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flightgear/src/Model
ThorstenB 07aa70dce9 sound: fix sound-buffer-in-use issue
FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
2011-12-04 17:18:02 +01:00
..
acmodel.cxx sound: fix sound-buffer-in-use issue 2011-12-04 17:18:02 +01:00
acmodel.hxx Avoid nuisance sound effects after sim-reset. 2011-03-19 14:51:39 +01:00
CMakeLists.txt More CMake headers support 2011-07-19 07:58:03 +01:00
model_panel.cxx Fix issue identified by AndersG - don't load 2.5D panels for MP aircraft, only the main aircraft. 2010-08-14 19:50:22 +01:00
model_panel.hxx Fix 'using std::' abuses 2010-08-09 08:36:20 +01:00
modelmgr.cxx Use lazy loading for main aircraft 2011-11-13 14:29:28 +01:00
modelmgr.hxx - remove the SG_GLxxxx_H #defines, since OSG provides its own versions 2008-07-27 16:25:13 +00:00
panelnode.cxx src/Model/panelnode.cxx: Do not leave dangling pointers behind. 2010-08-03 20:58:48 +02:00
panelnode.hxx Modified Files: 2007-04-07 09:54:18 +00:00
README Updated docs for this directory. 2002-04-20 14:05:49 +00:00
TODO Updated docs for this directory. 2002-04-20 14:05:49 +00:00

Last updated $Date$

This directory contains code for loading, positioning, orienting, and
animating 3D models.

acmodel.cxx
acmodel.hxx
  This module defines the FGAircraftModel subsystem, which manages the 3D
  model representing the aircraft the user is flying.

model.cxx
model.hxx
  This module defines the FG3DModel class, which represents any 3D
  model in the FlightGear world.

modelmgr.cxx
modelmgr.hxx
  This module defines the FGModelMgr subsystem, which manages all 3D
  models except for the aircraft.