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flightgear/src/AIModel
2003-12-22 20:18:33 +00:00
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.cvsignore Add David Culp's AI model manager code which is derived from David Luff's AI/ATC code. 2003-11-28 15:48:05 +00:00
AIAircraft.cxx Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
AIAircraft.hxx Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00
AIBallistic.cxx Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
AIBallistic.hxx Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00
AIBase.cxx Fix a typo 2003-12-22 20:18:33 +00:00
AIBase.hxx Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
AIManager.cxx Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00
AIManager.hxx Tidy up the code a bit 2003-12-21 13:42:01 +00:00
AIShip.cxx Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
AIShip.hxx Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00
Makefile.am Add David Culp's AI model manager code which is derived from David Luff's AI/ATC code. 2003-11-28 15:48:05 +00:00