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flightgear/src/Cockpit
curt c7df5f3639 Panel night lighting acts as if lights are always turned on. We don't
really see anything different in the day, but as day turns to night the
panel smoothly darkens and the lighting component becomes visible.
Lights are wired to electrical system so if you kill power, you lose the
lights.
2002-09-28 03:57:37 +00:00
..
built_in Tidy up the autoconf/automake configuration a bit. 2002-08-25 19:40:04 +00:00
.cvsignore -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
cockpit.cxx Moved "scenery" from being declaried in scenery.cxx to being declared 2002-05-14 05:22:52 +00:00
cockpit.hxx replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
dme.cxx Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
dme.hxx Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
hud.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud.hxx Prefix "HUD_" (or "HUD_FONT_" in two cases) to #defined identifiers. 2002-07-06 17:50:16 +00:00
hud_card.cxx Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
hud_dnst.cxx HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
hud_gaug.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_inst.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_labl.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_ladr.cxx Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
hud_lat.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_lon.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_opts.hxx Removed all dependencies on <simgear/math/mat3.h> and friends. These are 2000-02-19 14:29:27 +00:00
hud_scal.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_tbi.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
kr_87.cxx Code clean ups. 2002-09-26 17:25:19 +00:00
kr_87.hxx Code clean ups. 2002-09-26 17:25:19 +00:00
kt_70.cxx Connect to the electrical system. 2002-09-26 17:24:11 +00:00
kt_70.hxx Connect to the electrical system. 2002-09-26 17:24:11 +00:00
Makefile.am More code shuffling. 2002-09-26 16:19:06 +00:00
marker_beacon.cxx More code shuffling. 2002-09-26 16:19:06 +00:00
marker_beacon.hxx More code shuffling. 2002-09-26 16:19:06 +00:00
navcom.cxx Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
navcom.hxx Begin interfacing the navcom's to the electrical model. 2002-09-26 04:47:29 +00:00
panel.cxx Panel night lighting acts as if lights are always turned on. We don't 2002-09-28 03:57:37 +00:00
panel.hxx Add support for flipping the instrument panel vertically on screen (if 2002-08-19 02:07:39 +00:00
panel_io.cxx Change FGSteam into a proper subsystem rather than a collection of 2002-07-07 15:45:56 +00:00
panel_io.hxx FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
radiostack.cxx More code shuffling. 2002-09-26 16:19:06 +00:00
radiostack.hxx More code shuffling. 2002-09-26 16:19:06 +00:00
steam.cxx Panel night lighting acts as if lights are always turned on. We don't 2002-09-28 03:57:37 +00:00
steam.hxx Change FGSteam into a proper subsystem rather than a collection of 2002-07-07 15:45:56 +00:00