8535126a7d
We now supress XML errors from reporting internally, so this can be removed, woo-hoo.
990 lines
28 KiB
C++
990 lines
28 KiB
C++
// globals.cxx -- Global state that needs to be shared among the sim modules
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//
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// Written by Curtis Olson, started July 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#include <config.h>
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#include <algorithm>
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#include <osgViewer/Viewer>
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#include <osgDB/Registry>
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#include <simgear/structure/commands.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_dir.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/ephemeris/ephemeris.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/misc/ResourceManager.hxx>
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#include <simgear/props/propertyObject.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/package/Root.hxx>
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#include <Add-ons/AddonResourceProvider.hxx>
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#include <Aircraft/controls.hxx>
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#include <Airports/runways.hxx>
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#include <Autopilot/route_mgr.hxx>
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#include <Navaids/navlist.hxx>
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#include <GUI/gui.h>
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#include <Main/sentryIntegration.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Viewer/renderer.hxx>
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#include <GUI/FGFontCache.hxx>
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#include <GUI/MessageBox.hxx>
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#include <simgear/sound/soundmgr.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include "globals.hxx"
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#include "locale.hxx"
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#include "fg_props.hxx"
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#include "fg_io.hxx"
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class AircraftResourceProvider : public simgear::ResourceProvider
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{
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public:
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AircraftResourceProvider() :
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simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
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{
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}
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virtual SGPath resolve(const std::string& aResource, SGPath&) const
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{
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string_list pieces(sgPathBranchSplit(aResource));
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if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
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return SGPath(); // not an Aircraft path
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}
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// test against the aircraft-dir property
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const char* aircraftDir = fgGetString("/sim/aircraft-dir");
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string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
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if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
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// current aircraft-dir matches resource aircraft
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SGPath r(aircraftDir);
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for (unsigned int i=2; i<pieces.size(); ++i) {
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r.append(pieces[i]);
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}
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if (r.exists()) {
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return r;
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} else {
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// Stop here, otherwise we could end up returning a resource that
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// belongs to an unrelated version of the same aircraft (from a
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// different aircraft directory).
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return SGPath();
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}
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}
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// try each aircraft dir in turn
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std::string res(aResource, 9); // resource path with 'Aircraft/' removed
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const PathList& dirs(globals->get_aircraft_paths());
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PathList::const_iterator it = dirs.begin();
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for (; it != dirs.end(); ++it) {
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SGPath p(*it);
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p.append(res);
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if (p.exists()) {
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return p;
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}
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} // of aircraft path iteration
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return SGPath(); // not found
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}
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};
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class CurrentAircraftDirProvider : public simgear::ResourceProvider
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{
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public:
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CurrentAircraftDirProvider() :
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simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
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{
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}
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virtual SGPath resolve(const std::string& aResource, SGPath&) const
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{
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SGPath p = SGPath::fromUtf8(fgGetString("/sim/aircraft-dir"));
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p.append(aResource);
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return p.exists() ? p : SGPath();
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGGlobals.
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////////////////////////////////////////////////////////////////////////
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// global global :-)
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FGGlobals *globals = NULL;
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// Constructor
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FGGlobals::FGGlobals() :
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renderer( new FGRenderer ),
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subsystem_mgr( new SGSubsystemMgr ),
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event_mgr( new SGEventMgr ),
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sim_time_sec( 0.0 ),
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fg_root( "" ),
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fg_home( "" ),
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time_params( NULL ),
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commands( SGCommandMgr::instance() ),
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channel_options_list( NULL ),
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initial_waypoints( NULL ),
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channellist( NULL ),
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haveUserSettings(false)
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{
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SGPropertyNode* root = new SGPropertyNode;
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props = SGPropertyNode_ptr(root);
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locale = new FGLocale(props);
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auto resMgr = simgear::ResourceManager::instance();
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resMgr->addProvider(new AircraftResourceProvider());
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resMgr->addProvider(new CurrentAircraftDirProvider());
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resMgr->addProvider(new flightgear::addons::ResourceProvider());
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initProperties();
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}
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void FGGlobals::initProperties()
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{
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simgear::PropertyObjectBase::setDefaultRoot(props);
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positionLon = props->getNode("position/longitude-deg", true);
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positionLat = props->getNode("position/latitude-deg", true);
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positionAlt = props->getNode("position/altitude-ft", true);
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viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
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viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
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viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
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referenceOffsetX = props->getNode("sim/model/reference-offset-x", true);
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referenceOffsetY = props->getNode("sim/model/reference-offset-y", true);
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referenceOffsetZ = props->getNode("sim/model/reference-offset-z", true);
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orientPitch = props->getNode("orientation/pitch-deg", true);
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orientHeading = props->getNode("orientation/heading-deg", true);
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orientRoll = props->getNode("orientation/roll-deg", true);
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}
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// Destructor
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FGGlobals::~FGGlobals()
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{
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// save user settings (unless already saved)
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saveUserSettings();
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// stop OSG threading first, to avoid thread races while we tear down
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// scene-graph pieces
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// there are some scenarios where renderer is already gone.
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osg::ref_ptr<osgViewer::ViewerBase> vb;
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if (renderer) {
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vb = renderer->getViewerBase();
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if (vb) {
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// https://code.google.com/p/flightgear-bugs/issues/detail?id=1291
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// explicitly stop trheading before we delete the renderer or
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// viewMgr (which ultimately holds refs to the CameraGroup, and
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// GraphicsContext)
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vb->stopThreading();
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}
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}
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subsystem_mgr->shutdown();
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subsystem_mgr->unbind();
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// don't cancel the pager until after shutdown, since AIModels (and
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// potentially others) can queue delete requests on the pager.
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osgViewer::View* v = renderer->getView();
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if (v && v->getDatabasePager()) {
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v->getDatabasePager()->cancel();
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v->getDatabasePager()->clear();
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}
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osgDB::Registry::instance()->clearObjectCache();
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if (subsystem_mgr->get_subsystem(FGScenery::staticSubsystemClassId())) {
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subsystem_mgr->remove(FGScenery::staticSubsystemClassId());
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}
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// renderer touches subsystems during its destruction
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set_renderer(nullptr);
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FGFontCache::shutdown();
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fgCancelSnapShot();
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delete subsystem_mgr;
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subsystem_mgr = nullptr; // important so ::get_subsystem returns NULL
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vb = nullptr;
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set_matlib(NULL);
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delete time_params;
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delete channel_options_list;
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delete initial_waypoints;
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delete channellist;
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// delete commands before we release the property root
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// this avoids crash where commands might be storing a propery
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// ref/pointer.
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// see https://sentry.io/organizations/flightgear/issues/1890563449
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delete commands;
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commands = nullptr;
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simgear::PropertyObjectBase::setDefaultRoot(NULL);
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simgear::SGModelLib::resetPropertyRoot();
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delete locale;
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locale = NULL;
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cleanupListeners();
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props.clear();
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delete simgear::ResourceManager::instance();
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}
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// set the fg_root path
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void FGGlobals::set_fg_root (const SGPath &root) {
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SGPath tmp(root);
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fg_root = tmp.realpath();
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// append /data to root if it exists
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tmp.append( "data" );
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tmp.append( "version" );
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if ( tmp.exists() ) {
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fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
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fg_root.append("data");
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fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
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SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
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<< fg_root << "'\n***\n***");
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}
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// deliberately not a tied property, for fgValidatePath security
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// write-protect to avoid accidents
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SGPropertyNode *n = fgGetNode("/sim", true);
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n->removeChild("fg-root", 0);
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n = n->getChild("fg-root", 0, true);
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n->setStringValue(fg_root.utf8Str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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simgear::ResourceManager::instance()->addBasePath(fg_root,
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simgear::ResourceManager::PRIORITY_DEFAULT);
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}
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// set the fg_home path
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void FGGlobals::set_fg_home (const SGPath &home)
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{
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fg_home = home.realpath();
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}
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void FGGlobals::set_texture_cache_dir(const SGPath &textureCache)
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{
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texture_cache_dir = textureCache.realpath();
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auto node = fgGetNode("/sim/rendering/texture-cache/dir", true);
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node->setAttribute(SGPropertyNode::WRITE, true);
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node->setStringValue(textureCache.utf8Str());
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node->setAttribute(SGPropertyNode::WRITE, false);
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}
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PathList FGGlobals::get_data_paths() const
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{
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PathList r(additional_data_paths);
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r.push_back(fg_root);
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r.insert(r.end(), _dataPathsAfterFGRoot.begin(), _dataPathsAfterFGRoot.end());
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return r;
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}
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PathList FGGlobals::get_data_paths(const std::string& suffix) const
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{
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PathList r;
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for (SGPath p : get_data_paths()) {
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p.append(suffix);
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if (p.exists()) {
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r.push_back(p);
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}
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}
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return r;
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}
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void FGGlobals::append_data_path(const SGPath& path, bool afterFGRoot)
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{
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if (!path.exists()) {
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SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
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}
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using RM = simgear::ResourceManager;
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auto resManager = RM::instance();
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if (afterFGRoot) {
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_dataPathsAfterFGRoot.push_back(path);
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// after FG_ROOT
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resManager->addBasePath(path, static_cast<RM::Priority>(RM::PRIORITY_DEFAULT - 10));
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} else {
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additional_data_paths.push_back(path);
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// after NORMAL prioirty, but ahead of FG_ROOT
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resManager->addBasePath(path, static_cast<RM::Priority>(RM::PRIORITY_DEFAULT + 10));
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}
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}
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SGPath FGGlobals::findDataPath(const std::string& pathSuffix) const
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{
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for (SGPath p : additional_data_paths) {
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p.append(pathSuffix);
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if (p.exists()) {
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return p;
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}
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}
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SGPath rootPath(fg_root);
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rootPath.append(pathSuffix);
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if (rootPath.exists()) {
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return rootPath;
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}
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for (SGPath p : _dataPathsAfterFGRoot) {
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p.append(pathSuffix);
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if (p.exists()) {
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return p;
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}
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}
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return SGPath{};
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}
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void FGGlobals::append_fg_scenery (const PathList &paths)
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{
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for (const SGPath& path : paths) {
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append_fg_scenery(path);
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}
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}
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void FGGlobals::append_fg_scenery (const SGPath &path)
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{
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SGPropertyNode* sim = fgGetNode("/sim", true);
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// find first unused fg-scenery property in /sim
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int propIndex = 0;
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while (sim->getChild("fg-scenery", propIndex) != NULL) {
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++propIndex;
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}
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SGPath abspath(path.realpath());
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if (!abspath.exists()) {
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SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath);
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return;
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}
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// check for duplicates
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PathList::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath);
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if (ex != fg_scenery.end()) {
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SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath);
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return;
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}
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// tell the ResouceManager about the scenery path
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// needed to load Models from this scenery path
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simgear::ResourceManager::instance()->addBasePath(abspath, simgear::ResourceManager::PRIORITY_DEFAULT);
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fg_scenery.push_back(abspath);
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extra_read_allowed_paths.push_back(abspath);
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// make scenery dirs available to Nasal
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SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
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n->setStringValue(abspath.utf8Str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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// temporary fix so these values survive reset
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n->setAttribute(SGPropertyNode::PRESERVE, true);
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}
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void FGGlobals::append_read_allowed_paths(const SGPath &path)
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{
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SGPath abspath(path.realpath());
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if (!abspath.exists()) {
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SG_LOG(SG_IO, SG_DEBUG, "read-allowed path not found:" << abspath);
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return;
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}
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extra_read_allowed_paths.push_back(abspath);
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}
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void FGGlobals::clear_fg_scenery()
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{
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fg_scenery.clear();
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fgGetNode("/sim", true)->removeChildren("fg-scenery");
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}
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// The 'path' argument to this method must come from trustworthy code, because
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// the method grants read permissions to Nasal code for many files beneath
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// 'path'. In particular, don't call this method with a 'path' value taken
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// from the property tree or any other Nasal-writable place.
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void FGGlobals::set_download_dir(const SGPath& path)
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{
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SGPath abspath(path.realpath());
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download_dir = abspath;
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append_read_allowed_paths(abspath / "Aircraft");
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append_read_allowed_paths(abspath / "AI");
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append_read_allowed_paths(abspath / "Liveries");
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// If in use, abspath / TerraSync will be added to 'extra_read_allowed_paths'
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// by FGGlobals::append_fg_scenery(), as any scenery path.
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SGPropertyNode *n = fgGetNode("/sim/paths/download-dir", true);
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n->setAttribute(SGPropertyNode::WRITE, true);
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n->setStringValue(abspath.utf8Str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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}
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// The 'path' argument to this method must come from trustworthy code, because
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// the method grants read permissions to Nasal code for all files beneath
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// 'path'. In particular, don't call this method with a 'path' value taken
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// from the property tree or any other Nasal-writable place.
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void FGGlobals::set_terrasync_dir(const SGPath &path)
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{
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if (terrasync_dir.realpath() != SGPath(fgGetString("/sim/terrasync/scenery-dir")).realpath()) {
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// if they don't match, /sim/terrasync/scenery-dir has been set by something else
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SG_LOG(SG_GENERAL, SG_WARN, "/sim/terrasync/scenery-dir is no longer stored across runs: if you wish to keep using a non-standard Terrasync directory, use --terrasync-dir or the launcher's settings");
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}
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SGPath abspath(path.realpath());
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terrasync_dir = abspath;
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// deliberately not a tied property, for fgValidatePath security
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// write-protect to avoid accidents
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SGPropertyNode *n = fgGetNode("/sim/terrasync/scenery-dir", true);
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n->setAttribute(SGPropertyNode::WRITE, true);
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n->setStringValue(abspath.utf8Str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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// don't add it to fg_scenery yet, as we want it ordered after explicit --fg-scenery
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}
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void FGGlobals::set_catalog_aircraft_path(const SGPath& path)
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{
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catalog_aircraft_dir = path;
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}
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PathList FGGlobals::get_aircraft_paths() const
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{
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PathList r;
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if (!catalog_aircraft_dir.isNull()) {
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r.push_back(catalog_aircraft_dir);
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}
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r.insert(r.end(), fg_aircraft_dirs.begin(), fg_aircraft_dirs.end());
|
|
return r;
|
|
}
|
|
|
|
void FGGlobals::append_aircraft_path(const SGPath& path)
|
|
{
|
|
SGPath dirPath(path);
|
|
if (!dirPath.exists()) {
|
|
SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
|
|
return;
|
|
}
|
|
|
|
SGPath acSubdir(dirPath);
|
|
acSubdir.append("Aircraft");
|
|
if (acSubdir.exists()) {
|
|
SG_LOG(
|
|
SG_GENERAL,
|
|
SG_WARN,
|
|
"Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
|
|
<< ", will instead use child directory:" << acSubdir
|
|
);
|
|
dirPath = acSubdir;
|
|
}
|
|
|
|
fg_aircraft_dirs.push_back(dirPath.realpath());
|
|
extra_read_allowed_paths.push_back(dirPath.realpath());
|
|
}
|
|
|
|
void FGGlobals::append_aircraft_paths(const PathList& paths)
|
|
{
|
|
for (unsigned int p = 0; p<paths.size(); ++p) {
|
|
append_aircraft_path(paths[p]);
|
|
}
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()->findPath(branch);
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()->findPath(branch);
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()
|
|
->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
|
|
}
|
|
|
|
FGRenderer *
|
|
FGGlobals::get_renderer () const
|
|
{
|
|
return renderer;
|
|
}
|
|
|
|
void FGGlobals::set_renderer(FGRenderer *render)
|
|
{
|
|
if (render == renderer) {
|
|
return;
|
|
}
|
|
|
|
delete renderer;
|
|
renderer = render;
|
|
}
|
|
|
|
SGSubsystemMgr *
|
|
FGGlobals::get_subsystem_mgr () const
|
|
{
|
|
return subsystem_mgr;
|
|
}
|
|
|
|
SGSubsystem *
|
|
FGGlobals::get_subsystem (const char * name) const
|
|
{
|
|
if (!subsystem_mgr) {
|
|
return NULL;
|
|
}
|
|
|
|
return subsystem_mgr->get_subsystem(name);
|
|
}
|
|
|
|
void
|
|
FGGlobals::add_subsystem (const char * name,
|
|
SGSubsystem * subsystem,
|
|
SGSubsystemMgr::GroupType type,
|
|
double min_time_sec)
|
|
{
|
|
subsystem_mgr->add(name, subsystem, type, min_time_sec);
|
|
}
|
|
|
|
SGEventMgr *
|
|
FGGlobals::get_event_mgr () const
|
|
{
|
|
return event_mgr;
|
|
}
|
|
|
|
SGGeod
|
|
FGGlobals::get_aircraft_position() const
|
|
{
|
|
return SGGeod::fromDegFt(positionLon->getDoubleValue(),
|
|
positionLat->getDoubleValue(),
|
|
positionAlt->getDoubleValue());
|
|
}
|
|
|
|
SGVec3d
|
|
FGGlobals::get_aircraft_position_cart() const
|
|
{
|
|
return SGVec3d::fromGeod(get_aircraft_position());
|
|
}
|
|
|
|
void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
|
|
{
|
|
heading = orientHeading->getDoubleValue();
|
|
pitch = orientPitch->getDoubleValue();
|
|
roll = orientRoll->getDoubleValue();
|
|
}
|
|
|
|
SGGeod
|
|
FGGlobals::get_view_position() const
|
|
{
|
|
return SGGeod::fromDegFt(viewLon->getDoubleValue(),
|
|
viewLat->getDoubleValue(),
|
|
viewAlt->getDoubleValue());
|
|
}
|
|
|
|
SGVec3d
|
|
FGGlobals::get_view_position_cart() const
|
|
{
|
|
return SGVec3d::fromGeod(get_view_position());
|
|
}
|
|
SGVec3d FGGlobals::get_ownship_reference_position_cart() const
|
|
{
|
|
SGVec3d pos = get_aircraft_position_cart();
|
|
|
|
if (referenceOffsetX)
|
|
pos[0] += referenceOffsetX->getDoubleValue();
|
|
|
|
if (referenceOffsetY)
|
|
pos[1] += referenceOffsetY->getDoubleValue();
|
|
|
|
if (referenceOffsetZ)
|
|
pos[2] += referenceOffsetZ->getDoubleValue();
|
|
|
|
return pos;
|
|
}
|
|
|
|
static void treeDumpRefCounts(int depth, SGPropertyNode* nd)
|
|
{
|
|
for (int i=0; i<nd->nChildren(); ++i) {
|
|
SGPropertyNode* cp = nd->getChild(i);
|
|
if (SGReferenced::count(cp) > 1) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
|
|
}
|
|
|
|
treeDumpRefCounts(depth + 1, cp);
|
|
}
|
|
}
|
|
|
|
static void treeClearAliases(SGPropertyNode* nd)
|
|
{
|
|
if (nd->isAlias()) {
|
|
nd->unalias();
|
|
}
|
|
|
|
for (int i=0; i<nd->nChildren(); ++i) {
|
|
SGPropertyNode* cp = nd->getChild(i);
|
|
treeClearAliases(cp);
|
|
}
|
|
}
|
|
|
|
void
|
|
FGGlobals::resetPropertyRoot()
|
|
{
|
|
delete locale;
|
|
|
|
// avoid a warning when we processOptions after reset
|
|
terrasync_dir = SGPath{};
|
|
|
|
cleanupListeners();
|
|
|
|
// we don't strictly need to clear these (they will be reset when we
|
|
// initProperties again), but trying to reduce false-positives when dumping
|
|
// ref-counts.
|
|
positionLon.clear();
|
|
positionLat.clear();
|
|
positionAlt.clear();
|
|
viewLon.clear();
|
|
viewLat.clear();
|
|
viewAlt.clear();
|
|
orientPitch.clear();
|
|
orientHeading.clear();
|
|
orientRoll.clear();
|
|
|
|
// clear aliases so ref-counts are accurate when dumped
|
|
treeClearAliases(props);
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
|
|
treeDumpRefCounts(0, props);
|
|
|
|
//BaseStackSnapshot::dumpAll(std::cout);
|
|
|
|
props = new SGPropertyNode;
|
|
initProperties();
|
|
locale = new FGLocale(props);
|
|
|
|
// remove /sim/fg-root before writing to prevent hijacking
|
|
SGPropertyNode *n = props->getNode("/sim", true);
|
|
n->removeChild("fg-root", 0);
|
|
n = n->getChild("fg-root", 0, true);
|
|
n->setStringValue(fg_root.utf8Str());
|
|
n->setAttribute(SGPropertyNode::WRITE, false);
|
|
}
|
|
|
|
static std::string autosaveName()
|
|
{
|
|
std::ostringstream os;
|
|
string_list versionParts = simgear::strutils::split(VERSION, ".");
|
|
if (versionParts.size() < 2) {
|
|
return "autosave.xml";
|
|
}
|
|
|
|
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
|
|
return os.str();
|
|
}
|
|
|
|
SGPath FGGlobals::autosaveFilePath(SGPath userDataPath) const
|
|
{
|
|
if (userDataPath.isNull()) {
|
|
userDataPath = get_fg_home();
|
|
}
|
|
|
|
return simgear::Dir(userDataPath).file(autosaveName());
|
|
}
|
|
|
|
static void deleteProperties(SGPropertyNode* props, const string_list& blacklist)
|
|
{
|
|
const std::string path(props->getPath());
|
|
auto it = std::find_if(blacklist.begin(), blacklist.end(), [path](const std::string& black)
|
|
{ return simgear::strutils::matchPropPathToTemplate(path, black); });
|
|
if (it != blacklist.end()) {
|
|
SGPropertyNode* pr = props->getParent();
|
|
pr->removeChild(props);
|
|
return;
|
|
}
|
|
|
|
// recurse
|
|
for (int c=0; c < props->nChildren(); ++c) {
|
|
deleteProperties(props->getChild(c), blacklist);
|
|
}
|
|
|
|
}
|
|
|
|
using VersionPair = std::pair<int, int>;
|
|
|
|
static bool operator<(const VersionPair& a, const VersionPair& b)
|
|
{
|
|
if (a.first == b.first) {
|
|
return a.second < b.second;
|
|
}
|
|
|
|
return a.first < b.first;
|
|
}
|
|
|
|
static void tryAutosaveMigration(const SGPath& userDataPath, SGPropertyNode* props)
|
|
{
|
|
const string_list versionParts = simgear::strutils::split(VERSION, ".");
|
|
if (versionParts.size() < 2) {
|
|
return;
|
|
}
|
|
|
|
simgear::Dir userDataDir(userDataPath);
|
|
SGPath migratePath;
|
|
VersionPair foundVersion(0, 0);
|
|
const VersionPair currentVersion(simgear::strutils::to_int(versionParts[0]),
|
|
simgear::strutils::to_int(versionParts[1]));
|
|
|
|
for (auto previousSave : userDataDir.children(simgear::Dir::TYPE_FILE, ".xml")) {
|
|
const std::string base = previousSave.file_base();
|
|
VersionPair v;
|
|
// extract version from name
|
|
const int matches = ::sscanf(base.c_str(), "autosave_%d_%d", &v.first, &v.second);
|
|
if (matches != 2) {
|
|
continue;
|
|
}
|
|
|
|
if (currentVersion < v) {
|
|
// ignore autosaves from more recent versions; this happens when
|
|
// running unsable and stable at the same time
|
|
continue;
|
|
}
|
|
|
|
if (v.first < 2000) {
|
|
// ignore autosaves from older versions, too much change to deal
|
|
// with.
|
|
continue;
|
|
}
|
|
|
|
if (foundVersion < v) {
|
|
foundVersion = v;
|
|
migratePath = previousSave;
|
|
}
|
|
}
|
|
|
|
if (!migratePath.exists()) {
|
|
return;
|
|
}
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Migrating old autosave:" << migratePath);
|
|
SGPropertyNode oldProps;
|
|
|
|
try {
|
|
readProperties(migratePath, &oldProps, SGPropertyNode::USERARCHIVE);
|
|
} catch (sg_exception& e) {
|
|
SG_LOG(SG_GENERAL, SG_WARN, "failed to read previous user settings:" << e.getMessage()
|
|
<< "(from " << e.getOrigin() << ")");
|
|
return;
|
|
}
|
|
|
|
// read migration blacklist
|
|
string_list blacklist;
|
|
SGPropertyNode_ptr blacklistNode = fgGetNode("/sim/autosave-migration/blacklist", true);
|
|
for (auto node : blacklistNode->getChildren("path")) {
|
|
blacklist.push_back(node->getStringValue());
|
|
}
|
|
|
|
// apply migration filters for each property in turn
|
|
deleteProperties(&oldProps, blacklist);
|
|
|
|
// manual migrations
|
|
// migrate pre-2019.1 sense of /sim/mouse/invert-mouse-wheel
|
|
if (foundVersion.first < 2019) {
|
|
SGPropertyNode_ptr wheelNode = oldProps.getNode("/sim/mouse/invert-mouse-wheel");
|
|
if (wheelNode) {
|
|
wheelNode->setBoolValue(!wheelNode->getBoolValue());
|
|
}
|
|
}
|
|
// copy remaining props out
|
|
copyProperties(&oldProps, props);
|
|
|
|
// we can't inform the user yet, becuase embedded resources and the locale
|
|
// are not done. So we set a flag and check it once those things are done.
|
|
fgSetBool("/sim/autosave-migration/did-migrate", true);
|
|
}
|
|
|
|
// Load user settings from the autosave file (normally in $FG_HOME)
|
|
void
|
|
FGGlobals::loadUserSettings(SGPath userDataPath)
|
|
{
|
|
if (userDataPath.isNull()) {
|
|
userDataPath = get_fg_home();
|
|
}
|
|
|
|
// Remember that we have (tried) to load any existing autosave file
|
|
haveUserSettings = true;
|
|
|
|
SGPath autosaveFile = autosaveFilePath(userDataPath);
|
|
SGPropertyNode autosave;
|
|
if (autosaveFile.exists()) {
|
|
SG_LOG(SG_INPUT, SG_INFO,
|
|
"Reading user settings from " << autosaveFile);
|
|
try {
|
|
readProperties(autosaveFile, &autosave, SGPropertyNode::USERARCHIVE);
|
|
} catch (sg_exception& e) {
|
|
SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
|
|
<< "(from " << e.getOrigin() << ")");
|
|
}
|
|
} else {
|
|
tryAutosaveMigration(userDataPath, &autosave);
|
|
}
|
|
/* Before 2020-03-10, we could save portions of the /ai/models/ tree, which
|
|
confuses things when loaded again. So delete any such items if they have
|
|
been loaded. */
|
|
SGPropertyNode* ai = autosave.getNode("ai");
|
|
if (ai) {
|
|
ai->removeChildren("models");
|
|
}
|
|
copyProperties(&autosave, globals->get_props());
|
|
}
|
|
|
|
// Save user settings to the autosave file.
|
|
//
|
|
// When calling this method, make sure the value of 'userDataPath' is
|
|
// trustworthy. In particular, make sure it can't be influenced by Nasal code,
|
|
// not even indirectly via a Nasal-writable place such as the property tree.
|
|
//
|
|
// Note: the default value, which causes the autosave file to be written to
|
|
// $FG_HOME, is safe---if not, it would be a bug.
|
|
void
|
|
FGGlobals::saveUserSettings(SGPath userDataPath)
|
|
{
|
|
if (userDataPath.isNull()) userDataPath = get_fg_home();
|
|
|
|
// only save settings when we have (tried) to load the previous
|
|
// settings (otherwise user data was lost)
|
|
if (!haveUserSettings)
|
|
return;
|
|
|
|
if (fgGetBool("/sim/startup/save-on-exit")) {
|
|
// don't save settings more than once on shutdown
|
|
haveUserSettings = false;
|
|
|
|
SGPath autosaveFile = autosaveFilePath(userDataPath);
|
|
autosaveFile.create_dir( 0700 );
|
|
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile);
|
|
try {
|
|
writeProperties(autosaveFile, globals->get_props(), false, SGPropertyNode::USERARCHIVE);
|
|
} catch (const sg_exception &e) {
|
|
guiErrorMessage("Error writing autosave:", e);
|
|
}
|
|
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
|
|
}
|
|
}
|
|
|
|
long int FGGlobals::get_warp() const
|
|
{
|
|
return fgGetInt("/sim/time/warp");
|
|
}
|
|
|
|
void FGGlobals::set_warp( long int w )
|
|
{
|
|
fgSetInt("/sim/time/warp", w);
|
|
}
|
|
|
|
long int FGGlobals::get_warp_delta() const
|
|
{
|
|
return fgGetInt("/sim/time/warp-delta");
|
|
}
|
|
|
|
void FGGlobals::set_warp_delta( long int d )
|
|
{
|
|
fgSetInt("/sim/time/warp-delta", d);
|
|
}
|
|
|
|
FGScenery* FGGlobals::get_scenery () const
|
|
{
|
|
return get_subsystem<FGScenery>();
|
|
}
|
|
|
|
FGViewMgr *FGGlobals::get_viewmgr() const
|
|
{
|
|
return get_subsystem<FGViewMgr>();
|
|
}
|
|
|
|
flightgear::View* FGGlobals::get_current_view () const
|
|
{
|
|
FGViewMgr* vm = get_viewmgr();
|
|
return vm ? vm->get_current_view() : 0;
|
|
}
|
|
|
|
void FGGlobals::set_matlib( SGMaterialLib *m )
|
|
{
|
|
matlib = m;
|
|
}
|
|
|
|
FGControls *FGGlobals::get_controls() const
|
|
{
|
|
return get_subsystem<FGControls>();
|
|
}
|
|
|
|
void FGGlobals::addListenerToCleanup(SGPropertyChangeListener* l)
|
|
{
|
|
_listeners_to_cleanup.push_back(l);
|
|
}
|
|
|
|
void FGGlobals::cleanupListeners()
|
|
{
|
|
SGPropertyChangeListenerVec::iterator i = _listeners_to_cleanup.begin();
|
|
for (; i != _listeners_to_cleanup.end(); ++i) {
|
|
delete *i;
|
|
}
|
|
_listeners_to_cleanup.clear();
|
|
|
|
simgear::AtomicChangeListener::clearPendingChanges();
|
|
}
|
|
|
|
simgear::pkg::Root* FGGlobals::packageRoot()
|
|
{
|
|
return _packageRoot.get();
|
|
}
|
|
|
|
void FGGlobals::setPackageRoot(const SGSharedPtr<simgear::pkg::Root>& p)
|
|
{
|
|
_packageRoot = p;
|
|
}
|
|
|
|
bool FGGlobals::is_headless()
|
|
{
|
|
return flightgear::isHeadlessMode();
|
|
}
|
|
|
|
void FGGlobals::set_headless(bool mode)
|
|
{
|
|
flightgear::setHeadlessMode(mode);
|
|
}
|
|
|
|
// end of globals.cxx
|