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flightgear/src/Time/TimeManager.hxx

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C++

// TimeManager.hxx -- simulation-wide time management
//
// Written by James Turner, started July 2010.
//
// Copyright (C) 2010 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef FG_TIME_TIMEMANAGER_HXX
#define FG_TIME_TIMEMANAGER_HXX
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/propertyObject.hxx>
// forward decls
class SGTime;
class TimeManager : public SGSubsystem, public SGPropertyChangeListener
{
public:
TimeManager();
void computeTimeDeltas(double& simDt, double& realDt);
virtual void init();
virtual void reinit();
virtual void postinit();
virtual void shutdown();
void update(double dt);
// SGPropertyChangeListener overrides
virtual void valueChanged(SGPropertyNode *);
void setTimeOffset(const std::string& offset_type, long int offset);
private:
/**
* Ensure a consistent update-rate using a combination of
* sleep()-ing and busy-waiting.
*/
void throttleUpdateRate();
/**
* Compute frame (update) rate and write it to a property
*/
void computeFrameRate();
void updateLocalTime();
// set up a time offset (aka warp) if one is specified
void initTimeOffset();
bool _inited;
SGTime* _impl;
SGTimeStamp _lastStamp;
bool _firstUpdate;
double _dtRemainder;
SGPropertyNode_ptr _maxDtPerFrame;
SGPropertyNode_ptr _clockFreeze;
SGPropertyNode_ptr _timeOverride;
SGPropertyNode_ptr _warp;
SGPropertyNode_ptr _warpDelta;
bool _lastClockFreeze;
bool _adjustWarpOnUnfreeze;
SGPropertyNode_ptr _longitudeDeg;
SGPropertyNode_ptr _latitudeDeg;
// frame-rate / worst-case latency / update-rate counters
SGPropertyNode_ptr _frameRate;
SGPropertyNode_ptr _frameRateWorst;
SGPropertyNode_ptr _frameLatency;
time_t _lastFrameTime;
double _frameLatencyMax;
int _frameCount;
SGPropObjBool _sceneryLoaded,
_sceneryLoadOverride;
SGPropObjInt _modelHz;
SGPropObjDouble _timeDelta, _simTimeDelta;
};
#endif // of FG_TIME_TIMEMANAGER_HXX