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flightgear/src/AIModel/AIGroundVehicle.hxx
Scott Giese 190aad784b Maintenance: AIModel
Improve inheritance/polymorphism by eliminating shadow methods.
2021-02-21 23:18:15 -06:00

97 lines
3.3 KiB
C++

// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
// by adding a ground following utility
//
// Written by Vivian Meazza, started August 2009.
// - vivian.meazza at lineone.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIGROUNDVEHICLE_HXX
#define _FG_AIGROUNDVEHICLE_HXX
#include <cmath>
#include <vector>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/scene/material/mat.hxx>
#include "AIShip.hxx"
#include "AIManager.hxx"
#include "AIBase.hxx"
class FGAIGroundVehicle : public FGAIShip {
public:
FGAIGroundVehicle();
virtual ~FGAIGroundVehicle();
void readFromScenario(SGPropertyNode* scFileNode) override;
bool init(ModelSearchOrder searchOrder) override;
void bind() override;
void reinit() override;
void update(double dt) override;
const char* getTypeString(void) const override { return "groundvehicle"; }
private:
void setNoRoll(bool nr);
void setContactX1offset(double x1);
void setContactX2offset(double x2);
void setXOffset(double x);
void setYOffset(double y);
void setZOffset(double z);
void setPitchCoeff(double pc);
void setElevCoeff(double ec);
void setTowAngleGain(double g);
void setTowAngleLimit(double l);
void setElevation(double _elevation, double dt, double _elevation_coeff);
void setPitch(double _pitch, double dt, double _pitch_coeff);
void setTowAngle(double _relbrg, double dt, double _towangle_coeff);
void setTrainSpeed(double s, double dt, double coeff);
void setParent();
void AdvanceFP();
void setTowSpeed();
void RunGroundVehicle(double dt);
bool getGroundElev(SGGeod inpos);
bool getPitch();
SGVec3d getCartHitchPosAt(const SGVec3d& off) const;
void calcRangeBearing(double lat, double lon, double lat2, double lon2,
double &range, double &bearing) const;
SGGeod _selectedpos;
bool _solid; // if true ground is solid for FDMs
double _load_resistance; // ground load resistanc N/m^2
double _frictionFactor; // dimensionless modifier for Coefficient of Friction
double _elevation, _elevation_coeff;
double _tow_angle_gain, _tow_angle_limit;
double _ht_agl_ft;
double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;
double _pitch, _pitch_coeff, _pitch_deg;
double _speed_coeff, _speed_kt;
double _x_offset, _y_offset;
double _range_ft;
double _relbrg;
double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;
double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;
double _dt_count, _next_run, _break_count;
};
#endif // FG_AIGROUNDVEHICLE_HXX