constants
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#define DAY 1
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#define NIGHT 2
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#define BRT_BLACK 3
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#define BRT_DARK 4
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#define BRT_MEDIUM 5
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#define BRT_LIGHT 6
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#define SIZE_SMALL 7
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#define SIZE_LARGE 8
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// Label constants
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#define SMALL 1
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#define LARGE 2
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#define BLINK 3
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#define NOBLINK 4
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enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
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// Ladder constants
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#define NONE 1
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#define UPPER_LEFT 2
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#define UPPER_CENTER 3
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#define UPPER_RIGHT 4
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#define CENTER_RIGHT 5
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#define LOWER_RIGHT 6
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#define LOWER_CENTER 7
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#define LOWER_LEFT 8
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#define CENTER_LEFT 9
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#define SOLID_LINES 10
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#define DASHED_LINES 11
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#define DASHED_NEG_LINES 12
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#define HORIZON_FIXED 1
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#define HORIZON_MOVING 2
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#define LABEL_COUNTER 1
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#define LABEL_WARNING 2
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#define HUDS_AUTOTICKS 0x0001
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#define HUDS_VERT 0x0002
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#define HUDS_HORZ 0x0000
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#define HUDS_TOP 0x0004
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#define HUDS_BOTTOM 0x0008
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#define HUDS_LEFT HUDS_TOP
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#define HUDS_RIGHT HUDS_BOTTOM
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#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
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#define HUDS_NOTICKS 0x0010
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#define HUDS_ARITHTIC 0x0020
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#define HUDS_DECITICS 0x0040
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#define HUDS_NOTEXT 0x0080
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// Ladder orientaion
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// #define HUD_VERTICAL 1
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// #define HUD_HORIZONTAL 2
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// #define HUD_FREEFLOAT 3
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// Ladder orientation modes
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// #define HUD_LEFT 1
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// #define HUD_RIGHT 2
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// #define HUD_TOP 1
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// #define HUD_BOTTOM 2
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// #define HUD_V_LEFT 1
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// #define HUD_V_RIGHT 2
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// #define HUD_H_TOP 1
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// #define HUD_H_BOTTOM 2
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// Ladder sub-types
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// #define HUD_LIM 1
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// #define HUD_NOLIM 2
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// #define HUD_CIRC 3
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// #define HUD_INSTR_LADDER 1
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// #define HUD_INSTR_CLADDER 2
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// #define HUD_INSTR_HORIZON 3
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// #define HUD_INSTR_LABEL 4
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// in cockpit.cxx
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extern float get_throttleval ( void );
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extern float get_aileronval ( void );
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extern float get_elevatorval ( void );
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extern float get_elev_trimval( void );
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extern float get_rudderval ( void );
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extern float get_speed ( void );
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extern float get_aoa ( void );
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extern float get_roll ( void );
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extern float get_pitch ( void );
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extern float get_heading ( void );
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extern float get_view_direction( void );
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extern float get_altitude ( void );
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extern float get_agl ( void );
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extern float get_sideslip ( void );
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extern float get_frame_rate ( void );
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extern float get_latitude ( void );
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extern float get_lat_min ( void );
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extern float get_longitude ( void );
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extern float get_long_min ( void );
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extern float get_fov ( void );
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extern float get_vfc_ratio ( void );
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extern float get_vfc_tris_drawn ( void );
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extern float get_vfc_tris_culled ( void );
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extern float get_climb_rate ( void );
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extern char *coord_format_lat(float);
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extern char *coord_format_lon(float);
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//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
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extern char *get_formated_gmt_time( void );
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enum hudinstype{ HUDno_instr,
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HUDscale,
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HUDlabel,
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HUDladder,
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HUDcirc_ladder,
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HUDhorizon,
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HUDguage,
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HUDdual_inst,
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HUDmoving_scale,
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HUDtbi
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};
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typedef struct gltagRGBTRIPLE { // rgbt
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GLfloat Blue;
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GLfloat Green;
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GLfloat Red;
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} glRGBTRIPLE;
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/*
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struct fgVertex2D {
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UINT x, y;
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fgVertex2D( UINT a = 0, UINT b =0 )
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: x(a), y(b) {}
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fgVertex2D( const fgVertex2D & image )
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: x(image.x), y(image.y) {}
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fgVertex2D& operator= ( const fgVertex2D & image ) {
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x = image.x; y = image.y; return *this;
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}
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~fgVertex2D() {}
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};
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*/
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class fgLineSeg2D {
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private:
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GLfloat x0, y0, x1, y1; //UINT
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public:
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fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
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: x0(a), y0(b), x1(c), y1(d) {}
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fgLineSeg2D( const fgLineSeg2D & image )
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: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
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fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
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x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
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}
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~fgLineSeg2D() {}
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void draw()
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{
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glVertex2f(x0, y0);
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glVertex2f(x1, y1);
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}
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};
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#define USE_HUD_TextList
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#ifdef USE_HUD_TextList
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//#define FAST_TEXT_TEST
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#ifdef FAST_TEXT_TEST
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extern void Font_Setup(void);
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extern unsigned int font_base;
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#endif
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class fgTextString {
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private:
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void *font;
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char msg[80];
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float x, y;
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// static GLfloat mat[16];
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public:
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fgTextString( void *d = NULL, char *c = NULL, UINT x = 0, UINT y =0 )
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: font(d), x(x), y(y) {strcpy(msg,c);}
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fgTextString( const fgTextString & image )
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: font(image.font), x(image.x), y(image.y) {strcpy(msg,image.msg);}
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fgTextString& operator = ( const fgTextString & image ) {
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font = image.font; strcpy(msg,image.msg); x = image.x; y = image.y;
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return *this;
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}
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~fgTextString() {msg[0]='\0';}
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// void set_mat(void) {
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// glScalef(.075, .075, 0.0);
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// glGetFloatv(GL_MODELVIEW_MATRIX, mat);
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// }
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void draw()
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{
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#ifdef FAST_TEXT_TEST
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glRasterPos2f( x, y);
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int len = (int) strlen(msg);
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for (int i=0; i < len; i++) {
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glCallList(font_base+msg[i]);
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}
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// glFontTextOut ( msg, x, y, 0.0f);
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#else
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#define USE_STROKED_CHAR
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#ifdef USE_STROKED_CHAR
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int c;
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char *buf;
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buf = msg;
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if(*buf)
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{
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// glRasterPos2f( x, y);
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glTranslatef( x, y, 0);
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glScalef(.075, .075, 0.0);
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while ((c=*buf++)) {
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glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, c);
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}
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}
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#else
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char *c = msg;
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if(*c)
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{
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glRasterPos2f(x, y);
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while (*c) {
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glutBitmapCharacter(font, *c);
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c++;
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}
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}
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#endif // #ifdef USE_STROKED_CHAR
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#endif // FAST_TEXT_TEST
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}
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};
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typedef vector< fgTextString > TYPE_HUD_TextList;
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extern TYPE_HUD_TextList HUD_TextList;
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#endif //#ifdef USE_HUD_TextList
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typedef vector< fgLineSeg2D > TYPE_HUD_LineList;
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extern TYPE_HUD_LineList HUD_LineList;
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extern TYPE_HUD_LineList HUD_StippleLineList;
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class instr_item { // An Abstract Base Class (ABC)
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private:
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static UINT instances; // More than 64K instruments? Nah!
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static int brightness;
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static glRGBTRIPLE color;
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UINT handle;
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RECT scrn_pos; // Framing - affects scale dimensions
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// and orientation. Vert vs Horz, etc.
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FLTFNPTR load_value_fn;
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float disp_factor; // Multiply by to get numbers shown on scale.
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UINT opts;
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bool is_enabled;
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bool broken;
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UINT scr_span; // Working values for draw;
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POINT mid_span; //
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public:
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instr_item( int x,
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int y,
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UINT height,
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UINT width,
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FLTFNPTR data_source,
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float data_scaling,
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UINT options,
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bool working = true);
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instr_item( const instr_item & image );
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instr_item & operator = ( const instr_item & rhs );
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virtual ~instr_item ();
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int get_brightness ( void ) { return brightness;}
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RECT get_location ( void ) { return scrn_pos; }
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bool is_broken ( void ) { return broken; }
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bool enabled ( void ) { return is_enabled;}
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bool data_available ( void ) { return !!load_value_fn; }
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float get_value ( void ) { return load_value_fn(); }
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float data_scaling ( void ) { return disp_factor; }
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UINT get_span ( void ) { return scr_span; }
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POINT get_centroid ( void ) { return mid_span; }
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UINT get_options ( void ) { return opts; }
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UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
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UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
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UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
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UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
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UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
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UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
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UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
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UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
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virtual void display_enable( bool working ) { is_enabled = !! working;}
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virtual void update( void );
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virtual void break_display ( bool bad );
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virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
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void SetPosition ( int x, int y, UINT width, UINT height );
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UINT get_Handle( void );
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virtual void draw( void ) = 0; // Required method in derived classes
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void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
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{
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HUD_LineList.push_back(fgLineSeg2D(x1,y1,x2,y2));
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// glBegin(GL_LINES);
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// glVertex2i(x1, y1);
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// glVertex2i(x2, y2);
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// glEnd();
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}
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void drawOneStippleLine( UINT x1, UINT y1, UINT x2, UINT y2)
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{
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HUD_StippleLineList.push_back(fgLineSeg2D(x1,y1,x2,y2));
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// glEnable(GL_LINE_STIPPLE);
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// glLineStipple( 1, 0x00FF );
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// glBegin(GL_LINES);
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// glVertex2i(x1, y1);
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// glVertex2i(x2, y2);
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// glEnd();
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// glDisable(GL_LINE_STIPPLE);
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}
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#ifdef USE_HUD_TextList
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void TextString( void *font, char *msg, UINT x, UINT y )
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{
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HUD_TextList.push_back(fgTextString(font, msg, x, y));
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}
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#endif
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};
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typedef instr_item *HIptr;
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//typedef deque < instr_item * > hud_deque_type;
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//typedef hud_deque_type::iterator hud_deque_iterator;
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//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
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extern deque< instr_item *> HUD_deque;
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//extern hud_deque_type HUD_deque;
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// instr_item This class has no other purpose than to maintain
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// a linked list of instrument and derived class
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// object pointers.
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class instr_label : public instr_item {
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private:
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const char *pformat;
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const char *pre_str;
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const char *post_str;
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fgLabelJust justify;
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int fontSize;
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int blink;
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char format_buffer[80];
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public:
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instr_label( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR data_source,
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const char *label_format,
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const char *pre_label_string = 0,
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const char *post_label_string = 0,
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float scale_data = 1.0,
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UINT options = HUDS_TOP,
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fgLabelJust justification = CENTER_JUST,
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int font_size = SMALL,
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int blinking = NOBLINK,
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bool working = true);
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~instr_label();
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instr_label( const instr_label & image);
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instr_label & operator = (const instr_label & rhs );
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virtual void draw( void ); // Required method in base class
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};
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typedef instr_label * pInstlabel;
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class lat_label : public instr_item {
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private:
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const char *pformat;
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const char *pre_str;
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const char *post_str;
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fgLabelJust justify;
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int fontSize;
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int blink;
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char format_buffer[80];
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public:
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lat_label( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR data_source,
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const char *label_format,
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const char *pre_label_string = 0,
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const char *post_label_string = 0,
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float scale_data = 1.0,
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UINT options = HUDS_TOP,
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fgLabelJust justification = CENTER_JUST,
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int font_size = SMALL,
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int blinking = NOBLINK,
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bool working = true);
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~lat_label();
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lat_label( const lat_label & image);
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lat_label & operator = (const lat_label & rhs );
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virtual void draw( void ); // Required method in base class
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};
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typedef lat_label * pLatlabel;
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class lon_label : public instr_item {
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private:
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const char *pformat;
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const char *pre_str;
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const char *post_str;
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fgLabelJust justify;
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int fontSize;
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int blink;
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char format_buffer[80];
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public:
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lon_label( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR data_source,
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const char *label_format,
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const char *pre_label_string = 0,
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const char *post_label_string = 0,
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float scale_data = 1.0,
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UINT options = HUDS_TOP,
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fgLabelJust justification = CENTER_JUST,
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int font_size = SMALL,
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int blinking = NOBLINK,
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bool working = true);
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~lon_label();
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lon_label( const lon_label & image);
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lon_label & operator = (const lon_label & rhs );
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virtual void draw( void ); // Required method in base class
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};
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typedef lon_label * pLonlabel;
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//
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// instr_scale This class is an abstract base class for both moving
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// scale and moving needle (fixed scale) indicators. It
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// does not draw itself, but is not instanciable.
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//
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class instr_scale : public instr_item {
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private:
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float range_shown; // Width Units.
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float Maximum_value; // ceiling.
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float Minimum_value; // Representation floor.
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float scale_factor; // factor => screen units/range values.
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UINT Maj_div; // major division marker units
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UINT Min_div; // minor division marker units
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UINT Modulo; // Roll over point
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int signif_digits; // digits to show to the right.
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public:
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instr_scale( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR load_fn,
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UINT options,
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float show_range,
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float max_value = 100.0,
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float min_value = 0.0,
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float disp_scaling = 1.0,
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UINT major_divs = 10,
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UINT minor_divs = 5,
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UINT rollover = 0,
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int dp_showing = 2,
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bool working = true);
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virtual ~instr_scale();
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instr_scale( const instr_scale & image);
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instr_scale & operator = (const instr_scale & rhs);
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virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
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UINT div_min ( void ) { return Min_div;}
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UINT div_max ( void ) { return Maj_div;}
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float min_val ( void ) { return Minimum_value;}
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float max_val ( void ) { return Maximum_value;}
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UINT modulo ( void ) { return Modulo; }
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float factor ( void ) { return scale_factor;}
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float range_to_show( void ) { return range_shown;}
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};
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// hud_card_ This class displays the indicated quantity on
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// a scale that moves past the pointer. It may be
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// horizontal or vertical, read above(left) or below(right) of the base
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// line.
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class hud_card : public instr_scale {
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private:
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float val_span;
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float half_width_units;
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public:
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hud_card( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR load_fn,
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UINT options,
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float maxValue = 100.0,
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float minValue = 0.0,
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float disp_scaling = 1.0,
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UINT major_divs = 10,
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UINT minor_divs = 5,
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UINT modulator = 100,
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int dp_showing = 2,
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float value_span = 100.0,
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bool working = true);
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~hud_card();
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hud_card( const hud_card & image);
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hud_card & operator = (const hud_card & rhs );
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// virtual void display_enable( bool setting );
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virtual void draw( void ); // Required method in base class
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};
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typedef hud_card * pCardScale;
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class guage_instr : public instr_scale {
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public:
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guage_instr( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR load_fn,
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UINT options,
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float disp_scaling = 1.0,
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float maxValue = 100,
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float minValue = 0,
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UINT major_divs = 50,
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UINT minor_divs = 0,
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int dp_showing = 2,
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UINT modulus = 0,
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bool working = true);
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~guage_instr();
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guage_instr( const guage_instr & image);
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guage_instr & operator = (const guage_instr & rhs );
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virtual void draw( void ); // Required method in base class
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};
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typedef guage_instr * pGuageInst;
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//
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// dual_instr_item This class was created to form the base class
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// for both panel and HUD Turn Bank Indicators.
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class dual_instr_item : public instr_item {
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private:
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FLTFNPTR alt_data_source;
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public:
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dual_instr_item ( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR chn1_source,
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FLTFNPTR chn2_source,
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bool working = true,
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UINT options = HUDS_TOP);
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virtual ~dual_instr_item() {};
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dual_instr_item( const dual_instr_item & image);
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dual_instr_item & operator = (const dual_instr_item & rhs );
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float current_ch1( void ) { return (float)alt_data_source();}
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float current_ch2( void ) { return (float)get_value();}
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virtual void draw ( void ) { }
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};
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class fgTBI_instr : public dual_instr_item {
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private:
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UINT BankLimit;
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UINT SlewLimit;
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UINT scr_hole;
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public:
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fgTBI_instr( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR chn1_source = get_roll,
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FLTFNPTR chn2_source = get_sideslip,
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float maxBankAngle = 45.0,
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float maxSlipAngle = 5.0,
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UINT gap_width = 5,
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bool working = true);
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fgTBI_instr( const fgTBI_instr & image);
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fgTBI_instr & operator = (const fgTBI_instr & rhs );
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~fgTBI_instr();
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UINT bank_limit( void ) { return BankLimit;}
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UINT slew_limit( void ) { return SlewLimit;}
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virtual void draw( void ); // Required method in base class
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};
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typedef fgTBI_instr * pTBI;
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class HudLadder : public dual_instr_item {
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private:
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UINT width_units;
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int div_units;
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UINT minor_div;
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UINT label_pos;
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UINT scr_hole;
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float vmax;
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float vmin;
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float factor;
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public:
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HudLadder( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR ptch_source = get_roll,
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FLTFNPTR roll_source = get_pitch,
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float span_units = 45.0,
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float division_units = 10.0,
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float minor_division = 0.0,
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UINT screen_hole = 70,
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UINT lbl_pos = 0,
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bool working = true );
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~HudLadder();
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HudLadder( const HudLadder & image );
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HudLadder & operator = ( const HudLadder & rhs );
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virtual void draw( void );
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};
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//using namespace std;
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//deque <instr_item> * Hdeque_ptr;
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extern void HUD_brightkey( bool incr_bright );
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extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
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extern void fgUpdateHUD( void );
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extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
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extern void drawOneLine ( RECT &rect);
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extern void textString ( int x,
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int y,
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char *msg,
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void *font = GLUT_BITMAP_8_BY_13);
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extern void strokeString( int x,
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int y,
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char *msg,
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void *font = GLUT_STROKE_ROMAN,
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float theta = 0);
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//extern void strokeString(float xx,
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// float yy,
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// char *msg,
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// void *font = GLUT_STROKE_ROMAN)
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/*
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bool AddHUDInstrument( instr_item *pBlackBox );
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void DrawHUD ( void );
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bool DamageInstrument( INSTR_HANDLE unit );
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bool RepairInstrument( INSTR_HANDLE unit );
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void fgUpdateHUD ( Hptr hud );
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void fgUpdateHUD2( Hptr hud ); // Future use?
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void fgHUDSetTimeMode( Hptr hud, int time_of_day );
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*/
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#endif // _HUD_H
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