455 lines
13 KiB
C++
455 lines
13 KiB
C++
// Module: 10520c.c
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// Author: Phil Schubert
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// Date started: 12/03/99
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// Purpose: Models a Continental IO-520-M Engine
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// Called by: FGSimExec
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//
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// Copyright (C) 1999 Philip L. Schubert (philings@ozemail.com.au)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// Further information about the GNU General Public License can also
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// be found on the world wide web at http://www.gnu.org.
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//
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// FUNCTIONAL DESCRIPTION
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// ------------------------------------------------------------------------
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// Models a Continental IO-520-M engine. This engine is used in Cessna
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// 210, 310, Beechcraft Bonaza and Baron C55. The equations used below
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// were determined by a first and second order curve fits using Excel.
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// The data is from the Cessna Aircraft Corporations Engine and Flight
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// Computer for C310. Part Number D3500-13
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//
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// ARGUMENTS
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// ------------------------------------------------------------------------
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//
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//
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// HISTORY
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// ------------------------------------------------------------------------
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// 12/03/99 PLS Created
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// 07/03/99 PLS Added Calculation of Density, and Prop_Torque
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// 07/03/99 PLS Restructered Variables to allow easier implementation
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// of Classes
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// 15/03/99 PLS Added Oil Pressure, Oil Temperature and CH Temp
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// ------------------------------------------------------------------------
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// INCLUDES
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// ------------------------------------------------------------------------
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#include <iostream.h>
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#include <math.h>
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#include "10520d.hxx"
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// ------------------------------------------------------------------------
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// CODE
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// ------------------------------------------------------------------------
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// Calculate Engine RPM based on Propellor Lever Position
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float FGEngine::Calc_Engine_RPM (float LeverPosition)
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{
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// Calculate RPM as set by Prop Lever Position. Assumes engine
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// will run at 1000 RPM at full course
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float RPM = LeverPosition * (Max_RPM - Min_RPM) /100 + Min_RPM ;
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if ( RPM >= Max_RPM ) {
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RPM = Max_RPM;
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}
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return RPM;
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}
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// Calculate Manifold Pressure based on Throttle lever Position
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static float Calc_Manifold_Pressure ( float LeverPosn, float MaxMan)
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{
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float Inches;
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// if ( x < = 0 ) {
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// x = 0.00001;
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// }
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Inches = LeverPosn * MaxMan / 100;
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return Inches;
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}
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// set initial default values
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void FGEngine::init() {
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// Control and environment inputs
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IAS = 0;
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Throttle_Lever_Pos = 75;
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Propeller_Lever_Pos = 75;
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Mixture_Lever_Pos = 100;
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// Engine Specific Variables used by this program that have limits.
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// Will be set in a parameter file to be read in to create
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// and instance for each engine.
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Max_Manifold_Pressure = 29.50;
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Max_RPM = 2700;
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Min_RPM = 1000;
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Max_Fuel_Flow = 130;
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Mag_Derate_Percent = 5;
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MaxHP = 285;
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Gear_Ratio = 1;
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// Initialise Engine Variables used by this instance
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Percentage_Power = 0;
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Manifold_Pressure = 29.00; // Inches
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RPM = 500;
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Fuel_Flow = 0; // lbs/hour
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Torque = 0;
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CHT = 370;
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Mixture = 14;
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Oil_Pressure = 0; // PSI
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Oil_Temp = 85; // Deg C
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HP = 0;
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RPS = 0;
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Torque_Imbalance = 0;
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Desired_RPM = 0;
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// Initialise Propellor Variables used by this instance
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FGProp1_Angular_V = 0;
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FGProp1_Coef_Drag = 0.6;
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FGProp1_Torque = 0;
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FGProp1_Thrust = 0;
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FGProp1_RPS = 0;
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FGProp1_Coef_Lift = 0.1;
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Alpha1 = 13.5;
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FGProp1_Blade_Angle = 13.5;
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FGProp_Fine_Pitch_Stop = 13.5;
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FGProp_Course_Pitch_Stop = 55;
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// Other internal values
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Rho = 0.002378;
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}
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// Calculate Oil Pressure
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static float Oil_Press (float Oil_Temp, float Engine_RPM)
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{
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float Oil_Pressure = 0; //PSI
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float Oil_Press_Relief_Valve = 60; //PSI
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float Oil_Press_RPM_Max = 1800;
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float Design_Oil_Temp = 85; //Celsius
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float Oil_Viscosity_Index = 0.25; // PSI/Deg C
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float Temp_Deviation = 0; // Deg C
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Oil_Pressure = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * Engine_RPM;
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// Pressure relief valve opens at Oil_Press_Relief_Valve PSI setting
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if (Oil_Pressure >= Oil_Press_Relief_Valve)
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{
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Oil_Pressure = Oil_Press_Relief_Valve;
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}
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// Now adjust pressure according to Temp which affects the viscosity
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Oil_Pressure += (Design_Oil_Temp - Oil_Temp) * Oil_Viscosity_Index;
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return Oil_Pressure;
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}
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// Calculate Cylinder Head Temperature
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static float Calc_CHT (float Fuel_Flow, float Mixture, float IAS)
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{
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float CHT = 350;
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return CHT;
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}
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// Calculate Density Ratio
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static float Density_Ratio ( float x )
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{
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float y = ((3E-10 * x * x) - (3E-05 * x) + 0.9998);
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return y;
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}
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// Calculate Air Density - Rho
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static float Density ( float x )
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{
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float y = ((9E-08 * x * x) - (7E-08 * x) + 0.0024);
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return y;
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}
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// Calculate Speed in FPS given Knots CAS
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static float IAS_to_FPS (float ias)
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{
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return ias * 1.68888888;
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}
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// update the engine model based on current control positions
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void FGEngine::update() {
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// Declare local variables
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int num = 0; // Not used. Counting variables
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int num2 = 100; // Not used.
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float ManXRPM = 0;
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float Vo = 0;
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float V1 = 0;
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// Set up the new variables
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float Blade_Station = 30;
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float Rho = 0.002378;
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float FGProp_Area = 1.405/3;
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float PI = 3.1428571;
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// Input Variables
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// float IAS = 0;
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// 0 = Closed, 100 = Fully Open
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// float Throttle_Lever_Pos = 75;
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// 0 = Full Course 100 = Full Fine
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// float Propeller_Lever_Pos = 75;
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// 0 = Idle Cut Off 100 = Full Rich
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// float Mixture_Lever_Pos = 100;
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// Environmental Variables
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// Temp Variation from ISA (Deg F)
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float FG_ISA_VAR = 0;
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// Pressure Altitude 1000's of Feet
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float FG_Pressure_Ht = 0;
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// Parameters that alter the operation of the engine.
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// Yes = 1. Is there Fuel Available. Calculated elsewhere
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int Fuel_Available = 1;
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// Off = 0. Reduces power by 3 % for same throttle setting
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int Alternate_Air_Pos =0;
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// 1 = On. Reduces power by 5 % for same power lever settings
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int Magneto_Left = 1;
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// 1 = On. Ditto, Both of the above though do not alter fuel flow
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int Magneto_Right = 1;
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// There needs to be a section in here to trap silly values, like
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// 0, otherwise they will crash the calculations
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// cout << " Number of Iterations ";
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// cin >> num2;
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// cout << endl;
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// cout << " Throttle % ";
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// cin >> Throttle_Lever_Pos;
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// cout << endl;
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// cout << " Prop % ";
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// cin >> Propeller_Lever_Pos;
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// cout << endl;
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//==================================================================
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// Engine & Environmental Inputs from elsewhere
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// Calculate Air Density (Rho) - In FG this is calculated in
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// FG_Atomoshere.cxx
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Rho = Density(FG_Pressure_Ht); // In FG FG_Pressure_Ht is "h"
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// cout << "Rho = " << Rho << endl;
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// Calculate Manifold Pressure (Engine 1) as set by throttle opening
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Manifold_Pressure =
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Calc_Manifold_Pressure( Throttle_Lever_Pos, Max_Manifold_Pressure );
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cout << "manifold pressure = " << Manifold_Pressure << endl;
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RPM = Calc_Engine_RPM(Propeller_Lever_Pos);
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// cout << "Engine RPM = " << RPM << endl;
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Desired_RPM = RPM;
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cout << "Desired RPM = " << Desired_RPM << endl;
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//==================================================================
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// Engine Power & Torque Calculations
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// Loop until stable - required for testing only
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for (num = 0; num < num2; num++) {
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// cout << endl << "====================" << endl;
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// cout << "MP Inches = " << Manifold_Pressure << "\t";
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// cout << " RPM = " << RPM << "\t";
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// For a given Manifold Pressure and RPM calculate the % Power
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// Multiply Manifold Pressure by RPM
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ManXRPM = Manifold_Pressure * RPM;
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// cout << ManXRPM << endl;
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// Calculate % Power
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Percentage_Power = (+ 7E-09 * ManXRPM * ManXRPM)
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+ ( + 7E-04 * ManXRPM) - 0.1218;
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// cout << "percent power = " << Percentage_Power << "%" << "\t";
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// Adjust for Temperature - Temperature above Standard decrease
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// power % by 7/120 per degree F increase, and incease power for
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// temps below at the same ratio
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Percentage_Power = Percentage_Power - (FG_ISA_VAR * 7 /120);
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// cout << " adjusted T = " << Percentage_Power << "%" << "\t";
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// Adjust for Altitude. In this version a linear variation is
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// used. Decrease 1% for each 1000' increase in Altitde
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Percentage_Power = Percentage_Power + (FG_Pressure_Ht * 12/10000);
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// cout << " adjusted A = " << Percentage_Power << "%" << "\t";
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// Now Calculate Fuel Flow based on % Power Best Power Mixture
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Fuel_Flow = Percentage_Power * Max_Fuel_Flow / 100.0;
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// cout << Fuel_Flow << " lbs/hr"<< endl;
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// Now Derate engine for the effects of Bad/Switched off magnetos
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if (Magneto_Left == 0 && Magneto_Right == 0) {
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// cout << "Both OFF\n";
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Percentage_Power = 0;
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} else if (Magneto_Left && Magneto_Right) {
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// cout << "Both On ";
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} else if (Magneto_Left == 0 || Magneto_Right== 0) {
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// cout << "1 Magneto Failed ";
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Percentage_Power = Percentage_Power *
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((100.0 - Mag_Derate_Percent)/100.0);
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}
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// cout << "Final engine % power = " << Percentage_Power << "%" << endl;
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// Calculate Engine Horsepower
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HP = Percentage_Power * MaxHP / 100.0;
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// Calculate Engine Torque
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Torque = HP * 5252 / RPM;
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// cout << Torque << "Ft/lbs" << "\t";
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// Calculate Cylinder Head Temperature
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CHT = Calc_CHT( Fuel_Flow, Mixture, IAS);
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// cout << "Cylinder Head Temp (F) = " << CHT << endl;
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// Calculate Oil Pressure
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Oil_Pressure = Oil_Press( Oil_Temp, RPM );
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// cout << "Oil Pressure (PSI) = " << Oil_Pressure << endl;
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//==============================================================
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// Now do the Propellor Calculations
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// Revs per second
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FGProp1_RPS = RPM * Gear_Ratio / 60.0;
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// cout << FGProp1_RPS << " RPS" << endl;
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//Radial Flow Vector (V2) Ft/sec at Ref Blade Station (usually 30")
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FGProp1_Angular_V = FGProp1_RPS * 2 * PI * (Blade_Station / 12);
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// cout << "Angular Velocity " << FGProp1_Angular_V << endl;
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// Axial Flow Vector (Vo) Ft/sec
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// Some further work required here to allow for inflow at low speeds
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// Vo = (IAS + 20) * 1.688888;
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Vo = IAS_to_FPS(IAS + 20);
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// cout << "Feet/sec = " << Vo << endl;
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// cout << Vo << "Axial Velocity" << endl;
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// Relative Velocity (V1)
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V1 = sqrt((FGProp1_Angular_V * FGProp1_Angular_V) +
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(Vo * Vo));
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// cout << "Relative Velocity " << V1 << endl;
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if ( FGProp1_Blade_Angle >= FGProp_Course_Pitch_Stop ) {
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FGProp1_Blade_Angle = FGProp_Course_Pitch_Stop;
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}
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// cout << FGProp1_Blade_Angle << " Prop Blade Angle" << endl;
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// Blade Angle of Attack (Alpha1)
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Alpha1 = FGProp1_Blade_Angle -(atan(Vo / FGProp1_Angular_V) * (180/PI));
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// cout << Alpha1 << " Alpha1" << endl;
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// cout << " Alpha1 = " << Alpha1
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// << " Blade angle = " << FGProp1_Blade_Angle
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// << " Vo = " << Vo
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// << " FGProp1_Angular_V = " << FGProp1_Angular_V << endl;
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// Calculate Coefficient of Drag at Alpha1
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FGProp1_Coef_Drag = (0.0005 * (Alpha1 * Alpha1)) + (0.0003 * Alpha1)
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+ 0.0094;
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// cout << FGProp1_Coef_Drag << " Coef Drag" << endl;
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// Calculate Coefficient of Lift at Alpha1
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FGProp1_Coef_Lift = -(0.0026 * (Alpha1 * Alpha1)) + (0.1027 * Alpha1)
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+ 0.2295;
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// cout << FGProp1_Coef_Lift << " Coef Lift " << endl;
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// Covert Alplha1 to Radians
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// Alpha1 = Alpha1 * PI / 180;
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// Calculate Prop Torque
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FGProp1_Torque = (0.5 * Rho * (V1 * V1) * FGProp_Area
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* ((FGProp1_Coef_Lift * sin(Alpha1 * PI / 180))
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+ (FGProp1_Coef_Drag * cos(Alpha1 * PI / 180))))
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* (Blade_Station/12);
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// cout << "Prop Torque = " << FGProp1_Torque << endl;
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// Calculate Prop Thrust
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// cout << " V1 = " << V1 << " Alpha1 = " << Alpha1 << endl;
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FGProp1_Thrust = 0.5 * Rho * (V1 * V1) * FGProp_Area
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* ((FGProp1_Coef_Lift * cos(Alpha1 * PI / 180))
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- (FGProp1_Coef_Drag * sin(Alpha1 * PI / 180)));
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// cout << " Prop Thrust = " << FGProp1_Thrust << endl;
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// End of Propeller Calculations
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//==============================================================
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Torque_Imbalance = FGProp1_Torque - Torque;
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// cout << Torque_Imbalance << endl;
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if (Torque_Imbalance > 20) {
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RPM -= 14.5;
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// FGProp1_RPM -= 25;
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FGProp1_Blade_Angle -= 0.75;
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}
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if (FGProp1_Blade_Angle < FGProp_Fine_Pitch_Stop) {
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FGProp1_Blade_Angle = FGProp_Fine_Pitch_Stop;
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}
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if (Torque_Imbalance < -20) {
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RPM += 14.5;
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// FGProp1_RPM += 25;
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FGProp1_Blade_Angle += 0.75;
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}
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if (RPM >= 2700) {
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RPM = 2700;
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}
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// cout << FGEng1_RPM << " Blade_Angle " << FGProp1_Blade_Angle << endl << endl;
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}
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}
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// Functions
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// Calculate Oil Temperature
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static float Oil_Temp (float Fuel_Flow, float Mixture, float IAS)
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{
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float Oil_Temp = 85;
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return (Oil_Temp);
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}
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