3047c316dc
Ensure all FGPositioned related functions return SGSharedPtr instead of raw pointers to allow automatic conversion to nasal ghosts without custom helper functions.
207 lines
6 KiB
C++
207 lines
6 KiB
C++
// Wx Radar background texture
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//
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// Written by Harald JOHNSEN, started May 2005.
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// With major amendments by Vivian MEAZZA May 2007
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// Ported to OSG by Tim MOORE Jun 2007
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _INST_ND_HXX
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#define _INST_ND_HXX
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#include <osg/ref_ptr>
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#include <osg/Geode>
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#include <osg/Texture2D>
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#include <osgText/Text>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <vector>
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#include <string>
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#include <memory>
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#include <Navaids/positioned.hxx>
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class FGODGauge;
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class FGRouteMgr;
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class FGNavRecord;
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class SymbolInstance;
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class SymbolDef;
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class SymbolRule;
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namespace flightgear
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{
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class Waypt;
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}
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typedef std::set<std::string> string_set;
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typedef std::vector<SymbolRule*> SymbolRuleVector;
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typedef std::vector<SymbolDef*> SymbolDefVector;
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class NavDisplay : public SGSubsystem
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{
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public:
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NavDisplay(SGPropertyNode *node);
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virtual ~NavDisplay();
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virtual void init();
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virtual void update(double dt);
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void invalidatePositionedCache()
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{
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_cachedItemsValid = false;
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}
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double textureSize() const
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{ return _textureSize; }
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void forceUpdate()
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{ _forceUpdate = true; }
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bool anyRuleForType(const std::string& type) const;
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bool isPositionedShown(FGPositioned* pos);
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protected:
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std::string _name;
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int _num;
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double _time;
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double _updateInterval;
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bool _forceUpdate;
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SGPropertyNode_ptr _serviceable_node;
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SGPropertyNode_ptr _Instrument;
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SGPropertyNode_ptr _radar_mode_control_node;
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SGPropertyNode_ptr _user_heading_node;
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SGPropertyNode_ptr _testModeNode;
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SGPropertyNode_ptr _userLatNode, _userLonNode, _userPositionEnable;
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FGODGauge *_odg;
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// Convenience function for creating a property node with a
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// default value
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template<typename DefaultType>
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SGPropertyNode *getInstrumentNode(const char *name, DefaultType value);
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private:
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friend class SymbolRule;
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friend class SymbolDef;
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void addRule(SymbolRule*);
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void addSymbolsToScene();
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void addSymbolToScene(SymbolInstance* sym);
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void limitDisplayedSymbols();
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void findItems();
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void isPositionedShownInner(FGPositioned* pos, SymbolRuleVector& rules);
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void foundPositionedItem(FGPositioned* pos);
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void computePositionedPropsAndHeading(FGPositioned* pos, SGPropertyNode* nd, double& heading);
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void computePositionedState(FGPositioned* pos, string_set& states);
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void processRoute();
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void computeWayptPropsAndHeading(flightgear::Waypt* wpt, const SGGeod& pos, SGPropertyNode* nd, double& heading);
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void processNavRadios();
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FGNavRecord* processNavRadio(const SGPropertyNode_ptr& radio);
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void processAI();
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void computeAIStates(const SGPropertyNode* ai, string_set& states);
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void computeCustomSymbolStates(const SGPropertyNode* sym, string_set& states);
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void processCustomSymbols();
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void findRules(const std::string& type, const string_set& states, SymbolRuleVector& rules);
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SymbolInstance* addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);
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void addLine(osg::Vec2 a, osg::Vec2 b, const osg::Vec4& color);
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osg::Vec2 projectBearingRange(double bearingDeg, double rangeNm) const;
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osg::Vec2 projectGeod(const SGGeod& geod) const;
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bool isProjectedClipped(const osg::Vec2& projected) const;
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void updateFont();
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void addTestSymbol(const std::string& type, const std::string& states, const SGGeod& pos, double heading, SGPropertyNode* vars);
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void addTestSymbols();
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std::string _texture_path;
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unsigned int _textureSize;
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float _scale; // factor to convert nm to display units
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float _view_heading;
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SGPropertyNode_ptr _Radar_controls;
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SGPropertyNode_ptr _font_node;
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SGPropertyNode_ptr _ai_enabled_node;
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SGPropertyNode_ptr _navRadio1Node;
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SGPropertyNode_ptr _navRadio2Node;
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SGPropertyNode_ptr _xCenterNode, _yCenterNode;
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SGPropertyNode_ptr _viewHeadingNode;
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osg::ref_ptr<osg::Texture2D> _symbolTexture;
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osg::ref_ptr<osg::Geode> _radarGeode;
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osg::ref_ptr<osg::Geode> _textGeode;
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osg::Geometry *_geom;
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osg::DrawArrays* _symbolPrimSet;
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osg::Vec2Array *_vertices;
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osg::Vec2Array *_texCoords;
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osg::Vec4Array* _quadColors;
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osg::Geometry* _lineGeometry;
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osg::DrawArrays* _linePrimSet;
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osg::Vec2Array* _lineVertices;
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osg::Vec4Array* _lineColors;
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osg::Matrixf _centerTrans;
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osg::Matrixf _projectMat;
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osg::ref_ptr<osgText::Font> _font;
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osg::Vec4 _font_color;
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float _font_size;
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float _font_spacing;
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FGRouteMgr* _route;
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SGGeod _pos;
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double _rangeNm;
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SGPropertyNode_ptr _rangeNode;
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SymbolDefVector _definitions;
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SymbolRuleVector _rules;
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FGNavRecord* _nav1Station;
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FGNavRecord* _nav2Station;
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std::vector<SymbolInstance*> _symbols;
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std::set<FGPositioned*> _routeSources;
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bool _cachedItemsValid;
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SGVec3d _cachedPos;
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FGPositionedList _itemsInRange;
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SGPropertyNode_ptr _excessDataNode;
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int _maxSymbols;
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SGPropertyNode_ptr _customSymbols;
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class CacheListener;
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std::auto_ptr<CacheListener> _cacheListener;
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class ForceUpdateListener;
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std::auto_ptr<ForceUpdateListener> _forceUpdateListener;
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};
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#endif // _INST_ND_HXX
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