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flightgear/src/Scenery/scenery.cxx

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// scenery.cxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
#endif
#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
#include <stdio.h>
#include <string.h>
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#include <simgear/debug/logstream.hxx>
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#include <Main/options.hxx>
#include "scenery.hxx"
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// Temporary hack until we get a better texture management system running
GLint area_texture;
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// Shared structure to hold current scenery parameters
struct fgSCENERY scenery;
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// Initialize the Scenery Management system
int fgSceneryInit( void ) {
FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
scenery.cur_elev = -9999;
return 1;
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}
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// Tell the scenery manager where we are so it can load the proper data, and
// build the proper structures.
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void fgSceneryUpdate(double lon, double lat, double elev) {
// does nothing;
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}
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// Render out the current scene
void fgSceneryRender( void ) {
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}