#ifndef _CONTROL_MAP_HPP #define _CONTROL_MAP_HPP #include "Vector.hpp" namespace yasim { class ControlMap { public: ~ControlMap(); enum OutputType { THROTTLE, MIXTURE, STARTER, MAGNETOS, ADVANCE, REHEAT, PROP, BRAKE, STEER, EXTEND, INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER, VECTOR, BOOST, CASTERING }; enum { OPT_SPLIT = 0x01, OPT_INVERT = 0x02, OPT_SQUARE = 0x04 }; // Returns a new, not-yet-used "input handle" for addMapping and // setInput. This typically corresponds to one user axis. int newInput(); // Adds a mapping to between input handle and a particular setting // on an output object. The value of output MUST match the type // of object! void addMapping(int input, int output, void* object, int options=0); // An additional form to specify a mapping range. Input values // outside of [src0:src1] are clamped, and are then mapped to // [dst0:dst1] before being set on the object. void addMapping(int input, int output, void* object, int options, float src0, float src1, float dst0, float dst1); // Resets our accumulated input values. Call before any // setInput() invokations. void reset(); // Sets the specified input (as returned by newInput) to the // specified value. void setInput(int input, float value); // Calculates and applies the settings received since the last reset(). void applyControls(float dt); // Returns the input/output range appropriate for the given // control. Ailerons go from -1 to 1, while throttles are never // lower than zero, etc... static float rangeMin(int type); static float rangeMax(int type); // Each output record is identified by both an object/type tuple // and a numeric handle. int getOutputHandle(void* obj, int type); // Sets the transition time for the control output to swing // through its full range. void setTransitionTime(int handle, float time); // Retrieves the current value of the control output. Controls // with OPT_SPLIT settable on inputs will have a separately // computed "right side" value. float getOutput(int handle); float getOutputR(int handle); private: struct OutRec { int type; void* object; Vector maps; float oldL, oldR, time; }; struct MapRec { OutRec* out; int idx; int opt; float val; float src0; float src1; float dst0; float dst1; }; // A list of (sub)Vectors containing a bunch of MapRec objects for // each input handle. Vector _inputs; // An unordered list of output settings. Vector _outputs; }; }; // namespace yasim #endif // _CONTROL_MAP_HPP