30cfbd1f91
If an add-on has a file named addon-menubar-items.xml in its base
directory, load it and add its items to the FG menubar.
Logically, fgStartNewReset() should call
flightgear::addons::AddonManager::instance()->addAddonMenusToFGMenubar()
in order to re-add the items, however doing so would cause the
add-on-specific menus to be added one more time on every reset, because
for some reason, commit 45ea8b5daa
added
the PRESERVE attribute to /sim/menubar (apparently to preserve the state
of menu entries upon reset?).
Note: the addon-menubar-items.xml files are reloaded during reset,
however the menu bar doesn't reflect this, since adding the
reloaded items to the menu bar in fgStartNewReset() would cause
the add-on-specific menus to appear several times in the menu bar,
as explained above.
634 lines
21 KiB
C++
634 lines
21 KiB
C++
// main.cxx -- top level sim routines
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/props/props_io.hxx>
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#include <iostream>
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#include <osg/Camera>
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#include <osg/GraphicsContext>
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#include <osgDB/Registry>
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#if defined(HAVE_CRASHRPT)
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#include <CrashRpt.h>
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// defined in bootstrap.cxx
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extern bool global_crashRptEnabled;
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#endif
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// Class references
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#include <simgear/canvas/VGInitOperation.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/io/raw_socket.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/misc/strutils.hxx>
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#include <Add-ons/AddonManager.hxx>
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#include <Main/locale.hxx>
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#include <Model/panelnode.hxx>
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#include <Scenery/scenery.hxx>
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#include <Sound/soundmanager.hxx>
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#include <Time/TimeManager.hxx>
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#include <GUI/gui.h>
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#include <GUI/MessageBox.hxx>
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#include <Viewer/splash.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/WindowSystemAdapter.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <Include/version.h>
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#include "fg_commands.hxx"
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#include "fg_io.hxx"
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#include "main.hxx"
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#include "util.hxx"
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#include "fg_init.hxx"
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#include "fg_os.hxx"
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#include "fg_props.hxx"
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#include "positioninit.hxx"
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#include "screensaver_control.hxx"
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#include "subsystemFactory.hxx"
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#include "options.hxx"
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#include <simgear/embedded_resources/EmbeddedResourceManager.hxx>
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#include <EmbeddedResources/FlightGear-resources.hxx>
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#if defined(HAVE_QT)
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#include <GUI/QtLauncher.hxx>
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#endif
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using namespace flightgear;
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using std::cerr;
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using std::vector;
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// The atexit() function handler should know when the graphical subsystem
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// is initialized.
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extern int _bootstrap_OSInit;
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static SGPropertyNode_ptr frame_signal;
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// What should we do when we have nothing else to do? Let's get ready
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// for the next move and update the display?
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static void fgMainLoop( void )
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{
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if (sglog().has_popup()) {
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std::string s = sglog().get_popup();
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flightgear::modalMessageBox("Alert", s, "");
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}
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frame_signal->fireValueChanged();
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auto timeManager = globals->get_subsystem<TimeManager>();
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// compute simulated time (allowing for pause, warp, etc) and
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// real elapsed time
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double sim_dt, real_dt;
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timeManager->computeTimeDeltas(sim_dt, real_dt);
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// update all subsystems
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globals->get_subsystem_mgr()->update(sim_dt);
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simgear::AtomicChangeListener::fireChangeListeners();
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}
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static void initTerrasync()
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{
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// add the terrasync root as a data path so data can be retrieved from it
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// (even if we are in read-only mode)
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SGPath terraSyncDir(globals->get_terrasync_dir());
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globals->append_data_path(terraSyncDir);
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if (fgGetBool("/sim/fghome-readonly", false)) {
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return;
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}
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// start TerraSync up now, so it can be synchronizing shared models
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// and airports data in parallel with a nav-cache rebuild.
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SGPath tsyncCache(terraSyncDir);
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tsyncCache.append("terrasync-cache.xml");
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// wipe the cache file if requested
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if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
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SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
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tsyncCache);
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if (tsyncCache.exists()) {
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tsyncCache.remove();
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}
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}
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fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str());
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// make fg-root dir available so existing Scenery data can be copied, and
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// hence not downloaded again.
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fgSetString("/sim/terrasync/installation-dir", (globals->get_fg_root() / "Scenery").utf8Str());
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simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
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terra_sync->setRoot(globals->get_props());
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globals->add_subsystem("terrasync", terra_sync);
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terra_sync->bind();
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terra_sync->init();
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}
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static void fgSetVideoOptions()
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{
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std::string vendor = fgGetString("/sim/rendering/gl-vendor");
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SGPath path(globals->get_fg_root());
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path.append("Video");
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path.append(vendor);
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if (path.exists())
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{
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std::string renderer = fgGetString("/sim/rendering/gl-renderer");
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size_t pos = renderer.find("x86/");
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if (pos == std::string::npos) {
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pos = renderer.find('/');
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}
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if (pos == std::string::npos) {
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pos = renderer.find(" (");
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}
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if (pos != std::string::npos) {
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renderer = renderer.substr(0, pos);
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}
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path.append(renderer+".xml");
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if (path.exists()) {
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SG_LOG(SG_INPUT, SG_INFO, "Reading video settings from " << path);
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try {
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SGPropertyNode *r_prop = fgGetNode("/sim/rendering");
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readProperties(path, r_prop);
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} catch (sg_exception& e) {
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SG_LOG(SG_INPUT, SG_WARN, "failed to read video settings:" << e.getMessage()
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<< "(from " << e.getOrigin() << ")");
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}
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flightgear::Options* options = flightgear::Options::sharedInstance();
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if (!options->isOptionSet("ignore-autosave")) {
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globals->loadUserSettings();
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}
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}
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}
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}
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static void checkOpenGLVersion()
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{
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#if defined(SG_MAC)
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// Mac users can't upgrade their drivers, so complaining about
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// versions doesn't help them much
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return;
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#endif
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// format of these strings is not standardised, so be careful about
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// parsing them.
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std::string versionString(fgGetString("/sim/rendering/gl-version"));
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string_list parts = simgear::strutils::split(versionString);
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if (parts.size() == 3) {
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if (parts[1].find("NVIDIA") != std::string::npos) {
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// driver version number, dot-seperared
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string_list driverVersion = simgear::strutils::split(parts[2], ".");
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if (!driverVersion.empty()) {
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int majorDriverVersion = simgear::strutils::to_int(driverVersion[0]);
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if (majorDriverVersion < 300) {
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std::ostringstream ss;
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ss << "Please upgrade to at least version 300 of the nVidia drivers (installed version is " << parts[2] << ")";
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flightgear::modalMessageBox("Outdated graphics drivers",
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"FlightGear has detected outdated drivers for your graphics card.",
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ss.str());
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}
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}
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} // of NVIDIA-style version string
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} // of three parts
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}
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static void registerMainLoop()
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{
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// stash current frame signal property
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frame_signal = fgGetNode("/sim/signals/frame", true);
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fgRegisterIdleHandler( fgMainLoop );
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}
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// This is the top level master main function that is registered as
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// our idle function
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// The first few passes take care of initialization things (a couple
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// per pass) and once everything has been initialized fgMainLoop from
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// then on.
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static int idle_state = 0;
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static void fgIdleFunction ( void ) {
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// Specify our current idle function state. This is used to run all
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// our initializations out of the idle callback so that we can get a
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// splash screen up and running right away.
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if ( idle_state == 0 ) {
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if (guiInit())
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{
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checkOpenGLVersion();
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fgSetVideoOptions();
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idle_state+=2;
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fgSplashProgress("loading-aircraft-list");
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fgSetBool("/sim/rendering/initialized", true);
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}
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} else if ( idle_state == 2 ) {
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initTerrasync();
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idle_state++;
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fgSplashProgress("loading-nav-dat");
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} else if ( idle_state == 3 ) {
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bool done = fgInitNav();
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if (done) {
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++idle_state;
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fgSplashProgress("init-scenery");
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}
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} else if ( idle_state == 4 ) {
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idle_state++;
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globals->add_new_subsystem<TimeManager>(SGSubsystemMgr::INIT);
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// Do some quick general initializations
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if( !fgInitGeneral()) {
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throw sg_exception("General initialization failed");
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}
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////////////////////////////////////////////////////////////////////
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// Initialize the property-based built-in commands
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////////////////////////////////////////////////////////////////////
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fgInitCommands();
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fgInitSceneCommands();
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flightgear::registerSubsystemCommands(globals->get_commands());
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////////////////////////////////////////////////////////////////////
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// Initialize the material manager
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////////////////////////////////////////////////////////////////////
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globals->set_matlib( new SGMaterialLib );
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simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
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} else if (( idle_state == 5 ) || (idle_state == 2005)) {
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idle_state+=2;
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flightgear::initPosition();
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flightgear::initTowerLocationListener();
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simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props());
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auto timeManager = globals->get_subsystem<TimeManager>();
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timeManager->init();
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////////////////////////////////////////////////////////////////////
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// Initialize the TG scenery subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
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globals->get_scenery()->init();
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globals->get_scenery()->bind();
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fgSplashProgress("creating-subsystems");
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} else if (( idle_state == 7 ) || (idle_state == 2007)) {
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bool isReset = (idle_state == 2007);
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idle_state = 8; // from the next state on, reset & startup are identical
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SGTimeStamp st;
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st.stamp();
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fgCreateSubsystems(isReset);
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SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
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fgSplashProgress("binding-subsystems");
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} else if ( idle_state == 8 ) {
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idle_state++;
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SGTimeStamp st;
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st.stamp();
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globals->get_subsystem_mgr()->bind();
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SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
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fgSplashProgress("init-subsystems");
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} else if ( idle_state == 9 ) {
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SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
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if ( status == SGSubsystem::INIT_DONE) {
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++idle_state;
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fgSplashProgress("finishing-subsystems");
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} else {
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fgSplashProgress("init-subsystems");
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}
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} else if ( idle_state == 10 ) {
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idle_state = 900;
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fgPostInitSubsystems();
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fgSplashProgress("finalize-position");
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} else if ( idle_state == 900 ) {
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idle_state = 1000;
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// setup OpenGL view parameters
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globals->get_renderer()->setupView();
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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WindowSystemAdapter::getWSA()->windows[0]->gc->add(
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new simgear::canvas::VGInitOperation()
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);
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int session = fgGetInt("/sim/session",0);
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session++;
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fgSetInt("/sim/session",session);
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}
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if ( idle_state == 1000 ) {
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sglog().setStartupLoggingEnabled(false);
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// We've finished all our initialization steps, from now on we
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// run the main loop.
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fgSetBool("sim/sceneryloaded", false);
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registerMainLoop();
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}
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if ( idle_state == 2000 ) {
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fgStartNewReset();
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idle_state = 2005;
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}
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}
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void fgResetIdleState()
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{
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idle_state = 2000;
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fgRegisterIdleHandler( &fgIdleFunction );
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}
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void fgInitSecureMode()
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{
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bool secureMode = true;
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if (Options::sharedInstance()->isOptionSet("allow-nasal-from-sockets")) {
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SG_LOG(SG_GENERAL, SG_ALERT, "\n!! Network connections allowed to use Nasal !!\n"
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"Network connections will be allowed full access to the simulator \n"
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"including running arbitrary scripts. Ensure you have adequate security\n"
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"(such as a firewall which blocks external connections).\n");
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secureMode = false;
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}
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// it's by design that we overwrite any existing property tree value
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// here - this prevents an aircraft or add-on setting the property
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// value underneath us, eg in their -set.xml
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SGPropertyNode_ptr secureFlag = fgGetNode("/sim/secure-flag", true);
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secureFlag->setBoolValue(secureMode);
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secureFlag->setAttributes(SGPropertyNode::READ |
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SGPropertyNode::PRESERVE |
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SGPropertyNode::PROTECTED);
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}
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static void upper_case_property(const char *name)
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{
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using namespace simgear;
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SGPropertyNode *p = fgGetNode(name, false);
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if (!p) {
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p = fgGetNode(name, true);
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p->setStringValue("");
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} else {
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props::Type t = p->getType();
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if (t == props::NONE || t == props::UNSPECIFIED)
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p->setStringValue("");
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else
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assert(t == props::STRING);
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}
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SGPropertyChangeListener* muc = new FGMakeUpperCase;
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globals->addListenerToCleanup(muc);
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p->addChangeListener(muc);
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}
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// this hack is needed to avoid weird viewport sizing within OSG on Windows.
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// still required as of March 2017, sad times.
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// see for example https://sourceforge.net/p/flightgear/codetickets/1958/
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static void ATIScreenSizeHack()
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{
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osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
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hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
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int prettyMuchAnyInt = 1;
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hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
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globals->get_renderer()->addCamera(hackCam, false);
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}
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// Propose NVIDIA Optimus / AMD Xpress to use high-end GPU
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#if defined(SG_WINDOWS)
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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_declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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static void logToHome()
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{
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SGPath logPath = globals->get_fg_home();
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logPath.append("fgfs.log");
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if (logPath.exists()) {
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SGPath prevLogPath = globals->get_fg_home();
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prevLogPath.append("fgfs_0.log");
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logPath.rename(prevLogPath);
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// bit strange, we need to restore the correct value of logPath now
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logPath = globals->get_fg_home();
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logPath.append("fgfs.log");
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}
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sglog().logToFile(logPath, SG_ALL, SG_INFO);
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#if defined(HAVE_CRASHRPT)
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if (global_crashRptEnabled) {
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crAddFile2(logPath.c_str(), NULL, "FlightGear Log File", CR_AF_MAKE_FILE_COPY);
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SG_LOG( SG_GENERAL, SG_INFO, "CrashRpt enabled");
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} else {
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SG_LOG(SG_GENERAL, SG_WARN, "CrashRpt enabled at compile time but failed to install");
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}
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#endif
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}
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// Main top level initialization
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int fgMainInit( int argc, char **argv )
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{
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// set default log level to 'info' for startup, we will revert to a lower
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// level once startup is done.
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sglog().setLogLevels( SG_ALL, SG_INFO );
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sglog().setStartupLoggingEnabled(true);
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globals = new FGGlobals;
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if (!fgInitHome()) {
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return EXIT_FAILURE;
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}
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const bool readOnlyFGHome = fgGetBool("/sim/fghome-readonly");
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if (!readOnlyFGHome) {
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// now home is initialised, we can log to a file inside it
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logToHome();
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}
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std::string version(FLIGHTGEAR_VERSION);
|
|
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version " << version );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Build Type " << FG_BUILD_TYPE );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR);
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Jenkins number/ID " << HUDSON_BUILD_NUMBER << ":"
|
|
<< HUDSON_BUILD_ID);
|
|
|
|
// seed the random number generator
|
|
sg_srandom_time();
|
|
|
|
string_list *col = new string_list;
|
|
globals->set_channel_options_list( col );
|
|
|
|
fgValidatePath(globals->get_fg_home(), false); // initialize static variables
|
|
upper_case_property("/sim/presets/airport-id");
|
|
upper_case_property("/sim/presets/runway");
|
|
upper_case_property("/sim/tower/airport-id");
|
|
upper_case_property("/autopilot/route-manager/input");
|
|
|
|
// check if the launcher is requested, since it affects config file parsing
|
|
bool showLauncher = flightgear::Options::checkForArg(argc, argv, "launcher");
|
|
// an Info.plist bundle can't define command line arguments, but it can set
|
|
// environment variables. This avoids needed a wrapper shell-script on OS-X.
|
|
showLauncher |= (::getenv("FG_LAUNCHER") != 0);
|
|
if (showLauncher) {
|
|
// to minimise strange interactions when launcher and config files
|
|
// set overlaping options, we disable the default files. Users can
|
|
// still explicitly request config files via --config options if they choose.
|
|
flightgear::Options::sharedInstance()->setShouldLoadDefaultConfig(false);
|
|
}
|
|
|
|
if (showLauncher && readOnlyFGHome) {
|
|
// this is perhaps not what the user wanted, let's inform them
|
|
flightgear::modalMessageBox("Multiple copies of FlightGear",
|
|
"Another copy of FlightGear is already running on this computer, "
|
|
"so this copy will run in read-only mode.");
|
|
}
|
|
|
|
// Load the configuration parameters. (Command line options
|
|
// override config file options. Config file options override
|
|
// defaults.)
|
|
int configResult = fgInitConfig(argc, argv, false);
|
|
if (configResult == flightgear::FG_OPTIONS_ERROR) {
|
|
return EXIT_FAILURE;
|
|
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
#if defined(HAVE_QT)
|
|
if (showLauncher) {
|
|
flightgear::initApp(argc, argv);
|
|
flightgear::checkKeyboardModifiersForSettingFGRoot();
|
|
|
|
if (!flightgear::runLauncherDialog()) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
}
|
|
#else
|
|
if (showLauncher) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "\n!Launcher requested, but FlightGear was compiled without Qt support!\n");
|
|
}
|
|
#endif
|
|
|
|
fgInitSecureMode();
|
|
fgInitAircraftPaths(false);
|
|
|
|
configResult = fgInitAircraft(false);
|
|
if (configResult == flightgear::FG_OPTIONS_ERROR) {
|
|
return EXIT_FAILURE;
|
|
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
addons::AddonManager::createInstance();
|
|
|
|
configResult = flightgear::Options::sharedInstance()->processOptions();
|
|
if (configResult == flightgear::FG_OPTIONS_ERROR) {
|
|
return EXIT_FAILURE;
|
|
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// Set the lists of allowed paths for cases where a path comes from an
|
|
// untrusted source, such as the global property tree (this uses $FG_HOME
|
|
// and other paths set by Options::processOptions()).
|
|
fgInitAllowedPaths();
|
|
|
|
const auto& resMgr = simgear::EmbeddedResourceManager::createInstance();
|
|
initFlightGearEmbeddedResources();
|
|
// The language was set in processOptions()
|
|
const std::string locale = globals->get_locale()->getPreferredLanguage();
|
|
// Must always be done after all resources have been added to 'resMgr'
|
|
resMgr->selectLocale(locale);
|
|
SG_LOG(SG_GENERAL, SG_INFO,
|
|
"EmbeddedResourceManager: selected locale '" << locale << "'");
|
|
|
|
// Copy the property nodes for the menus added by registered add-ons
|
|
addons::AddonManager::instance()->addAddonMenusToFGMenubar();
|
|
|
|
// Initialize the Window/Graphics environment.
|
|
fgOSInit(&argc, argv);
|
|
_bootstrap_OSInit++;
|
|
|
|
fgRegisterIdleHandler( &fgIdleFunction );
|
|
|
|
// Initialize sockets (WinSock needs this)
|
|
simgear::Socket::initSockets();
|
|
|
|
// Clouds3D requires an alpha channel
|
|
fgOSOpenWindow(true /* request stencil buffer */);
|
|
fgOSResetProperties();
|
|
|
|
fntInit();
|
|
globals->get_renderer()->preinit();
|
|
|
|
if (fgGetBool("/sim/ati-viewport-hack", true)) {
|
|
SG_LOG(SG_GENERAL, SG_WARN, "Enabling ATI/AMD viewport hack");
|
|
ATIScreenSizeHack();
|
|
}
|
|
|
|
fgOutputSettings();
|
|
|
|
//try to disable the screensaver
|
|
fgOSDisableScreensaver();
|
|
|
|
// pass control off to the master event handler
|
|
int result = fgOSMainLoop();
|
|
frame_signal.clear();
|
|
fgOSCloseWindow();
|
|
|
|
simgear::clearEffectCache();
|
|
|
|
// clean up here; ensure we null globals to avoid
|
|
// confusing the atexit() handler
|
|
delete globals;
|
|
globals = NULL;
|
|
|
|
// delete the NavCache here. This will cause the destruction of many cached
|
|
// objects (eg, airports, navaids, runways).
|
|
delete flightgear::NavDataCache::instance();
|
|
|
|
return result;
|
|
}
|