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flightgear/Tools/Construct/Triangulate/triangle.hxx
curt cf3d9c5572 Renamed tripoly.* to polygon.*
First stab at multi-contour polygon support.
1999-04-28 22:18:19 +00:00

93 lines
2.3 KiB
C++

// triangle.hxx -- "Triangle" interface class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _TRIANGLE_HXX
#define _TRIANGLE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <Array/array.hxx>
#include <Clipper/clipper.hxx>
#include <Math/point3d.hxx>
#include <Polygon/names.hxx>
#define REAL double
extern "C" {
#include <Triangle/triangle.h>
}
#include "polygon.hxx"
#include "trieles.hxx"
#include "trinodes.hxx"
#include "trisegs.hxx"
class FGTriangle {
private:
// list of nodes
FGTriNodes in_nodes;
FGTriNodes out_nodes;
// list of segments
FGTriSegments trisegs;
// polygon list
poly_list polylist[FG_MAX_AREA_TYPES];
// triangle list
triele_list elelist;
public:
// Constructor and destructor
FGTriangle( void );
~FGTriangle( void );
// add nodes from the dem fit
int add_nodes();
// populate this class based on the specified gpc_polys list
int build( const point_list& corner_list,
const point_list& fit_list,
const FGgpcPolyList& gpc_polys );
// front end triangulator for polygon list
int run_triangulate();
inline FGTriNodes get_out_nodes() const { return out_nodes; }
inline size_t get_out_nodes_size() const { return out_nodes.size(); }
inline triele_list get_elelist() const { return elelist; }
};
#endif // _TRIANGLE_HXX