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Updates to trial engine model.

This commit is contained in:
curt 2000-08-29 03:15:51 +00:00
parent 306f01c41a
commit ed9fcb74b7
5 changed files with 54 additions and 56 deletions

View file

@ -64,9 +64,7 @@ float FGEngine::Calc_Engine_RPM (float LeverPosition)
// Calculate RPM as set by Prop Lever Position. Assumes engine
// will run at 1000 RPM at full course
float RPM;
RPM = LeverPosition * Max_RPM / 100.0;
// * ((FGEng_Max_RPM + FGEng_Min_RPM) / 100);
float RPM = LeverPosition * (Max_RPM - Min_RPM) /100 + Min_RPM ;
if ( RPM >= Max_RPM ) {
RPM = Max_RPM;
@ -110,7 +108,7 @@ void FGEngine::init() {
// Initialise Engine Variables used by this instance
Percentage_Power = 0;
Manifold_Pressure = 29.00; // Inches
RPM = 2700;
RPM = 500;
Fuel_Flow = 0; // lbs/hour
Torque = 0;
CHT = 370;
@ -132,6 +130,7 @@ void FGEngine::init() {
Alpha1 = 13.5;
FGProp1_Blade_Angle = 13.5;
FGProp_Fine_Pitch_Stop = 13.5;
FGProp_Course_Pitch_Stop = 55;
// Other internal values
Rho = 0.002378;
@ -176,46 +175,43 @@ static float Calc_CHT (float Fuel_Flow, float Mixture, float IAS)
// Calculate Density Ratio
static float Density_Ratio ( float x )
{
float y ;
y = ((3E-10 * x * x) - (3E-05 * x) + 0.9998);
return(y);
float y = ((3E-10 * x * x) - (3E-05 * x) + 0.9998);
return y;
}
// Calculate Air Density - Rho
static float Density ( float x )
{
float y ;
y = ((9E-08 * x * x) - (7E-08 * x) + 0.0024);
return(y);
float y = ((9E-08 * x * x) - (7E-08 * x) + 0.0024);
return y;
}
// Calculate Speed in FPS given Knots CAS
static float IAS_to_FPS (float x)
static float IAS_to_FPS (float ias)
{
float y;
y = x * 1.68888888;
return y;
return ias * 1.68888888;
}
// update the engine model based on current control positions
void FGEngine::update() {
// Declare local variables
int num = 0;
const int num2 = 1; // default is 100, number if iterations to run
int num = 0; // Not used. Counting variables
int num2 = 100; // Not used.
float ManXRPM = 0;
float Vo = 0;
float V1 = 0;
// Set up the new variables
float Blade_Station = 30;
float Rho = 0.002378;
float FGProp_Area = 1.405/3;
float PI = 3.1428571;
// Input Variables
// float IAS = 0;
// 0 = Closed, 100 = Fully Open
// float Throttle_Lever_Pos = 75;
@ -226,7 +222,7 @@ void FGEngine::update() {
// Environmental Variables
// Temp Variation from ISA (Deg F)
// Temp Variation from ISA (Deg F)
float FG_ISA_VAR = 0;
// Pressure Altitude 1000's of Feet
float FG_Pressure_Ht = 0;
@ -269,48 +265,44 @@ void FGEngine::update() {
Manifold_Pressure =
Calc_Manifold_Pressure( Throttle_Lever_Pos, Max_Manifold_Pressure );
// cout << "manifold pressure = " << Manifold_Pressure << endl;
cout << "manifold pressure = " << Manifold_Pressure << endl;
// Calculate Manifold Pressure (Engine 2) as set by throttle opening
// FGEng2_Manifold_Pressure = Manifold_Pressure(FGEng2_Throttle_Lever_Pos, FGEng2_Manifold_Pressure);
// Show_Manifold_Pressure(FGEng2_Manifold_Pressure);
RPM = Calc_Engine_RPM(Propeller_Lever_Pos);
// cout << "Engine RPM = " << RPM << endl;
Desired_RPM = RPM;
cout << "Desired RPM = " << Desired_RPM << endl;
//==================================================================
// Engine Power & Torque Calculations
// Loop until stable - required for testing only
for (num = 0; num < num2; num++) {
// cout << Manifold_Pressure << " Inches" << "\t";
// cout << RPM << " RPM" << "\t";
// cout << endl << "====================" << endl;
// cout << "MP Inches = " << Manifold_Pressure << "\t";
// cout << " RPM = " << RPM << "\t";
// For a given Manifold Pressure and RPM calculate the % Power
// Multiply Manifold Pressure by RPM
ManXRPM = Manifold_Pressure * RPM;
// cout << ManXRPM;
// cout << endl;
// cout << ManXRPM << endl;
// Calculate % Power
Percentage_Power = (+ 7E-09 * ManXRPM * ManXRPM)
+ ( + 7E-04 * ManXRPM) - 0.1218;
// cout << Percentage_Power << "%" << "\t";
// cout << "percent power = " << Percentage_Power << "%" << "\t";
// Adjust for Temperature - Temperature above Standard decrease
// power % by 7/120 per degree F increase, and incease power for
// temps below at the same ratio
Percentage_Power = Percentage_Power - (FG_ISA_VAR * 7 /120);
// cout << Percentage_Power << "%" << "\t";
// cout << " adjusted T = " << Percentage_Power << "%" << "\t";
// Adjust for Altitude. In this version a linear variation is
// used. Decrease 1% for each 1000' increase in Altitde
Percentage_Power = Percentage_Power + (FG_Pressure_Ht * 12/10000);
// cout << Percentage_Power << "%" << "\t";
// cout << " adjusted A = " << Percentage_Power << "%" << "\t";
// Now Calculate Fuel Flow based on % Power Best Power Mixture
Fuel_Flow = Percentage_Power * Max_Fuel_Flow / 100.0;
@ -327,8 +319,8 @@ void FGEngine::update() {
Percentage_Power = Percentage_Power *
((100.0 - Mag_Derate_Percent)/100.0);
// cout << FGEng1_Percentage_Power << "%" << "\t";
}
// cout << "Final engine % power = " << Percentage_Power << "%" << endl;
// Calculate Engine Horsepower
@ -357,7 +349,7 @@ void FGEngine::update() {
//Radial Flow Vector (V2) Ft/sec at Ref Blade Station (usually 30")
FGProp1_Angular_V = FGProp1_RPS * 2 * PI * (Blade_Station / 12);
// cout << FGProp1_Angular_V << "Angular Velocity " << endl;
// cout << "Angular Velocity " << FGProp1_Angular_V << endl;
// Axial Flow Vector (Vo) Ft/sec
// Some further work required here to allow for inflow at low speeds
@ -370,19 +362,24 @@ void FGEngine::update() {
// Relative Velocity (V1)
V1 = sqrt((FGProp1_Angular_V * FGProp1_Angular_V) +
(Vo * Vo));
// cout << V1 << "Relative Velocity " << endl;
// cout << "Relative Velocity " << V1 << endl;
if ( FGProp1_Blade_Angle >= FGProp_Course_Pitch_Stop ) {
FGProp1_Blade_Angle = FGProp_Course_Pitch_Stop;
}
// cout << FGProp1_Blade_Angle << " Prop Blade Angle" << endl;
// Blade Angle of Attack (Alpha1)
cout << " Alpha1 = " << Alpha1
<< " Blade angle = " << FGProp1_Blade_Angle
<< " Vo = " << Vo
<< " FGProp1_Angular_V = " << FGProp1_Angular_V << endl;
Alpha1 = FGProp1_Blade_Angle -(atan(Vo / FGProp1_Angular_V) * (180/PI));
// cout << Alpha1 << " Alpha1" << endl;
// cout << " Alpha1 = " << Alpha1
// << " Blade angle = " << FGProp1_Blade_Angle
// << " Vo = " << Vo
// << " FGProp1_Angular_V = " << FGProp1_Angular_V << endl;
// Calculate Coefficient of Drag at Alpha1
FGProp1_Coef_Drag = (0.0005 * (Alpha1 * Alpha1)) + (0.0003 * Alpha1)
+ 0.0094;
@ -401,21 +398,20 @@ void FGEngine::update() {
* ((FGProp1_Coef_Lift * sin(Alpha1 * PI / 180))
+ (FGProp1_Coef_Drag * cos(Alpha1 * PI / 180))))
* (Blade_Station/12);
// cout << FGProp1_Torque << " Prop Torque" << endl;
// cout << "Prop Torque = " << FGProp1_Torque << endl;
// Calculate Prop Thrust
// cout << " V1 = " << V1 << " Alpha1 = " << Alpha1 << endl;
FGProp1_Thrust = 0.5 * Rho * (V1 * V1) * FGProp_Area
* ((FGProp1_Coef_Lift * cos(Alpha1 * PI / 180))
- (FGProp1_Coef_Drag * sin(Alpha1 * PI / 180)));
// cout << FGProp1_Thrust << " Prop Thrust " << endl;
// cout << " Prop Thrust = " << FGProp1_Thrust << endl;
// End of Propeller Calculations
//==============================================================
#if 0
Torque_Imbalance = FGProp1_Torque - Torque;
// cout << Torque_Imbalance << endl;
@ -437,7 +433,6 @@ void FGEngine::update() {
if (RPM >= 2700) {
RPM = 2700;
}
#endif
// cout << FGEng1_RPM << " Blade_Angle " << FGProp1_Blade_Angle << endl << endl;

View file

@ -104,6 +104,7 @@ private:
float Alpha1;
float FGProp1_Blade_Angle;
float FGProp_Fine_Pitch_Stop;
float FGProp_Course_Pitch_Stop;
// Other internal values
float Rho;

View file

@ -35,6 +35,7 @@
#include "LaRCsim.hxx"
#define USE_NEW_ENGINE_CODE 1
FGEngine eng;
@ -87,12 +88,12 @@ int FGLaRCsim::update( int multiloop ) {
#ifdef USE_NEW_ENGINE_CODE
// update simple engine model
eng.set_IAS( V_calibrated_kts );
eng.set_Throttle_Lever_Pos( Throttle_pct * 100.0 );
eng.set_Throttle_Lever_Pos( controls.get_throttle( 0 ) * 100.0 );
eng.set_Propeller_Lever_Pos( 95 );
eng.set_Mixture_Lever_Pos( 100 );
eng.update();
cout << " Thrust = " << eng.get_FGProp1_Thrust() << endl;
F_X_engine = eng.get_FGProp1_Thrust() * 7;
F_X_engine = eng.get_FGProp1_Thrust() * 1.5;
#endif
double save_alt = 0.0;

View file

@ -11,10 +11,12 @@ libFlight_a_SOURCES = \
LaRCsim.cxx LaRCsim.hxx \
MagicCarpet.cxx MagicCarpet.hxx
bin_PROGRAMS = engine
bin_PROGRAMS = engine ps
engine_SOURCES = engine.cxx
engine_LDADD = libFlight.a
ps_SOURCES = ps-10520c.cxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/src

View file

@ -7,18 +7,17 @@ int main() {
e.init();
for ( int i = 0; i < 10000; ++i ) {
e.set_IAS( 45 );
e.set_Throttle_Lever_Pos( (double)i / 100.0 );
e.set_Propeller_Lever_Pos( 100 );
e.set_Mixture_Lever_Pos( 75 );
e.set_IAS( 80 );
e.set_Throttle_Lever_Pos( 50.0 );
e.set_Propeller_Lever_Pos( 100.0 );
e.set_Mixture_Lever_Pos( 75 );
e.update();
// cout << "Rho = " << e.get_Rho();
cout << "Throttle = " << i / 100.0;
cout << " RPM = " << e.get_RPM();
cout << " Thrust = " << e.get_FGProp1_Thrust() << endl;
}
e.update();
// cout << "Rho = " << e.get_Rho();
cout << "Throttle = " << 100.0;
cout << " RPM = " << e.get_RPM();
cout << " Thrust = " << e.get_FGProp1_Thrust() << endl;
return 0;
}