b66a6c75b3
I noticed that textures for scenery static objects are not loaded anymore for a few weeks. Static objects have absolute path while random objects and aircraft have relative path but fgLoad3DModel unconditionally prepend fg_root to the model path. This patch test the beginning of the model path to choose if fg_root has to be prepended to the model path. |
||
---|---|---|
.. | ||
.cvsignore | ||
acmodel.cxx | ||
acmodel.hxx | ||
loader.cxx | ||
loader.hxx | ||
Makefile.am | ||
model.cxx | ||
model.hxx | ||
modelmgr.cxx | ||
modelmgr.hxx | ||
panelnode.cxx | ||
panelnode.hxx | ||
README | ||
TODO |
Last updated $Date$ This directory contains code for loading, positioning, orienting, and animating 3D models. acmodel.cxx acmodel.hxx This module defines the FGAircraftModel subsystem, which manages the 3D model representing the aircraft the user is flying. model.cxx model.hxx This module defines the FG3DModel class, which represents any 3D model in the FlightGear world. modelmgr.cxx modelmgr.hxx This module defines the FGModelMgr subsystem, which manages all 3D models except for the aircraft.