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flightgear/Tools/Construct/Triangulate/polygon.hxx

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C++

// polygon.hxx -- polygon (with holes) management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _POLYGON_HXX
#define _POLYGON_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <vector>
#include <Main/construct_types.hxx>
#include "trinodes.hxx"
FG_USING_STD(vector);
typedef vector < int_list > polytype;
typedef polytype::iterator polytype_iterator;
typedef polytype::const_iterator const_polytype_iterator;
class FGPolygon {
private:
polytype poly; // polygons
point_list inside_list; // point inside list
int_list hole_list; // hole flag list
public:
// Constructor and destructor
FGPolygon( void );
~FGPolygon( void );
// Add the specified node (index) to the polygon
inline void add_node( int contour, int index ) {
if ( contour >= (int)poly.size() ) {
// extend polygon
int_list empty_contour;
empty_contour.clear();
for ( int i = 0; i < contour - (int)poly.size() + 1; ++i ) {
poly.push_back( empty_contour );
inside_list.push_back( Point3D(0.0) );
hole_list.push_back( 0 );
}
}
poly[contour].push_back( index );
}
// return size
inline int contours() const { return poly.size(); }
inline int contour_size( int contour ) const {
return poly[contour].size();
}
// return the ith polygon point index from the specified contour
inline int get_pt_index( int contour, int i ) const {
return poly[contour][i];
}
// calculate some "arbitrary" point inside the specified contour for
// assigning attribute areas
void calc_point_inside( const int contour, const FGTriNodes& trinodes );
inline Point3D get_point_inside( const int contour ) const {
return inside_list[contour];
}
// get and set hole flag
inline int get_hole_flag( const int contour ) const {
return hole_list[contour];
}
inline void set_hole_flag( const int contour, const int flag ) {
hole_list[contour] = flag;
}
inline void erase() { poly.clear(); }
};
typedef vector < FGPolygon > poly_list;
typedef poly_list::iterator poly_list_iterator;
typedef poly_list::const_iterator const_poly_list_iterator;
#endif // _POLYGON_HXX