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flightgear/src/Cockpit/NavDisplay.hxx
Thomas Geymayer 3047c316dc Clean up/simplify NasalPositioned_cppbind
Ensure all FGPositioned related functions return SGSharedPtr
instead of raw pointers to allow automatic conversion to
nasal ghosts without custom helper functions.
2013-03-06 23:21:49 +01:00

207 lines
6 KiB
C++

// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
// With major amendments by Vivian MEAZZA May 2007
// Ported to OSG by Tim MOORE Jun 2007
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _INST_ND_HXX
#define _INST_ND_HXX
#include <osg/ref_ptr>
#include <osg/Geode>
#include <osg/Texture2D>
#include <osgText/Text>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <vector>
#include <string>
#include <memory>
#include <Navaids/positioned.hxx>
class FGODGauge;
class FGRouteMgr;
class FGNavRecord;
class SymbolInstance;
class SymbolDef;
class SymbolRule;
namespace flightgear
{
class Waypt;
}
typedef std::set<std::string> string_set;
typedef std::vector<SymbolRule*> SymbolRuleVector;
typedef std::vector<SymbolDef*> SymbolDefVector;
class NavDisplay : public SGSubsystem
{
public:
NavDisplay(SGPropertyNode *node);
virtual ~NavDisplay();
virtual void init();
virtual void update(double dt);
void invalidatePositionedCache()
{
_cachedItemsValid = false;
}
double textureSize() const
{ return _textureSize; }
void forceUpdate()
{ _forceUpdate = true; }
bool anyRuleForType(const std::string& type) const;
bool isPositionedShown(FGPositioned* pos);
protected:
std::string _name;
int _num;
double _time;
double _updateInterval;
bool _forceUpdate;
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _Instrument;
SGPropertyNode_ptr _radar_mode_control_node;
SGPropertyNode_ptr _user_heading_node;
SGPropertyNode_ptr _testModeNode;
SGPropertyNode_ptr _userLatNode, _userLonNode, _userPositionEnable;
FGODGauge *_odg;
// Convenience function for creating a property node with a
// default value
template<typename DefaultType>
SGPropertyNode *getInstrumentNode(const char *name, DefaultType value);
private:
friend class SymbolRule;
friend class SymbolDef;
void addRule(SymbolRule*);
void addSymbolsToScene();
void addSymbolToScene(SymbolInstance* sym);
void limitDisplayedSymbols();
void findItems();
void isPositionedShownInner(FGPositioned* pos, SymbolRuleVector& rules);
void foundPositionedItem(FGPositioned* pos);
void computePositionedPropsAndHeading(FGPositioned* pos, SGPropertyNode* nd, double& heading);
void computePositionedState(FGPositioned* pos, string_set& states);
void processRoute();
void computeWayptPropsAndHeading(flightgear::Waypt* wpt, const SGGeod& pos, SGPropertyNode* nd, double& heading);
void processNavRadios();
FGNavRecord* processNavRadio(const SGPropertyNode_ptr& radio);
void processAI();
void computeAIStates(const SGPropertyNode* ai, string_set& states);
void computeCustomSymbolStates(const SGPropertyNode* sym, string_set& states);
void processCustomSymbols();
void findRules(const std::string& type, const string_set& states, SymbolRuleVector& rules);
SymbolInstance* addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);
void addLine(osg::Vec2 a, osg::Vec2 b, const osg::Vec4& color);
osg::Vec2 projectBearingRange(double bearingDeg, double rangeNm) const;
osg::Vec2 projectGeod(const SGGeod& geod) const;
bool isProjectedClipped(const osg::Vec2& projected) const;
void updateFont();
void addTestSymbol(const std::string& type, const std::string& states, const SGGeod& pos, double heading, SGPropertyNode* vars);
void addTestSymbols();
std::string _texture_path;
unsigned int _textureSize;
float _scale; // factor to convert nm to display units
float _view_heading;
SGPropertyNode_ptr _Radar_controls;
SGPropertyNode_ptr _font_node;
SGPropertyNode_ptr _ai_enabled_node;
SGPropertyNode_ptr _navRadio1Node;
SGPropertyNode_ptr _navRadio2Node;
SGPropertyNode_ptr _xCenterNode, _yCenterNode;
SGPropertyNode_ptr _viewHeadingNode;
osg::ref_ptr<osg::Texture2D> _symbolTexture;
osg::ref_ptr<osg::Geode> _radarGeode;
osg::ref_ptr<osg::Geode> _textGeode;
osg::Geometry *_geom;
osg::DrawArrays* _symbolPrimSet;
osg::Vec2Array *_vertices;
osg::Vec2Array *_texCoords;
osg::Vec4Array* _quadColors;
osg::Geometry* _lineGeometry;
osg::DrawArrays* _linePrimSet;
osg::Vec2Array* _lineVertices;
osg::Vec4Array* _lineColors;
osg::Matrixf _centerTrans;
osg::Matrixf _projectMat;
osg::ref_ptr<osgText::Font> _font;
osg::Vec4 _font_color;
float _font_size;
float _font_spacing;
FGRouteMgr* _route;
SGGeod _pos;
double _rangeNm;
SGPropertyNode_ptr _rangeNode;
SymbolDefVector _definitions;
SymbolRuleVector _rules;
FGNavRecord* _nav1Station;
FGNavRecord* _nav2Station;
std::vector<SymbolInstance*> _symbols;
std::set<FGPositioned*> _routeSources;
bool _cachedItemsValid;
SGVec3d _cachedPos;
FGPositionedList _itemsInRange;
SGPropertyNode_ptr _excessDataNode;
int _maxSymbols;
SGPropertyNode_ptr _customSymbols;
class CacheListener;
std::auto_ptr<CacheListener> _cacheListener;
class ForceUpdateListener;
std::auto_ptr<ForceUpdateListener> _forceUpdateListener;
};
#endif // _INST_ND_HXX