6af60f7462
control that can be set via the property system. This allows implementation of the DC-3 wheel lock.
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#ifndef _CONTROL_MAP_HPP
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#define _CONTROL_MAP_HPP
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#include "Vector.hpp"
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namespace yasim {
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class ControlMap {
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public:
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~ControlMap();
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enum OutputType { THROTTLE, MIXTURE, STARTER, MAGNETOS,
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ADVANCE, REHEAT, PROP,
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BRAKE, STEER, EXTEND,
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INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER, VECTOR,
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BOOST, CASTERING };
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enum { OPT_SPLIT = 0x01,
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OPT_INVERT = 0x02,
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OPT_SQUARE = 0x04 };
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// Returns a new, not-yet-used "input handle" for addMapping and
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// setInput. This typically corresponds to one user axis.
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int newInput();
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// Adds a mapping to between input handle and a particular setting
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// on an output object. The value of output MUST match the type
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// of object!
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void addMapping(int input, int output, void* object, int options=0);
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// An additional form to specify a mapping range. Input values
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// outside of [src0:src1] are clamped, and are then mapped to
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// [dst0:dst1] before being set on the object.
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void addMapping(int input, int output, void* object, int options,
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float src0, float src1, float dst0, float dst1);
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// Resets our accumulated input values. Call before any
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// setInput() invokations.
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void reset();
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// Sets the specified input (as returned by newInput) to the
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// specified value.
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void setInput(int input, float value);
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// Calculates and applies the settings received since the last reset().
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void applyControls(float dt);
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// Returns the input/output range appropriate for the given
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// control. Ailerons go from -1 to 1, while throttles are never
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// lower than zero, etc...
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static float rangeMin(int type);
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static float rangeMax(int type);
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// Each output record is identified by both an object/type tuple
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// and a numeric handle.
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int getOutputHandle(void* obj, int type);
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// Sets the transition time for the control output to swing
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// through its full range.
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void setTransitionTime(int handle, float time);
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// Retrieves the current value of the control output. Controls
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// with OPT_SPLIT settable on inputs will have a separately
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// computed "right side" value.
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float getOutput(int handle);
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float getOutputR(int handle);
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private:
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struct OutRec { int type; void* object; Vector maps;
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float oldL, oldR, time; };
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struct MapRec { OutRec* out; int idx; int opt; float val;
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float src0; float src1; float dst0; float dst1; };
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// A list of (sub)Vectors containing a bunch of MapRec objects for
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// each input handle.
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Vector _inputs;
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// An unordered list of output settings.
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Vector _outputs;
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};
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}; // namespace yasim
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#endif // _CONTROL_MAP_HPP
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