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flightgear/src/Input/FGMouseInput.hxx
James Turner d5c382a780 Fix updating of mouse position props.
Some cockpits rely on mouse position props being updated even when using a dragged pick-callback. Thanks to Clement for noticing. Re-structured so however we process the mouse (PUI, pick-callback, normal motion), we always update the props.
2013-03-05 14:31:58 +00:00

59 lines
1.9 KiB
C++

// FGMouseInput.hxx -- handle user input from mouse devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGMOUSEINPUT_HXX
#define _FGMOUSEINPUT_HXX
#include "FGCommonInput.hxx"
#include <memory>
#include <simgear/structure/subsystem_mgr.hxx>
// forward decls
namespace osgGA { class GUIEventAdapter; }
////////////////////////////////////////////////////////////////////////
// The Mouse Input Class
////////////////////////////////////////////////////////////////////////
class FGMouseInput : public SGSubsystem, FGCommonInput {
public:
FGMouseInput();
virtual ~FGMouseInput();
virtual void init();
virtual void update( double dt );
void doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea);
void doMouseMotion (int x, int y, const osgGA::GUIEventAdapter*);
private:
void processMotion(int x, int y, const osgGA::GUIEventAdapter* ea);
class FGMouseInputPrivate;
std::auto_ptr<FGMouseInputPrivate> d;
};
#endif