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flightgear/src/GUI/QQuickDrawable.cxx
2020-09-03 20:25:14 +01:00

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// QQuickDrawable.cxx - OSG Drawable using a QQuickRenderControl to draw
//
// Copyright (C) 2019 James Turner <james@flightgear.org>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include <simgear/compiler.h>
#include <atomic>
#include "QQuickDrawable.hxx"
#include <QQmlComponent>
#include <QQmlContext>
#include <QQmlEngine>
#include <QQuickRenderControl>
#include <QTimer>
#include <QCoreApplication>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QQuickItem>
#include <QQuickWindow>
#include <QSurfaceFormat>
#include <QThread>
// private Qt headers, needed to make glue work between Qt and OSG
// graphics window unfortunately.
#include <private/qopenglcontext_p.h>
#if defined(SG_MAC)
# include "fake_qguiapp_p.h"
#else
# include <private/qguiapplication_p.h>
#endif
#include <osg/GraphicsContext>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/Viewer>
#include <GUI/DialogStateController.hxx>
#include <GUI/FGQQWindowManager.hxx>
#include <GUI/FGQmlInstance.hxx>
#include <GUI/FGQmlPropertyNode.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Viewer/OSGQtAdaption.hxx>
#include <simgear/structure/commands.hxx>
#if defined(HAVE_PUI)
#include "FlightGear_pu.h"
#endif
using namespace osgGA;
struct QtKey {
QtKey(int _o, int _q, QString _s = {}) : osg(_o), qt(_q), s(_s) {}
int osg;
int qt;
QString s;
};
const std::initializer_list<QtKey> keymapInit = {
// contains all the key mappings except 0..9 and A..Z which are generated
// programatically
{GUIEventAdapter::KEY_Space, Qt::Key_Space, " "},
{GUIEventAdapter::KEY_Escape, Qt::Key_Escape, "\x1B"},
{GUIEventAdapter::KEY_Return, Qt::Key_Return, "\r"},
{GUIEventAdapter::KEY_Tab, Qt::Key_Tab, "\t"},
{GUIEventAdapter::KEY_BackSpace, Qt::Key_Backspace, "\x08"},
{GUIEventAdapter::KEY_Delete, Qt::Key_Delete, "\x7f"},
{GUIEventAdapter::KEY_Period, Qt::Key_Period, "."},
{GUIEventAdapter::KEY_Comma, Qt::Key_Comma, ","},
{GUIEventAdapter::KEY_Colon, Qt::Key_Colon, ":"},
{GUIEventAdapter::KEY_Quote, Qt::Key_QuoteLeft, "'"},
{GUIEventAdapter::KEY_Quotedbl, Qt::Key_QuoteDbl, "\""},
{GUIEventAdapter::KEY_Underscore, Qt::Key_Underscore, "_"},
{GUIEventAdapter::KEY_Plus, Qt::Key_Plus, "+"},
{GUIEventAdapter::KEY_Minus, Qt::Key_Minus, "-"},
{GUIEventAdapter::KEY_Asterisk, Qt::Key_Asterisk, "*"},
{GUIEventAdapter::KEY_Equals, Qt::Key_Equal, "="},
{GUIEventAdapter::KEY_Slash, Qt::Key_Slash, "/"},
{GUIEventAdapter::KEY_Left, Qt::Key_Left},
{GUIEventAdapter::KEY_Right, Qt::Key_Right},
{GUIEventAdapter::KEY_Up, Qt::Key_Up},
{GUIEventAdapter::KEY_Down, Qt::Key_Down},
{GUIEventAdapter::KEY_Shift_L, Qt::Key_Shift},
{GUIEventAdapter::KEY_Shift_R, Qt::Key_Shift},
{GUIEventAdapter::KEY_Control_L, Qt::Key_Control},
{GUIEventAdapter::KEY_Control_R, Qt::Key_Control},
{GUIEventAdapter::KEY_Meta_L, Qt::Key_Meta},
{GUIEventAdapter::KEY_Meta_R, Qt::Key_Meta},
};
std::vector<QtKey> global_keymap;
class CustomRenderControl : public QQuickRenderControl
{
public:
CustomRenderControl(QWindow* win)
: _qWindow(win)
{
// Q_ASSERT(win);
}
QWindow* renderWindow(QPoint* offset) override
{
if (offset) {
*offset = QPoint(0, 0);
}
return _qWindow;
}
private:
QWindow* _qWindow = nullptr;
};
class QQuickDrawablePrivate : public QObject
{
Q_OBJECT
public:
QQuickDrawablePrivate() :
renderControlInited(false)
{
}
~QQuickDrawablePrivate()
{
}
CustomRenderControl* renderControl = nullptr;
QQmlComponent* qmlComponent = nullptr;
QQmlEngine* qmlEngine = nullptr;
bool syncRequired = true;
QQuickItem* rootItem = nullptr;
// this window is neither created()-ed nor shown but is needed by
// QQuickRenderControl for historical reasons, and gives us a place to
// inject events from the OSG side.
QQuickWindow* quickWindow = nullptr;
// window representing the OSG window, needed
// for making our adpoted context current
QWindow* foreignOSGWindow = nullptr;
QOpenGLContext* qtContext = nullptr;
osg::GraphicsContext* osgContext = nullptr;
std::atomic_bool renderControlInited;
std::atomic_bool syncPending;
void frameEvent()
{
if (syncRequired) {
renderControl->polishItems();
syncRequired = false;
syncPending = true;
osgContext->add(flightgear::makeGraphicsOp("Sync QQ2 Render control", [this](osg::GraphicsContext*) {
QOpenGLContextPrivate::setCurrentContext(qtContext);
renderControl->sync();
syncPending = false;
}));
}
}
public slots:
void onComponentLoaded()
{
if (qmlComponent->isError()) {
QList<QQmlError> errorList = qmlComponent->errors();
Q_FOREACH (const QQmlError& error, errorList) {
qWarning() << error.url() << error.line() << error;
}
return;
}
QObject* rootObject = qmlComponent->create();
if (qmlComponent->isError()) {
QList<QQmlError> errorList = qmlComponent->errors();
Q_FOREACH (const QQmlError& error, errorList) {
qWarning() << error.url() << error.line() << error;
}
return;
}
rootItem = qobject_cast<QQuickItem*>(rootObject);
if (!rootItem) {
qWarning() << Q_FUNC_INFO << "root object not a QQuickItem" << rootObject;
delete rootObject;
return;
}
// The root item is ready. Associate it with the window.
rootItem->setParentItem(quickWindow->contentItem());
syncRequired = true;
rootItem->setWidth(quickWindow->width());
rootItem->setHeight(quickWindow->height());
}
void initRenderControl()
{
qtContext = flightgear::qtContextFromOSG(osgContext);
renderControl->prepareThread(QThread::currentThread());
QOpenGLContextPrivate::setCurrentContext(qtContext);
QOpenGLContextPrivate::get(qtContext)->surface = foreignOSGWindow;
renderControl->initialize(qtContext);
renderControlInited = true;
}
void onSceneChanged()
{
syncRequired = true;
}
void onRenderRequested()
{
qWarning() << Q_FUNC_INFO;
}
void onWindowActiveFocusItemChanged()
{
if (quickWindow->activeFocusItem())
qInfo() << Q_FUNC_INFO << "Active focus item is now:" << quickWindow->activeFocusItem();
else
qInfo() << Q_FUNC_INFO << "Active focus cleared";
}
};
static QObject* fgqmlinstance_provider(QQmlEngine* engine, QJSEngine* scriptEngine)
{
Q_UNUSED(engine)
Q_UNUSED(scriptEngine)
FGQmlInstance* instance = new FGQmlInstance;
return instance;
}
static QObject* fgqq_windowManager_provider(QQmlEngine* engine, QJSEngine* scriptEngine)
{
Q_UNUSED(scriptEngine)
FGQQWindowManager* instance = new FGQQWindowManager(engine);
return instance;
}
class ReloadCommand : public SGCommandMgr::Command
{
public:
ReloadCommand(QQuickDrawable* qq) : _drawable(qq)
{
}
bool operator()(const SGPropertyNode* aNode, SGPropertyNode* root) override
{
SG_UNUSED(aNode);
SG_UNUSED(root);
QTimer::singleShot(0, [this]() {
std::string rootQMLPath = fgGetString("/sim/gui/qml-root-path");
_drawable->reload(QUrl::fromLocalFile(QString::fromStdString(rootQMLPath)));
});
return true;
}
private:
QQuickDrawable* _drawable;
};
class QuickEventHandler : public osgGA::GUIEventHandler
{
public:
QuickEventHandler(QQuickDrawablePrivate* p) : _drawable(p)
{
populateKeymap();
}
bool handle(const GUIEventAdapter& ea, GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) override
{
Q_UNUSED(aa);
if (ea.getHandled()) return false;
// frame event, ho hum ...
if (ea.getEventType() == GUIEventAdapter::FRAME) {
_drawable->frameEvent();
return false;
}
// Qt expects increasing downward mouse coords
const float fixedY = (ea.getMouseYOrientation() == GUIEventAdapter::Y_INCREASING_UPWARDS) ? ea.getWindowHeight() - ea.getY() : ea.getY();
const double pixelRatio = _drawable->foreignOSGWindow->devicePixelRatio();
QPointF pointInWindow{ea.getX() / pixelRatio, fixedY / pixelRatio};
QPointF screenPt = pointInWindow +
QPointF{ea.getWindowX() / pixelRatio, ea.getWindowY() / pixelRatio};
// const int scaledX = static_cast<int>(ea.getX() / static_pixelRatio);
// const int scaledY = static_cast<int>(fixedY / static_pixelRatio);
switch (ea.getEventType()) {
case (GUIEventAdapter::DRAG):
case (GUIEventAdapter::MOVE): {
QMouseEvent m(QEvent::MouseMove, pointInWindow, pointInWindow, screenPt,
Qt::NoButton,
osgButtonMaskToQt(ea), osgModifiersToQt(ea));
QCoreApplication::sendEvent(_drawable->quickWindow, &m);
return m.isAccepted();
}
case (GUIEventAdapter::PUSH):
case (GUIEventAdapter::RELEASE): {
const bool isUp = (ea.getEventType() == GUIEventAdapter::RELEASE);
QMouseEvent m(isUp ? QEvent::MouseButtonRelease : QEvent::MouseButtonPress,
pointInWindow, pointInWindow, screenPt,
osgButtonToQt(ea),
osgButtonMaskToQt(ea), osgModifiersToQt(ea));
QCoreApplication::sendEvent(_drawable->quickWindow, &m);
if (!isUp) {
if (m.isAccepted()) {
// deactivate PUI
auto active = puActiveWidget();
if (active) {
active->invokeDownCallback();
}
}
// on mouse downs which we don't accept, take focus back
// qInfo() << "Clearing QQ focus";
// auto focused = _drawable->quickWindow->activeFocusItem();
// if (focused) {
// focused->setFocus(false, Qt::MouseFocusReason);
// }
}
return m.isAccepted();
}
case (GUIEventAdapter::KEYDOWN):
case (GUIEventAdapter::KEYUP): {
if (!_drawable->quickWindow->activeFocusItem()) {
return false;
}
const bool isKeyRelease = (ea.getEventType() == GUIEventAdapter::KEYUP);
const auto& key = osgKeyToQt(ea.getKey());
QString s = key.s;
QKeyEvent k(isKeyRelease ? QEvent::KeyRelease : QEvent::KeyPress,
key.qt, osgModifiersToQt(ea), s);
QCoreApplication::sendEvent(_drawable->quickWindow, &k);
return k.isAccepted();
}
default:
return false;
}
return false;
}
private:
Qt::MouseButtons osgButtonMaskToQt(const osgGA::GUIEventAdapter& ea) const
{
const int mask = ea.getButtonMask();
Qt::MouseButtons result = Qt::NoButton;
if (mask & osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
result |= Qt::LeftButton;
if (mask & osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON)
result |= Qt::MiddleButton;
if (mask & osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON)
result |= Qt::RightButton;
return result;
}
Qt::MouseButton osgButtonToQt(const osgGA::GUIEventAdapter& ea) const
{
switch (ea.getButton()) {
case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON: return Qt::LeftButton;
case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON: return Qt::MiddleButton;
case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON: return Qt::RightButton;
default:
break;
}
return Qt::NoButton;
}
Qt::KeyboardModifiers osgModifiersToQt(const osgGA::GUIEventAdapter& ea) const
{
Qt::KeyboardModifiers result = Qt::NoModifier;
const int mask = ea.getModKeyMask();
if (mask & osgGA::GUIEventAdapter::MODKEY_ALT) result |= Qt::AltModifier;
if (mask & osgGA::GUIEventAdapter::MODKEY_CTRL) result |= Qt::ControlModifier;
if (mask & osgGA::GUIEventAdapter::MODKEY_META) result |= Qt::MetaModifier;
if (mask & osgGA::GUIEventAdapter::MODKEY_SHIFT) result |= Qt::ShiftModifier;
return result;
}
QtKey osgKeyToQt(int code) const
{
auto it = std::lower_bound(global_keymap.begin(), global_keymap.end(),
QtKey{code, 0, {}},
[](const QtKey& a, const QtKey& b) { return a.osg < b.osg; });
if ((it == global_keymap.end()) || (it->osg != code)) {
qWarning() << "no mapping defined for OSG key:" << code;
return {0, 0, ""};
}
return *it;
}
void populateKeymap()
{
if (!global_keymap.empty())
return;
// regular keymappsing for A..Z and 0..9
for (int i = 0; i < 10; ++i) {
global_keymap.emplace_back(GUIEventAdapter::KEY_0 + i, Qt::Key_0 + i, QString::number(i));
}
for (int i = 0; i < 26; ++i) {
global_keymap.emplace_back(GUIEventAdapter::KEY_A + i, Qt::Key_A + i, QChar::fromLatin1('a' + i));
}
for (int i = 0; i < 26; ++i) {
global_keymap.emplace_back('A' + i, Qt::Key_A + i, QChar::fromLatin1('A' + i));
}
// custom key mappsing
global_keymap.insert(global_keymap.end(), keymapInit);
// sort by OSG code for fast lookups
std::sort(global_keymap.begin(), global_keymap.end(),
[](const QtKey& a, const QtKey& b) { return a.osg < b.osg; });
}
QQuickDrawablePrivate* _drawable;
};
QQuickDrawable::QQuickDrawable() : d(new QQuickDrawablePrivate)
{
setUseDisplayList(false);
setDataVariance(Object::DYNAMIC);
osg::StateSet* stateSet = getOrCreateStateSet();
stateSet->setRenderBinDetails(1001, "RenderBin");
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
QSurfaceFormat::setDefaultFormat(format);
static bool doneQmlRegistration = false;
if (!doneQmlRegistration) {
doneQmlRegistration = true;
// singleton system object
qmlRegisterSingletonType<FGQmlInstance>("FlightGear", 1, 0, "System", fgqmlinstance_provider);
qmlRegisterSingletonType<FGQmlInstance>("FlightGear", 1, 0, "WindowManager", fgqq_windowManager_provider);
// QML types
qmlRegisterType<FGQmlPropertyNode>("FlightGear", 1, 0, "Property");
qmlRegisterType<DialogStateController>("FlightGear", 1, 0, "DialogStateController");
}
globals->get_commands()->addCommandObject("reload-quick-gui", new ReloadCommand(this));
}
QQuickDrawable::~QQuickDrawable()
{
delete d->qmlEngine;
delete d->renderControl;
}
void QQuickDrawable::setup(osgViewer::GraphicsWindow *gw, osgViewer::Viewer *viewer)
{
osg::GraphicsContext* gc = gw;
// none of this stuff needs the context current, so we can do it
// all safely on the main thread
d->foreignOSGWindow = flightgear::qtWindowFromOSG(gw);
// d->foreignOSGWindow->setFormat(format);
d->foreignOSGWindow->setSurfaceType(QSurface::OpenGLSurface);
// QWindow::requestActive would do QPA::makeKey, but on macOS this
// is a no-op for foreign windows. So we're going to manually set
// the focus window!
QGuiApplicationPrivate::focus_window = d->foreignOSGWindow;
d->osgContext = gc;
d->renderControl = new CustomRenderControl(d->foreignOSGWindow);
d->quickWindow = new QQuickWindow(d->renderControl);
d->quickWindow->setClearBeforeRendering(false);
d->qmlEngine = new QQmlEngine;
SGPath rootQMLPath = SGPath::fromUtf8(fgGetString("/sim/gui/qml-root-path"));
SG_LOG(SG_GENERAL, SG_INFO, "Root QML dir:" << rootQMLPath.dir());
d->qmlEngine->addImportPath(QString::fromStdString(rootQMLPath.dir()));
// d->qmlEngine->addImportPath(QStringLiteral("qrc:///"));
if (!d->qmlEngine->incubationController())
d->qmlEngine->setIncubationController(d->quickWindow->incubationController());
// QObject::connect(d->quickWindow, &QQuickWindow::activeFocusItemChanged,
// d.get(), &QQuickDrawablePrivate::onWindowActiveFocusItemChanged);
QObject::connect(d->renderControl, &QQuickRenderControl::sceneChanged,
d.get(), &QQuickDrawablePrivate::onSceneChanged);
QObject::connect(d->renderControl, &QQuickRenderControl::renderRequested,
d.get(), &QQuickDrawablePrivate::onRenderRequested);
viewer->getEventHandlers().push_front(new QuickEventHandler(d.get()));
}
void QQuickDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
{
if (!d->renderControlInited) {
d->initRenderControl();
}
if (QOpenGLContext::currentContext() != d->qtContext) {
QOpenGLContextPrivate::setCurrentContext(d->qtContext);
}
QOpenGLFunctions* glFuncs = d->qtContext->functions();
// prepare any state QQ2 needs
d->quickWindow->resetOpenGLState();
// and reset these manually
glFuncs->glPixelStorei(GL_PACK_ALIGNMENT, 4);
glFuncs->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glFuncs->glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glFuncs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
d->renderControl->render();
// otherwise the PUI camera gets confused
d->quickWindow->resetOpenGLState();
}
void QQuickDrawable::reload(QUrl url)
{
d->qmlEngine->clearComponentCache();
setSource(url);
}
void QQuickDrawable::setSource(QUrl url)
{
if (d->rootItem)
delete d->rootItem;
if (d->qmlComponent)
delete d->qmlComponent;
d->rootItem = nullptr;
d->qmlComponent = new QQmlComponent(d->qmlEngine, url);
if (d->qmlComponent->isLoading()) {
QObject::connect(d->qmlComponent, &QQmlComponent::statusChanged,
d.get(), &QQuickDrawablePrivate::onComponentLoaded);
} else {
d->onComponentLoaded();
}
}
void QQuickDrawable::resize(int width, int height)
{
// we need to unscale from physical pixels back to logical, otherwise we end up double-scaled.
const float currentPixelRatio = static_cast<float>(d->foreignOSGWindow->devicePixelRatio());
const int logicalWidth = static_cast<int>(width / currentPixelRatio);
const int logicalHeight = static_cast<int>(height / currentPixelRatio);
if (d->rootItem) {
d->rootItem->setWidth(logicalWidth);
d->rootItem->setHeight(logicalHeight);
}
// SG_LOG(SG_GUI, SG_INFO, "Resize:, lw=" << logicalWidth << ", lh=" << logicalHeight);
d->quickWindow->setGeometry(0, 0, logicalWidth, logicalHeight);
}
#include "QQuickDrawable.moc"