// convex_hull.cxx -- calculate the convex hull of a set of points // // Written by Curtis Olson, started September 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) // #include #include #include #include #ifdef NEEDNAMESPACESTD using namespace std; #endif #include #include "convex_hull.hxx" #include "point2d.hxx" // stl map typedefs typedef map < double, double, less > map_container; typedef map_container::iterator map_iterator; // Calculate theta of angle (a, b, c) double calc_angle(point2d a, point2d b, point2d c) { point2d u, v; double udist, vdist, uv_dot, tmp; // u . v = ||u|| * ||v|| * cos(theta) u.x = b.x - a.x; u.y = b.y - a.y; udist = sqrt( u.x * u.x + u.y * u.y ); // printf("udist = %.6f\n", udist); v.x = b.x - c.x; v.y = b.y - c.y; vdist = sqrt( v.x * v.x + v.y * v.y ); // printf("vdist = %.6f\n", vdist); uv_dot = u.x * v.x + u.y * v.y; // printf("uv_dot = %.6f\n", uv_dot); tmp = uv_dot / (udist * vdist); // printf("tmp = %.6f\n", tmp); return acos(tmp); } // Test to see if angle(Pa, Pb, Pc) < 180 degrees bool test_point(point2d Pa, point2d Pb, point2d Pc) { point2d origin, a, b, c; double a1, a2; origin.x = origin.y = 0.0; a.x = cos(Pa.theta) * Pa.dist; a.y = sin(Pa.theta) * Pa.dist; b.x = cos(Pb.theta) * Pb.dist; b.y = sin(Pb.theta) * Pb.dist; c.x = cos(Pc.theta) * Pc.dist; c.y = sin(Pc.theta) * Pc.dist; // printf("a is %.6f %.6f\n", a.x, a.y); // printf("b is %.6f %.6f\n", b.x, b.y); // printf("c is %.6f %.6f\n", c.x, c.y); a1 = calc_angle(a, b, origin); a2 = calc_angle(origin, b, c); // printf("a1 = %.2f a2 = %.2f\n", a1 * RAD_TO_DEG, a2 * RAD_TO_DEG); return ( (a1 + a2) < FG_PI ); } // calculate the convex hull of a set of points, return as a list of // point2d. The algorithm description can be found at: // http://riot.ieor.berkeley.edu/riot/Applications/ConvexHull/CHDetails.html list_container convex_hull( list_container input_list ) { list_iterator current, last; map_iterator map_current, map_next, map_next_next, map_last; // list of translated points list_container trans_list; // points sorted by radian degrees map_container radians_map; // will contain the convex hull list_container con_hull; point2d p, average, Pa, Pb, Pc, result; double sum_x, sum_y; int in_count, last_size; // STEP ONE: Find an average midpoint of the input set of points current = input_list.begin(); last = input_list.end(); in_count = input_list.size(); sum_x = sum_y = 0.0; for ( ; current != last ; ++current ) { sum_x += (*current).x; sum_y += (*current).y; } average.x = sum_x / in_count; average.y = sum_y / in_count; // printf("Average center point is %.4f %.4f\n", average.x, average.y); // STEP TWO: Translate input points so average is at origin current = input_list.begin(); last = input_list.end(); trans_list.erase( trans_list.begin(), trans_list.end() ); for ( ; current != last ; ++current ) { p.x = (*current).x - average.x; p.y = (*current).y - average.y; // printf("%.6f %.6f\n", p.x, p.y); trans_list.push_back(p); } // STEP THREE: convert to radians and sort by theta current = trans_list.begin(); last = trans_list.end(); radians_map.erase( radians_map.begin(), radians_map.end() ); for ( ; current != last ; ++current) { p = cart_to_polar_2d(*current); if ( p.dist > radians_map[p.theta] ) { radians_map[p.theta] = p.dist; } } // printf("Sorted list\n"); map_current = radians_map.begin(); map_last = radians_map.end(); for ( ; map_current != map_last ; ++map_current ) { p.x = (*map_current).first; p.y = (*map_current).second; // printf("p is %.6f %.6f\n", p.x, p.y); } // STEP FOUR: traverse the sorted list and eliminate everything // not on the perimeter. // printf("Traversing list\n"); // double check list size ... this should never fail because a // single runway will always generate four points. if ( radians_map.size() < 3 ) { cout << "convex hull not possible with < 3 points" << endl; exit(-1); } // ensure that we run the while loop at least once last_size = radians_map.size() + 1; while ( last_size > radians_map.size() ) { // printf("Running an iteration of the graham scan algorithm\n"); last_size = radians_map.size(); map_current = radians_map.begin(); while ( map_current != radians_map.end() ) { // get first element Pa.theta = (*map_current).first; Pa.dist = (*map_current).second; // get second element map_next = map_current; ++map_next; if ( map_next == radians_map.end() ) { map_next = radians_map.begin(); } Pb.theta = (*map_next).first; Pb.dist = (*map_next).second; // get third element map_next_next = map_next; ++map_next_next; if ( map_next_next == radians_map.end() ) { map_next_next = radians_map.begin(); } Pc.theta = (*map_next_next).first; Pc.dist = (*map_next_next).second; // printf("Pa is %.6f %.6f\n", Pa.theta, Pa.dist); // printf("Pb is %.6f %.6f\n", Pb.theta, Pb.dist); // printf("Pc is %.6f %.6f\n", Pc.theta, Pc.dist); if ( test_point(Pa, Pb, Pc) ) { // printf("Accepted a point\n"); // accept point, advance Pa, Pb, and Pc. ++map_current; } else { // printf("REJECTED A POINT\n"); // reject point, delete it and advance only Pb and Pc map_next = map_current; ++map_next; if ( map_next == radians_map.end() ) { map_next = radians_map.begin(); } radians_map.erase( map_next ); } } } // translate back to correct lon/lat // printf("Final sorted convex hull\n"); con_hull.erase( con_hull.begin(), con_hull.end() ); map_current = radians_map.begin(); map_last = radians_map.end(); for ( ; map_current != map_last ; ++map_current ) { p.theta = (*map_current).first; p.dist = (*map_current).second; result.x = cos(p.theta) * p.dist + average.x; result.y = sin(p.theta) * p.dist + average.y; // printf("%.6f %.6f\n", result.x, result.y); con_hull.push_back(result); } return con_hull; } // $Log$ // Revision 1.5 1999/02/25 21:32:48 curt // Modified to adhere to new polygon naming convention, and also to read the // new Robin Peel aiport format. // // Revision 1.4 1998/09/17 18:40:42 curt // Debug message tweaks. // // Revision 1.3 1998/09/09 20:59:55 curt // Loop construct tweaks for STL usage. // Output airport file to be used to generate airport scenery on the fly // by the run time sim. // // Revision 1.2 1998/09/09 16:26:32 curt // Continued progress in implementing the convex hull algorithm. // // Revision 1.1 1998/09/04 23:04:51 curt // Beginning of convex hull genereration routine. // //