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flightgear/Simulator/Cockpit/hud.cxx

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// hud.cxx -- hud defines and prototypes
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_VALUES_H
# include <values.h> // for MAXINT
#endif
#include <Aircraft/aircraft.hxx>
#include <Debug/logstream.hxx>
#include <GUI/gui.h>
#include <Include/fg_constants.h>
#include <Main/options.hxx>
#include <Math/fg_random.h>
#include <Math/mat3.h>
#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#if defined ( __sun__ ) || defined ( __sgi )
extern "C" {
extern void *memmove(void *, const void *, size_t);
}
#endif
#include "hud.hxx"
static char units[5];
// The following routines obtain information concerning the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
deque< instr_item * > HUD_deque;
vector< fgLineSeg2D > HUD_LineList;
vector< fgLineSeg2D > HUD_StippleLineList;
#ifdef USE_HUD_TextList
vector< fgTextString > HUD_TextList;
#endif
//GLFONT *myFont;
class locRECT {
public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
RECT get_rect(void) { return rect;}
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
}
// #define DEBUG
void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
{
glBegin(GL_LINES);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glEnd();
}
void drawOneLine( RECT &rect)
{
glBegin(GL_LINES);
glVertex2f(rect.left, rect.top);
glVertex2f(rect.right, rect.bottom);
glEnd();
}
//
// The following code deals with painting the "instrument" on the display
//
/* textString - Bitmap font string */
void textString( int x, int y, char *msg, void *font ){
if(*msg)
{
// puDrawString ( NULL, msg, x, y );
glRasterPos2f(x, y);
while (*msg) {
glutBitmapCharacter(font, *msg);
msg++;
}
}
}
/* strokeString - Stroke font string */
void strokeString(int x, int y, char *msg, void *font, float theta)
{
int xx;
int yy;
int c;
float sintheta,costheta;
if(*msg)
{
glPushMatrix();
glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
sintheta = sin(theta);
costheta = cos(theta);
xx = (int)(x * costheta + y * sintheta);
yy = (int)(y * costheta - x * sintheta);
glTranslatef( xx, yy, 0);
glScalef(.1, .1, 0.0);
while( (c=*msg++) ) {
glutStrokeCharacter(font, c);
}
glPopMatrix();
}
}
//========================= End of Class Implementations===================
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
#define INSTRDEFS 21
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
instr_item *HIptr;
// int index;
int font_size;
int off = 50;
int min_x = 25; //off/2;
int max_x = 615; //640-(off/2);
// int min_y = off;
int max_y = 430; //480-off;
int cen_x = 320;
int cen_y = 240;
unsigned int text_h = 10;
unsigned int ladr_w2 = 60;
int ladr_h2 = 90;
int ladr_t = 35;
// int compass_w2 = 100;
int gap = 10;
font_size = (current_options.get_xsize() > 1000) ? LARGE : SMALL;
FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
// deque < instr_item * > :: iterator first = HUD_deque.begin();
// deque < instr_item * > :: iterator last = HUD_deque.end();
// HUD_deque.erase( first, last); // empty the HUD deque
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
// hud->code = 1;
// hud->status = 0;
// For now lets just hardcode the hud here.
// In the future, hud information has to come from the same place
// aircraft information came from.
// fgHUDSetTimeMode( hud, NIGHT );
// fgHUDSetBrightness( hud, BRT_LIGHT );
// case 0: // TBI
int x = 290; /*cen_x-30*/
int y = 45; /*off-5*/
// HIptr = (instr_item *) new fgTBI_instr( x, y, ladr_w2, text_h );
HIptr = (instr_item *) new fgTBI_instr( 290, 45, 60, 10 );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 1: // Artificial Horizon
HIptr = (instr_item *) new HudLadder( cen_x-ladr_w2, cen_y-ladr_h2,
2*ladr_w2, 2*ladr_h2 );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 4: // GYRO COMPASS
HIptr = (instr_item *) new hud_card( cen_x-100,
max_y,
200,
28,
get_heading,
HUDS_TOP,
360, 0,
1.0,
5, 1,
360,
0,
25,
true);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 5: // AMSL
HIptr = (instr_item *) new hud_card( max_x - 35 -15, // 15 to balance speed card
cen_y-100,
35,
200,
get_altitude,
// HUDS_RIGHT | HUDS_VERT,
HUDS_LEFT | HUDS_VERT,
5000, -1000,
1.0,
100, 25,
0,
0,
250,
true);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 6:
HIptr = (instr_item *) new guage_instr( cen_x-50, // x
cen_y + ladr_h2 -20, // y
100, // width
20, // height
get_aileronval, // data source
HUDS_BOTTOM | HUDS_NOTEXT,
100.0,
+1.0,
-1.0);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 3: // Radio Altimeter
HIptr = (instr_item *) new hud_card( cen_x + ladr_w2 + gap + 13 + ladr_t,
cen_y-75,
25,
150,
get_agl,
HUDS_LEFT | HUDS_VERT,
1000, 0,
1.0,
25, 5,
0,
0,
200.0,
true);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 7:
HIptr = (instr_item *) new guage_instr( cen_x -ladr_w2 -gap -13 -20 -ladr_t,
cen_y-50, // y
20, // width
100, // height
get_elevatorval, // data source
HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
-100.0, // Scale data
+1.0, // Data Range
-1.0);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 8:
HIptr = (instr_item *) new guage_instr( cen_x-50, // x
cen_y -gap -ladr_w2 -20, //-85 // y
100, // width
20, // height
get_rudderval, // data source
HUDS_TOP | HUDS_NOTEXT,
100.0,
+1.0,
-1.0);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 2: // KIAS
HIptr = (instr_item *) new hud_card( min_x +10 +5, //min_x +18,
cen_y-100,
28,
200,
get_speed,
// HUDS_LEFT | HUDS_VERT,
HUDS_RIGHT | HUDS_VERT,
200.0, 0.0,
1.0,
10, 5,
0,
0,
50.0,
true);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 9:
HIptr = (instr_item *) new guage_instr( min_x-10, // x
cen_y -75, // y
20, // width
150, // height
get_throttleval, // data source
// HUDS_VERT | HUDS_RIGHT | HUDS_NOTEXT,
HUDS_VERT | HUDS_LEFT | HUDS_NOTEXT, 100.0,
1.0,
0.0
);
HUD_deque.insert( HUD_deque.begin(), HIptr);
// Remove this when below uncommented
// case 10:
HIptr = (instr_item *) new instr_label( 10,
10,
60,
10,
get_frame_rate,
"%5.1f",
"",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
HIptr = (instr_item *) new lat_label( (cen_x -ladr_w2)/2,
max_y,
60,
text_h,
get_latitude,
"%s%", //"%.0f",
"", //"Lat ",
"",
1.0,
HUDS_TOP,
CENTER_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
HIptr = (instr_item *) new lon_label(
//(cen_x+ladr_x2) +((max_x-(cen_x+ladr_x2))/2),
(2*cen_x) - ((cen_x -ladr_w2)/2),
max_y,
60, text_h,
get_longitude,
"%s%",//"%.0f",
"", //"Lon ",
"",
1.0,
HUDS_TOP,
CENTER_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
/*
// case 10: // Digital KIAS
HIptr = (instr_item *) new instr_label ( 110,
150,
40,
30,
get_speed,
"%5.0f",
NULL,
" Kts",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 11: // Digital Rate of Climb
HIptr = (instr_item *) new instr_label ( 110,
135,
40,
10,
get_climb_rate,
"%5.0f",
" Climb",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 12: // Roll indication diagnostic
HIptr = (instr_item *) new instr_label ( 110,
120,
40,
10,
get_roll,
"%5.2f",
" Roll",
" Deg",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 13: // Angle of attack diagnostic
HIptr = (instr_item *) new instr_label ( 440,
150,
60,
10,
get_aoa,
" %5.2f",
"AOA",
" Deg",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 14:
HIptr = (instr_item *) new instr_label ( 440,
135,
60,
10,
get_heading,
" %5.1f",
"Heading ",
" Deg",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 15:
HIptr = (instr_item *) new instr_label ( 440,
120,
60,
10,
get_sideslip,
"%5.2f",
"Sideslip ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 16:
HIptr = (instr_item *) new instr_label( 440,
100,
60,
10,
get_throttleval,
"%5.2f",
"Throttle ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 17:
HIptr = (instr_item *) new instr_label( 440,
85,
60,
10,
get_elevatorval,
"%5.2f",
"Elevator ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 18:
HIptr = (instr_item *) new instr_label( 440,
60,
60,
10,
get_aileronval,
"%5.2f",
"Aileron ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 19:
HIptr = (instr_item *) new instr_label( 10,
10,
60,
10,
get_frame_rate,
"%.1f",
"Frame rate = ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
// case 20:
switch( current_options.get_tris_or_culled() ) {
case 0:
HIptr = (instr_item *) new instr_label( 10,
25,
120,
10,
get_vfc_tris_drawn,
"%.0f",
"Tris Rendered = ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
break;
case 1:
HIptr = (instr_item *) new instr_label( 10,
25,
90,
10,
get_vfc_ratio,
"%.2f",
"VFC Ratio = ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
break;
}
break;
// case 21:
HIptr = (instr_item *) new instr_label( 10,
40,
90,
10,
get_fov,
"%.1f",
"FOV = ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.insert( HUD_deque.begin(), HIptr);
*/
// default:
// HIptr = 0;;
// }
// if( HIptr ) { // Anything to install?
// HUD_deque.insert( HUD_deque.begin(), HIptr);
// }
// index++;
// }
// while( HIptr );
return 0; // For now. Later we may use this for an error code.
}
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
// instr_item *HIptr;
// int index;
int font_size;
int off = 50;
// int min_x = off;
// int max_x = 640-off;
// int min_y = off;
int max_y = 480-off;
int cen_x = 640 / 2;
// int cen_y = 480 / 2;
int text_h = 10;
int ladr_w2 = 60;
// int ladr_h2 = 90;
// int ladr_t = 35;
// int compass_w2 = 100;
// int gap = 10;
font_size = (current_options.get_xsize() > 1000) ? LARGE : SMALL;
FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
// deque < instr_item * > :: iterator first = HUD_deque.begin();
// deque < instr_item * > :: iterator last = HUD_deque.end();
// HUD_deque.erase( first, last); // empty the HUD deque
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
// hud->code = 1;
// hud->status = 0;
// For now lets just hardcode the hud here.
// In the future, hud information has to come from the same place
// aircraft information came from.
// fgHUDSetTimeMode( hud, NIGHT );
// fgHUDSetBrightness( hud, BRT_LIGHT );
// index = 0;
// index = 19;
instr_item* p;
// case 4: // GYRO COMPASS
p =new hud_card( cen_x-100,
max_y,
200,
28,
get_view_direction,
HUDS_TOP,
360, 0,
1.0,
5, 1,
360,
0,
25,
true);
HUD_deque.push_front( p );
p = new lat_label( (cen_x -ladr_w2)/2,
max_y,
60, text_h,
get_latitude,
"%s%", //"%.0f",
"", //"Lat ",
"",
1.0,
HUDS_TOP,
CENTER_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
// p = new instr_label( 140, 450, 60, 10,
// get_lat_min,
// "%05.2f",
// "",
// NULL,
// 1.0,
// HUDS_TOP,
// CENTER_JUST,
// font_size,
// 0,
// TRUE );
// HUD_deque.push_front( p );
p = new lon_label( (2*cen_x) - ((cen_x -ladr_w2)/2),
max_y,
60, text_h,
get_longitude,
"%s%",//"%.0f",
"", //"Lon ",
"",
1.0,
HUDS_TOP,
CENTER_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
// p = new instr_label( 480, 450, 60, 10,
// get_long_min,
// "%05.2f",
// "",
// NULL,
// 1.0,
// HUDS_TOP,
// CENTER_JUST,
// font_size,
// 0,
// TRUE );
// HUD_deque.push_front( p );
p = new instr_label( 10, 10, 60, 10,
get_frame_rate,
"%7.1f",
"Frame rate =",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( 10, 25, 120, 10,
get_vfc_tris_culled,
"%7.0f",
"Culled =",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( 10, 40, 120, 10,
get_vfc_tris_drawn,
"%7.0f",
"Rendered =",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( 10, 55, 90, 10,
get_fov,
"%7.1f",
"FOV ",
NULL,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
const int x_pos = 480;
p = new instr_label ( x_pos,
70,
60,
10,
get_aoa,
"%7.2f",
"AOA ",
" Deg",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( x_pos, 55, 40, 30,
get_speed,
"%5.0f",
"Airspeed ",
" Kts",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
strcpy(units, " ft");
} else {
strcpy(units, " m");
}
p = new instr_label( x_pos, 40, 40, 10,
get_altitude,
"%5.0f",
"Altitude ",
units,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( x_pos, 25, 40, 10,
get_agl,
"%5.0f",
"Elvation ",
units,
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new instr_label( x_pos, 10, 60, 10,
get_heading,
"%5.1f",
"Heading ",
" Deg",
1.0,
HUDS_TOP,
RIGHT_JUST,
font_size,
0,
TRUE );
HUD_deque.push_front( p );
p = new fgTBI_instr( 290, 55, 60, 10 ); // 270
HUD_deque.push_front( p );
p = new guage_instr( 270, //250, // x
390, //360, //400, //45, //420, // y
100, // width
20, // height
get_aileronval, // data source
HUDS_BOTTOM | HUDS_NOTEXT,
100.0,
+1.0,
-1.0);
HUD_deque.push_front( p );
p = new guage_instr( 20, // x
240-50, // y
20, // width
100, // height
get_elevatorval, // data source
HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
-100.0, // Scale data
+1.0, // Data Range
-1.0);
HUD_deque.push_front( p );
p = new guage_instr( 270, //250, // x
10+15, // y
100, // width
20, // height
get_rudderval, // data source
HUDS_TOP | HUDS_NOTEXT,
100.0,
+1.0,
-1.0);
HUD_deque.push_front( p );
p = new guage_instr( 600, // x
240-80,
20,
160, // height
get_throttleval, // data source
HUDS_VERT | HUDS_LEFT | HUDS_NOTEXT,
100.0,
1.0,
0.0);
HUD_deque.push_front( p );
return 0; // For now. Later we may use this for an error code.
}
int global_day_night_switch = DAY;
void HUD_brightkey( bool incr_bright )
{
instr_item *pHUDInstr = HUD_deque[0];
int brightness = pHUDInstr->get_brightness();
if( current_options.get_hud_status() ) {
if( incr_bright ) {
switch (brightness) {
case BRT_LIGHT:
current_options.set_hud_status(0);
break;
case BRT_MEDIUM:
brightness = BRT_LIGHT;
break;
case BRT_DARK:
brightness = BRT_MEDIUM;
break;
case BRT_BLACK:
brightness = BRT_DARK;
break;
default:
brightness = BRT_BLACK;
}
}
else {
switch (brightness) {
case BRT_LIGHT:
brightness = BRT_MEDIUM;
break;
case BRT_MEDIUM:
brightness = BRT_DARK;
break;
case BRT_DARK:
brightness = BRT_BLACK;
break;
case BRT_BLACK:
default:
current_options.set_hud_status(0);
}
}
}
else {
current_options.set_hud_status(1);
if( incr_bright ) {
if( DAY == global_day_night_switch ) {
brightness = BRT_BLACK;
}
else {
brightness = BRT_DARK;
global_day_night_switch = DAY;
}
}
else {
if( NIGHT == global_day_night_switch ) {
brightness = BRT_DARK;
}
else {
brightness = BRT_MEDIUM;
global_day_night_switch = NIGHT;
}
}
}
pHUDInstr->SetBrightness( brightness );
}
// fgUpdateHUD
//
// Performs a once around the list of calls to instruments installed in
// the HUD object with requests for redraw. Kinda. It will when this is
// all C++.
//
void fgUpdateHUD( void ) {
// int i;
int brightness;
// int day_night_sw = current_aircraft.controls->day_night_switch;
int day_night_sw = global_day_night_switch;
int hud_displays = HUD_deque.size();
instr_item *pHUDInstr;
int line_width;
if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
return;
}
// vector < fgLineSeg2D > :: iterator first_lineSeg = HUD_LineList.begin();
// vector < fgLineSeg2D > :: iterator last_lineSeg = HUD_LineList.end();
// HUD_LineList.erase( first_lineSeg, last_lineSeg);
HUD_LineList.erase( HUD_LineList.begin(), HUD_LineList.end() );
// first = HUD_StippleLineList.begin();
// last = HUD_StippleLineList.end();
// HUD_StippleLineList.erase( first, last);
// HUD_StippleLineList.erase( HUD_StippleLineList.begin(),
// HUD_StippleLineList.end() );
#ifdef USE_HUD_TextList
// vector < fgTextString > :: iterator first_string = HUD_TextList.begin();
// vector < fgTextString > :: iterator last_string = HUD_TextList.end();
// HUD_TextList.erase( first_string, last_string);
HUD_TextList.erase( HUD_TextList.begin(), HUD_TextList.end() );
#endif
line_width = (current_options.get_xsize() > 1000) ? 2 : 1;
pHUDInstr = HUD_deque[0];
brightness = pHUDInstr->get_brightness();
// brightness = HUD_deque.at(0)->get_brightness();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
// gluOrtho2D(0, 1024, 0, 768);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor3f(1.0, 1.0, 1.0);
glIndexi(7);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glLineWidth(line_width);
// We can do translucency, so why not. :-)
// glEnable ( GL_BLEND ) ;
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
if( day_night_sw == DAY) {
switch (brightness) {
case BRT_LIGHT:
glColor3f (0.1, 0.9, 0.1);
break;
case BRT_MEDIUM:
glColor3f (0.1, 0.7, 0.0);
break;
case BRT_DARK:
glColor3f (0.0, 0.5, 0.0);
break;
case BRT_BLACK:
glColor3f( 0.0, 0.0, 0.0);
break;
default:;
}
}
else {
if( day_night_sw == NIGHT) {
switch (brightness) {
case BRT_LIGHT:
glColor3f (0.9, 0.1, 0.1);
break;
case BRT_MEDIUM:
glColor3f (0.7, 0.0, 0.1);
break;
case BRT_DARK:
default:
glColor3f (0.5, 0.0, 0.0);
}
}
else { // Just in case default
glColor3f (0.1, 0.9, 0.1);
}
}
deque < instr_item * > :: iterator current = HUD_deque.begin();
deque < instr_item * > :: iterator last = HUD_deque.end();
for ( ; current != last; ++current ) {
pHUDInstr = *current;
// for( i = hud_displays; i; --i) { // Draw everything
// if( HUD_deque.at(i)->enabled()) {
// pHUDInstr = HUD_deque[i - 1];
if( pHUDInstr->enabled()) {
// fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
// hud->code, hud->status );
pHUDInstr->draw();
// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
// No broken displays honored just now.
}
}
vector < fgLineSeg2D > :: iterator curSeg = HUD_LineList.begin();
vector < fgLineSeg2D > :: iterator lastSeg = HUD_LineList.end();
glBegin(GL_LINES);
for ( ; curSeg != lastSeg; curSeg++ ) {
curSeg->draw();
}
glEnd();
// curSeg = HUD_StippleLineList.begin();
// lastSeg = HUD_StippleLineList.end();
// glEnable(GL_LINE_STIPPLE);
// glLineStipple( 1, 0x00FF );
// glBegin(GL_LINES);
// for ( ; curSeg != lastSeg; curSeg++ ) {
// curSeg->draw();
// }
// glEnd();
// glDisable(GL_LINE_STIPPLE);
#ifdef USE_HUD_TextList
#define textString( x , y, text, font ) TextString( font, text, x , y )
#endif
#ifdef USE_HUD_TextList
GLfloat mat[16];
glPushMatrix();
glGetFloatv(GL_MODELVIEW_MATRIX, mat);
HUD_TextList.push_back( fgTextString( GLUT_BITMAP_8_BY_13,
get_formated_gmt_time(),
450, 445)
);
// glFontBegin ( myFont );
vector < fgTextString > :: iterator curString = HUD_TextList.begin();
vector < fgTextString > :: iterator lastString = HUD_TextList.end();
for ( ; curString != lastString; curString++ ) {
glLoadMatrixf( mat );
curString->draw();
}
// glFontEnd ();
glPopMatrix();
#endif
// glDisable ( GL_BLEND ) ;
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}