853e371d1e
The LOD far range on the tile entry scenegraph node was initialized to 0. This meant that any traverals of active children that happened before the tile manager updated the node would ignore the node altogether. Among these is the groundcache traversal which was failing at startup even though scenery was loaded. Also added a function to dump scene graph nodes to files; very handy in gdb. |
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.. | ||
.cvsignore | ||
design | ||
Makefile.am | ||
maptest.cxx | ||
newcache.cxx | ||
newcache.hxx | ||
redout.cxx | ||
redout.hxx | ||
scenery.cxx | ||
scenery.hxx | ||
SceneryPager.cxx | ||
SceneryPager.hxx | ||
test.cxx | ||
tileentry.cxx | ||
tileentry.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |