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Author SHA1 Message Date
Scott Giese
190aad784b Maintenance: AIModel
Improve inheritance/polymorphism by eliminating shadow methods.
2021-02-21 23:18:15 -06:00
James Turner
dc6a884928 Generalise AI-model search ordering in AIBase
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
2018-05-23 09:46:05 +01:00
James Turner
f2d6b76b13 Portability: Fix compile errors on MSVC (cmath)
From Scott (xDraconian)
2015-03-24 11:11:42 -05:00
Mathias Froehlich
e3ad3d3a07 bvh: Adapt to upstream bvh changes in simgear. 2012-08-24 21:24:12 +02:00
ThorstenB
0abf252ec8 Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
ThorstenB
826107f132 #510: Fix disappearing AIShips.
Untangle AI reinit and init methods. Some code in init hooks expects to be
called once only. Derived classes should not redirect their reinit to init,
even if this seems fine for the methods of the derived class itself. This
also triggers the init methods of all base classes, which may not expect
multiple calls to their init methods (or to "init" on "reinit").
2011-12-09 17:06:19 +01:00
Vivian Meazza
abd1d983c6 Rationalize methods.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:08:50 +02:00
Vivian Meazza
f08012d14f Remove debugging statement.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
2758f07df0 Use AIBase method setParentNode() vice the local method.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Csaba Halasz
fdbfd6fd0b Merge commit 'refs/merge-requests/1552' of git@gitorious.org:fg/flightgear into next
Conflicts:

	src/MultiPlayer/multiplaymgr.cxx
2010-09-09 00:48:17 +02:00
Vivian Meazza
bc12f0be21 Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
ehofman
8da2f1a31b Use SGPropertyNode_ptr wherever possible 2010-01-17 00:03:06 +01:00
Tim Moore
d096455b7f Add support for high speed trains. Change update rate to main frame rate, and move framerate-heavy functions to a 20Hz update cycle. Jitter is much reduced, at a small cost to framerate
Signed-off-by: v meazza <vivian.meazza@lineone.net>

Conflicts:

	src/AIModel/AIGroundVehicle.cxx
2009-11-01 00:15:14 +01:00
vmeazza
5c7d8c7b68 Add support for tunnel, y-offset and limit update rate
Signed-off-by: vmeazza <vivian.meazza@lineone.net>
2009-09-18 20:03:38 +02:00
Tim Moore
acbcf94bde AIGroundVehicle from Vivian Meazza 2009-08-25 12:52:50 +02:00