b4a9bde0e9
to do, but we are marching in the right direction.
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// trisegs.cxx -- "Triangle" segment management class
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include "trisegs.hxx"
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// Constructor
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FGTriSegments::FGTriSegments( void ) {
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}
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// Destructor
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FGTriSegments::~FGTriSegments( void ) {
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}
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// Add a point to the point list if it doesn't already exist.
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// Returns the index (starting at zero) of the point in the list.
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int FGTriSegments::unique_add( const FGTriSeg& s ) {
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triseg_list_iterator current, last;
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int counter = 0;
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cout << s.get_n1() << "," << s.get_n2() << endl;
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// see if point already exists
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current = seg_list.begin();
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last = seg_list.end();
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for ( ; current != last; ++current ) {
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if ( s == *current ) {
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cout << "found an existing segment match" << endl;
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return counter;
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}
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++counter;
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}
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// add to list
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seg_list.push_back( s );
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return counter;
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}
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// $Log$
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// Revision 1.2 1999/03/20 20:32:59 curt
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// First mostly successful tile triangulation works. There's plenty of tweaking
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// to do, but we are marching in the right direction.
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//
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// Revision 1.1 1999/03/20 13:21:36 curt
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// Initial revision.
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//
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