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flightgear/src/Instrumentation/od_gauge.cxx
mfranz 800dd73551 Vivian MEAZZA & Tim MOORE:
- re-enable od_gauge ("owner drawn" render-to-texture instruments)
- implement radar in c++ (unlimited number of clouds/ai/mp/... objects,
  better performance)
2007-06-24 07:57:45 +00:00

208 lines
7 KiB
C++

// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN
//
// Ported to OSG by Tim Moore - Jun 2007
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
#include <osg/StateSet>
#include <osgDB/FileNameUtils>
#include <simgear/screen/extensions.hxx>
#include <simgear/debug/logstream.hxx>
#include <Main/globals.hxx>
#include <Main/renderer.hxx>
#include <Scenery/scenery.hxx>
#include "od_gauge.hxx"
FGODGauge::FGODGauge() :
rtAvailable( false )// ,
// rt( 0 )
{
}
void FGODGauge::allocRT () {
camera = new osg::Camera;
camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
256.0));
camera->setViewport(0, 0, textureWH, textureWH);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
osg::StateSet* stateSet = camera->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL),
osg::StateAttribute::ON);
stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
0.0f),
osg::StateAttribute::ON);
stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
osg::StateAttribute::ON);
if (!texture.valid()) {
texture = new osg::Texture2D;
texture->setTextureSize(textureWH, textureWH);
texture->setInternalFormat(GL_RGBA);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
}
camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
globals->get_renderer()->addCamera(camera.get(), false);
rtAvailable = true;
// GLint colorBits = 0;
// glGetIntegerv( GL_BLUE_BITS, &colorBits );
// rt = new RenderTexture();
// if( colorBits < 8 )
// rt->Reset("rgba=5,5,5,1 ctt");
// else
// rt->Reset("rgba ctt");
// if( rt->Initialize(256, 256, true) ) {
// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull");
// if (rt->BeginCapture())
// {
// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
// rtAvailable = true;
// glViewport(0, 0, textureWH, textureWH);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// glDisable(GL_LIGHTING);
// glEnable(GL_COLOR_MATERIAL);
// glDisable(GL_CULL_FACE);
// glDisable(GL_FOG);
// glDisable(GL_DEPTH_TEST);
// glClearColor(0.0, 0.0, 0.0, 0.0);
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// glBindTexture(GL_TEXTURE_2D, 0);
// glEnable(GL_TEXTURE_2D);
// glEnable(GL_ALPHA_TEST);
// glAlphaFunc(GL_GREATER, 0.0f);
// glDisable(GL_SMOOTH);
// glEnable(GL_BLEND);
// glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
// rt->EndCapture();
// } else
// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
// } else
// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
}
FGODGauge::~FGODGauge() {
// delete rt;
}
void FGODGauge::init () {
}
void FGODGauge::update (double dt) {
}
void FGODGauge::setSize(int viewSize) {
textureWH = viewSize;
// glViewport(0, 0, textureWH, textureWH);
}
bool FGODGauge::serviceable(void) {
return rtAvailable;
}
/**
* Replace a texture in the airplane model with the gauge texture.
*/
class ReplaceStaticTextureVisitor : public osg::NodeVisitor
{
public:
ReplaceStaticTextureVisitor(const std::string& name,
osg::Texture2D* _newTexture) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
newTexture(_newTexture)
{
textureFileName = osgDB::getSimpleFileName(name);
}
virtual void apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if (ss)
changeStateSetTexture(ss);
traverse(node);
}
virtual void apply(osg::Geode& node)
{
int numDrawables = node.getNumDrawables();
for (int i = 0; i < numDrawables; i++) {
osg::Drawable* drawable = node.getDrawable(i);
osg::StateSet* ss = drawable->getStateSet();
if (ss)
changeStateSetTexture(ss);
}
traverse(node);
}
protected:
void changeStateSetTexture(osg::StateSet *ss)
{
osg::Texture2D* tex
= dynamic_cast<osg::Texture2D*>(ss->getTextureAttribute(0,
osg::StateAttribute::TEXTURE));
if (!tex || tex == newTexture || !tex->getImage())
return;
std::string fileName = tex->getImage()->getFileName();
std::string simpleName = osgDB::getSimpleFileName(fileName);
if (osgDB::equalCaseInsensitive(textureFileName, simpleName))
ss->setTextureAttribute(0, newTexture);
}
std::string textureFileName;
osg::Texture2D* newTexture;
};
void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture)
{
osg::Group* root = globals->get_scenery()->get_aircraft_branch();
ReplaceStaticTextureVisitor visitor(name, new_texture);
root->accept(visitor);
}