941f27c9a0
sequence so that the FDM can know the current ground altitude when it is initialized.
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
|
|
//
|
|
// Written by Curtis Olson, started May 1997.
|
|
//
|
|
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/glut.h>
|
|
#include <simgear/xgl/xgl.h>
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include <simgear/debug/logstream.hxx>
|
|
|
|
#include <Main/options.hxx>
|
|
|
|
#include "scenery.hxx"
|
|
|
|
|
|
// Temporary hack until we get a better texture management system running
|
|
GLint area_texture;
|
|
|
|
|
|
// Shared structure to hold current scenery parameters
|
|
struct fgSCENERY scenery;
|
|
|
|
|
|
// Initialize the Scenery Management system
|
|
int fgSceneryInit( void ) {
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
|
|
|
|
scenery.cur_elev = -9999;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
// Tell the scenery manager where we are so it can load the proper data, and
|
|
// build the proper structures.
|
|
void fgSceneryUpdate(double lon, double lat, double elev) {
|
|
// does nothing;
|
|
}
|
|
|
|
|
|
// Render out the current scene
|
|
void fgSceneryRender( void ) {
|
|
}
|
|
|
|
|