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flightgear/src/FDM/YASim/Thruster.cpp
mfranz 0cf9d58b76 Allow negative thrust. This allows a single recoil or vibration
thruster to accelerate in both directions. THROTTLE input still
clamps to 0/1 by default.  (OK'ed by Andy)
2008-12-04 18:47:49 +00:00

72 lines
1.1 KiB
C++

#include "Math.hpp"
#include "Thruster.hpp"
namespace yasim {
Thruster::Thruster()
{
_dir[0] = 1; _dir[1] = 0; _dir[2] = 0;
int i;
for(i=0; i<3; i++) _pos[i] = _wind[i] = 0;
_throttle = 0;
_mixture = 0;
_starter = false;
_pressure = _temp = _rho = 0;
}
Thruster::~Thruster()
{
}
void Thruster::getPosition(float* out)
{
int i;
for(i=0; i<3; i++) out[i] = _pos[i];
}
void Thruster::setPosition(float* pos)
{
int i;
for(i=0; i<3; i++) _pos[i] = pos[i];
}
void Thruster::getDirection(float* out)
{
int i;
for(i=0; i<3; i++) out[i] = _dir[i];
}
void Thruster::setDirection(float* dir)
{
Math::unit3(dir, _dir);
}
void Thruster::setThrottle(float throttle)
{
_throttle = Math::clamp(throttle, -1, 1);
}
void Thruster::setMixture(float mixture)
{
_mixture = Math::clamp(mixture, 0, 1);
}
void Thruster::setStarter(bool starter)
{
_starter = starter;
}
void Thruster::setWind(float* wind)
{
int i;
for(i=0; i<3; i++) _wind[i] = wind[i];
}
void Thruster::setAir(float pressure, float temp, float density)
{
_pressure = pressure;
_temp = temp;
_rho = density;
}
}; // namespace yasim