78bca880ea
new Robin Peel aiport format.
277 lines
7.6 KiB
C++
277 lines
7.6 KiB
C++
// convex_hull.cxx -- calculate the convex hull of a set of points
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//
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// Written by Curtis Olson, started September 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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//
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#include <math.h>
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#include <stdio.h>
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#include <list>
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#include <map>
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#ifdef NEEDNAMESPACESTD
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using namespace std;
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#endif
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#include <Include/fg_constants.h>
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#include "convex_hull.hxx"
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#include "point2d.hxx"
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// stl map typedefs
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typedef map < double, double, less<double> > map_container;
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typedef map_container::iterator map_iterator;
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// Calculate theta of angle (a, b, c)
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double calc_angle(point2d a, point2d b, point2d c) {
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point2d u, v;
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double udist, vdist, uv_dot, tmp;
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// u . v = ||u|| * ||v|| * cos(theta)
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u.x = b.x - a.x;
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u.y = b.y - a.y;
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udist = sqrt( u.x * u.x + u.y * u.y );
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// printf("udist = %.6f\n", udist);
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v.x = b.x - c.x;
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v.y = b.y - c.y;
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vdist = sqrt( v.x * v.x + v.y * v.y );
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// printf("vdist = %.6f\n", vdist);
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uv_dot = u.x * v.x + u.y * v.y;
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// printf("uv_dot = %.6f\n", uv_dot);
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tmp = uv_dot / (udist * vdist);
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// printf("tmp = %.6f\n", tmp);
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return acos(tmp);
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}
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// Test to see if angle(Pa, Pb, Pc) < 180 degrees
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bool test_point(point2d Pa, point2d Pb, point2d Pc) {
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point2d origin, a, b, c;
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double a1, a2;
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origin.x = origin.y = 0.0;
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a.x = cos(Pa.theta) * Pa.dist;
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a.y = sin(Pa.theta) * Pa.dist;
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b.x = cos(Pb.theta) * Pb.dist;
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b.y = sin(Pb.theta) * Pb.dist;
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c.x = cos(Pc.theta) * Pc.dist;
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c.y = sin(Pc.theta) * Pc.dist;
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// printf("a is %.6f %.6f\n", a.x, a.y);
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// printf("b is %.6f %.6f\n", b.x, b.y);
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// printf("c is %.6f %.6f\n", c.x, c.y);
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a1 = calc_angle(a, b, origin);
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a2 = calc_angle(origin, b, c);
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// printf("a1 = %.2f a2 = %.2f\n", a1 * RAD_TO_DEG, a2 * RAD_TO_DEG);
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return ( (a1 + a2) < FG_PI );
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}
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// calculate the convex hull of a set of points, return as a list of
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// point2d. The algorithm description can be found at:
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// http://riot.ieor.berkeley.edu/riot/Applications/ConvexHull/CHDetails.html
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list_container convex_hull( list_container input_list )
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{
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list_iterator current, last;
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map_iterator map_current, map_next, map_next_next, map_last;
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// list of translated points
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list_container trans_list;
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// points sorted by radian degrees
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map_container radians_map;
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// will contain the convex hull
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list_container con_hull;
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point2d p, average, Pa, Pb, Pc, result;
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double sum_x, sum_y;
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int in_count, last_size;
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// STEP ONE: Find an average midpoint of the input set of points
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current = input_list.begin();
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last = input_list.end();
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in_count = input_list.size();
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sum_x = sum_y = 0.0;
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for ( ; current != last ; ++current ) {
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sum_x += (*current).x;
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sum_y += (*current).y;
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}
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average.x = sum_x / in_count;
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average.y = sum_y / in_count;
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// printf("Average center point is %.4f %.4f\n", average.x, average.y);
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// STEP TWO: Translate input points so average is at origin
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current = input_list.begin();
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last = input_list.end();
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trans_list.erase( trans_list.begin(), trans_list.end() );
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for ( ; current != last ; ++current ) {
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p.x = (*current).x - average.x;
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p.y = (*current).y - average.y;
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// printf("%.6f %.6f\n", p.x, p.y);
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trans_list.push_back(p);
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}
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// STEP THREE: convert to radians and sort by theta
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current = trans_list.begin();
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last = trans_list.end();
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radians_map.erase( radians_map.begin(), radians_map.end() );
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for ( ; current != last ; ++current) {
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p = cart_to_polar_2d(*current);
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if ( p.dist > radians_map[p.theta] ) {
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radians_map[p.theta] = p.dist;
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}
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}
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// printf("Sorted list\n");
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map_current = radians_map.begin();
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map_last = radians_map.end();
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for ( ; map_current != map_last ; ++map_current ) {
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p.x = (*map_current).first;
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p.y = (*map_current).second;
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// printf("p is %.6f %.6f\n", p.x, p.y);
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}
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// STEP FOUR: traverse the sorted list and eliminate everything
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// not on the perimeter.
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// printf("Traversing list\n");
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// double check list size ... this should never fail because a
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// single runway will always generate four points.
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if ( radians_map.size() < 3 ) {
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cout << "convex hull not possible with < 3 points" << endl;
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exit(-1);
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}
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// ensure that we run the while loop at least once
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last_size = radians_map.size() + 1;
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while ( last_size > radians_map.size() ) {
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// printf("Running an iteration of the graham scan algorithm\n");
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last_size = radians_map.size();
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map_current = radians_map.begin();
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while ( map_current != radians_map.end() ) {
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// get first element
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Pa.theta = (*map_current).first;
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Pa.dist = (*map_current).second;
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// get second element
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map_next = map_current;
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++map_next;
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if ( map_next == radians_map.end() ) {
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map_next = radians_map.begin();
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}
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Pb.theta = (*map_next).first;
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Pb.dist = (*map_next).second;
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// get third element
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map_next_next = map_next;
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++map_next_next;
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if ( map_next_next == radians_map.end() ) {
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map_next_next = radians_map.begin();
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}
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Pc.theta = (*map_next_next).first;
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Pc.dist = (*map_next_next).second;
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// printf("Pa is %.6f %.6f\n", Pa.theta, Pa.dist);
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// printf("Pb is %.6f %.6f\n", Pb.theta, Pb.dist);
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// printf("Pc is %.6f %.6f\n", Pc.theta, Pc.dist);
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if ( test_point(Pa, Pb, Pc) ) {
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// printf("Accepted a point\n");
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// accept point, advance Pa, Pb, and Pc.
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++map_current;
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} else {
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// printf("REJECTED A POINT\n");
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// reject point, delete it and advance only Pb and Pc
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map_next = map_current;
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++map_next;
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if ( map_next == radians_map.end() ) {
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map_next = radians_map.begin();
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}
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radians_map.erase( map_next );
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}
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}
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}
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// translate back to correct lon/lat
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// printf("Final sorted convex hull\n");
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con_hull.erase( con_hull.begin(), con_hull.end() );
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map_current = radians_map.begin();
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map_last = radians_map.end();
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for ( ; map_current != map_last ; ++map_current ) {
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p.theta = (*map_current).first;
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p.dist = (*map_current).second;
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result.x = cos(p.theta) * p.dist + average.x;
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result.y = sin(p.theta) * p.dist + average.y;
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// printf("%.6f %.6f\n", result.x, result.y);
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con_hull.push_back(result);
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}
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return con_hull;
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}
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// $Log$
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// Revision 1.5 1999/02/25 21:32:48 curt
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// Modified to adhere to new polygon naming convention, and also to read the
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// new Robin Peel aiport format.
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//
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// Revision 1.4 1998/09/17 18:40:42 curt
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// Debug message tweaks.
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//
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// Revision 1.3 1998/09/09 20:59:55 curt
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// Loop construct tweaks for STL usage.
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// Output airport file to be used to generate airport scenery on the fly
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// by the run time sim.
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//
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// Revision 1.2 1998/09/09 16:26:32 curt
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// Continued progress in implementing the convex hull algorithm.
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//
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// Revision 1.1 1998/09/04 23:04:51 curt
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// Beginning of convex hull genereration routine.
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//
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//
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