688 lines
18 KiB
C++
688 lines
18 KiB
C++
// tri2obj.cxx -- read in a .ele/.node file pair generated by the triangle
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// program and output a simple Wavefront .obj file.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include <stdio.h>
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#include <stdlib.h> // for atoi()
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#include <string.h>
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#include <sys/stat.h> // for stat()
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#include <unistd.h> // for stat()
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#include "tri2obj.hxx"
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#include <Include/fg_constants.h>
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#include <Include/fg_types.h>
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#include <Bucket/bucketutils.h>
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#include <Math/fg_geodesy.hxx>
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#include <Math/mat3.h>
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#include <Math/polar3d.hxx>
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int nodecount, tricount;
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int normalcount = 0;
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static Point3D nodes[MAX_NODES];
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static int tris[MAX_TRIS][3];
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static double normals[MAX_NODES][3];
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fgBUCKET my_index;
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fgBUCKET ne_index, nw_index, sw_index, se_index;
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fgBUCKET north_index, south_index, east_index, west_index;
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// given three points defining a triangle, calculate the normal
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void calc_normal(Point3D p1, Point3D p2,
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Point3D p3, double normal[3])
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{
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double v1[3], v2[3];
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double temp;
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v1[0] = p2.x() - p1.x(); v1[1] = p2.y() - p1.y(); v1[2] = p2.z() - p1.z();
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v2[0] = p3.x() - p1.x(); v2[1] = p3.y() - p1.y(); v2[2] = p3.z() - p1.z();
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MAT3cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal, temp);
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// printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);
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}
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// return the index of all triangles containing the specified node
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void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) {
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int i;
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*t1 = *t2 = *t3 = *t4 = *t5 = 0;
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i = 1;
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while ( i <= tricount ) {
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if ( (n == tris[i][0]) || (n == tris[i][1]) || (n == tris[i][2]) ) {
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if ( *t1 == 0 ) {
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*t1 = i;
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} else if ( *t2 == 0 ) {
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*t2 = i;
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} else if ( *t3 == 0 ) {
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*t3 = i;
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} else if ( *t4 == 0 ) {
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*t4 = i;
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} else {
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*t5 = i;
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}
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}
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i++;
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}
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}
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// return the file base name ( foo/bar/file.ext = file.ext )
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void extract_file(char *in, char *base) {
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int len, i;
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len = strlen(in);
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i = len - 1;
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while ( (i >= 0) && (in[i] != '/') ) {
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i--;
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}
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in += (i + 1);
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strcpy(base, in);
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}
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// return the file path name ( foo/bar/file.ext = foo/bar )
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void extract_path(char *in, char *base) {
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int len, i;
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len = strlen(in);
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strcpy(base, in);
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i = len - 1;
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while ( (i >= 0) && (in[i] != '/') ) {
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i--;
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}
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base[i] = '\0';
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}
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// check if a file exists
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int file_exists(char *file) {
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struct stat stat_buf;
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int result;
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printf("checking %s ... ", file);
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result = stat(file, &stat_buf);
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if ( result != 0 ) {
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// stat failed, no file
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printf("not found.\n");
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return(0);
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} else {
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// stat succeeded, file exists
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printf("exists.\n");
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return(1);
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}
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}
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// check to see if a shared object exists
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int shared_object_exists(char *basepath, char *ext, char *file) {
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char scene_path[256];
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long int index;
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if ( strcmp(ext, ".sw") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&sw_index, scene_path);
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index = fgBucketGenIndex(&sw_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".se") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&se_index, scene_path);
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index = fgBucketGenIndex(&se_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".ne") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&ne_index, scene_path);
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index = fgBucketGenIndex(&ne_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".nw") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&nw_index, scene_path);
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index = fgBucketGenIndex(&nw_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".south") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".north") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".west") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".east") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( strcmp(ext, ".body") == 0 ) {
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fgBucketGenBasePath(&my_index, scene_path);
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index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.body", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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return(0);
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}
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// given a file pointer, read all the vn (normals from it)
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void read_normals(FILE *fp) {
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char line[256];
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while ( fgets(line, 250, fp) != NULL ) {
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if ( strncmp(line, "vn ", 3) == 0 ) {
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sscanf( line, "vn %lf %lf %lf\n",
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&normals[normalcount][0],
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&normals[normalcount][1],
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&normals[normalcount][2] );
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/*
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printf("read_normals(%d) %.2f %.2f %.2f %s", normalcount,
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normals[normalcount][0], normals[normalcount][1],
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normals[normalcount][2], line);
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*/
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normalcount++;
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}
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}
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}
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// my custom file opening routine ... don't open if a shared edge or
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// vertex alread exists
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FILE *my_open(char *basename, char *basepath, char *ext) {
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FILE *fp;
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char filename[256];
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// check if a shared object already exists
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if ( shared_object_exists(basepath, ext, filename) ) {
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// not an actual file open error, but we've already got the
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// shared edge, so we don't want to create another one
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fp = fopen(filename, "r");
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printf("Opening %s\n", filename);
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return(fp);
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} else {
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// open the file
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printf("not opening\n");
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return(NULL);
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}
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}
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// Initialize a new mesh structure
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void triload(char *basename, char *basepath) {
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char nodename[256], elename[256];
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double n[3];
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Point3D p;
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FILE *ne, *nw, *se, *sw, *north, *south, *east, *west;
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FILE *node, *ele;
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int dim, junk1, junk2;
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int i;
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ne = my_open(basename, basepath, ".ne");
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read_normals(ne);
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fclose(ne);
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nw = my_open(basename, basepath, ".nw");
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read_normals(nw);
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fclose(nw);
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se = my_open(basename, basepath, ".se");
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read_normals(se);
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fclose(se);
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sw = my_open(basename, basepath, ".sw");
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read_normals(sw);
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fclose(sw);
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north = my_open(basename, basepath, ".north");
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read_normals(north);
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fclose(north);
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south = my_open(basename, basepath, ".south");
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read_normals(south);
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fclose(south);
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east = my_open(basename, basepath, ".east");
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read_normals(east);
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fclose(east);
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west = my_open(basename, basepath, ".west");
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read_normals(west);
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fclose(west);
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strcpy(nodename, basename);
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strcat(nodename, ".node");
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strcpy(elename, basename);
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strcat(elename, ".ele");
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printf("Loading node file: %s ...\n", nodename);
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if ( (node = fopen(nodename, "r")) == NULL ) {
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printf("Cannot open file '%s'\n", nodename);
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exit(-1);
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}
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fscanf(node, "%d %d %d %d", &nodecount, &dim, &junk1, &junk2);
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if ( nodecount > MAX_NODES - 1 ) {
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printf("Error, too many nodes, need to increase array size\n");
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exit(-1);
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} else {
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printf(" Expecting %d nodes\n", nodecount);
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}
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for ( i = 1; i <= nodecount; i++ ) {
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fscanf(node, "%d %lf %lf %lf %d\n", &junk1,
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&n[0], &n[1], &n[2], &junk2);
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// printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]);
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p = Point3D(n[0], n[1], n[2]);
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nodes[i] = fgGeodToCart(p);
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// printf("%d %.2f %.2f %.2f\n",
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// junk1, nodes[i].x, nodes[i].y, nodes[i].z);
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}
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fclose(node);
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printf("Loading element file: %s ...\n", elename);
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if ( (ele = fopen(elename, "r")) == NULL ) {
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printf("Cannot open file '%s'\n", elename);
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exit(-1);
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}
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fscanf(ele, "%d %d %d", &tricount, &junk1, &junk2);
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if ( tricount > MAX_TRIS - 1 ) {
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printf("Error, too many elements, need to increase array size\n");
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exit(-1);
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} else {
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printf(" Expecting %d elements\n", tricount);
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}
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for ( i = 1; i <= tricount; i++ ) {
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fscanf(ele, "%d %d %d %d\n", &junk1,
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&tris[i][0], &tris[i][1], &tris[i][2]);
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// printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/
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}
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fclose(ele);
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}
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// dump in WaveFront .obj format
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void dump_obj(char *basename) {
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char objname[256];
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double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp;
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FILE *obj;
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int i, t1, t2, t3, t4, t5, count;
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double x, y, z;
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strcpy(objname, basename);
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strcat(objname, ".obj");
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printf("Dumping to file: %s ...\n", objname);
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obj = fopen(objname, "w");
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// dump vertices
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printf(" writing vertices\n");
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for ( i = 1; i <= nodecount; i++ ) {
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x = nodes[i].x();
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y = nodes[i].y();
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z = nodes[i].z();
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|
fprintf(obj, "v %.6f %.6f %.6f\n", x, y, z);
|
|
}
|
|
|
|
printf(" calculating and writing normals\n");
|
|
printf(" First %d normals taken from shared files.\n", normalcount);
|
|
|
|
// calculate and generate normals
|
|
for ( i = 1; i <= nodecount; i++ ) {
|
|
|
|
if ( i <= normalcount ) {
|
|
// use precalculated (shared) normal
|
|
norm[0] = normals[i-1][0];
|
|
norm[1] = normals[i-1][1];
|
|
norm[2] = normals[i-1][2];
|
|
} else {
|
|
// printf("Finding normal\n");
|
|
|
|
find_tris(i, &t1, &t2, &t3, &t4, &t5);
|
|
|
|
n1[0] = n1[1] = n1[2] = 0.0;
|
|
n2[0] = n2[1] = n2[2] = 0.0;
|
|
n3[0] = n3[1] = n3[2] = 0.0;
|
|
n4[0] = n4[1] = n4[2] = 0.0;
|
|
n5[0] = n5[1] = n5[2] = 0.0;
|
|
|
|
count = 1;
|
|
calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]],
|
|
nodes[tris[t1][2]], n1);
|
|
|
|
if ( t2 > 0 ) {
|
|
calc_normal(nodes[tris[t2][0]], nodes[tris[t2][1]],
|
|
nodes[tris[t2][2]], n2);
|
|
count = 2;
|
|
}
|
|
|
|
if ( t3 > 0 ) {
|
|
calc_normal(nodes[tris[t3][0]], nodes[tris[t3][1]],
|
|
nodes[tris[t3][2]], n3);
|
|
count = 3;
|
|
}
|
|
|
|
if ( t4 > 0 ) {
|
|
calc_normal(nodes[tris[t4][0]], nodes[tris[t4][1]],
|
|
nodes[tris[t4][2]], n4);
|
|
count = 4;
|
|
}
|
|
|
|
if ( t5 > 0 ) {
|
|
calc_normal(nodes[tris[t5][0]], nodes[tris[t5][1]],
|
|
nodes[tris[t5][2]], n5);
|
|
count = 5;
|
|
}
|
|
|
|
// printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]);
|
|
|
|
norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count;
|
|
norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count;
|
|
norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count;
|
|
|
|
// printf(" count = %d\n", count);
|
|
// printf(" Ave. normal = %.4f %.4f %.4f\n",
|
|
// norm[0], norm[1], norm[2]);*/
|
|
MAT3_NORMALIZE_VEC(norm, temp);
|
|
// printf(" Normalized ave. normal = %.4f %.4f %.4f\n",
|
|
// norm[0], norm[1], norm[2]);
|
|
}
|
|
// printf("%d vn %.4f %.4f %.4f\n", i, norm[0], norm[1], norm[2]);
|
|
fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
|
|
}
|
|
|
|
// dump faces
|
|
printf(" writing faces\n");
|
|
for ( i = 1; i <= tricount; i++ ) {
|
|
fprintf(obj, "f %d %d %d\n", tris[i][0], tris[i][1], tris[i][2]);
|
|
}
|
|
|
|
fclose(obj);
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
char basename[256], basepath[256], temp[256];
|
|
long int tmp_index;
|
|
int len;
|
|
|
|
strcpy(basename, argv[1]);
|
|
|
|
// find the base path of the file
|
|
extract_path(basename, basepath);
|
|
extract_path(basepath, basepath);
|
|
extract_path(basepath, basepath);
|
|
printf("%s\n", basepath);
|
|
|
|
// find the index of the current file
|
|
extract_file(basename, temp);
|
|
len = strlen(temp);
|
|
if ( len >= 2 ) {
|
|
temp[len-2] = '\0';
|
|
}
|
|
tmp_index = atoi(temp);
|
|
printf("%ld\n", tmp_index);
|
|
fgBucketParseIndex(tmp_index, &my_index);
|
|
|
|
printf("bucket = %d %d %d %d\n",
|
|
my_index.lon, my_index.lat, my_index.x, my_index.y);
|
|
// generate the indexes of the neighbors
|
|
fgBucketOffset(&my_index, &ne_index, 1, 1);
|
|
fgBucketOffset(&my_index, &nw_index, -1, 1);
|
|
fgBucketOffset(&my_index, &se_index, 1, -1);
|
|
fgBucketOffset(&my_index, &sw_index, -1, -1);
|
|
|
|
fgBucketOffset(&my_index, &north_index, 0, 1);
|
|
fgBucketOffset(&my_index, &south_index, 0, -1);
|
|
fgBucketOffset(&my_index, &east_index, 1, 0);
|
|
fgBucketOffset(&my_index, &west_index, -1, 0);
|
|
|
|
// load the input data files
|
|
triload(basename, basepath);
|
|
|
|
// dump in WaveFront .obj format
|
|
dump_obj(basename);
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.3 1998/10/19 19:33:31 curt
|
|
// C++-ification.
|
|
//
|
|
// Revision 1.2 1998/10/18 01:17:29 curt
|
|
// Point3D tweaks.
|
|
//
|
|
// Revision 1.1 1998/07/08 14:54:53 curt
|
|
// renamed *.[ch] to *.[ch]xx
|
|
//
|
|
// Revision 1.17 1998/07/04 00:56:40 curt
|
|
// typedef'd struct fgBUCKET.
|
|
//
|
|
// Revision 1.16 1998/05/23 15:20:41 curt
|
|
// Output more digits after the decimal place.
|
|
//
|
|
// Revision 1.15 1998/05/02 01:54:39 curt
|
|
// Converting to polar3d.h routines.
|
|
//
|
|
// Revision 1.14 1998/04/18 04:01:32 curt
|
|
// Now use libMath rather than having local copies of math routines.
|
|
//
|
|
// Revision 1.13 1998/04/14 02:26:11 curt
|
|
// Code reorganizations. Added a Lib/ directory for more general libraries.
|
|
//
|
|
// Revision 1.12 1998/04/08 23:22:18 curt
|
|
// Adopted Gnu automake/autoconf system.
|
|
//
|
|
// Revision 1.11 1998/03/03 16:01:00 curt
|
|
// More c++ compile tweaks.
|
|
//
|
|
// Revision 1.10 1998/01/31 00:41:27 curt
|
|
// Made a few changes converting floats to doubles.
|
|
//
|
|
// Revision 1.9 1998/01/27 18:37:04 curt
|
|
// Lots of updates to get back in sync with changes made over in .../Src/
|
|
//
|
|
// Revision 1.8 1998/01/17 01:25:39 curt
|
|
// Added support for shared normals.
|
|
//
|
|
// Revision 1.7 1998/01/12 02:42:00 curt
|
|
// Average up to five triangles per vertex instead of three.
|
|
//
|
|
// Revision 1.6 1998/01/09 23:03:15 curt
|
|
// Restructured to split 1deg x 1deg dem's into 64 subsections.
|
|
//
|
|
// Revision 1.5 1997/12/08 19:17:50 curt
|
|
// Fixed a type in the normal generation code.
|
|
//
|
|
// Revision 1.4 1997/12/02 13:13:32 curt
|
|
// Fixed problem with averaged vertex normals.
|
|
//
|
|
// Revision 1.3 1997/11/15 18:05:05 curt
|
|
// minor tweaks ...
|
|
//
|
|
// Revision 1.2 1997/11/14 00:29:13 curt
|
|
// Transform scenery coordinates at this point in pipeline when scenery is
|
|
// being translated to .obj format, not when it is being loaded into the end
|
|
// renderer. Precalculate normals for each node as average of the normals
|
|
// of each containing polygon so Garoude shading is now supportable.
|
|
//
|
|
// Revision 1.1 1997/10/29 23:05:15 curt
|
|
// Initial revision.
|
|
//
|
|
|