// polygon.hxx -- polygon (with holes) management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _POLYGON_HXX #define _POLYGON_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include
#include "trinodes.hxx" FG_USING_STD(vector); typedef vector < int_list > polytype; typedef polytype::iterator polytype_iterator; typedef polytype::const_iterator const_polytype_iterator; class FGPolygon { private: polytype poly; // polygons point_list inside_list; // point inside list int_list hole_list; // hole flag list public: // Constructor and destructor FGPolygon( void ); ~FGPolygon( void ); // Add the specified node (index) to the polygon inline void add_node( int contour, int index ) { if ( contour >= (int)poly.size() ) { // extend polygon int_list empty_contour; empty_contour.clear(); for ( int i = 0; i < contour - (int)poly.size() + 1; ++i ) { poly.push_back( empty_contour ); inside_list.push_back( Point3D(0.0) ); hole_list.push_back( 0 ); } } poly[contour].push_back( index ); } // return size inline int contours() const { return poly.size(); } inline int contour_size( int contour ) const { return poly[contour].size(); } // return the ith polygon point index from the specified contour inline int get_pt_index( int contour, int i ) const { return poly[contour][i]; } // calculate some "arbitrary" point inside the specified contour for // assigning attribute areas void calc_point_inside( const int contour, const FGTriNodes& trinodes ); inline Point3D get_point_inside( const int contour ) const { return inside_list[contour]; } // get and set hole flag inline int get_hole_flag( const int contour ) const { return hole_list[contour]; } inline void set_hole_flag( const int contour, const int flag ) { hole_list[contour] = flag; } inline void erase() { poly.clear(); } }; typedef vector < FGPolygon > poly_list; typedef poly_list::iterator poly_list_iterator; typedef poly_list::const_iterator const_poly_list_iterator; #endif // _POLYGON_HXX