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flightgear/src/Model/acmodel.cxx
ThorstenB 07aa70dce9 sound: fix sound-buffer-in-use issue
FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
2011-12-04 17:18:02 +01:00

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// acmodel.cxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h> // for strcmp()
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
#include "model_panel.hxx"
#include "acmodel.hxx"
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
////////////////////////////////////////////////////////////////////////
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
_velocity(SGVec3d::zeros()),
_fx(0),
_lon(0),
_lat(0),
_alt(0),
_pitch(0),
_roll(0),
_heading(0),
_speed_n(0),
_speed_e(0),
_speed_d(0)
{
SGSoundMgr *smgr = globals->get_soundmgr();
_fx = new FGFX(smgr, "fx");
_fx->init();
}
FGAircraftModel::~FGAircraftModel ()
{
deinit();
}
void
FGAircraftModel::init ()
{
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
try {
osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
_aircraft->init( model );
} catch (const sg_exception &ex) {
SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
globals->get_props());
_aircraft->init( model );
}
osg::Node* node = _aircraft->getSceneGraph();
// Do not do altitude computations with that model
node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
void
FGAircraftModel::reinit()
{
deinit();
_fx->reinit();
init();
}
void
FGAircraftModel::deinit()
{
// drop reference
_fx = 0;
if (!_aircraft) {
return;
}
osg::Node* node = _aircraft->getSceneGraph();
globals->get_scenery()->get_aircraft_branch()->removeChild(node);
delete _aircraft;
_aircraft = NULL;
}
void
FGAircraftModel::bind ()
{
_lon = fgGetNode("position/longitude-deg", true);
_lat = fgGetNode("position/latitude-deg", true);
_alt = fgGetNode("position/altitude-ft", true);
_pitch = fgGetNode("orientation/pitch-deg", true);
_roll = fgGetNode("orientation/roll-deg", true);
_heading = fgGetNode("orientation/heading-deg", true);
_speed_n = fgGetNode("velocities/speed-north-fps", true);
_speed_e = fgGetNode("velocities/speed-east-fps", true);
_speed_d = fgGetNode("velocities/speed-down-fps", true);
}
void
FGAircraftModel::unbind ()
{
// No-op
}
void
FGAircraftModel::update (double dt)
{
int view_number = globals->get_viewmgr()->get_current();
int is_internal = fgGetBool("/sim/current-view/internal");
if (view_number == 0 && !is_internal) {
_aircraft->setVisible(false);
} else {
_aircraft->setVisible(true);
}
_aircraft->setPosition(_lon->getDoubleValue(),
_lat->getDoubleValue(),
_alt->getDoubleValue());
_aircraft->setOrientation(_roll->getDoubleValue(),
_pitch->getDoubleValue(),
_heading->getDoubleValue());
_aircraft->update();
// update model's audio sample values
SGGeod position = _aircraft->getPosition();
_fx->set_position_geod( position );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
_pitch->getDoubleValue(),
_roll->getDoubleValue());
_fx->set_orientation( orient );
_velocity = SGVec3d( _speed_n->getDoubleValue(),
_speed_e->getDoubleValue(),
_speed_d->getDoubleValue() );
_fx->set_velocity( _velocity );
}
// end of model.cxx