335 lines
11 KiB
C++
335 lines
11 KiB
C++
// renderingpipeline.cxx -- description of the cameras needed by the Rembrandt renderer
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//
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// Written by Curtis Olson, started May 1997.
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// This file contains parts of main.cxx prior to october 2004
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//
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// Copyright (C) 1997 - 2012 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <boost/lexical_cast.hpp>
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#include <osg/GL>
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#include <osg/FrameBufferObject> // For texture formats
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/EffectBuilder.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/math/SGMath.hxx>
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#include "renderingpipeline.hxx"
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#include "CameraGroup.hxx"
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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namespace flightgear {
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FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
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const simgear::SGReaderWriterOptions* options)
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{
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std::string fileName = "Effects/" + name;
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fileName += ".xml";
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std::string absFileName
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= simgear::SGModelLib::findDataFile(fileName, options);
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if (absFileName.empty()) {
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SG_LOG(SG_INPUT, SG_ALERT, "can't find \"" << fileName << "\"");
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return 0;
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}
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SGPropertyNode_ptr effectProps = new SGPropertyNode();
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try {
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readProperties(absFileName, effectProps.ptr(), 0, true);
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}
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catch (sg_io_exception& e) {
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SG_LOG(SG_INPUT, SG_ALERT, "error reading \"" << absFileName << "\": "
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<< e.getFormattedMessage());
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return 0;
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}
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osg::ref_ptr<FGRenderingPipeline> pipeline = new FGRenderingPipeline;
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std::vector<SGPropertyNode_ptr> buffers = effectProps->getChildren("buffer");
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for (int i = 0; i < (int)buffers.size(); ++i) {
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pipeline->buffers.push_back(new FGRenderingPipeline::Buffer(buffers[i]));
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}
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std::vector<SGPropertyNode_ptr> stages = effectProps->getChildren("stage");
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for (int i = 0; i < (int)stages.size(); ++i) {
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pipeline->stages.push_back(new FGRenderingPipeline::Stage(stages[i]));
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}
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return pipeline.release();
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}
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}
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void
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FGRenderingPipeline::Conditionable::parseCondition(SGPropertyNode* prop)
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{
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const SGPropertyNode* predProp = prop->getChild("condition");
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if (!predProp) {
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setAlwaysValid(true);
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} else {
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setAlwaysValid(false);
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try {
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flightgear::PipelinePredParser parser;
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SGExpressionb* validExp = dynamic_cast<SGExpressionb*>(parser.read(predProp->getChild(0)));
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if (validExp)
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setValidExpression(validExp);
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else
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throw simgear::expression::ParseError("pipeline condition is not a boolean expression");
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}
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catch (simgear::expression::ParseError& except)
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{
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SG_LOG(SG_INPUT, SG_ALERT,
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"parsing pipeline condition " << except.getMessage());
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setAlwaysValid(false);
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}
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}
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}
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void FGRenderingPipeline::Conditionable::setValidExpression(SGExpressionb* exp)
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{
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_validExpression = exp;
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}
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bool FGRenderingPipeline::Conditionable::valid()
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{
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return _alwaysValid || _validExpression->getValue();
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}
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template<typename T>
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void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
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const SGPropertyNode* prop,
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T& result)
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{
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try {
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simgear::findAttr(pMap, prop, result);
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} catch (simgear::effect::BuilderException&) {
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std::string val = prop->getStringValue();
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try {
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result = boost::lexical_cast<T>(val);
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} catch (boost::bad_lexical_cast &) {
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throw simgear::effect::BuilderException(string("findAttrOrHex: could not find attribute ")
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+ string(val));
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}
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}
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}
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const SGPropertyNode* getPropertyNode(const SGPropertyNode* prop)
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{
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if (!prop)
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return 0;
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if (prop->nChildren() > 0) {
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const SGPropertyNode* propertyProp = prop->getChild("property");
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if (!propertyProp)
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return prop;
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return globals->get_props()->getNode(propertyProp->getStringValue());
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}
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return prop;
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}
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const SGPropertyNode* getPropertyChild(const SGPropertyNode* prop,
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const char* name)
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{
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const SGPropertyNode* child = prop->getChild(name);
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if (!child)
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return 0;
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else
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return getPropertyNode(child);
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}
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simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
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{
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{ "rgb8", GL_RGB8 },
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{ "rgba8", GL_RGBA8 },
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{ "rgb16", GL_RGB16 },
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{ "rgba16", GL_RGBA16 },
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{ "rg16", 0x822C },
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{ "depth-component24", GL_DEPTH_COMPONENT24 },
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{ "depth-component32", GL_DEPTH_COMPONENT32 }
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};
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simgear::effect::EffectPropertyMap<GLint> internalFormats(internalFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceFormatInit[] =
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{
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{ "rg", 0x8227 },
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{ "rgb", GL_RGB },
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{ "rgba", GL_RGBA },
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{ "depth-component", GL_DEPTH_COMPONENT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceFormats(sourceFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceTypeInit[] =
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{
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{ "unsigned-byte", GL_UNSIGNED_BYTE },
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{ "unsigned-short", GL_UNSIGNED_SHORT },
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{ "unsigned-int", GL_UNSIGNED_INT },
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{ "float", GL_FLOAT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceTypes(sourceTypeInit);
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simgear::effect::EffectNameValue<GLenum> wrapModesInit[] =
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{
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{"clamp", GL_CLAMP},
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{"clamp-to-border", GL_CLAMP_TO_BORDER_ARB},
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{"clamp-to-edge", GL_CLAMP_TO_EDGE},
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{"mirror", GL_MIRRORED_REPEAT_IBM},
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{"repeat", GL_REPEAT}
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};
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simgear::effect::EffectPropertyMap<GLenum> wrapModes(wrapModesInit);
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FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Buffer name is mandatory");
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}
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internalFormat = GL_RGBA8;
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sourceFormat = GL_RGBA;
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sourceType = GL_UNSIGNED_BYTE;
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wrapMode = GL_CLAMP_TO_BORDER_ARB;
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name = nameProp->getStringValue();
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SGPropertyNode* internalFormatProp = prop->getChild("internal-format");
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if (internalFormatProp)
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findAttrOrHex(internalFormats, internalFormatProp, internalFormat);
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SGPropertyNode* sourceFormatProp = prop->getChild("source-format");
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if (sourceFormatProp)
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findAttrOrHex(sourceFormats, sourceFormatProp, sourceFormat);
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SGPropertyNode* sourceTypeProp = prop->getChild("source-type");
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if (sourceTypeProp)
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findAttrOrHex(sourceTypes, sourceTypeProp, sourceType);
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SGPropertyNode* wrapModeProp = prop->getChild("wrap-mode");
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if (wrapModeProp)
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findAttrOrHex(wrapModes, wrapModeProp, wrapMode);
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SGConstPropertyNode_ptr widthProp = getPropertyChild(prop, "width");
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if (!widthProp.valid())
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width = -1;
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else if (widthProp->getStringValue() == std::string("screen"))
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width = -1;
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else {
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width = widthProp->getIntValue();
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}
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SGConstPropertyNode_ptr heightProp = getPropertyChild(prop, "height");
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if (!heightProp.valid())
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height = -1;
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else if (heightProp->getStringValue() == std::string("screen"))
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height = -1;
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else
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height = heightProp->getIntValue();
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scaleFactor = prop->getFloatValue("scale-factor", 1.f);
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shadowComparison = prop->getBoolValue("shadow-comparison", false);
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parseCondition(prop);
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}
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simgear::effect::EffectNameValue<osg::Camera::BufferComponent> componentsInit[] =
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{
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{"depth", osg::Camera::DEPTH_BUFFER},
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{"stencil", osg::Camera::STENCIL_BUFFER},
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{"packed-depth-stencil", osg::Camera::PACKED_DEPTH_STENCIL_BUFFER},
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{"color0", osg::Camera::COLOR_BUFFER0},
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{"color1", osg::Camera::COLOR_BUFFER1},
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{"color2", osg::Camera::COLOR_BUFFER2},
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{"color3", osg::Camera::COLOR_BUFFER3}
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};
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simgear::effect::EffectPropertyMap<osg::Camera::BufferComponent> components(componentsInit);
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FGRenderingPipeline::Pass::Pass(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Pass name is mandatory");
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}
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name = nameProp->getStringValue();
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SGPropertyNode_ptr typeProp = prop->getChild("type");
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if (!typeProp.valid()) {
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type = nameProp->getStringValue();
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} else {
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type = typeProp->getStringValue();
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}
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orderNum = prop->getIntValue("order-num", -1);
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effect = prop->getStringValue("effect", "");
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debugProperty = prop->getStringValue("debug-property", "");
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parseCondition(prop);
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}
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FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop) : Pass(prop)
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{
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needsDuDv = prop->getBoolValue("needs-du-dv", false);
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scaleFactor = prop->getFloatValue("scale-factor", 1.f);
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std::vector<SGPropertyNode_ptr> attachments = prop->getChildren("attachment");
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for (int i = 0; i < (int)attachments.size(); ++i) {
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this->attachments.push_back(new FGRenderingPipeline::Attachment(attachments[i]));
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}
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std::vector<SGPropertyNode_ptr> passes = prop->getChildren("pass");
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for (int i = 0; i < (int)passes.size(); ++i) {
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this->passes.push_back(new FGRenderingPipeline::Pass(passes[i]));
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}
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}
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FGRenderingPipeline::Attachment::Attachment(SGPropertyNode* prop)
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{
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simgear::findAttr(components, prop->getChild("component"), component);
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SGPropertyNode_ptr bufferProp = prop->getChild("buffer");
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if (!bufferProp.valid()) {
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throw sg_exception("Attachment buffer is mandatory");
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}
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buffer = bufferProp->getStringValue();
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parseCondition(prop);
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}
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FGRenderingPipeline::FGRenderingPipeline()
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{
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}
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class FGStageCameraCullCallback : public osg::NodeCallback {
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public:
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FGStageCameraCullCallback(FGRenderingPipeline::Stage* s, flightgear::CameraInfo* i) : stage(s), info(i) {}
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virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
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simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
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osg::Camera* camera = static_cast<osg::Camera*>(n);
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cv->clearBufferList();
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for (flightgear::RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
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cv->addBuffer(ii->first, ii->second.texture );
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}
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if ( !info->getRenderStageInfo(stage->name).fullscreen )
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info->setMatrices( camera );
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cv->traverse( *camera );
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}
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private:
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osg::ref_ptr<FGRenderingPipeline::Stage> stage;
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flightgear::CameraInfo* info;
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};
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