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C++-ification.

This commit is contained in:
curt 1998-10-19 19:33:31 +00:00
parent b0d67bf6b9
commit 5321d533d6

View file

@ -1,34 +1,33 @@
/* tri2obj.c -- read in a .ele/.node file pair generated by the triangle
* program and output a simple Wavefront .obj file.
*
* Written by Curtis Olson, started October 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
*/
// tri2obj.cxx -- read in a .ele/.node file pair generated by the triangle
// program and output a simple Wavefront .obj file.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#include <stdio.h>
#include <stdlib.h> /* for atoi() */
#include <stdlib.h> // for atoi()
#include <string.h>
#include <sys/stat.h> /* for stat() */
#include <unistd.h> /* for stat() */
#include <sys/stat.h> // for stat()
#include <unistd.h> // for stat()
#include "tri2obj.hxx"
@ -53,7 +52,7 @@ fgBUCKET ne_index, nw_index, sw_index, se_index;
fgBUCKET north_index, south_index, east_index, west_index;
/* given three points defining a triangle, calculate the normal */
// given three points defining a triangle, calculate the normal
void calc_normal(Point3D p1, Point3D p2,
Point3D p3, double normal[3])
{
@ -66,11 +65,11 @@ void calc_normal(Point3D p1, Point3D p2,
MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal, temp);
/* printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); */
// printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);
}
/* return the index of all triangles containing the specified node */
// return the index of all triangles containing the specified node
void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) {
int i;
@ -96,7 +95,7 @@ void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) {
}
/* return the file base name ( foo/bar/file.ext = file.ext ) */
// return the file base name ( foo/bar/file.ext = file.ext )
void extract_file(char *in, char *base) {
int len, i;
@ -112,7 +111,7 @@ void extract_file(char *in, char *base) {
}
/* return the file path name ( foo/bar/file.ext = foo/bar ) */
// return the file path name ( foo/bar/file.ext = foo/bar )
void extract_path(char *in, char *base) {
int len, i;
@ -128,7 +127,7 @@ void extract_path(char *in, char *base) {
}
/* check if a file exists */
// check if a file exists
int file_exists(char *file) {
struct stat stat_buf;
int result;
@ -138,18 +137,18 @@ int file_exists(char *file) {
result = stat(file, &stat_buf);
if ( result != 0 ) {
/* stat failed, no file */
// stat failed, no file
printf("not found.\n");
return(0);
} else {
/* stat succeeded, file exists */
// stat succeeded, file exists
printf("exists.\n");
return(1);
}
}
/* check to see if a shared object exists */
// check to see if a shared object exists
int shared_object_exists(char *basepath, char *ext, char *file) {
char scene_path[256];
long int index;
@ -335,7 +334,7 @@ int shared_object_exists(char *basepath, char *ext, char *file) {
}
/* given a file pointer, read all the vn (normals from it) */
// given a file pointer, read all the vn (normals from it)
void read_normals(FILE *fp) {
char line[256];
@ -356,28 +355,28 @@ void read_normals(FILE *fp) {
}
/* my custom file opening routine ... don't open if a shared edge or
* vertex alread exists */
// my custom file opening routine ... don't open if a shared edge or
// vertex alread exists
FILE *my_open(char *basename, char *basepath, char *ext) {
FILE *fp;
char filename[256];
/* check if a shared object already exists */
// check if a shared object already exists
if ( shared_object_exists(basepath, ext, filename) ) {
/* not an actual file open error, but we've already got the
* shared edge, so we don't want to create another one */
// not an actual file open error, but we've already got the
// shared edge, so we don't want to create another one
fp = fopen(filename, "r");
printf("Opening %s\n", filename);
return(fp);
} else {
/* open the file */
// open the file
printf("not opening\n");
return(NULL);
}
}
/* Initialize a new mesh structure */
// Initialize a new mesh structure
void triload(char *basename, char *basepath) {
char nodename[256], elename[256];
double n[3];
@ -442,11 +441,11 @@ void triload(char *basename, char *basepath) {
for ( i = 1; i <= nodecount; i++ ) {
fscanf(node, "%d %lf %lf %lf %d\n", &junk1,
&n[0], &n[1], &n[2], &junk2);
/* printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]); */
// printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]);
p = Point3D(n[0], n[1], n[2]);
nodes[i] = fgGeodToCart(p);
/* printf("%d %.2f %.2f %.2f\n",
junk1, nodes[i].x, nodes[i].y, nodes[i].z); */
// printf("%d %.2f %.2f %.2f\n",
// junk1, nodes[i].x, nodes[i].y, nodes[i].z);
}
fclose(node);
@ -469,14 +468,14 @@ void triload(char *basename, char *basepath) {
for ( i = 1; i <= tricount; i++ ) {
fscanf(ele, "%d %d %d %d\n", &junk1,
&tris[i][0], &tris[i][1], &tris[i][2]);
/* printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/
// printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/
}
fclose(ele);
}
/* dump in WaveFront .obj format */
// dump in WaveFront .obj format
void dump_obj(char *basename) {
char objname[256];
double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp;
@ -491,7 +490,7 @@ void dump_obj(char *basename) {
obj = fopen(objname, "w");
/* dump vertices */
// dump vertices
printf(" writing vertices\n");
for ( i = 1; i <= nodecount; i++ ) {
x = nodes[i].x();
@ -503,16 +502,16 @@ void dump_obj(char *basename) {
printf(" calculating and writing normals\n");
printf(" First %d normals taken from shared files.\n", normalcount);
/* calculate and generate normals */
// calculate and generate normals
for ( i = 1; i <= nodecount; i++ ) {
if ( i <= normalcount ) {
/* use precalculated (shared) normal */
// use precalculated (shared) normal
norm[0] = normals[i-1][0];
norm[1] = normals[i-1][1];
norm[2] = normals[i-1][2];
} else {
/* printf("Finding normal\n"); */
// printf("Finding normal\n");
find_tris(i, &t1, &t2, &t3, &t4, &t5);
@ -550,24 +549,24 @@ void dump_obj(char *basename) {
count = 5;
}
/* printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]); */
// printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]);
norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count;
norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count;
norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count;
/* printf(" count = %d\n", count); */
/* printf(" Ave. normal = %.4f %.4f %.4f\n",
norm[0], norm[1], norm[2]);*/
// printf(" count = %d\n", count);
// printf(" Ave. normal = %.4f %.4f %.4f\n",
// norm[0], norm[1], norm[2]);*/
MAT3_NORMALIZE_VEC(norm, temp);
/* printf(" Normalized ave. normal = %.4f %.4f %.4f\n", */
/* norm[0], norm[1], norm[2]); */
// printf(" Normalized ave. normal = %.4f %.4f %.4f\n",
// norm[0], norm[1], norm[2]);
}
/* printf("%d vn %.4f %.4f %.4f\n", i, norm[0], norm[1], norm[2]); */
// printf("%d vn %.4f %.4f %.4f\n", i, norm[0], norm[1], norm[2]);
fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
}
/* dump faces */
// dump faces
printf(" writing faces\n");
for ( i = 1; i <= tricount; i++ ) {
fprintf(obj, "f %d %d %d\n", tris[i][0], tris[i][1], tris[i][2]);
@ -583,13 +582,13 @@ int main(int argc, char **argv) {
strcpy(basename, argv[1]);
/* find the base path of the file */
// find the base path of the file
extract_path(basename, basepath);
extract_path(basepath, basepath);
extract_path(basepath, basepath);
printf("%s\n", basepath);
/* find the index of the current file */
// find the index of the current file
extract_file(basename, temp);
len = strlen(temp);
if ( len >= 2 ) {
@ -601,7 +600,7 @@ int main(int argc, char **argv) {
printf("bucket = %d %d %d %d\n",
my_index.lon, my_index.lat, my_index.x, my_index.y);
/* generate the indexes of the neighbors */
// generate the indexes of the neighbors
fgBucketOffset(&my_index, &ne_index, 1, 1);
fgBucketOffset(&my_index, &nw_index, -1, 1);
fgBucketOffset(&my_index, &se_index, 1, -1);
@ -612,75 +611,78 @@ int main(int argc, char **argv) {
fgBucketOffset(&my_index, &east_index, 1, 0);
fgBucketOffset(&my_index, &west_index, -1, 0);
/* load the input data files */
// load the input data files
triload(basename, basepath);
/* dump in WaveFront .obj format */
// dump in WaveFront .obj format
dump_obj(basename);
return(0);
}
/* $Log$
/* Revision 1.2 1998/10/18 01:17:29 curt
/* Point3D tweaks.
/*
* Revision 1.1 1998/07/08 14:54:53 curt
* renamed *.[ch] to *.[ch]xx
*
* Revision 1.17 1998/07/04 00:56:40 curt
* typedef'd struct fgBUCKET.
*
* Revision 1.16 1998/05/23 15:20:41 curt
* Output more digits after the decimal place.
*
* Revision 1.15 1998/05/02 01:54:39 curt
* Converting to polar3d.h routines.
*
* Revision 1.14 1998/04/18 04:01:32 curt
* Now use libMath rather than having local copies of math routines.
*
* Revision 1.13 1998/04/14 02:26:11 curt
* Code reorganizations. Added a Lib/ directory for more general libraries.
*
* Revision 1.12 1998/04/08 23:22:18 curt
* Adopted Gnu automake/autoconf system.
*
* Revision 1.11 1998/03/03 16:01:00 curt
* More c++ compile tweaks.
*
* Revision 1.10 1998/01/31 00:41:27 curt
* Made a few changes converting floats to doubles.
*
* Revision 1.9 1998/01/27 18:37:04 curt
* Lots of updates to get back in sync with changes made over in .../Src/
*
* Revision 1.8 1998/01/17 01:25:39 curt
* Added support for shared normals.
*
* Revision 1.7 1998/01/12 02:42:00 curt
* Average up to five triangles per vertex instead of three.
*
* Revision 1.6 1998/01/09 23:03:15 curt
* Restructured to split 1deg x 1deg dem's into 64 subsections.
*
* Revision 1.5 1997/12/08 19:17:50 curt
* Fixed a type in the normal generation code.
*
* Revision 1.4 1997/12/02 13:13:32 curt
* Fixed problem with averaged vertex normals.
*
* Revision 1.3 1997/11/15 18:05:05 curt
* minor tweaks ...
*
* Revision 1.2 1997/11/14 00:29:13 curt
* Transform scenery coordinates at this point in pipeline when scenery is
* being translated to .obj format, not when it is being loaded into the end
* renderer. Precalculate normals for each node as average of the normals
* of each containing polygon so Garoude shading is now supportable.
*
* Revision 1.1 1997/10/29 23:05:15 curt
* Initial revision.
*
*/
// $Log$
// Revision 1.3 1998/10/19 19:33:31 curt
// C++-ification.
//
// Revision 1.2 1998/10/18 01:17:29 curt
// Point3D tweaks.
//
// Revision 1.1 1998/07/08 14:54:53 curt
// renamed *.[ch] to *.[ch]xx
//
// Revision 1.17 1998/07/04 00:56:40 curt
// typedef'd struct fgBUCKET.
//
// Revision 1.16 1998/05/23 15:20:41 curt
// Output more digits after the decimal place.
//
// Revision 1.15 1998/05/02 01:54:39 curt
// Converting to polar3d.h routines.
//
// Revision 1.14 1998/04/18 04:01:32 curt
// Now use libMath rather than having local copies of math routines.
//
// Revision 1.13 1998/04/14 02:26:11 curt
// Code reorganizations. Added a Lib/ directory for more general libraries.
//
// Revision 1.12 1998/04/08 23:22:18 curt
// Adopted Gnu automake/autoconf system.
//
// Revision 1.11 1998/03/03 16:01:00 curt
// More c++ compile tweaks.
//
// Revision 1.10 1998/01/31 00:41:27 curt
// Made a few changes converting floats to doubles.
//
// Revision 1.9 1998/01/27 18:37:04 curt
// Lots of updates to get back in sync with changes made over in .../Src/
//
// Revision 1.8 1998/01/17 01:25:39 curt
// Added support for shared normals.
//
// Revision 1.7 1998/01/12 02:42:00 curt
// Average up to five triangles per vertex instead of three.
//
// Revision 1.6 1998/01/09 23:03:15 curt
// Restructured to split 1deg x 1deg dem's into 64 subsections.
//
// Revision 1.5 1997/12/08 19:17:50 curt
// Fixed a type in the normal generation code.
//
// Revision 1.4 1997/12/02 13:13:32 curt
// Fixed problem with averaged vertex normals.
//
// Revision 1.3 1997/11/15 18:05:05 curt
// minor tweaks ...
//
// Revision 1.2 1997/11/14 00:29:13 curt
// Transform scenery coordinates at this point in pipeline when scenery is
// being translated to .obj format, not when it is being loaded into the end
// renderer. Precalculate normals for each node as average of the normals
// of each containing polygon so Garoude shading is now supportable.
//
// Revision 1.1 1997/10/29 23:05:15 curt
// Initial revision.
//